View Full Version : [RESEARCH] Dragon's Dogma Modding
Idlehands88
05-09-2012, 09:21 AM
Hey guys, I want to get a topic started on finding stuff out about Dragon's Dogma :P
To edit your character you need to search for "EditPl" to mod your character, and then a bit below that you'll see "EditPawn" which mods your Pawn.
READ THIS IF YOU WANT TO KNOW HOW TO GET THE SAVE READY TO BECOME MODDABLE AND TO GET THE CHECKSUM FIXER: http://www.360haven.com/forums/showthread.php?13457-Dragon-s-Dogma-Demo-Checksum-Fixer
Things I found so far:
Character Name Letters <array name="(u8*)mNameStr" type="u8" count="25">
65 - A
66 - B
67 - C
68 - D
69 - E
70 - F
71 - G
72 - H
73 - I
74 - J
75 - K
76 - L
77 - M
78 - N
79 - O
80 - P
81 - Q
82 - R
83 - S
84 - T
85 - U
86 - V
87 - W
88 - X
89 - Y
90 - Z
---------------
97 - a
98 - b
99 - c
100 - d
101 - e
102 - f
103 - g
104 - h
105 - i
106 - j
107 - k
108 - l
109 - m
110 - n
111 - o
112 - p
113 - q
114 - r
115 - s
116 - t
117 - u
118 - v
119 - w
120 - x
121 - y
122 - z
Hidden/Bonus HAIR COLORS <u8 name="mColorHair" value="##"/>
21 - Light Red
22 - Pink
23 - Cyan
24 - Light Blue
25 - light Teal
26 - Bright/Light Green
27 - Gold/Yellow
Hidden/Bonus EYE COLORS <u8 name="mColorEyeR" value="##"/> | <u8 name="mColorEyeL" value="##"/>
21 - Light Red
22 - Gold/Yellow
23 - Light Green
24 - Cyan
25 - Light Blue
26 - Light Purple
27 - Silver
Hidden/Bonus SKIN COLORS <u8 name="mColorBody" value="##"/>
21 - Light Red
22 - Pale Green
23 - Green
24 - Light Blue
25 - Light Purple
26 - Grey
27 - White
Hidden/Bonus Names <u32 name="mNickname" value="##"/>
880 - Savan
881 - Salde
882 - Quince
883 - Morganna
884 - Rook
ioritree found these:
Pictures of Item Names/Pictures/Descriptions along with Item ID's (1,427 Items), I organized the items into Folders
http://www.mediafire.com/?cfzamoq26bp47sw
BIG Thanks to ioritree (http://www.360haven.com/forums/member.php?367-ioritree) for supplying pictures and Item ID's for A LOT of Items!
Please post anything else you can find and I'll add it to the list, and give credit
thegutta
05-09-2012, 09:33 AM
Awesome find idle keep up the great work bro i believe the by the time this game comes out you gonna have it crack open n ready to go lol
Idlehands88
05-09-2012, 09:34 AM
Awesome find idle keep up the great work bro i believe the by the time this game comes out you gonna have crack open n ready to go lol
That's the plan lol, unfortunately I can't do any Weapon/Armor/Item modding because that stuff isn't stored in the Demo save :( But when the full game gets leaked I plan on adding to this topic :D
Crimi Martin
05-09-2012, 11:06 AM
I wonder if/hope we would be able to edit the weapons. I would like to modify the Berserk anime weapons and armor that crossover in the full game.
I hope we also get the Femto or Elf King Armor.
Idlehands88
05-09-2012, 11:10 AM
I wonder if/hope we would be able to edit the weapons. I would like to modify the Berserk anime weapons and armor that crossover in the full game.
I hope we also get the Femto or Elf King Armor.
Hopefully we should be able to, this info is in the save (A LOT OF THESE ARE):
<array name="mEquipItem" type="class" count="11">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
<class name="mPresentItem" type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
<array name="mStorageItem" type="class" count="4278">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
Meaning that Item info is stored nicely in the save :P
CloudStrife7x
05-09-2012, 04:49 PM
very awesome finds Idle, this game is going to be that much more awesome :)
Idlehands88
05-09-2012, 08:42 PM
UPDATE: Posted the Skin Colors :P
xSaiintx
05-09-2012, 11:40 PM
Nice find man, I'm really looking forward to this game and maybe a SE for it...Keep up the awesome work
Idlehands88
05-09-2012, 11:56 PM
Nice find man, I'm really looking forward to this game and maybe a SE for it...Keep up the awesome work
Don't really need an Editor for the game, you can just use Notepad to mod it :P
I found something funny in the save:
<class name="mKaiouPornData" type="cSAVE_DATA_CMC">
CloudStrife7x
05-10-2012, 12:01 AM
Don't really need an Editor for the game, you can just use Notepad to mod it :P
I found something funny in the save:
<class name="mKaiouPornData" type="cSAVE_DATA_CMC">
hmm that is interesting lol, nice find :P
Noctis Caelum
05-10-2012, 02:44 AM
nice work here idle
ioritree
05-12-2012, 08:54 AM
http://i.imgur.com/c0Itu.jpghttp://i.imgur.com/tLFHS.jpghttp://i.imgur.com/DpWZN.jpg
I forget to change language :), pictures number are item's ID (demo)
http://www.mediafire.com/?afq0eqi9vdxin7f
(the files has 1699 pictures,hope can help anybody)
password:360haven
Idlehands88
05-12-2012, 12:49 PM
http://i.imgur.com/c0Itu.jpg http://i.imgur.com/tLFHS.jpg http://i.imgur.com/DpWZN.jpg
I forget to change language :), pictures number are item's ID (demo)
http://www.mediafire.com/?afq0eqi9vdxin7f
(the files has 1699 pictures,hope can help anybody)
password:360haven
Sweet, is there a way to get the pictures in English???
EDIT: Hidden Armor???
http://img210.imageshack.us/img210/6421/421tf.jpg
ioritree
05-12-2012, 01:17 PM
weapon and equipment can not equip in the demo version (have no equip option),but other healing item and tools can be use in demo
maybe you see is DLC item,i can not sure.
Idlehands88
05-12-2012, 01:23 PM
weapon and equipment can not equip in the demo version (have no equip option),but other healing item and tools can be use in demo
maybe you see is DLC item,i can not sure.
So how did you get the pictures??? and how do you get the healing item and tools into the Demo???
ioritree
05-12-2012, 01:33 PM
So how did you get the pictures??? and how do you get the healing item and tools into the Demo???
need Jtag/RGH and use our forum simpdump360 tool dump the memory than use peek/poker poke the item offset change item' ID
hahaha...i found interesting item,it's very cool
Idlehands88
05-12-2012, 01:35 PM
need Jtag/RGH and use our forum simpdump360 tool dump the memory than use peek/poker poke the item offset change item' ID
hahaha...i found interesting item,it's very cool
lol that sucks :( can you post the pictures in English?
ioritree
05-12-2012, 01:46 PM
lol that sucks :( can you post the pictures in English?
it will cost me long time to make the pictures (about 5 hours)
if you want it ,please wait me :)
Idlehands88
05-12-2012, 01:48 PM
it will cost me long time to make the pictures (about 5 hours)
if you want it ,please wait me :)
Ok, that will help out A LOT!
ioritree
05-12-2012, 02:16 PM
http://www.youtube.com/watch?v=yI82xhXFgAc&feature=youtu.be
Noctis Caelum
05-12-2012, 02:34 PM
when is this game coming out
CloudStrife7x
05-12-2012, 02:41 PM
when is this game coming out
it comes out May 22nd :)
Noctis Caelum
05-12-2012, 03:04 PM
it comes out May 22nd :)
thank you sir, think i might get this
michy82
05-12-2012, 03:08 PM
Nice work Idle, and everyone.
This game is F***** awesome!
Day one!
Insane JIC
05-12-2012, 11:03 PM
That's the plan lol, unfortunately I can't do any Weapon/Armor/Item modding because that stuff isn't stored in the Demo save :( But when the full game gets leaked I plan on adding to this topic :D
Hope that you can mod it when the games comes out, and as always keep up it!!!
ioritree
05-13-2012, 04:43 PM
http://i.imgur.com/m1vdc.jpghttp://i.imgur.com/5irei.jpghttp://i.imgur.com/QySaa.jpg
ok,this is english version
http://www.mediafire.com/?3xbgzb4zudlq6uh
Idlehands88
05-13-2012, 04:50 PM
http://i.imgur.com/m1vdc.jpghttp://i.imgur.com/5irei.jpghttp://i.imgur.com/QySaa.jpg
ok,this is english version
http://www.mediafire.com/?3xbgzb4zudlq6uh
Thanks man, this is going to be BIG help lol!!!!!
Insane JIC
05-13-2012, 07:07 PM
Thanks man, this is going to be BIG help lol!!!!!
What is it?
Idlehands88
05-14-2012, 12:04 AM
What is it?
It's a bunch of pictures that show the Item pictures, Names and Descriptions lol, there are 1,427 Items (1,700 if you include the junk/useless/non-items)
CloudStrife7x
05-14-2012, 12:45 AM
It's a bunch of pictures that show the Item pictures, Names and Descriptions lol, there are 1,427 Items (1,700 if you include the junk/useless/non-items)
that not even a lot of items :P lol
ioritree
05-14-2012, 02:31 AM
that not even a lot of items :P lol
i want to search more item's ID,but search over than 1700 (06A4),system will show "Fatal Crash Intercepted"
CloudStrife7x
05-14-2012, 02:41 AM
i want to search more item's ID,but search over than 1700 (06A4),system will show "Fatal Crash Intercepted"
i was just messing with Idlehands lol, but great work on finding that many items :)
michy82
05-15-2012, 10:11 AM
This can help you?
in this video you can read the name of many weapon and something...
Character class and skills
Weapon and armor
http://www.youtube.com/watch?v=BYSDhXQ_-FU&list
http://www.youtube.com/watch?v=Vf2eZX2Ye54&list
i want to search more item's ID,but search over than 1700 (06A4),system will show "Fatal Crash Intercepted"There are only 1701 items.
Kazoot
05-24-2012, 03:37 AM
For anybody that knows, how would I change my character's weapon if he has the Magian crutch? I believe the weapon had the id of 20E in the file idlehands has available.
Insane JIC
05-24-2012, 05:44 PM
For some reason I can't seem to change the eye color I want the
light red but when I load the game they're still the same.
lalola92ha
05-25-2012, 11:19 AM
what about change a item to a golden idol any one ???
voidmage09
05-25-2012, 11:52 AM
Don't really need an Editor for the game, you can just use Notepad to mod it :P
I found something funny in the save:
<class name="mKaiouPornData" type="cSAVE_DATA_CMC">
really nice find
swyzzlestickz
05-25-2012, 07:34 PM
Hello all, while I don't completely understand process about the editing of items in this game. I did discover something or at least I think I did about the item id's in the game. I'm going to do a bit more research.
Sent from my SPH-D710 using Tapatalk 2
Seipherwood
05-25-2012, 10:06 PM
Where would you go to change an inventory item into something else? I used the file and found both items but i searched and couldnt find the ID for either.
TheLastDude
05-26-2012, 01:13 PM
can someone please take all the items from the item/equipment picture file and please turn it into a nice and neat/organized list to make finding the items and their IDs easier and then put it in the first/original post?
would make life so much easier. thanks!
athan621
05-26-2012, 03:37 PM
Wrong topic sorry
TheLastDude
05-26-2012, 03:53 PM
Wrong topic sorry
no sir, i'm in the right topic.
check the first post, it has a download file that has pictures of all the items/equipment and contains all their IDs. it would be better and easier if they were just listed in the topic like everything else, for quick and easy searching of specific item IDs. it's a pain in the ass with the pictures.
MST246
05-26-2012, 04:27 PM
no sir, i'm in the right topic.
check the first post, it has a download file that has pictures of all the items/equipment and contains all their IDs. it would be better and easier if they were just listed in the topic like everything else, for quick and easy searching of specific item IDs. it's a pain in the ass with the pictures.
I must be blind,I don't see item id's,from that download,just pictures with item descriptions.
Paulinho
05-26-2012, 04:46 PM
I must be blind,I don't see item id's,from that download,just pictures with item descriptions.
Look at the file name.
TheLastDude
05-26-2012, 06:02 PM
I must be blind,I don't see item id's,from that download,just pictures with item descriptions.
Look at the file name.
what Paulinho said.
the name of each picture is the hex ID of each item. for example, if you see "1B0.jpg", the 1B0 is the ID of the item in that picture.
Insane JIC
05-26-2012, 09:21 PM
I'm trying to find the assassin's armor but can't seem to find it. Found the rest except for that one...
Ids if you're interested.
Assassin's Mask 738
Assassin's Armguards 938
Assassin's Breeches 1004
PlayaJ
05-26-2012, 11:53 PM
are there any actual pics of the weapons and armor, i cant find any anywhere
Idlehands88
05-27-2012, 09:06 AM
Alright guys I quickly organized the pictures into folders to make it easier to find the items.
Armor:
Armor Sets
Capes
Chestplates and Robes
Clothing (Chest)
Clothing (Legs)
Gauntlets
Greaves and Boots
Helmets
Rings
Weapons:
Bows
Daggers
Maces and Hammers
Shields
Staffs
Swords
Items:
Unknown
http://www.mediafire.com/?bhxoh4hs2sgg3im
TheLastDude
05-27-2012, 10:34 AM
Alright guys I quickly organized the pictures into folders to make it easier to find the items.
Armor:
Armor Sets
Capes
Chestplates and Robes
Clothing (Chest)
Clothing (Legs)
Gauntlets
Greaves and Boots
Helmets
Rings
Weapons:
Bows
Daggers
Maces and Hammers
Shields
Staffs
Swords
Items:
Unknown
http://www.mediafire.com/?bhxoh4hs2sgg3im
you ROCK for that my friend! thanks a lot, this will be easier.
might have been easier for you to list all the IDs in first post as code tho lol.
thanks again man.
Idlehands88
05-27-2012, 10:38 AM
you ROCK for that my friend! thanks a lot, this will be easier.
might have been easier for you to list all the IDs in first post as code tho lol.
thanks again man.
There are 1427 items in the game, listing all those would take WAY too long...
Acedia
05-27-2012, 04:30 PM
idlehands thanks for all your work. Seems like some people just want more and more without even being grateful about it. I certainly appreciate your contribution :)
turk645
05-27-2012, 05:47 PM
Seems its possable to force a consumable item into being infinite. Im still looking into any possable side effects but you can use it infinitely :D. So far the major drawback is that if you do this it can no longer be combined via that character and cant be given to someone else. Although if you deposit it into the bank and take it back out it will loose its infinite properties and be combinable again.
Also if you try to upgrade a consumable it will have less weight ;).
ronbig
05-27-2012, 06:23 PM
Ok sorry for asking this but how do you put items in....ive been looking around and havent found anything for item....like i found all the other stuff hair,eyes,ect.....so im basicly asking for the code to put in for items.....not sure if im making much sense.....:P
turk645
05-27-2012, 06:37 PM
First off i always recommend trying to do an edit after saving and quitting right after a checkpoint save. Then do a search for sItemManager untill you have an entry that has a -1 for its ItemNo slot. This is where you add an item. The reason i say do it before a checkpoint is that if you load the game and see no change you can then go the pause menu and select return to last checkpoint. This is just in case you edited the checkpoint save area instead of the main save and you wont loose tons of save progress this way.
ronbig
05-27-2012, 06:41 PM
Ahh i see, and do i just add the item ID or is there a specific line of code i need to type in?.....and thank you :)
turk645
05-27-2012, 06:56 PM
if memory serve correctly, all you have to do is change that value to the item you want and then the value above it to 1.
ronbig
05-27-2012, 06:59 PM
Ok i see....now im having trouble finding the right sItemManager there seems to be more then one -1 :O
TheLastDude
05-28-2012, 05:06 PM
a lot of the hex values belong to the wrong items in the picture file. someone needs to go back and reevaluate all of them and apply the correct ones. most of them are right, but not all of them.
Insane JIC
05-29-2012, 12:47 AM
Any way to change your pawn inclination by using the editor?
Shuusei
05-29-2012, 04:32 AM
This is my first time posting here i have been a huge follower of Haven but anyways
I've noticed whenever i tried to edit my actual game data because I recently bought the game well whenever i try to change the hair color or the eye colors it doesn't seem to stick when i load up my save. I've also tried adding items to my inventory but apparently the hex values are off and its given me random things but everything else seems fine so far as to the inclination thing i haven't seen a way to change it. Later on in the day if you need it i can upload a save i was goofing off with in case you need a save to mess with for finding things
Insane JIC
05-29-2012, 09:42 AM
I think for the color dyes, you need to have them on your inventory so just add them to yourself or you storage.
Idlehands88
05-29-2012, 09:50 AM
I think for the color dyes, you need to have them on your inventory so just add them to yourself or you storage.
Or you can change this:
<s32 name="mSurgeryTicket" value="0"/>
<array name="mHariColor" type="bool" count="7">
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
</array>
<array name="mSkinColor" type="bool" count="7">
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
</array>
<array name="mMakeupColor" type="bool" count="7">
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
<bool value="false"/>
</array>
To this:
<s32 name="mSurgeryTicket" value="999"/>
<array name="mHariColor" type="bool" count="7">
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mSkinColor" type="bool" count="7">
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mMakeupColor" type="bool" count="7">
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<s32 name="mSurgeryTicket" value="999"/> = Edit Character Screen Unlocked (Edit Character 999 times total)
Shuusei
05-29-2012, 09:54 AM
Oh thats pretty epic i didn't know about that anyways i figured it out because i was fighting the online dragon with my lvl 200 <--- gee how original anyways i figured out there is no server ban nor account ban involved with modding this game especially when fighting the online dragon xD
Leader
05-29-2012, 10:04 AM
Hey The Item List Download Did Not Work For Me Think You Can Post A Working One Also I Downloaded Your Save File How Did You Get 999 Of All The Best Armor In The Game?
Insane JIC
05-29-2012, 10:40 AM
Damn it Is there anyway to change your total playtime?
Idlehands88
05-29-2012, 10:42 AM
Damn it Is there anyway to change your total playtime?
That's under the "mLog"
<u32 name="mLogGamePlayTime" value="#"/>
Leader
05-29-2012, 10:42 AM
Damn it Is there anyway to change your total playtime?Yes There Is Lol I Forget What Section You Can Also Reset The Amount Of Times You Died :) If I Find It Again Ill Let You Know You Wouldnt Happen To Have The Item List Downloaded And If So Share A Copy?
Leader
05-29-2012, 10:44 AM
Idle Is There Anyway You Can Send Me A New Link For The item List It Would'nt Work For Me -.-
Idlehands88
05-29-2012, 10:46 AM
Idle Is There Anyway You Can Send Me A New Link For The item List It Would'nt Work For Me -.-
Try again, I just checked and the DL works... Try a different browser if it still doesn't work...
Leader
05-29-2012, 10:48 AM
Im Using Google Chrome Ill Try Internet Explorer
Insane JIC
05-29-2012, 10:58 AM
That's under the "mLog"
<u32 name="mLogGamePlayTime" value="#"/>
I'm guessing the values are in seconds...
Game Wizard
05-29-2012, 08:05 PM
I'm guessing the values are in seconds...
Who cares about play time just if u have a life hoping u do leave it idle for a couple hours or just type 9999999 that is alot of time
habichvergessen
05-29-2012, 11:47 PM
a lot of the hex values belong to the wrong items in the picture file. someone needs to go back and reevaluate all of them and apply the correct ones. most of them are right, but not all of them.
I think: you are free to do, dude ;)
mearsy777
05-29-2012, 11:51 PM
I know it was mentioned earlier but yea, some items on the amazing list by Idle are a little off, but most seem ok so no worries xD , was wondering though if any of you would be so kind as to give me a working and tried item ID for the swordsmans gauntlets? Keep getting something different entirely...
Also dunno if anyone noticed yet but if you have say a level 3 or 4 weapon /armour equipped then swap the IDs , your new weapons /armour will apear as same level ^_^ handy if you cant be bothered getting the right materials to enhance everything
habichvergessen
05-30-2012, 01:30 AM
....was wondering though if any of you would be so kind as to give me a working and tried item ID for the swordsmans gauntlets?
961.....do you remember what came out with your try?
Shuusei
05-30-2012, 03:15 AM
Has anyone found how to change your carrying weight yet?
Idlehands88
05-30-2012, 03:19 AM
Has anyone found how to change your carrying weight yet?
There is a way but it's not a good idea to do it...
Shuusei
05-30-2012, 03:24 AM
There is a way but it's not a good idea to do it...
let me guess its possible you could mess up your game if you do it?
Idlehands88
05-30-2012, 03:26 AM
let me guess its possible you could mess up your game if you do it?
Yep because when you do it you can't activate Pressure Plates and after you complete the game and try to load the save it freezes your xbox...
CloudStrife7x
05-30-2012, 03:31 AM
Yep because when you do it you can't activate Pressure Plates and after you complete the game and try to load the save it freezes your xbox...
thanks for the info Idle, was going to do the weight mod thing, but now knowing there are issues, will not do it now XD
Shuusei
05-30-2012, 03:35 AM
ah... i guess i shouldn't do it then alright well i had been looking for the pawn's inclination but im like really confused because i see this now personally i may be wrong but i think this has to do with inclination on pawns or if it just has to do with their knowledge of enemies
<u32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mInfoType" value="0"/>
<f32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mValue" value="181.779434"/>
<u32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_PRUDENT ].mInfoType" value="1"/>
<f32 name="mInfo[ INFO_TYPE_PRUDENT ].mValue" value="86.879784"/>
<u32 name="mInfo[ INFO_TYPE_PRUDENT ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_POOR_AIM ].mInfoType" value="2"/>
<f32 name="mInfo[ INFO_TYPE_POOR_AIM ].mValue" value="22.039959"/>
<u32 name="mInfo[ INFO_TYPE_POOR_AIM ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_STRATEGY ].mInfoType" value="3"/>
<f32 name="mInfo[ INFO_TYPE_STRATEGY ].mValue" value="96.239845"/>
<u32 name="mInfo[ INFO_TYPE_STRATEGY ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_TACTICS ].mInfoType" value="4"/>
<f32 name="mInfo[ INFO_TYPE_TACTICS ].mValue" value="0.000000"/>
<u32 name="mInfo[ INFO_TYPE_TACTICS ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_PROTECTION ].mInfoType" value="5"/>
<f32 name="mInfo[ INFO_TYPE_PROTECTION ].mValue" value="370.879242"/>
<u32 name="mInfo[ INFO_TYPE_PROTECTION ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mInfoType" value="6"/>
<f32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mValue" value="100.619804"/>
<u32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_CURIOSITY ].mInfoType" value="7"/>
<f32 name="mInfo[ INFO_TYPE_CURIOSITY ].mValue" value="0.000000"/>
<u32 name="mInfo[ INFO_TYPE_CURIOSITY ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_GATHER ].mInfoType" value="8"/>
<f32 name="mInfo[ INFO_TYPE_GATHER ].mValue" value="0.760000"/>
<u32 name="mInfo[ INFO_TYPE_GATHER ].mStatus" value="0"/>
<u32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mInfoType" value="0"/>
<f32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mValue" value="610.000000"/>
<u32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mInfoType" value="1"/>
<f32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mValue" value="689.000000"/>
sproksha
05-30-2012, 03:55 AM
I know it was mentioned earlier but yea, some items on the amazing list by Idle are a little off, but most seem ok so no worries xD , was wondering though if any of you would be so kind as to give me a working and tried item ID for the swordsmans gauntlets? Keep getting something different entirely...
Also dunno if anyone noticed yet but if you have say a level 3 or 4 weapon /armour equipped then swap the IDs , your new weapons /armour will apear as same level ^_^ handy if you cant be bothered getting the right materials to enhance everything
I'm pretty sure swordsman guantlets are labeled white hawk bracers.
Shuusei
05-30-2012, 03:56 AM
I'm pretty sure swordsman guantlets are labeled white hawk bracers.
Actually in the game Swordsman Gauntlets and White Hawk Bracers are two different things
fun fact: Swordsman Set and White Hawk Set are modeled after armor from the anime Berserk :3
sproksha
05-30-2012, 05:32 AM
No I mean that the item labeled as white hawk gauntlet is really the swordsman gauntlet. It's just mis-labeled.
Skullkid
05-30-2012, 10:25 AM
Great work on all of this.
I've been looking through the save data and couldn't figure out where to put in item ids, any idea where I should put them?
MalcMartian
05-30-2012, 02:11 PM
I'm not sure if this was said already, but if you change all three Stamina values to 999999 you get infinite Stamina.
mearsy777
05-30-2012, 08:04 PM
961.....do you remember what came out with your try?
Yea i kept gettin the gloves of might
Insane JIC
05-31-2012, 01:46 AM
I'm not sure if this was said already, but if you change all three Stamina values to 999999 you get infinite Stamina.
Like really infinite or just hard to bring down?
CloudStrife7x
05-31-2012, 02:36 AM
Like really infinite or just hard to bring down?
no its just hard to bring down, cause i set my stamina to that, and it does go down but will take forever, so kinda like infinite :)
Insane JIC
05-31-2012, 07:39 AM
Can you mod other people pawns online? My friend ask to mod his pawn xp I told him I think it will not work since is a rental not mine.
Idlehands88
05-31-2012, 07:48 AM
Can you mod other people pawns online? My friend ask to mod his pawn xp I told him I think it will not work since is a rental not mine.
Not sure about EXP, but I tested the Study flags (Knowledge) and my friend got 3 stars in everything after I sent his Pawn back lol
Insane JIC
05-31-2012, 07:52 AM
Not sure about EXP, but I tested the Study flags (Knowledge) and my friend got 3 stars in everything after I sent his Pawn back lol
lol I'm gonna do that to my friend right now he'll be like WTF what's this...still if that's possible then Xp is possible or even Dcp
Idlehands88
05-31-2012, 07:58 AM
lol I'm gonna do that to my friend right now he'll be like WTF what's this...still if that's possible then Xp is possible or even Dcp
Some stuff doesn't work because not all stats get updated when you send a Pawn back...
Ketsumei
05-31-2012, 09:20 AM
How do you add items to your storage? I've tried doing it under sItemmanager but it's not working. i've been able to do everything else. change apperence hp stamina xp money rift pawn but i can't add items. please help :D thanks.
naeyeobo
05-31-2012, 11:26 PM
Just like Ketsumei, I can't figure out how to add items D:
There is more than one sItemManager.
Step by step help, please? <3
Idlehands88
05-31-2012, 11:30 PM
Just like Ketsumei, I can't figure out how to add items D:
There is more than one sItemManager.
Step by step help, please? <3
Read my TUTORIAL THREAD......................
CloudStrife7x
05-31-2012, 11:32 PM
Read my TUTORIAL THREAD......................
i was going just about to post this :P lol, but yeah your Tutorial helps out a lot :D
naeyeobo
06-01-2012, 01:48 AM
Sorry for being a nuisance. I should have searched.
But I've been following your tut and I can't seem to get an item I want in my storage.
Since I'm new at modding, I have two questions, and forgive if they seem dumb.
1. The item code is 5CD. Do I actually put the "CD" part? I've put that and when I look back at the data after I tried the modded save on my console, the ID shows up as just 5.
I also tried 534, and I still got nothing.
2. When you put "Item Quantity 2 - 2", you meant IQ 2 minus IQ 2, right?
I've just been trying to get the item Festival Pie x 99, but I can't seem to figure this item modding thing out.
turk645
06-01-2012, 03:22 PM
Hey idle, when you get the chance i was going to rent your pawn for some basic testing. :P i want to see if i can gift you an infinite consumable and have it stay infinite when sending. So let me know either via the forum or a live message if you get the infinite pilgrim charm.
Edit: also, i heard rumors of when you start a new game on a different device that your two pawns are still linked, as in still share ranking and knowlage. I think i broke this cause my two saves seem to have different entries on the server when it comes to rank. I'm wondering if you are online when you make a new save it will link them but offline at the time it will split them. i think. i could be wrong as it could link them if it discovers them both. hard telling
13Dannyboy13
06-01-2012, 03:58 PM
1. The item code is 5CD. Do I actually put the "CD" part? I've put that and when I look back at the data after I tried the modded save on my console, the ID shows up as just 5.
I also tried 534, and I still got nothing.
2. When you put "Item Quantity 2 - 2", you meant IQ 2 minus IQ 2, right?
For the first question 5CD is the item ID in hex since it has letters, you want to convert it, you can use the calculator on your pc to do that, set it to programmer, then enter the hex ID and hit dec to get the number, so 5CD = 1485 in dec. For the second question, if you want 99 pies, put 99 for the quantity amount I think, I've only added armor and weapons, but there are two other things you need to change:
<u32 name="mStorageItemCount" value="#"/> - Number of Items in Storage Change this number if you add anything to storage, add 1 if you only add one item
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. For this one, I think it has to be 4 for the value, all the items in storage have the same value in this field.
That's what's worked for me anyways so far for adding stuff.
Deus Ex
06-01-2012, 05:17 PM
Okay some so i took a look at some of the items Nebula cape is 43C even tough i know its Item id is 1084 am i looking at the wrong place? am i missing something?
Xenoith
06-01-2012, 05:29 PM
Oi oi! The game is still a virgin! We're going to break it's unmodded hymen already! Rape rape! Haha. But this is a good topic, I plan to get the game today. I will try to help out in any way possible. : )
turk645
06-01-2012, 06:40 PM
based on some of the data seen, i wonder if you can force some odd npcs to follow you.
Edit: I see the data for where the portcrystals are saved. :P they could probably be put in places they werent suposed to this way. Wonder what the odds of finding a hidden test area would be.
Edit2: Dont know if it's been mentioned but apparently it's possable to mod the shop inventories via the save.
<class type="cSAVE_SHOP">
<s32 name="mNpcId" value="11"/>
<array name="mItemNo" type="s16" count="250">
<array name="mNowDay" type="s8" count="250">
<array name="mNowNum" type="s16" count="250">
<array name="mInitDay" type="s8" count="250">
<array name="mInitNum" type="s16" count="250">
<array name="mOpF" type="u32" count="8">
Idlehands88
06-01-2012, 08:20 PM
based on some of the data seen, i wonder if you can force some odd npcs to follow you.
Edit: I see the data for where the portcrystals are saved. :P they could probably be put in places they werent suposed to this way. Wonder what the odds of finding a hidden test area would be.
Edit2: Dont know if it's been mentioned but apparently it's possable to mod the shop inventories via the save.
<class type="cSAVE_SHOP">
<s32 name="mNpcId" value="11"/>
<array name="mItemNo" type="s16" count="250">
<array name="mNowDay" type="s8" count="250">
<array name="mNowNum" type="s16" count="250">
<array name="mInitDay" type="s8" count="250">
<array name="mInitNum" type="s16" count="250">
<array name="mOpF" type="u32" count="8">
I tried modding all the Shop Data, but nothing changed in-game...
turk645
06-01-2012, 09:12 PM
idle, did you ever get an item from me via the game? It seems that infinite items cant be gifted and tried seeing if i could force it via the save's present section.
Edit: lol at noticing i have 666 souls.
Edit 2: Seems that only instant in menu consumable are good for the infinite status. I tried to do it with a ferrystone and the stone did nothing.
Insane JIC
06-01-2012, 10:48 PM
So items highlighted green in their pictures are DLC right? Someone just call me a cheater because my pawn is wearing an eyepatch.
Idlehands88
06-01-2012, 10:49 PM
So items highlighted green in their pictures are DLC right? Someone just call me a cheater because my pawn is wearing an eyepatch.
Ya the green glowing items are DLC only
Insane JIC
06-01-2012, 11:23 PM
Ya the green glowing items are DLC only
So if I use them there're probably going to file complain on me...great just great.
CloudStrife7x
06-01-2012, 11:24 PM
So if I use them there're probably going to file complain on me...great just great.
just dont put them on your pawn then they wont know lol
Insane JIC
06-01-2012, 11:31 PM
just dont put them on your pawn then they wont know lol but the eye patch and wyrm mantle are so awesome.
CloudStrife7x
06-01-2012, 11:36 PM
but the eye patch and wyrm mantle are so awesome.
a conundrum indeed XD, my pawn cant be rented(edited her stats) so doesnt effect me lol
Insane JIC
06-02-2012, 12:06 AM
a conundrum indeed XD, my pawn cant be rented(edited her stats) so doesnt effect me lol
lol I'm almost in the top 100
Idlehands88
06-02-2012, 12:10 AM
lol I'm almost in the top 100
You and me both, I'm Rank 121 :P
CloudStrife7x
06-02-2012, 12:17 AM
lol I'm almost in the top 100
You and me both, I'm Rank 121 :P
you guys are beast :P
everythingevil
06-02-2012, 02:46 AM
So the file that has all the item images + hex id's was removed? Can someone reupload and link?
CloudStrife7x
06-02-2012, 02:59 AM
So the file that has all the item images + hex id's was removed? Can someone reupload and link?
here you go, hope it dont get taken down by mediafire lol:
http://www.mediafire.com/download.php?224eddlt63nslt2
everythingevil
06-02-2012, 03:02 AM
here you go, hope it dont get taken done lol:
http://www.mediafire.com/download.php?224eddlt63nslt2
Thanks Cloud!
everythingevil
06-02-2012, 03:31 AM
Sorry for the double post, but it looks like I need some help. I tried looking through the thread and found some examples of what i'm looking for, but I apologize for asking if its been obviously answered before. I'm trying to add an item to my item storage. Can someone help me label what each line in this code represents? I'm assuming item hex id, quantity, what level of upgrade, and maybe which category in your box it is in?
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
I also know that this line needs to be changed each time you add something:
<u32 name="mStorageItemCount" value="#"/>
Any help would be awesome, or at least point me to which post answers this. Thanks!
CloudStrife7x
06-02-2012, 03:45 AM
Sorry for the double post, but it looks like I need some help. I tried looking through the thread and found some examples of what i'm looking for, but I apologize for asking if its been obviously answered before. I'm trying to add an item to my item storage. Can someone help me label what each line in this code represents? I'm assuming item hex id, quantity, what level of upgrade, and maybe which category in your box it is in?
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
I also know that this line needs to be changed each time you add something:
<u32 name="mStorageItemCount" value="#"/>
Any help would be awesome, or at least point me to which post answers this. Thanks!
check out Idlehands tutorial here:
http://www.360haven.com/forums/showthread.php?14213-TUTORIAL-Dragon-s-Dogma-Modding-Full-Save-Editing
look under "Inventory Info", "Storage Items", its has the info you need :D
everythingevil
06-02-2012, 03:50 AM
check out Idlehands tutorial here:
http://www.360haven.com/forums/showthread.php?14213-TUTORIAL-Dragon-s-Dogma-Modding-Full-Save-Editing
look under "Inventory Info", "Storage Items", its has the info you need :D
Oh man how did I miss that thread! I was looking through all 50 pages of the research thread *facepalm*
Insane JIC
06-02-2012, 05:56 AM
here you go, hope it dont get taken down by mediafire lol:
http://www.mediafire.com/download.php?224eddlt63nslt2
Are the Ids fixed on that one cloud?
Shuusei
06-02-2012, 09:35 AM
So has anyone noticed that if you mod your gold all the way to 9,999,999 and you obtain gold and you dont get the achievement? its happening to me l:
Idlehands88
06-02-2012, 09:40 AM
So has anyone noticed that if you mod your gold all the way to 9,999,999 and you obtain gold and you dont get the achievement? its happening to me l:
That's because you have to mod your Log to have 9,999,999 gold obtained, not your Current Gold.
Search for this: <u32 name="mLogTotalMoney" value="
and then change the Value to 9999999
Shuusei
06-02-2012, 10:17 AM
That's because you have to mod your Log to have 9,999,999 gold obtained, not your Current Gold.
Search for this: <u32 name="mLogTotalMoney" value="
and then change the Value to 9999999
ah thank you for the info i was a bit confused on how it wanted the 10 mill...
MODjay
06-03-2012, 12:22 AM
i cant seem to open the item list for the dragons dogma items file (36meg) am i missing something? thx in advance
CloudStrife7x
06-03-2012, 12:58 AM
Are the Ids fixed on that one cloud?
no its the same one Idle made, i just reuploaded it, since mediafire took down his link
donsultan
06-03-2012, 07:03 AM
Thanks for the TUT
vision
06-03-2012, 01:26 PM
For those who cant do it themselves here a website to convert hex to dec like you will need http://www.binaryhexconverter.com/hex-to-decimal-converter
Insane JIC
06-04-2012, 01:34 AM
nvm I think I got it.
Xenoith
06-04-2012, 01:52 AM
For those of you who are having trouble doing the conversions, here's a quick tutorial.
1) Download the Items Folder for Dragon's Dogma.
2) Locate the Item in your in-game inventory you want to swap.
3) Find it in the Items Folder and look for the item code name. For example, let's do 5F7 which is Pioneer's Elixer for Pawns.
4) Open your calculator. When it's open go to View > Programmer. Then afterwards select the Hex bullet.
5) When that is all set and opened type in 5F7 which is the Pioneer Elixer.
6) Final step, click the Dec bullet and it will convert it to code which is 1527. That code you put in this string line for items.
<s16 name="data.mItemNo" value="1527"/>
Then after that finish your editing on the tool and you should be done. Easy!
Notes: Always be sure to replace the items you swap unless you don't want them. Then in that case go nuts, however I find it easier to replace the item, since I'll know the code already and also remember you must have that item in your inventory in order for the swap to work. If not it will corrupt your save. (I fixed mine, but I came close to losing everything. Phew!)
Hope this help! Cheers!
Salvia
06-04-2012, 10:54 AM
I haven't played this game or tried modding it but I can easily understand this already and it's very clear. Good work buddy :)
Draco856
06-06-2012, 05:49 PM
I can do the conversions, but I can't search through all the items, can anyone convert the XLS file into a text file for me? I can't open XLS files.
ZeroDarkness89
06-06-2012, 06:11 PM
Hey guys, I want to get a topic started on finding stuff out about Dragon's Dogma :P
To edit your character you need to search for "EditPl" to mod your character, and then a bit below that you'll see "EditPawn" which mods your Pawn.
READ THIS IF YOU WANT TO KNOW HOW TO GET THE SAVE READY TO BECOME MODDABLE AND TO GET THE CHECKSUM FIXER: http://www.360haven.com/forums/showthread.php?13457-Dragon-s-Dogma-Demo-Checksum-Fixer
Things I found so far:
Character Name Letters <array name="(u8*)mNameStr" type="u8" count="25">
65 - A
66 - B
67 - C
68 - D
69 - E
70 - F
71 - G
72 - H
73 - I
74 - J
75 - K
76 - L
77 - M
78 - N
79 - O
80 - P
81 - Q
82 - R
83 - S
84 - T
85 - U
86 - V
87 - W
88 - X
89 - Y
90 - Z
---------------
97 - a
98 - b
99 - c
100 - d
101 - e
102 - f
103 - g
104 - h
105 - i
106 - j
107 - k
108 - l
109 - m
110 - n
111 - o
112 - p
113 - q
114 - r
115 - s
116 - t
117 - u
118 - v
119 - w
120 - x
121 - y
122 - z
Hidden/Bonus HAIR COLORS <u8 name="mColorHair" value="##"/>
21 - Light Red
22 - Pink
23 - Cyan
24 - Light Blue
25 - light Teal
26 - Bright/Light Green
27 - Gold/Yellow
Hidden/Bonus EYE COLORS <u8 name="mColorEyeR" value="##"/> | <u8 name="mColorEyeL" value="##"/>
21 - Light Red
22 - Gold/Yellow
23 - Light Green
24 - Cyan
25 - Light Blue
26 - Light Purple
27 - Silver
Hidden/Bonus SKIN COLORS <u8 name="mColorBody" value="##"/>
21 - Light Red
22 - Pale Green
23 - Green
24 - Light Blue
25 - Light Purple
26 - Grey
27 - White
Hidden/Bonus Names <u32 name="mNickname" value="##"/>
880 - Savan
881 - Salde
882 - Quince
883 - Morganna
884 - Rook
ioritree found these:
Pictures of Item Names/Pictures/Descriptions along with Item ID's (1,427 Items), I organized the items into Folders
http://www.mediafire.com/download.php?224eddlt63nslt2
BIG Thanks to ioritree (http://www.360haven.com/forums/member.php?367-ioritree) for supplying pictures and Item ID's for A LOT of Items!
Please post anything else you can find and I'll add it to the list, and give credit
Is There Going To Be A Update Soon On All This...
Idlehands88
06-06-2012, 09:50 PM
Is There Going To Be A Update Soon On All This...
Probably not, I already posted more info in my Tutorial Thread....
ZeroDarkness89
06-10-2012, 11:00 PM
has anyone ever tried modding rook's equipment... just thought it would be a change to fix the things he has seeing as he is the first pawn everyone gets to meet..
SirFenrir
06-11-2012, 09:38 PM
I got a violation warning from mediafire. is it down for anyone else?
ktmohanraj
06-12-2012, 10:47 PM
I got a violation warning from mediafire. is it down for anyone else?
yes sir its down/broken :( great research though
pigonson
06-13-2012, 08:43 AM
Can anyone reup this ?
ebola
06-13-2012, 04:29 PM
Not sure if this was tried yet.. But I found a work around for the carry weight issue. 1st add/buy some useless item, like carrots (<s16 name="data.mItemNo" value="29"). Lets say you have 66 of this item. You should find:
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="66"/>
<s16 name="data.mItemNo" value="29"/>
<u32 name="data.mFlag" value="1"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="66"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="2"/>
Ok now change value of the two lines to 9999999
"data.mDay1" value="9999999"
"data.mNum" value="9999999"
Now the game will show an inventory value of -27009.. Look at your carry weight... VERY LIGHT
enjoy :)
Idlehands88
06-14-2012, 07:51 AM
Not sure if this was tried yet.. But I found a work around for the carry weight issue. 1st add/buy some useless item, like carrots (<s16 name="data.mItemNo" value="29"). Lets say you have 66 of this item. You should find:
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="66"/>
<s16 name="data.mItemNo" value="29"/>
<u32 name="data.mFlag" value="1"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="66"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="2"/>
Ok now change value of the two lines to 9999999
"data.mDay1" value="9999999"
"data.mNum" value="9999999"
Now the game will show an inventory value of -27009.. Look at your carry weight... VERY LIGHT
enjoy :)
LOL this is not a work around... This is the same method of what was already posted... If you do this you WILL fuck your game save!!!!!
ALSO I updated the Mediafire link, you should be able to download the ID list again :P
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