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lickerout
03-26-2012, 07:46 AM
All weapons and mods Remember to add an extra one for the .flag

"SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy",
"SFXGameContent.SFXWeaponMod_AssaultRifleDamage",
"SFXGameContent.SFXWeaponMod_AssaultRifleForce",
"SFXGameContent.SFXWeaponMod_AssaultRifleMagSize",
"SFXGameContent.SFXWeaponMod_AssaultRifleStability",

"SFXGameContent.SFXWeaponMod_SniperRifleAccuracy",
"SFXGameContent.SFXWeaponMod_SniperRifleConstraintD amage",
"SFXGameContent.SFXWeaponMod_SniperRifleDamage",
"SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed",
"SFXGameContent.SFXWeaponMod_SniperRifleTimeDilatio n",

"SFXGameContent.SFXWeaponMod_ShotgunAccuracy",
"SFXGameContent.SFXWeaponMod_ShotgunDamage",
"SFXGameContent.SFXWeaponMod_ShotgunMeleeDamage",
"SFXGameContent.SFXWeaponMod_ShotgunReloadSpeed",
"SFXGameContent.SFXWeaponMod_ShotgunStability",

"SFXGameContent.SFXWeaponMod_PistolAccuracy",
"SFXGameContent.SFXWeaponMod_PistolDamage",
"SFXGameContent.SFXWeaponMod_PistolMagSize",
"SFXGameContent.SFXWeaponMod_PistolReloadSpeed",
"SFXGameContent.SFXWeaponMod_PistolStability",

"SFXGameContent.SFXWeaponMod_SMGAccuracy",
"SFXGameContent.SFXWeaponMod_SMGConstraintDamage",
"SFXGameContent.SFXWeaponMod_SMGDamage",
"SFXGameContent.SFXWeaponMod_SMGMagSize",
"SFXGameContent.SFXWeaponMod_SMGStability",

"SFXGameContent.SFXWeapon_AssaultRifle_Avenger",
"SFXGameContent.SFXWeapon_AssaultRifle_Cobra",
"SFXGameContent.SFXWeapon_AssaultRifle_Collector",
"SFXGameContent.SFXWeapon_AssaultRifle_Falcon",
"SFXGameContent.SFXWeapon_AssaultRifle_Geth",
"SFXGameContent.SFXWeapon_AssaultRifle_Mattock",
"SFXGameContent.SFXWeapon_AssaultRifle_Revenant",
"SFXGameContent.SFXWeapon_AssaultRifle_Saber",
"SFXGameContent.SFXWeapon_AssaultRifle_Vindicator",
"SFXGameContent.SFXWeapon_AssaultRifle_Argus",
"SFXGameContent.SFXWeapon_AssaultRifle_Reckoning",
"SFXGameContent.SFXWeapon_AssaultRifle_Valkyrie",

"SFXGameContent.SFXWeapon_Pistol_Carnifex",
"SFXGameContent.SFXWeapon_Pistol_Ivory",
"SFXGameContent.SFXWeapon_Pistol_Phalanx",
"SFXGameContent.SFXWeapon_Pistol_Predator",
"SFXGameContent.SFXWeapon_Pistol_Scorpion",
"SFXGameContent.SFXWeapon_Pistol_Talon",
"SFXGameContent.SFXWeapon_Pistol_Thor",
"SFXGameContent.SFXWeapon_Pistol_Eagle",

"SFXGameContent.SFXWeapon_Shotgun_Claymore",
"SFXGameContent.SFXWeapon_Shotgun_Disciple",
"SFXGameContent.SFXWeapon_Shotgun_Eviscerator",
"SFXGameContent.SFXWeapon_Shotgun_Geth",
"SFXGameContent.SFXWeapon_Shotgun_Graal",
"SFXGameContent.SFXWeapon_Shotgun_Katana",
"SFXGameContent.SFXWeapon_Shotgun_Scimitar",
"SFXGameContent.SFXWeapon_Shotgun_Striker",
"SFXGameContent.SFXWeapon_Shotgun_Crusader",
"SFXGameContent.SFXWeapon_Shotgun_Raider",

"SFXGameContent.SFXWeapon_SMG_Hornet",
"SFXGameContent.SFXWeapon_SMG_Locust",
"SFXGameContent.SFXWeapon_SMG_Shuriken",
"SFXGameContent.SFXWeapon_SMG_Tempest",
"SFXGameContent.SFXWeapon_SMG_Hurricane",

"SFXGameContent.SFXWeapon_SniperRifle_BlackWidow",
"SFXGameContent.SFXWeapon_SniperRifle_Incisor",
"SFXGameContent.SFXWeapon_SniperRifle_Javelin",
"SFXGameContent.SFXWeapon_SniperRifle_Mantis",
"SFXGameContent.SFXWeapon_SniperRifle_Raptor",
"SFXGameContent.SFXWeapon_SniperRifle_Viper",
"SFXGameContent.SFXWeapon_SniperRifle_Widow",
"SFXGameContent.SFXWeapon_SniperRifle_Indra",
"SFXGameContent.SFXWeapon_SniperRifle_Valiant"

For the Armor To unlock them go to the Raw tab,
find Plot and open Bool Variables and change from False to True.

Armor plot flags:

Kassa Fabrication:
Torso - 19455
Shoulders - 19456
Arms - 19457
Legs - 19458

Serrice Council:
Torso - 19459
Shoulders - 1960
Arms - 19461
Legs - 19462

Rosenkov Materials:
Torso - 19467
Shoulders - 19468
Arms - 19469
Legs - 19470

Armax Arsenal:
Torso - 20914
Shoulders - 20915
Arms - 20916
Legs - 20917

Ariake Technologies:
Torso - 20918
Shoulders - 20919
Arms - 20920
Legs - 20921

Hahne-Kedar:
Torso - 21399
Shoulders - 21400
Arms - 21401
Legs - 21402

Death Mask - 18995
Kuwashii Visor - 18988
Sentry Interface - 19007
Kestrel Helmet - 19005
Capacitor Helmet - 18999
Archon Visor - 19000
Umbra Visor - 19008
Recon Hood - 19006
Mnemomic Visor - 22339
Securitel Helmet - 22341
Delumcore Overlay - 22340

Here is the full armor sets.

Defender = 20988
Inferno = 20985
Cerberus = 20984
Terminus = 20986
Collector = 20987
Reckoning = 20989
Blood Dragon = 21417

lv2bll
03-26-2012, 07:51 AM
This^:beer:

Sent from my SPH-D710 using Tapatalk

ripghoti
03-26-2012, 01:40 PM
Rhipgoti - On the intro to this WIP for ME3, I believe it is RedHulk who notes changing the Weapon Value to 9999 makes it a one shot, one kill weapon. However, I don't recall it being mentioned that certain enemies level with you...interesting.

I just shortened the first post in the thread to that last line he typed. Credit to redhulk if he figured it out. I didn't know.
I have a quick save at that point and tried it a good... 6 or 7 times last night before posting to make sure it wasn't just a fluke. I'm going to mod the save when I get off work and see if I was right. If I am, this may be a problem for other fights through the game, just have to see which ones.
I may upload the save if I have time so others can see what I mean.

rocku
03-26-2012, 03:19 PM
it works, but when i go to load, there is always a bar pop out saying , some save error, need to be delete. very annoying.

and, when i beated the game, i cant inported this save.

Dominus Dolor
03-26-2012, 05:41 PM
If you delete the save (after loading it) and just save in a new spot it will stop that message, and most likly let you load it for new game plus.

JobeStroud
03-26-2012, 06:02 PM
I wouldn't mod the weapon mods past lvl 5. I have been getting a lot of hang ups after doing so. I modded them back to 5 but haven't loaded back up yet. I would just mod 1 weapon per category to a extreme level. Mainly the N7 weapons because the enemies don't carry them. Least as far as I know

edit: Confirmed with the weapon mods. Do Not go past lvl 5.

ripghoti
03-27-2012, 02:40 AM
I wouldn't mod the weapon mods past lvl 5. I have been getting a lot of hang ups after doing so. I modded them back to 5 but haven't loaded back up yet. I would just mod 1 weapon per category to a extreme level. Mainly the N7 weapons because the enemies don't carry them. Least as far as I know

edit: Confirmed with the weapon mods. Do Not go past lvl 5.

I agree, but I would move the cap to level 10. I posted earlier that the Cerberus troops on Sur'kesh during the rescue mission for the female krogan use the same level Hornet SMG that the player does. I confirmed it. I tried the save a few more times when I got off work and it still did the same thing. I modded the SMG level for the Hornet back down to 10 and the issue went away.

If I encounter any more similar issues, I'll post them here.

Kazoot
03-27-2012, 03:27 AM
So has anybody seen what happens when you select "What is beyond Insanity?" under the difficulty drop arrow?

voidmage09
03-27-2012, 04:25 AM
i cant wait unstill tool 100% done

lemonhead82
03-27-2012, 04:32 AM
thanx for the weapons info, I was having some of the same problems as others stated with my weapons modded above 5. My saves would hang up on the load screen, so I tried going to the citadel to see if I would have the same problem. No problems with that and it fixed whatever problem I was having. Downside, restored most of the changes I did in reference to heath, grenades, and other nonweapon changes. Though my lvl, xp and rep remained edited.......

mattakamilk
03-27-2012, 05:59 AM
Okay. So I think that I have found a possible way to fix the talent point resetting thing. I looked through the pages here and haven't found this solution so here you go.
I wanted to max out my skill tree but was getting annoyed with it resetting every time I started a mission. So instead of adding talent points I tinkered with the powers
section under Raw> Squad> Player > Powers.
Initially my thoughts were set the power Rank to six and add a one to the end of every evolved choice. However that always just reset everything and made me
re-distribute skill points. So that was out.
So I kept trying different things and realized that every two of the evolve power options was a different variable. Option one and two are followed by a one. Option three and four are followed by a two. and option five and six are followed by threes.
So I set my rank to six and put the numbers in their respective places and.... Still reset my skill tree.
So I was like WTF... I decided I would just try doing one power this time to save time. so with a completely empty skill tree I left the Power rank at a 0 and set all of the evolution points to 1's 2's and 3's as described above. To my surprise when I loaded my game I had a maxed out skill. but i couldnt use it. The bar was full but the skill wasnt mapped and i couldnt map it. I expanded the skill and found everything selected to be grayed out and un-selectable except for the evolved portions. So out of frustration I pressed auto-level up. To my amazement. The skill became selectable. And usable. And maxed out.
So I tried again with this method. this time with all skills. and it worked.
I cannot say for sure if both of the evolution options for each skill are selected as i have no actual way of telling. but i maxed my skill tree without editing my talent points.

tl;dr
Dont edit talent points. go into Raw> Squad> Player > Powers with a blank skill tree leave all skill ranks at zero and add the number 1 after evolve choice 1 and 2 the number 2 after choice 3 and 4 and the number 3 after choices 5 and 6.
it should look like this (ive never posted a picture here idk if that worked)
6703
After this is done to all skills load up your game and do auto level up. for me it made all of my maxed out skills selectable.

so... there you have it. my method of maxing my skill tree. without resets.

Edit*
I tried again this time setting all power ranks to three. and it worked so that I did not have to use the auto-level up option. although it looks like you only get one of the evolution options for each rank and not both as I suspected. ill be looking for a solution to that.
Also since im sure it matters im using an imported me2 character. so my level is 33.

Edit**
Okay so after hours of trying what I have learned is that the only values that work for the Evolved choices are 1-3 and there cannot be duplicates or the system will just choose whichever one is first. this does mean that you can have both evolved powers of one rank. but you will be missing the whole evolved power of another. Im sure that somewhere there might be a workaround for this. I however am not a modder and i know nothing about coding or Hexing. I just use the wonderful tools provided.
Gee it sure would feel like a waste of time if all of this was common knowledge.

lickerout
03-27-2012, 11:01 AM
strange i did mine set rank to 6 evolved choices to 1=1 2=1 3=2 4=2 5=3 6=3 and when i loaded up it didn't reset it.
just make sure you don't go into the power upgrade menu.
but either way if you can figure out how to make the powers evolutions stick all the better.

mattakamilk
03-27-2012, 05:07 PM
I think that it is level or talent point dependent.
trying it with a idlehands modded character as a test which had 255 talent points before modding setting rank to six left me with a maxed out skill tree and 59 talent points at the end.
However it also seems that if you don't have the points to fill out the evolved powers portion it doesn't matter and you still get those skills. So i guess only the first three ranks really count.
So I assume that if your'e playing a lower level character the lowest you could get your skill tree maxed without modding talent points would be level i think level 21 meaning your talent points would be at 27(I'm not sure if that's actually correct, I used ME1's leveling in the wiki as a reference). since you have nine skills modding each one to rank three and filling out the evolved powers should set you up with a maxed tree.
in theory...

Edit*
I realized this is actually very wrong because to get to level three for any skill you need a total of 6 Talent points so you would need to have something closer to 54.

Godsend 8
03-27-2012, 06:25 PM
So has anybody seen what happens when you select "What is beyond Insanity?" under the difficulty drop arrow?


As far as i can tell it makes enemies invincible and way more aggressive than insane. I think this difficulty is like a developer difficulty where maybe they tested things like force tweaking and probably how often a weapon can make an enemy flinch? Not 100% sure if thats correct but thats just what i think it was for.

smoo 979
03-27-2012, 08:59 PM
You can add more than one of the same weapon mod and the effects stack. Say two smg heat sink for close to unlimeted ammo. The sniper time dilation is wonky if you do this. The assault rifle stability will actually push your gun down on recoil if you go past 100, so two level 3 assault rifle stability is ideal. Four level 1 smg heat sinks should be unlimited ammo but i haven't tested that yet.

cnester1
03-28-2012, 12:04 AM
This is what I did when I had all Weapon Levels set to 9999999 bug. It only happened during the Priority: Sur'Kesh mission. In the checkpoint where the Cerberus Shuttle flies in and starts shooting at the pod from the air it instantly destroyed the pod. I was able to quickly hit the x button and skip through the dialogue/cutscene and it progressed me forward. It happened at the final part of the mission right before the Mech drops in. Here I was able to get past it by making sure all attention was focused on me. Basically running around like a madman shooting at every Cerberus Trooper. Hope this helps.

cnester1
03-28-2012, 12:07 AM
Has anyone figured out how to use the editor to add Kelly Chambers or Conrad Verner yet? Also when setting the Bool ID's like this one

AshleyRomanced, PlotIDSet=(14281,13827), PlotIDClear=(14169,6931,6941,13828), PlotInts=((ID=10017,V=4)),PlotCond=()

I understand how to set PlotIDSet to True and PlotIDClear to False but what do I do with the PlotInts ID's???

lickerout
03-28-2012, 02:09 AM
if you wait for long enough gibbed will sort the plot id's into a checkable list like he did for the mass effect 2 editor, no idea how long hat will be though.

mcglock47
03-28-2012, 05:29 PM
im starting toget a hang for this editor now i just have one problem with it i modded the points to max out my akills but they dont stick i have to use points everytime i load from a cutscene or stating a mission or whatever it does a cutscene or loads they dont stick...any sugesstions i tried doing less poiints but they still dont stick.

mattakamilk
03-28-2012, 06:24 PM
im starting toget a hang for this editor now i just have one problem with it i modded the points to max out my akills but they dont stick i have to use points everytime i load from a cutscene or stating a mission or whatever it does a cutscene or loads they dont stick...any sugesstions i tried doing less poiints but they still dont stick.

I found a method that i posted at the top of the page that seems to work. give that a shot see what you think.

Edit*
Also for those interested I found a great tutorial on how to change eye color over at the Bioware (http://social.bioware.com/forum/1/topic/325/index/9776690/19) forums.
the post is towards the bottom of the page.

you will need a hex color picker i use This one. (http://www.colorpicker.com/)
Also you will need a Hex to percentage converter. this one (http://andylangton.co.uk/stuff/colour-converter) provided by the OP works very well.

All credit for this goes to emurami over at the bioware forums.

Using this method I have been very successful in making my female adepts illusive mans eyes hot pink on dark blue.

cnester1
03-28-2012, 09:36 PM
Does anyone know how to get medi-gels to stick? I want them at 9999999 but after 1 use they revert back to 3. Any help is appreciated Thanks.

lickerout
03-28-2012, 10:53 PM
okay put simplely the maximum skill points both spent and remaining are tied to the level so each level has a skill cap of it's own or something i've seen some people using higher levels to max the skill tree i would rather keep my level 60 character and waittill we can figure it out without overleveling but if you do it that way level 68 should be more than enough.

Zaqxavier
03-29-2012, 03:54 AM
Is there a list for all the Bool Values that are known and what they do

MadeGuy
03-29-2012, 05:17 AM
I've checked about 10 or more pages back and can't find the answer and I'm sorry if this has already been answered. I modded my skill points to some random number to have enough to max my tree. After filling it up, I modded them back down to zero so they're not sitting there flashing anymore and it doesn't work. I even tried hex editing them back down, using the checksum fixer, and it doesn't stick either. Is there something I'm not doing right?

cnester1
03-29-2012, 05:59 AM
http://pastebin.com/zv8mxcxs
for PlotID's

http://pastebin.com/hRks27wB
for War Assets

TwztdKaos
03-29-2012, 06:27 AM
Your talents points are directly related to your level they cannot be modded separately, If you want max talent points set your level to something above 65.

mattakamilk
03-29-2012, 06:43 AM
okay put simplely the maximum skill points both spent and remaining are tied to the level so each level has a skill cap of it's own or something i've seen some people using higher levels to max the skill tree i would rather keep my level 60 character and waittill we can figure it out without overleveling but if you do it that way level 68 should be more than enough.


I've checked about 10 or more pages back and can't find the answer and I'm sorry if this has already been answered. I modded my skill points to some random number to have enough to max my tree. After filling it up, I modded them back down to zero so they're not sitting there flashing anymore and it doesn't work. I even tried hex editing them back down, using the checksum fixer, and it doesn't stick either. Is there something I'm not doing right?

I recommend giving my method a shot. It is posted at the top of page 27.
Basically leave your skill tree blank, go into gibbeds and go to Raw> Squad> Player> Powers and mod the powers individually. Set to rank six if you like i use rank three but thats just preference and pick three of the six evolution options using the numbers 1, 2 and 3. Every two options is a new rank (option 1&2 are Rank 4 A and B etc.). Duplicates will be edited out upon loading your save if you have them.
as an example heres a picture of my BioticGrenade ability in gibbeds.
6741
My Adept is only level 36 skills are maxed and levels up normally. I didnt mod my level and I didnt mod my talent points.
So far I have done this with all seven of my modded saves (some are just for testing) and it has worked and stuck every single time.

MadeGuy
03-29-2012, 06:53 AM
I don't think any of you understand my post. I already allocated the points to fill all of my skills. I WAS able to mod my xp to make my level 60 and when I didn't have enough points to fill the tree, I WAS able to mod the points directly. Now that I'm trying to get rid of the excess, so they're not just there flashing evertime I go to the squad screen, they won't disapear eiher through the editor or hex editing.

mattakamilk
03-29-2012, 06:58 AM
I don't think any of you understand my post. I already allocated the points to fill all of my skills. I WAS able to mod my xp to make my level 60 and when I didn't have enough points to fill the tree, I WAS able to mod the points directly. Now that I'm trying to get rid of the excess, so they're not just there flashing evertime I go to the squad screen, they won't disapear eiher through the editor or hex editing.

Ah. I understand your problem now. I apologize I misunderstood your post and took not sticking as the skills not sticking. I have the same problem with the flashing every time but it doesnt really bother me at this point. I can see how it would be annoying or disruptive. I have no idea how to fix that though.

cnester1
03-29-2012, 07:44 AM
Here's my Ultimate Insanity Run Save

https://rapidshare.com/files/2816060933/John_31_Adept_270312_43d62de

John Shepard- Adept- Level 60
Earthborn- Sole Survivor
Save starts on Earth right when you are first able to move.
9999999 credits
Maxed out Renegade for the scars and red eyes. Can be played as Paragon.
Max Reputation and Rep Multiplier
All Retail and DLC Weapons Unlocked including all N7 Weapons
Weapons are set to Level 10 so that they are not overpowered.
All Weapon Mods Unlocked
Weapon Mods are set to Level 5
All Retail and DLC Armors Unlocked including N7 Defender Armor and Reckoner Knight
All Casual Wear Unlocked including N7 Hoodie, Injured Shepard, Underwear, Scientist, and First Reaper Attack
Key Characters and Events included for those that didn't Import a Save.

Played ME1 & ME2
Wrex Alive
Ashley Alive
Kirrahe Alive
Jack Alive
Legion Alive
Kasumi Alive
Thane Alive
Tali Alive and is an Admiral
Grunt Alive
Samara Alive
Zaeed Alive
Maelon's Data Saved
Rachni Queen Saved in ME1
Council Saved in ME1
Heretics Dead
Base Destroyed
David Saved
LOTSB PLayed
Arrival Played
Jacob's Dad Killed

This save was made by me and is the fruit of my hard work. Enjoy.
Just Rehash/Resign and hit the Thanks Button!!

lv2bll
03-29-2012, 08:49 AM
Here's my Ultimate Insanity Run Save

https://rapidshare.com/files/2816060933/John_31_Adept_270312_43d62de

John Shepard- Adept- Level 60
Earthborn- Sole Survivor
Save starts on Earth right when you are first able to move.
9999999 credits
Maxed out Renegade for the scars and red eyes. Can be played as Paragon.
Max Reputation and Rep Multiplier
All Retail and DLC Weapons Unlocked including all N7 Weapons
Weapons are set to Level 10 so that they are not overpowered.
All Weapon Mods Unlocked
Weapon Mods are set to Level 5
All Retail and DLC Armors Unlocked including N7 Defender Armor and Reckoner Knight
All Casual Wear Unlocked including N7 Hoodie, Injured Shepard, Underwear, Scientist, and First Reaper Attack
Key Characters and Events included for those that didn't Import a Save.

Played ME1 & ME2
Wrex Alive
Ashley Alive
Kirrahe Alive
Jack Alive
Legion Alive
Kasumi Alive
Thane Alive
Tali Alive and is an Admiral
Grunt Alive
Samara Alive
Zaeed Alive
Maelon's Data Saved
Rachni Queen Saved in ME1
Council Saved in ME1
Heretics Dead
Base Destroyed
David Saved
LOTSB PLayed
Arrival Played
Jacob's Dad Killed

This save was made by me and is the fruit of my hard work. Enjoy.
Just Rehash/Resign and hit the Thanks Button!!

I appreciate you posting this save but this really doesn't pertain to the topic of the thread at all. Better to post it in the saves section.

chainaman
03-29-2012, 10:38 AM
I appreciate you posting this save but this really doesn't pertain to the topic of the thread at all. Better to post it in the saves section.













who did you romance in me1 and me2...

cnester1
03-29-2012, 05:06 PM
who did you romance in me1 and me2...

It's an ME3 save. It wasn't imported from either of the first two games. I used Gibbed's Editor to unlock everything and change the plot to have those characters alive. So you can still choose who you want to romance.

Godsend 8
03-29-2012, 06:37 PM
Does anyone know how to get medi-gels to stick? I want them at 9999999 but after 1 use they revert back to 3. Any help is appreciated Thanks.

To max out your medi-gels just go to the raw tab and under plot there should be something like "extra medi-gels" just put that to 3 less than what you want and your good to go.
Example= if you want 9999999 medi-gels then put it to 9999996 cause the game automatically starts you with 3 possible medi-gels.

lv2bll
03-29-2012, 06:41 PM
Okay. So I think that I have found a possible way to fix the talent point resetting thing. I looked through the pages here and haven't found this solution so here you go.
I wanted to max out my skill tree but was getting annoyed with it resetting every time I started a mission. So instead of adding talent points I tinkered with the powers
section under Raw> Squad> Player > Powers.
Initially my thoughts were set the power Rank to six and add a one to the end of every evolved choice. However that always just reset everything and made me
re-distribute skill points. So that was out.
So I kept trying different things and realized that every two of the evolve power options was a different variable. Option one and two are followed by a one. Option three and four are followed by a two. and option five and six are followed by threes.
So I set my rank to six and put the numbers in their respective places and.... Still reset my skill tree.
So I was like WTF... I decided I would just try doing one power this time to save time. so with a completely empty skill tree I left the Power rank at a 0 and set all of the evolution points to 1's 2's and 3's as described above. To my surprise when I loaded my game I had a maxed out skill. but i couldnt use it. The bar was full but the skill wasnt mapped and i couldnt map it. I expanded the skill and found everything selected to be grayed out and un-selectable except for the evolved portions. So out of frustration I pressed auto-level up. To my amazement. The skill became selectable. And usable. And maxed out.
So I tried again with this method. this time with all skills. and it worked.
I cannot say for sure if both of the evolution options for each skill are selected as i have no actual way of telling. but i maxed my skill tree without editing my talent points.

tl;dr
Dont edit talent points. go into Raw> Squad> Player > Powers with a blank skill tree leave all skill ranks at zero and add the number 1 after evolve choice 1 and 2 the number 2 after choice 3 and 4 and the number 3 after choices 5 and 6.
it should look like this (ive never posted a picture here idk if that worked)
6703
After this is done to all skills load up your game and do auto level up. for me it made all of my maxed out skills selectable.

so... there you have it. my method of maxing my skill tree. without resets.

Edit*
I tried again this time setting all power ranks to three. and it worked so that I did not have to use the auto-level up option. although it looks like you only get one of the evolution options for each rank and not both as I suspected. ill be looking for a solution to that.
Also since im sure it matters im using an imported me2 character. so my level is 33.

Edit**
Okay so after hours of trying what I have learned is that the only values that work for the Evolved choices are 1-3 and there cannot be duplicates or the system will just choose whichever one is first. this does mean that you can have both evolved powers of one rank. but you will be missing the whole evolved power of another. Im sure that somewhere there might be a workaround for this. I however am not a modder and i know nothing about coding or Hexing. I just use the wonderful tools provided.
Gee it sure would feel like a waste of time if all of this was common knowledge.

So did everything stick and were you able to fill up every branch completely?

Sent from my SPH-D710 using Tapatalk

mattakamilk
03-29-2012, 06:48 PM
So did everything stick and were you able to fill up every branch completely?

Sent from my SPH-D710 using Tapatalk

Yes. Everything sticks and Editor fills up every branch when you select your choices. So when you load up your save on the xbox and go into squad everything will be filled in with the choices you made. You dont actually fill anything out in game.

lv2bll
03-29-2012, 08:00 PM
Yes. Everything sticks and Editor fills up every branch when you select your choices. So when you load up your save on the xbox and go into squad everything will be filled in with the choices you made. You dont actually fill anything out in game.

cool will try this now, so should i make it look like the pic in your first post or the second one? Im assuming the second one cause that looks like it makes more sense

cnester1
03-29-2012, 08:39 PM
To max out your medi-gels just go to the raw tab and under plot there should be something like "extra medi-gels" just put that to 3 less than what you want and your good to go.
Example= if you want 9999999 medi-gels then put it to 9999996 cause the game automatically starts you with 3 possible medi-gels.

I do not see where there is an "Extra Medi-Gels" option. I looked in Plot and Player and all I see is the normal option for Medi-Gels. Maybe you could post a pic or something. Thanks.

ManBearPig_06
03-29-2012, 09:25 PM
Okay so after hours of trying what I have learned is that the only values that work for the Evolved choices are 1-3 and there cannot be duplicates or the system will just choose whichever one is first. this does mean that you can have both evolved powers of one rank. but you will be missing the whole evolved power of another. Im sure that somewhere there might be a workaround for this. I however am not a modder and i know nothing about coding or Hexing. I just use the wonderful tools provided.
Gee it sure would feel like a waste of time if all of this was common knowledge.
Interesting. I did this, and doubled up on some, and doing the auto-upgrade filled in slots I was missing. So, say, my Biotic Charge now has both choices selected for the first and second tier, and the bottom selected for the last, total of 5 options where you are supposed to have only 3.


I do not see where there is an "Extra Medi-Gels" option. I looked in Plot and Player and all I see is the normal option for Medi-Gels. Maybe you could post a pic or something. Thanks.
I see it under Raw>Plot>Plot>Known Variables>Extra Medigel .

lv2bll
03-29-2012, 09:35 PM
I do not see where there is an "Extra Medi-Gels" option. I looked in Plot and Player and all I see is the normal option for Medi-Gels. Maybe you could post a pic or something. Thanks.

extra medigels are in plot-player variables

lv2bll
03-29-2012, 09:50 PM
Yes. Everything sticks and Editor fills up every branch when you select your choices. So when you load up your save on the xbox and go into squad everything will be filled in with the choices you made. You dont actually fill anything out in game.ok i got this to work, about on a few powers i only have one option selected on certain branches and on others it selected both when i auto upgraded. Is there a way where i can have both branches selected so every upgrade can be used?

ManBearPig_06
03-29-2012, 10:11 PM
ok i got this to work, about on a few powers i only have one option selected on certain branches and on others it selected both when i auto upgraded. Is there a way where i can have both branches selected so every upgrade can be used?
My only thought on why it doubles up sometimes, is that because it is level 0 the game auto-levels it's default choice, and it just happened to be the opposite one than you chose. Maybe try auto-upgrading with nothing set on the branches, to see what it chooses automatically, then mod it so that that the choices it did not select are your choices, and set the level to 0. Possibly, it will auto-level the choices you did not pick, leaving you with all of them selected. The theory is worth a shot at least.

If not, idk.

mattakamilk
03-29-2012, 10:31 PM
My only thought on why it doubles up sometimes, is that because it is level 0 the game auto-levels it's default choice, and it just happened to be the opposite one than you chose. Maybe try auto-upgrading with nothing set on the branches, to see what it chooses automatically, then mod it so that that the choices it did not select are your choices, and set the level to 0. Possibly, it will auto-level the choices you did not pick, leaving you with all of them selected. The theory is worth a shot at least.

If not, idk.

That is a good idea because it looks like no matter how many times you auto-level it seems to pick the same options. So it's probably worth a shot at picking the opposing ones with the editor and then doing the auto to see if it fills out.
I would try it now but I'm heading to work.

badjamie3
03-29-2012, 11:06 PM
gets better and better.

badjamie3
03-29-2012, 11:09 PM
cant wait till its done>ioo

ManBearPig_06
03-29-2012, 11:11 PM
That is a good idea because it looks like no matter how many times you auto-level it seems to pick the same options. So it's probably worth a shot at picking the opposing ones with the editor and then doing the auto to see if it fills out.
I would try it now but I'm heading to work.
Tried it myself actually. Worked on the 2 I tested, so I will assume it probably works on others. Try it yourself to check ;)


So basically, for anyone who didn't get that, here is what I did to max out all of the options for a power (rather than choosing 3 out of 6 options for the last tiers):

Go to the Power Collection Editor, under Squad>Player in the Raw tab
Set the Current Rank of the power you want complete to 0
In-Game, Auto Level Up your powers, and observe which choices it selects for the branches. For my example, lets say it picked the 1st choice for Tier 4, the 2nd choice for Tier 5, and the 1st choice for Tier 6.
Back in the editor, with the previous save still open, select the opposite Evolved Choices as it selected in-Game. For my example, it would look like this:
Evolved Choice: 0
Evolved Choice: 1
Evolved Choice: 2
Evolved Choice: 0
Evolved Choice: 0
Evolved Choice: 3

(alternatively, you could re-save in-game, and open up that modified save file. Then, where it has 0, mark it as 1-3 [in order], and replace the existing 1-3 with 0. Then set your Current Rank back to 0)
In-Game, Auto Level Up your powers, and it should enable the choices you did not, leaving you with every choice selected. Current points may cause your power not to level up entirely though, so watch that.


The only thing it doesn't seem to work on is bonus powers, or any extra powers you added with mods, as the auto-level seems to ignore them. I've also occasionally seen it not offer to auto-level up if you had a 6th Tier option selected on every power.

AYS0S
03-29-2012, 11:31 PM
I'm gonna say this and you'll think, f-in noob.

Was using gibbed and found le fluffy was feckin up the saves. downloaded horizon and all modded game saves work!

Sky
03-30-2012, 12:31 AM
@ManBearPig_06

I tried that method to get both evolutions on some of the powers, but they seem to "reset" after you complete a mission or if you save the game and reload that save. What I mean by resetting is that the powers will randomly pick only one evolution or sometimes deselect both evolutions after finish/starting a mission or reloading a save. It might be just something I'm doing wrong. It seems to work fine for one mission.

The method of setting the power at rank 1 or 2 or 3 and manually selecting the evolutions in Gibbed (only one evolution per rank) will "stick" forever, but there is a slight problem as well. I tested these on several powers and all passive ones (like fitness raising shields/health) will not actually give you the power. The menu will show you having the power, but the effect doesn't work. Damage and duration upgrades seem not to work as well. Things like cloak bonus power or squad ammo does work however.

ManBearPig_06
03-30-2012, 12:38 AM
@ManBearPig_06

I tried that method to get both evolutions on some of the powers, but they seem to "reset" after you complete a mission or if you save the game and reload that save. What I mean by resetting is that the powers will randomly pick only one evolution or sometimes deselect both evolutions after finish/starting a mission or reloading a save. It might be just something I'm doing wrong. It seems to work fine for one mission.

The method of setting the power at rank 1 or 2 or 3 and manually selecting the evolutions in Gibbed (only one evolution per rank) will "stick" forever, but there is a slight problem as well. I tested these on several powers and all passive ones (like fitness raising shields/health) will not actually give you the power. The menu will show you having the power, but the effect doesn't work. Damage and duration upgrades seem not to work as well. Things like cloak bonus power or squad ammo does work however.
Yeah, I just noticed that as well. Trying to figure out a work-around, but not looking easy :(

badjamie3
03-30-2012, 01:28 AM
Hairstyles and Diffuse Codes
Quote:

The following is taken from ELE08's blog (http://social.bioware.com/362/blog/211693/)
All credits to him


Allers / Chobot
Quote:
http://z4.ifrm.com/30173/175/0/f5254177/allers-chobot.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROJessica.HMF_HIR_PROJessic a_MDL
HAIR_Diff: biog_hmf_hir_pro.Global.HAIR_Long_Diff
Ashley - not useable
Quote:
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROAshley.HMF_HIR_PROAshley_ MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_PROAshley.HMF_HIR_PROAshley_ Diff

Classy
Quote:
http://z4.ifrm.com/30173/175/0/f5254185/classy.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_MDL
HAIR_Diff: biog_hmf_hir_pro.Global.HAIR_Long_Diff

Cyberbabe
Quote:
http://z4.ifrm.com/30173/175/0/f5254186/cyberbabe.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_Cyberbabe.HMF_HIR_Cyb_MDL
HAIR_Diff: biog_hmf_hir_pro.Global.HAIR_Long_Diff

Default FemShep - Clipping Issues
Quote:
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepar d_MDL
HAIR_Diff: biog_hmf_hir_pro.Global.HAIR_Long_Diff

EDI / Dr Eve
Quote:
http://z4.ifrm.com/30173/175/0/f5254180/edi-eva.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROEva.HMF_HIR_PROEva_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_PROEva.HMF_HIR_PROEdi_Diff

Jack - Not usable
Quote:
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROJack.HMF_HIR_PROJack_MDL

Mass Effect 2 'Custom Sexy' Hair
Quote:
http://z4.ifrm.com/30173/175/0/f5254179/custom_sxy.jpg
HairMesh: biog_hmf_hir_pro.Hair_PROCustomSexy.HMF_HIR_PROCus tom_Sexy_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Sexy.HMF_HIR_Sxy_Diff

Miranda - Not usable on FemShep
Quote:
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROMiranda.HMF_HIR_PROMirand a_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_PROMiranda.HMF_HIR_PROMirand a_Diff

Mom
Quote:
http://z4.ifrm.com/30173/175/0/f5254187/mom.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_Mom.HMF_HIR_Mom_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Mom.HMF_HIR_Mom_Diff


New 'African'
Quote:
http://z4.ifrm.com/30173/175/0/f5254182/new_afro.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_Afro.HMF_HIR_Afr_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Afro.HMF_HIR_Afr_Diff

New 'Cute'
Quote:
http://z4.ifrm.com/30173/175/0/f5254184/new_cute.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_Cute.HMF_HIR_Cte_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Cute.HMF_HIR_Cte_Diff

Old 'African' - texture issues; TexMod A Possibility
Quote:
http://z4.ifrm.com/30173/175/0/f5254183/old_afro.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROCustomAfro.HMF_HIR_PROCus tom_Afr_MDL

Old 'Cute' aka old hair Dr.Chawkwas
Quote:
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROCustomCute.HMF_HIR_PROCus tom_Cute_MDL

Short02 (Al-Jilani Khalisah hair) - clipping the scalp
Quote:
http://z4.ifrm.com/30173/175/0/f5254181/short02-JilaniHair.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_Dif f

mattakamilk
03-30-2012, 07:26 AM
@ManBearPig_06
The method of setting the power at rank 1 or 2 or 3 and manually selecting the evolutions in Gibbed (only one evolution per rank) will "stick" forever, but there is a slight problem as well. I tested these on several powers and all passive ones (like fitness raising shields/health) will not actually give you the power. The menu will show you having the power, but the effect doesn't work. Damage and duration upgrades seem not to work as well. Things like cloak bonus power or squad ammo does work however.

That was something I had thought might happen as well but never really was able (maybe I should say thought) to test it. I mainly use warp singularity and Throw right now and the options I chose for those work. My singularity lasts for around thirteen seconds and expands and my Throw puts out two biotics. So those work. Ill mess around with more things this weekend and see what I can come up with. Best of luck.

FatalX7
03-30-2012, 01:27 PM
Been a while since I've posted here.

Is the new editor capable of editing story choices from previous games?

Zaqxavier
03-30-2012, 03:13 PM
You can change story changes from any of the mass effects using bool values and changing them from true to false or vice versa

About two pages back there were some links to all known values

here they are

Re: {WIP} Gibbed Mass Effect 3 save editor
http://pastebin.com/zv8mxcxs
for PlotID's

http://pastebin.com/hRks27wB
for War Assets

FatalX7
03-30-2012, 04:04 PM
You can change story changes from any of the mass effects using bool values and changing them from true to false or vice versa

About two pages back there were some links to all known values

here they are

Re: {WIP} Gibbed Mass Effect 3 save editor
http://pastebin.com/zv8mxcxs
for PlotID's

http://pastebin.com/hRks27wB
for War Assets

Oh nice, thanks.

cnester1
03-30-2012, 10:29 PM
extra medigels are in plot-player variables

I'm sorry guys I'm usually pretty good with this stuff but I don't see anything for extra medi-gels in either of those places. Could someone put up a pic? Thanks.

Sky
03-30-2012, 10:54 PM
I'm sorry guys I'm usually pretty good with this stuff but I don't see anything for extra medi-gels in either of those places. Could someone put up a pic? Thanks.

Raw tab > Plot > Known Variables

or download the newest version of Gibbed and it is under the Player tab

elnino
03-30-2012, 11:06 PM
Not sure if anyone is interested but mass Effect 3 is down to 24£ on Amazon.co.uk and 25£ Play.com. The game has only been out for 3 weeks so if like me you are looking for a gift or something check it out.

Amazon: http://www.amazon.co.uk/gp/product/B004T8C3NG

Play: http://www.play.com/Games/Xbox360/4-/19250920/-/Product.html

Zaqxavier
03-31-2012, 12:26 PM
Today I finished the game with a modded save (i maxed money, rep good and bad, and weapons and weapon mods to lvl 25) but when I finished the game the save wouldn't show up as an option for a New Game+, and I repeated the ending multiple time.

Does anyone know what would cause your save not to be recognized as a possible NG+

wkedklwnz
03-31-2012, 08:24 PM
This is in reply to zaqxavier,
Did you skip the credits at the end? I did and it wouldnt allow a new game, reloaded a previous save, let the credits run and it then allowed a new game+.

lickerout
04-01-2012, 04:15 AM
can someone start a new game make it so tou get to the first available level 3 upgrade health/sheild damage whatever (don't upgrade) save then export that save too the gibbed editor after that load it back up in game and use the upgrade for health/shields damage whatever you had available save and then save again compare the save and see if it lands a health/shield upgrade in player variables if it does you might be able to add more health/shield via there.

Edit:and can someone tell me the boolean value for Matriarch Dilinaga's Writings? i forgot to pick them up in mass effect 2.

AYS0S
04-01-2012, 03:34 PM
This gib guy seems to be working hard. The editors getting more an more advanced!

Nice one

arcarsenal777
04-02-2012, 09:00 PM
Has anybody figured out the gibbed editor codes for the Prejak Paddlefish upgrades? the +10% power damage or weapon damage? Thanks in advance!

rardyal
04-03-2012, 03:30 PM
PermanentPlayerGameEffect_Intel_PrejekPaddlefish_P owerDamage

1

PermanentPlayerGameEffect_Intel_PrejekPaddlefish_W eaponDamage

1

Intel_PrejekPaddlefish_WeaponDamage

1

Intel_PrejekPaddlefish_PowerDamage

1

DomoPANDAS
04-03-2012, 11:17 PM
Ok I srsly need help, so I know to get weapons and intel you place it in player variables, but how to I add weapon mods and armor?

lickerout
04-04-2012, 02:34 PM
heres a list of weapon mods they are all in player veriables like the weapons.
NOTE:DO NOT MOD THEM PAST LEVEL 5 MODS OR YOU END UP WITH NO BONUS.
i didn't see any .flags for the weapon mods so i don't think you'll need them.

for the smg
SFXGameContent.SFXWeaponMod_SMGStability
SFXGameContent.SFXWeaponMod_SMGMagSize
SFXGameContent.SFXWeaponMod_SMGDamage
SFXGameContent.SFXWeaponMod_SMGConstraintDamage
SFXGameContent.SFXWeaponMod_SMGAccuracy

for the pistol
SFXGameContent.SFXWeaponMod_PistolStability
SFXGameContent.SFXWeaponMod_PistolReloadSpeed
SFXGameContent.SFXWeaponMod_PistolMagSize
SFXGameContent.SFXWeaponMod_PistolDamage
SFXGameContent.SFXWeaponMod_PistolAccuracy

for the shotgun
SFXGameContent.SFXWeaponMod_ShotgunStability
SFXGameContent.SFXWeaponMod_ShotgunReloadSpeed
SFXGameContent.SFXWeaponMod_ShotgunMeleeDamage
SFXGameContent.SFXWeaponMod_ShotgunDamage
SFXGameContent.SFXWeaponMod_ShotgunAccuracy

for the sniper rifle
SFXGameContent.SFXWeaponMod_SniperRifleTimeDilatio n
SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed
SFXGameContent.SFXWeaponMod_SniperRifleDamage
SFXGameContent.SFXWeaponMod_SniperRifleConstraintD amage
SFXGameContent.SFXWeaponMod_SniperRifleAccuracy

for the assault rifle
SFXGameContent.SFXWeaponMod_AssaultRifleStability
SFXGameContent.SFXWeaponMod_AssaultRifleMagSize
SFXGameContent.SFXWeaponMod_AssaultRifleForce
SFXGameContent.SFXWeaponMod_AssaultRifleDamage
SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy

for any other unlocks for weapons and armor see my full ist at the top of page 26

arcarsenal777
04-05-2012, 09:33 PM
Hey rardyal thanks a ton for those gibbed codes for the paddlefish...works like a charm! If anybody needs anything I think I now have almost all the intel figured out, lemme know I'll help anyway I can.

masterchief1657
04-05-2012, 10:31 PM
Fantastic!

rardyal
04-06-2012, 01:08 PM
Hey rardyal thanks a ton for those gibbed codes for the paddlefish...works like a charm! If anybody needs anything I think I now have almost all the intel figured out, lemme know I'll help anyway I can.

Hey its all good I never posted it cause I thought all the bonuses where posted already glad I could help

ElijahJC
04-06-2012, 11:37 PM
Does anyone know if it's possible to add the extra casual outfits to your save using the editor? And if you can, what would have to be done to do so.

jayargh3110
04-06-2012, 11:55 PM
Several pages back in this thread someone lists some plot variables that you can mark as true. From what I remember, you go to 4.plot ->> Bool Variables ->> Collections.. then you find the number that corresponds to the outfit/armor and make it true.

Found this list on the Gibbed Faq Site

id: 19455, name: "Kassa Fabrication Torso"
id: 19456, name: "Kassa Fabrication Shoulders"
id: 19457, name: "Kassa Fabrication Arms"
id: 19458, name: "Kassa Fabrication Legs"

id: 19459, name: "Serrice CouncilTorso?"
id: 19460, name: "Serrice CouncilShoulders?"
id: 19461, name: "Serrice Council Arms"
id: 19462, name: "Serrice Council Legs"

id: 19467, name: "Rosenkov Materials Torso"
id: 19468, name: "Rosenkov Materials Shoulders"
id: 19469, name: "Rosenkov Materials Arms"
id: 19470, name: "Rosenkov Materials Legs"

id: 20914, name: "Armax Arsenal Torso"
id: 20915, name: "Armax Arsenal Shoulders"
id: 20916, name: "Armax Arsenal Arms"
id: 20917, name: "Armax Arsenal Legs"

id: 20918, name: "Ariake Technologies Torso"
id: 20919, name: "Ariake Technologies Shoulders"
id: 20920, name: "Ariake Technologies Arms"
id: 20921, name: "Ariake Technologies Legs"

id: 21399, name: "Hahne-Kedar Torso"
id: 21400, name: "Hahne-Kedar Shoulders"
id: 21401, name: "Hahne-Kedar Arms"
id: 21402, name: "Hahne-Kedar Legs"

id: 18995, name: "Death Mask"
id: 18988, name: "Kuwashii Visor"
id: 19007, name: "Sentry Interface"
id: 19005, name: "Kestrel Helmet"
id: 18999, name: "Capacitor Helmet"
id: 19000, name: "Archon Visor"
id: 19008, name: "Umbra Visor"
id: 19006, name: "Recon Hood"
id: 22339, name: "Mnemonic Visor"
id: 22340, name: "Delumcore Overlay"
id: 22341, name: "Securitel Helmet"

id: 20985, name: "Inferno Armor"
id: 20984, name: "Cerberus Armor"
id: 20986, name: "Terminus Armor"
id: 20987, name: "Collector Armor"
id: 20989, name: "Reckoning Armor"
id: 21417, name: "Blood Dragon Armor"
id: 21752, name: "Developer Armor annd Cutscene outfits"
id: 20988, name: "N7 Defender Armor"
id: 22590, name: "N7 Hoodie"

decoy roctopus
04-07-2012, 12:54 AM
Several pages back in this thread someone lists some plot variables that you can mark as true. From what I remember, you go to 4.plot ->> Bool Variables ->> Collections.. then you find the number that corresponds to the outfit/armor and make it true.

Found this list on the Gibbed Faq Site

id: 19455, name: "Kassa Fabrication Torso"
id: 19456, name: "Kassa Fabrication Shoulders"
id: 19457, name: "Kassa Fabrication Arms"
id: 19458, name: "Kassa Fabrication Legs"

id: 19459, name: "Serrice CouncilTorso?"
id: 19460, name: "Serrice CouncilShoulders?"
id: 19461, name: "Serrice Council Arms"
id: 19462, name: "Serrice Council Legs"

id: 19467, name: "Rosenkov Materials Torso"
id: 19468, name: "Rosenkov Materials Shoulders"
id: 19469, name: "Rosenkov Materials Arms"
id: 19470, name: "Rosenkov Materials Legs"

id: 20914, name: "Armax Arsenal Torso"
id: 20915, name: "Armax Arsenal Shoulders"
id: 20916, name: "Armax Arsenal Arms"
id: 20917, name: "Armax Arsenal Legs"

id: 20918, name: "Ariake Technologies Torso"
id: 20919, name: "Ariake Technologies Shoulders"
id: 20920, name: "Ariake Technologies Arms"
id: 20921, name: "Ariake Technologies Legs"

id: 21399, name: "Hahne-Kedar Torso"
id: 21400, name: "Hahne-Kedar Shoulders"
id: 21401, name: "Hahne-Kedar Arms"
id: 21402, name: "Hahne-Kedar Legs"

id: 18995, name: "Death Mask"
id: 18988, name: "Kuwashii Visor"
id: 19007, name: "Sentry Interface"
id: 19005, name: "Kestrel Helmet"
id: 18999, name: "Capacitor Helmet"
id: 19000, name: "Archon Visor"
id: 19008, name: "Umbra Visor"
id: 19006, name: "Recon Hood"
id: 22339, name: "Mnemonic Visor"
id: 22340, name: "Delumcore Overlay"
id: 22341, name: "Securitel Helmet"

id: 20985, name: "Inferno Armor"
id: 20984, name: "Cerberus Armor"
id: 20986, name: "Terminus Armor"
id: 20987, name: "Collector Armor"
id: 20989, name: "Reckoning Armor"
id: 21417, name: "Blood Dragon Armor"
id: 21752, name: "Developer Armor annd Cutscene outfits"
id: 20988, name: "N7 Defender Armor"
id: 22590, name: "N7 Hoodie"So can you get the DLC armor and outfits without downloading it? Are they on disc like the DLC weapons?

lickerout
04-07-2012, 02:05 AM
if the dlc is on the game disc yes (ie; use a dlc key to unlock it like few hundred kb download), but if it's dlc that isn't on the disc (ie; like pure dlc like a few hundred megabyte download) then no.

i can't remember if i put the "developer armor and cutscene outfits" down but the rest i did back on page 26 (but looking on my save looks like i forgot about it).

jayargh3110
04-07-2012, 02:52 AM
yup, just like lickerout said. can't get the dlc's that's not on disk. all of armor/outfits work on that list. I believe most of those armors were unlocked for people that pre-ordered or played the demo.

0grekiller
04-07-2012, 07:29 PM
Does anyone know what variables to edit to unlock all the bonus powers in the medical bay?

lickerout
04-07-2012, 11:42 PM
Does anyone know what variables to edit to unlock all the bonus powers in the medical bay?
take a look at page 24.

0grekiller
04-08-2012, 06:51 AM
take a look at page 24.

Yeah, and i saw the edit where he said it didn't work as well.

lickerout
04-08-2012, 11:03 AM
Yeah, and i saw the edit where he said it didn't work as well.

found these in pastebin

Bonus powers

BonusPowerID = 1 Carnage, PlotConditionalID=1282, PlotStateID=22113
BonusPowerID = 2 Marksman, PlotConditionalID=1278, PlotStateID=22109
BonusPowerID = 4 ProximityMine, PlotConditionalID=1274, PlotStateID=22105
BonusPowerID = 8 Decoy, PlotConditionalID=1272, PlotStateID=22103
BonusPowerID = 16 ProtectorDrone, PlotConditionalID=1270, PlotStateID=22101
BonusPowerID = 32 EnergyDrain, PlotConditionalID=1269, PlotStateID=22100
BonusPowerID = 64 InfernoGrenade, PlotConditionalID=1277, PlotStateID=22108
BonusPowerID = 128 Reave, PlotConditionalID=1276, PlotStateID=22107
BonusPowerID = 256 Stasis, PlotConditionalID=1280, PlotStateID=22111
BonusPowerID = 512 WarpAmmo, PlotConditionalID=1279, PlotStateID=22110
BonusPowerID = 1024 Barrier, PlotConditionalID=1275, PlotStateID=22106
BonusPowerID = 2048 GethShieldBoost, PlotConditionalID=1271, PlotStateID=22102
BonusPowerID = 4096 Fortification, PlotConditionalID=1281, PlotStateID=22112
BonusPowerID = 8192 ArmorPiercingAmmo, PlotConditionalID=1273, PlotStateID=22104
BonusPowerID = 16384 Slam, PlotConditionalID=1283, PlotStateID=22114
BonusPowerID = 32768 DarkChannel, PlotConditionalID=1284, PlotStateID=22115

if you need any other main plot ones you'll find them here
http://pastebin.com/zv8mxcxs

tukiya
04-08-2012, 11:50 AM
i dont get it? my effective military strength is almost 10k using this editor but i still got the bad ending?

rhubarb
04-08-2012, 10:01 PM
Here's my Ultimate Insanity Run Save

https://rapidshare.com/files/2816060933/John_31_Adept_270312_43d62de



This save was made by me and is the fruit of my hard work. Enjoy.
Just Rehash/Resign and hit the Thanks Button!!

I can't open this in Modio. Says 'parameter is not valid'. Any ideas?

decoy roctopus
04-09-2012, 12:18 AM
I can't open this in Modio. Says 'parameter is not valid'. Any ideas?Yeah I had that same problem. It will open in Horizon no problem though. I think it's because the save doesn't have a profile or console id set.

XajNyne
04-09-2012, 12:21 AM
Yeah I had that same problem. It will open in Horizon no problem though. I think it's because the save doesn't have a profile or console id set.

I noticed that as well. Saves will null ID's won't open in modio (which sux ass to begin with) but when opened in Horizon they are fine lol!

rhubarb
04-09-2012, 12:41 AM
Thanks guys. I didn't know that.

Edit: Didn't get that save working but did some mods on my own. Modded medigel to 9999996 and immediately levelled from 31 to 60 when I scanned a medical terminal. :117:

AYS0S
04-09-2012, 11:33 AM
I noticed that as well. Saves will null ID's won't open in modio (which sux ass to begin with) but when opened in Horizon they are fine lol!

Have you tried with Modio 4 beta. Out of intrest?

voidmage09
04-11-2012, 04:38 AM
hmm i guess he allmost done with it just few more thing needed to be add

xICEMANx117
04-11-2012, 05:58 AM
I noticed that as well. Saves will null ID's won't open in modio (which sux ass to begin with) but when opened in Horizon they are fine lol!

Ive had No problems What so ever with Modio

XajNyne
04-11-2012, 06:07 AM
I noticed that as well. Saves will null ID's won't open in modio (which sux ass to begin with) but when opened in Horizon they are fine lol!

1st. I meant to say some saves won't lol! Not all. No idea why they do it.


Have you tried with Modio 4 beta. Out of intrest?

2nd. Yes I have the beta 4 as well but hardly use it. I prefer Horizon. Personal choice. Modio is still good for downloading saves.


Ive had No problems What so ever with Modio

3rd. Good for you I guess. Only real problem I've had is the odd save that wouldn't open for some reason.

MadeGuy
04-11-2012, 07:53 PM
So what are some things you guys have noticed about GIB's new ME3 build that released today? I usually have trouble spotting the updates.

lickerout
04-11-2012, 08:32 PM
thats because it's mostly small tweaks made to the program not always big changes

jayargh3110
04-12-2012, 09:29 PM
Im not sure if this was already covered in the past few pages. But i figured out how to disable Reaper Awareness when scanning for items on the Galaxy Map. go to Raw Tab --> Galaxy Map --> Systems Collections ---> then set Reaper Detection to False. So far its worked for me, but i've also heard some people couldn't get it to work. Test it out if you get the chance.

jayargh3110
04-12-2012, 09:34 PM
Yeah I tried modding my Effective Military Strength and I got the same results. The only way I was able to get the good ending was playing multiplayer and increasing the galaxy at war theatres to %100. Doesn't take too long if you play everything at random. My 6000+ assets weren't cut down in half afterwards since the Galaxy at War percentage is multiplied to your Total Military Strength.

EndersGame1988
04-13-2012, 08:58 PM
Found Resurgence weapon codes to add to your Single Player arsenal. Add as you normally would to your Raw> Plot> Player Variables

SFXGameContentDLC_CON_MP1.SFXWeapon_SniperRifle_Ba tarian
SFXGameContentDLC_CON_MP1.SFXWeapon_AssaultRifle_K rogan
SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth

Weapons work fine in game but I'm not sure yet as to whether they can be upgraded via terminal or not. I'll check later and post my results. Note that there may be a slight lag in coming out of the weapon swap screen.

Jefejoobes
04-14-2012, 03:45 AM
i may have missed it but can the editor mod the biotic dmg, tech dmg, health and shield like the Gibbed Editor 2?

lickerout
04-14-2012, 06:17 AM
i may have missed it but can the editor mod the biotic dmg, tech dmg, health and shield like the Gibbed Editor 2?
nope.

Mulic
04-15-2012, 03:30 PM
Has anybody figured out how to unlock the robotic dog & the 4 alternate squad outfits that the Collector's Edition adds?

ALECS_LEE
04-15-2012, 06:38 PM
Hi there,

How can I upgrade the galaxy readliness rating to 100% with the save editor? I don't want to increase my effective/total military streght, the only thing that I want to do is to set de % to 100, thanks.

TwztdKaos
04-15-2012, 08:57 PM
Hi there,

How can I upgrade the galaxy readliness rating to 100% with the save editor? I don't want to increase my effective/total military streght, the only thing that I want to do is to set de % to 100, thanks.

You cant. only way to do it is play multiplayer

Yoshihalo
04-17-2012, 10:33 PM
the gibbed me2 se was so great and now theres gonna be one for me3 so awesome

trauma3x
04-18-2012, 02:57 AM
Hi, I see all the other Helmets and visors have a Bool ID associated to them (example: Death Mask= 18995) So would anyone know if there was a Bool ID for the default N7 Helmet and N7 Breather Helmet ME3?

scankz
04-18-2012, 04:09 AM
Yes managed to get military strength to 6000+ to get a better ending without playing multiplayer....Used Gibbed's r82 to edit Diana Allers war assets which can be found in Raw/Player/GAW Assets/ID 186 and change the strength from 5 to any amount you wish, maximum I put was 6000 because I already had over 6000 military strength with normal gameplay but with 50% readiness my war assets were halfed to 3000 so once I modified my save , my war assets were 6000+ and with 50% readiness but I applied this before returning to earth while in the normandy.....The Ending worked, saved me alot of time playing multi-player.....Hope this helps ALECS_LEE

halo344
04-18-2012, 03:12 PM
nice hope it supports everything the other editors could

roninX
04-19-2012, 07:12 PM
I just got this game, and I will definitely be using this, Thanks.

jackfhi
04-20-2012, 03:09 AM
thanks for sharing!!!

kristian17
04-20-2012, 04:50 AM
man... it's awesome

kristian17
04-20-2012, 04:50 AM
thx man... it's awesome

Jefejoobes
04-26-2012, 10:56 AM
is the steps to having the ME1 ME2 and/or ME3 plot flags stick the same as it was in the ME2 save editor? to clarify, for the ME2 editor, to have ME1/ME2 plots stick youd have to start a fresh game or import one, play until you wake up in the facility, save, edit the plots especially endgame status to LiveToFightAgain, then use that save as an import to start another game. the flags checked should have taken effect as if youd actually made the choices ingame. so does it work the same way in the ME3 editor? and since sheperd pretty much dies in each ending (not including the one where he 'lives') will flagging the endgame status LivedToFightAgain make a difference of any kind? if anyone knows anything about this id appreciate a bit of a walkthrough. and sorry if it sounds confusing. cheers.

wtd03
04-29-2012, 04:05 AM
Can someone help me. I edited my game with the save editor when I load my game everything is fine except the game will not save nor create a new save file. I have tried over and over to create a save file but a new one never shows. Also a quick save doesnt work either

revsix6
04-29-2012, 07:26 PM
Good to know about this, excellent share NCHelix.

Xuang
04-30-2012, 08:10 AM
What the maximum that credits can go??

Jefejoobes
04-30-2012, 12:03 PM
What the maximum that credits can go??

not sure, might be something like 99,999,999, but i dont believe you need that much. i dont know if the game will crash or whatever but i would advise against maxing the credits. possible that you could go into negative numbers if you picked up more credits and the game might think you dont have any money. i know that happened in other games.

FibonKylix
05-02-2012, 04:40 AM
Mod it to what you want, if you exceed the limit, the next time you gain money it'll decrease x amount to the max you can actually have. The same applies for Medi-Gel.

EvanVanVan
05-07-2012, 03:15 AM
So I want to edit a couple ME1/2 plot points for my ME3 NG+. Do I want to edit the ME1/2 plot points with the final save of my original ME3 game, or start a NG+ first then edit the ME1/2 things with that save? Or does it not matter...

Thanks

ManBearPig_06
05-13-2012, 03:55 AM
Mod it to what you want, if you exceed the limit, the next time you gain money it'll decrease x amount to the max you can actually have. The same applies for Medi-Gel.
At least with medi-gel you can just mod the 'bonus medi-gel' value and they'll show up on missions, and it won't decrease like if you mod the real amount.

Can someone help me. I edited my game with the save editor when I load my game everything is fine except the game will not save nor create a new save file. I have tried over and over to create a save file but a new one never shows. Also a quick save doesnt work either
Load the modded save, then replace the save on the usb stick with a backup that let you save on it, and just save over that. It worked for me when that happened, although I was using RTH to replace the save and not taking out my usb stick. Deleting the entire save might let you save from scratch too. Obviously this assumes you have backups of your save, which you should have done.

roma
05-20-2012, 04:20 PM
Excellent post, helped me to quickly finish the game on legendary!

Jefejoobes
05-31-2012, 10:34 AM
Is the lastest version of Gibbed ME3 Editor able to mod the shields, health, or the leg shoulder etc armor rating/rank like the Gibbed editor for ME2?

bobthegood
06-05-2012, 11:49 AM
Thank you NCHelix :029:

Reek
06-18-2012, 08:12 AM
i unlocked all the armors without downloading any dlc. the only in that list that doesnt seem to be in varible list is the n7 hoodie/22590. is there any other way to get it?

badjamie3
06-21-2012, 07:18 PM
Ps. dont know if its posted....... because hasn't posted on my end.
Hairstyles and Diffuse Code s
Quote:

The following is taken from ELE08's blog (http://social.bioware.com/362/blog/211693/)
All credits to him

Allers / Chobot
Quote:
http://z4.ifrm.com/30173/175/0/f5254177/allers-chobot.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROJessica.HMF_HIR_PROJessic a_MDL
HAIR_Diff: biog_hmf_hir_pro.Global.HAIR_Long_Diff
Ashley - not useable
Quote:
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROAshley.HMF_HIR_PROAshley_ MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_PROAshley.HMF_HIR_PROAshley_ Diff

Classy
Quote:
http://z4.ifrm.com/30173/175/0/f5254185/classy.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_MDL
HAIR_Diff: biog_hmf_hir_pro.Global.HAIR_Long_Diff

Cyberbabe
Quote:
http://z4.ifrm.com/30173/175/0/f5254186/cyberbabe.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_Cyberbabe.HMF_HIR_Cyb_MDL
HAIR_Diff: biog_hmf_hir_pro.Global.HAIR_Long_Diff

Default FemShep - Clipping Issues
Quote:
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepar d_MDL
HAIR_Diff: biog_hmf_hir_pro.Global.HAIR_Long_Diff

EDI / Dr Eve
Quote:
http://z4.ifrm.com/30173/175/0/f5254180/edi-eva.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROEva.HMF_HIR_PROEva_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_PROEva.HMF_HIR_PROEdi_Diff

Jack - Not usable
Quote:
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROJack.HMF_HIR_PROJack_MDL

Mass Effect 2 'Custom Sexy' Hair
Quote:
http://z4.ifrm.com/30173/175/0/f5254179/custom_sxy.jpg
HairMesh: biog_hmf_hir_pro.Hair_PROCustomSexy.HMF_HIR_PROCus tom_Sexy_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Sexy.HMF_HIR_Sxy_Diff

Miranda - Not usable on FemShep
Quote:
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROMiranda.HMF_HIR_PROMirand a_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_PROMiranda.HMF_HIR_PROMirand a_Diff

Mom
Quote:
http://z4.ifrm.com/30173/175/0/f5254187/mom.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_Mom.HMF_HIR_Mom_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Mom.HMF_HIR_Mom_Diff


New 'African'
Quote:
http://z4.ifrm.com/30173/175/0/f5254182/new_afro.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_Afro.HMF_HIR_Afr_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Afro.HMF_HIR_Afr_Diff

New 'Cute'
Quote:
http://z4.ifrm.com/30173/175/0/f5254184/new_cute.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_Cute.HMF_HIR_Cte_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Cute.HMF_HIR_Cte_Diff

Old 'African' - texture issues; TexMod A Possibility
Quote:
http://z4.ifrm.com/30173/175/0/f5254183/old_afro.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROCustomAfro.HMF_HIR_PROCus tom_Afr_MDL

Old 'Cute' aka old hair Dr.Chawkwas
Quote:
HairMesh: BIOG_HMF_HIR_PRO.Hair_PROCustomCute.HMF_HIR_PROCus tom_Cute_MDL

Short02 (Al-Jilani Khalisah hair) - clipping the scalp
Quote:
http://z4.ifrm.com/30173/175/0/f5254181/short02-JilaniHair.jpg
HairMesh: BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_Dif f







Ranks Showcase (http://www.360haven.com/forums/member.php?u=44761&tab=myranks)http://www.360haven.com/forums/images/medals/360haven%20Ranks/Designer_2.png (http://www.360haven.com/forums/member.php?u=44761&tab=myranks#ra_issue133)http://www.360haven.com/forums/images/medals/360haven%20Ranks/SphereSPx.png (http://www.360haven.com/forums/member.php?u=44761&tab=myranks#ra_issue132)
Total Ranks (http://www.360haven.com/forums/member.php?u=44761&tab=myranks): 2
Total Points (http://www.360haven.com/forums/member.php?u=44761&tab=myranks): 75


There's Always someone better than me.:115: http://www.360haven.com/forums/signaturepics/sigpic44761_3.gif
http://forgifs.com/gallery/d/198360-1/Olivia-Wilde-jiggles.gifhttp://gifsoup.com/view4/3536770/lesbians-a.gif



Cross my heart I hope you die. Karma's a Bitch right.
I wear them proudly. I wear them proud.
XXxx!!!!Just stand up And Scream!!!!xxXX

andamiye
06-23-2012, 06:26 AM
Sweet thanks just in time 2 :-)

John Henry Eden
06-23-2012, 11:03 AM
Great editor man!

henry74
07-10-2012, 11:12 AM
Well for me i just downloaded it and the editor crashes even before the editor appears. start the editor and then this program has stopped working please close program. If someone can tell me what i am doing wrong i would very much like to hear it.

starlitegirl
07-21-2012, 05:17 PM
The GAW assets (along with other things under player) are greyed out. I tried reinstalling that microsoft net (can't remember the name) as suggested in one of the files in the rar download and got the message that it was up to date. Is there anything else that could be causing this to be greyed out so I cannot use it? It would be nice to raise a few of them without spending hours in multiplayer. Hate BW for adding in this screw you element.

Anyway, does anyone have a clue why I can't access this if it isn't the microsoft net issue? Thanks!

MadeGuy
07-28-2012, 02:04 AM
So, is this editor able to make you invincible yet like the one for Mass Effect 2? Maybe a 'changed game difficulty' flag so it can be changed at the end and still get the achievement? I'm wondering what's the latest because I haven't used it in a while and i'm considering getting this game again.

Jefejoobes
07-28-2012, 10:14 AM
So, is this editor able to make you invincible yet like the one for Mass Effect 2? Maybe a 'changed game difficulty' flag so it can be changed at the end and still get the achievement? I'm wondering what's the latest because I haven't used it in a while and i'm considering getting this game again.

as far as I know, the creator of the Gibbed ME 3 editor doesnt have a recent updated version. I believe that the last version was dated May 16th and that one you're not able to mod the stats and stuff to make you 'invincible'. I hope the next version is able to do that, I'd like to see how fast I can run through insanity mode lol.

tpeserik
08-07-2012, 11:55 PM
Does anyone have the item strings to add the N7 Typhoon & Piranha to the single player mode? Probably a dumb question but I like using the N7 weapons. Any help is greatly appreciated.

Jefejoobes
08-25-2012, 09:22 AM
Gibbed has updated the editor if anyone is interested, tho Im not sure what changes were made.

wngofpestilence
08-30-2012, 02:28 AM
Does anyone have the item strings to add the N7 Typhoon & Piranha to the single player mode? Probably a dumb question but I like using the N7 weapons. Any help is greatly appreciated.{WIP} Gibbed Mass Effect 3 save editor - Page 26 (http://www.360haven.com/forums/showthread.php?t=11156&p=85563#post85563)

mog22wai
08-30-2012, 06:09 AM
It would have been nice if he had updated the revisions section. It's difficlut to say what's changed. Always useful though. Hopefully I can add in the Firefight weapons.

-Actually it appears Gibbed has added lots of useful things to revision r89_111, now he's got a quick options for setting quarian/geth peace and other plot revisions. Looks even more useful. Definitely worth checking out...despite the fact that the ending blows. I have yet to play thru the "extended" ending.

lickerout
08-30-2012, 07:38 AM
Does anyone have the item strings to add the N7 Typhoon & Piranha to the single player mode? Probably a dumb question but I like using the N7 weapons. Any help is greatly appreciated.
unfortunately there will no longer be any ways to mod the multiplayer dlc stuff into single player as they are now only putting them in as dlc like with the fire fight pack dlc they likely changed the way they add the weapons because of a huge thread telling people about the gibbed editor on the bioware forums (how stupid can they get?) it's probably the same way they found out about the infinite rocket glitch and the credit glitch (if it's not on there forums they likely would have ignored it and would have been easier to mod in).

but you could try these: and see if the work (as long as you dont have the firefight pack)

for the geth smg:
SFXGameContentDLC_CON_GUN01.SFXWeapon_SMG_Geth_GUN 01.Flags
SFXGameContentDLC_CON_GUN01.SFXWeapon_SMG_Geth_GUN 01

for the bloodpack smg:
SFXGameContentDLC_CON_GUN01.SFXWeapon_SMG_Bloodpac k.Flags
SFXGameContentDLC_CON_GUN01.SFXWeapon_SMG_Bloodpac k

for the explosive sniper rifle (i forgot the name lol):
SFXGameContentDLC_CON_GUN01.SFXWeapon_SniperRifle_ Turian_GUN01.Flags
SFXGameContentDLC_CON_GUN01.SFXWeapon_SniperRifle_ Turian_GUN01

for the reager carbine:
SFXGameContentDLC_CON_GUN01.SFXWeapon_Shotgun_Quar ian_GUN01.Flags
SFXGameContentDLC_CON_GUN01.SFXWeapon_Shotgun_Quar ian_GUN01

for the cerberus rifle:
SFXGameContentDLC_CON_GUN01.SFXWeapon_AssaultRifle _Cerb_GUN01.Flags
SFXGameContentDLC_CON_GUN01.SFXWeapon_AssaultRifle _Cerb_GUN01.Flags

the anti synthetic rifle (forgot the name of this too lol):
SFXGameContentDLC_CON_GUN01.SFXWeapon_AssaultRifle _Quarian.Flags
SFXGameContentDLC_CON_GUN01.SFXWeapon_AssaultRifle _Quarian

thats what they are saved as but as to if they will work without the firefight pack dlc i don't know.
as for the typhoon and the piranha i don't know but you might be able to figure them out from just knowing these and guessing what they would be.

mog22wai
09-01-2012, 07:32 AM
Thanks lickerout,

Are these the names for the new weapons? I wanted to play around with the Firefight weapons pack (yes, I paid for it). However, I'm not sure what Bioware named the weapons strings. Also the weapon mod names too if anyone knows them?

lemonhead82
09-06-2012, 01:21 AM
here you go, sorry kinda don't know the actual names but here are the strings:
SFXGameContentDLC_Shared.SFXWeaponMod_PistolHeadSh ot
SFXGameContentDLC_Shared.SFXWeaponMod_SMGPenetrati on
SFXGameContentDLC_Shared.SFXWeaponMod_PistolUltraL ight
SFXGameContentDLC_Shared.SFXWeaponMod_SMGStabiliza tion
SFXGameContentDLC_Shared.SFXWeaponMod_AssaultRifle Melee

jansons
09-07-2012, 03:01 PM
thanks for the info on the weapons

eje
09-07-2012, 11:51 PM
thanks for this going to try the weapon editor

eje
09-10-2012, 11:38 PM
awsome SE works great but got one question i did put so that my character could have all power max but when i go to a mission i need to put all the skill points again and it reset the poins back some know why?

lickerout
09-15-2012, 04:59 AM
awsome SE works great but got one question i did put so that my character could have all power max but when i go to a mission i need to put all the skill points again and it reset the poins back some know why?
it calculates the total points you can use based on your level so if you want to max your characters skill's out change the level to between 5 and 10 levels higher than the regular maximum that should alow for max skills.

specture
09-15-2012, 07:33 AM
Okay. So I think that I have found a possible way to fix the talent point resetting thing. I looked through the pages here and haven't found this solution so here you go.
I wanted to max out my skill tree but was getting annoyed with it resetting every time I started a mission. So instead of adding talent points I tinkered with the powers
section under Raw> Squad> Player > Powers.
Initially my thoughts were set the power Rank to six and add a one to the end of every evolved choice. However that always just reset everything and made me
re-distribute skill points. So that was out.
So I kept trying different things and realized that every two of the evolve power options was a different variable. Option one and two are followed by a one. Option three and four are followed by a two. and option five and six are followed by threes.
So I set my rank to six and put the numbers in their respective places and.... Still reset my skill tree.
So I was like WTF... I decided I would just try doing one power this time to save time. so with a completely empty skill tree I left the Power rank at a 0 and set all of the evolution points to 1's 2's and 3's as described above. To my surprise when I loaded my game I had a maxed out skill. but i couldnt use it. The bar was full but the skill wasnt mapped and i couldnt map it. I expanded the skill and found everything selected to be grayed out and un-selectable except for the evolved portions. So out of frustration I pressed auto-level up. To my amazement. The skill became selectable. And usable. And maxed out.
So I tried again with this method. this time with all skills. and it worked.
I cannot say for sure if both of the evolution options for each skill are selected as i have no actual way of telling. but i maxed my skill tree without editing my talent points.

tl;dr
Dont edit talent points. go into Raw> Squad> Player > Powers with a blank skill tree leave all skill ranks at zero and add the number 1 after evolve choice 1 and 2 the number 2 after choice 3 and 4 and the number 3 after choices 5 and 6.
it should look like this (ive never posted a picture here idk if that worked)
6703
After this is done to all skills load up your game and do auto level up. for me it made all of my maxed out skills selectable.

so... there you have it. my method of maxing my skill tree. without resets.

Edit*
I tried again this time setting all power ranks to three. and it worked so that I did not have to use the auto-level up option. although it looks like you only get one of the evolution options for each rank and not both as I suspected. ill be looking for a solution to that.
Also since im sure it matters im using an imported me2 character. so my level is 33.

Edit**
Okay so after hours of trying what I have learned is that the only values that work for the Evolved choices are 1-3 and there cannot be duplicates or the system will just choose whichever one is first. this does mean that you can have both evolved powers of one rank. but you will be missing the whole evolved power of another. Im sure that somewhere there might be a workaround for this. I however am not a modder and i know nothing about coding or Hexing. I just use the wonderful tools provided.
Gee it sure would feel like a waste of time if all of this was common knowledge.

thanks so much... i can stop pulling my hair out ....:112:

kyle-2006
11-27-2012, 05:45 PM
thanks for this

BrayWyatt
11-27-2012, 09:18 PM
how is it coming along?

Jefejoobes
11-28-2012, 09:25 AM
did Gibbed make the new version to where we can make shepard invincible yet?

lickerout
11-28-2012, 01:30 PM
revision 89 build 113 is the latest and it doesn't look like there have been any major changes to the program, so no health modding yet sorry.

andamiye
11-29-2012, 08:00 AM
Thanks you very much, nothing better than mass effect 3 to escape my thesis paper revision:-)

eholla
01-15-2013, 10:21 PM
thank you i can finally continue my 1st play through of the game

rui
01-27-2013, 10:34 AM
That Save Editor is awesome

rui
02-01-2013, 02:58 PM
You're the best

Krail
02-08-2013, 05:00 AM
If it doesn't let you open the save file...how are you supposed to use it? I'm a little confused

starfighter
02-08-2013, 06:29 PM
thanks this will come in handy when I play next time his ME2 one is bloody good

archimedesmoreira
03-09-2013, 02:39 PM
11517

the game is much more fun when you do not have to seek the impossible stress the mere fact of following the history of the game, thank you all especially 360haven that made ​​it all possible I made the first trick was the GameShark for super nintendo and then cd Playstation GameShark one who remembers, thanks guys excuse my english I am writing in google translator still a hug to all Area7Wolf here in Brazil.

dernkuhn
03-16-2013, 03:19 PM
Fantastic! Just what I was looking for.

mordecaijr
03-20-2013, 06:03 PM
help me out here, I modded my saves post DLC and now it keeps giving me an error saying I do not have enough hard drive space for a new save..... help?

sproksha
03-20-2013, 06:17 PM
Well I think the most obvious question is how much hard drive space do you actually have left? Try deleting a few earlier saves you don't need and try again.

ktaylor2
03-21-2013, 11:53 AM
Thanks, getting ready for one final playthru now that I have all the dlc.

ktaylor2
03-26-2013, 07:42 AM
Is there an updated weapons list? One that has all the newer DLC weapons. I want to add the Collectors sniper and SMG to single player as well as any of the others that arent available.

vOoZ
04-07-2013, 03:37 PM
what are the IDs to invite Kasumi and Zaeed to the Party? Zaeed died before and Kasumi wasn't there because I haven't bought the DLC!

savagepaulsavage
04-10-2013, 10:45 PM
Very very useful and i might go back to the mass effect games and use this.

ihavehipfirehd
04-17-2013, 02:46 PM
nice nice work man:039:

jmckenna
06-04-2013, 12:27 AM
i went through the first 50 pages and figured out that there were 400. [I]sigh[I]

anyway, is there any way to decrease power cooldowns with the editor?

if i were to change the values of some intel (like PermanentPlayerGameEffect_Intel_DestroyedMiniReape r_PowerCooldown) in raw>plot>player variables, would that do anything? i dont have a jtagged xbox so i cant access the coalesce thing, whatever that is.

Edit: i thought that there were 400 pages, my bad. funny, i gave up looking on the last page.

datkido
06-04-2013, 10:33 AM
looks good, might have to try this

lucatariks
09-07-2013, 12:31 PM
wow it's really a dangerous weapon 1 hit 1 kill dude awesome thx

Kazoot
11-27-2013, 12:03 PM
It's been a while since I've played, but I'm going to try this editor again. Wish me luck.

voidsd666
12-10-2013, 04:32 PM
The last time I used the editor for ME3, it was only good for basically 1 "mission", when you went to the next area and landed someplace, the weapons / ammo reverted back to "normal" and I would have to re-edit them.

Subsidius
01-13-2014, 11:11 PM
I love Gibbed and his save editors lol!

Tritiac
01-27-2014, 04:36 AM
Can I use gibbed to change a minor dialogue decision I made? I screwed up and was a jerk to Liara on the Presidium when she asked if her and Shep could hang out more often. I didn't want to romance her so I said keep it professional. Now she isn't showing up in the Citadel DLC hangouts phase. I've looked up as much as I could, but I'm kinda lost.

Halfman
10-25-2014, 03:15 PM
Every time i try to open my save, it says it cant open the kind of file. I used Horizon to extract my entire save, but i still wont work. please help.

KyoX
04-04-2015, 02:15 AM
does this work on the xbox360 saves cause I tried it an it doesn't seem to work says its the wrong stfs or some thing like that. can some one plz help.

SotiCoto
01-14-2016, 04:41 PM
does this work on the xbox360 saves cause I tried it an it doesn't seem to work says its the wrong stfs or some thing like that. can some one plz help.

Some save editors work on entire save files. Other save editors work on sub-files WITHIN the main files. This is one of the latter.
The full file you transferred to the USB is your character. In the Contents section of the save (visible in Horizon and probably Modio) you should be able to see separate files for every single individual savegame your character has, including the Autosaves and Restart Mission saves, all clearly labelled. Extract one of those and open THAT up in the save editor.

piimpie
09-18-2016, 06:15 PM
Sweet sounds like something awesome, thanks

DiscLocked
11-03-2016, 03:16 AM
Any one know how to remove dlc contents from a save file? I am trying to remove From Ashes specifically, and all I have figured out so far is raw tab uncategorized dependlt dlc's. What other things do I need to remove to make a save file compatible with a game that has no dlcs?

rj1975
11-20-2016, 07:42 PM
thanks for the hard work