View Full Version : Dragon Dogma...
Insane JIC
05-06-2012, 04:33 AM
Sup guys! with DD around the corner think it'll be possible to make save editor for it.
BrayWyatt
05-06-2012, 04:36 AM
im sure a few people here will see if one can be made.
CloudStrife7x
05-06-2012, 04:37 AM
im sure the devs here will be able to make one :)
Insane JIC
05-06-2012, 04:59 AM
Hey I just notice that I have a save file for it, however is from the demo.
Idlehands88
05-06-2012, 05:45 AM
Hey I just notice that I have a save file for it, however is from the demo.
Could you send me that save file? I want to see the layout for the game (even if it's for the demo).
XajNyne
05-06-2012, 05:46 AM
Yeah an editor would be handy for SECOND play through. Using one right off the start just makes it pointless for me. I'm buying this game to have a fun challenging time not a "everything handed to me" boring play session. I'll certainly welcome an editor for the next time once I know how the game is.
xSaiintx
05-06-2012, 06:20 AM
I'm looking forward to this game more then any other game this year I think. I play the 2 mission demo several times everyday...that's how much I want this FREAKING game LOL. Now add a save editor into the mix for play through #2 and I think I will die and go to haven...360HAVEN LOL
Insane JIC
05-06-2012, 07:09 AM
Could you send me that save file? I want to see the layout for the game (even if it's for the demo).
Just PM you the save
Idlehands88
05-06-2012, 07:09 AM
SWEET, hopefully the full game is like the Demo's save, I can mod it using Notepad (you have to use Offzip/Packzip on the extracted file from the save).
EDIT: Seems there is some kind of checksum or byte check... The save keeps saying it's corrupt...
Idlehands88
05-06-2012, 07:38 AM
Yep it's a byte count check that starts at 0x20 and ends at 0x54495... The byte check is at 0x8, I don't know what the bytes before it is though... There must be a checksum somewhere...
thegutta
05-06-2012, 08:30 AM
Hey I just notice that I have a save file for it, however is from the demo.
Same here if y'all need it let me know
Insane JIC
05-06-2012, 10:12 AM
So what do you think Idle...Is it possible to mod it?
Idlehands88
05-06-2012, 10:28 AM
So what do you think Idle...Is it possible to mod it?
Ya it should be able to be, this is something I found that might be interesting to mod:
<f32 name="mHp" value="1.000000"/>
<f32 name="mHpMax" value="1.000000"/>
<f32 name="mHpMaxWhite" value="1.000000"/>
<f32 name="mStamina" value="1.000000"/>
<f32 name="mStaminaBase" value="0.000000"/>
<f32 name="mStaminaLv" value="0.000000"/>
<f32 name="mBasicAttack" value="1.000000"/>
<f32 name="mBasicDefend" value="1.000000"/>
<f32 name="mBasicMgcAttack" value="1.000000"/>
<f32 name="mBasicMgcDefend" value="1.000000"/>
<u32 name="mExp" value="0"/>
<u32 name="mNextExp" value="1"/>
<s32 name="mGold" value="0"/>
<s32 name="OnlinePoint" value="0"/> <<- Rift Credits???
So HP, Stamina, Attack Power, EXP, Gold and Rift Credits :P
NormG27
05-06-2012, 10:43 AM
Well do not forget, anything done in the demo will be able to be imported into the full game when it comes out. If there is a check sum tool, or at least a tut from one of the fine devs here, then hexing the demo save should not pose to be to much trouble.
To all the devs, thanks for all your current hard work, and future hard work on this game and others to come.
thegutta
05-06-2012, 10:47 AM
Ya it should be able to be, this is something I found that might be interesting to mod:
<f32 name="mHp" value="1.000000"/>
<f32 name="mHpMax" value="1.000000"/>
<f32 name="mHpMaxWhite" value="1.000000"/>
<f32 name="mStamina" value="1.000000"/>
<f32 name="mStaminaBase" value="0.000000"/>
<f32 name="mStaminaLv" value="0.000000"/>
<f32 name="mBasicAttack" value="1.000000"/>
<f32 name="mBasicDefend" value="1.000000"/>
<f32 name="mBasicMgcAttack" value="1.000000"/>
<f32 name="mBasicMgcDefend" value="1.000000"/>
<u32 name="mExp" value="0"/>
<u32 name="mNextExp" value="1"/>
<s32 name="mGold" value="0"/>
<s32 name="OnlinePoint" value="0"/> <<- Rift Credits???
So HP, Stamina, Attack Power, EXP, Gold and Rift Credits :P
Awesome find Idle you starting to make the game more interesting keep up the great work maybe we will have an editor on release day thanks to you lol
ioritree
05-06-2012, 02:01 PM
dump memory can easy to find item offset,but can not poke it (value doesn't change)
demo offest address are not dynamic,i thnik full game version can easy to make trainer.
Deathboz
05-20-2012, 06:35 PM
[QUOTE=Idlehands88;100592]Ya it should be able to be, this is something I found that might be interesting to mod:
[CODE]<f32 name="mHp" value="1.000000"/>
Kind of a noobie here but what value should I place in (ex. value="9.000000"/>)
(PROBLEM SOLVED lol )
doket
05-22-2012, 05:15 AM
anyone know what the txt word to search for discipline/dcp point in the save?
Fellhammer
05-24-2012, 06:01 PM
I'm sort of new to the game editing scene, but an old school programmer. What software is there available for editing save games like the one in Dragon Dogma?
Just curious as to what's already been worked out.
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