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View Full Version : [Tutorial] Dragon's Dogma Modding - Full Save Editing



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Idlehands88
05-30-2012, 04:02 PM
Hey guys I'm making a new topic so that I can display all known modding knowledge for this game in 1 post and not have it on a random page in the other threads.

Do not post this on any other website without my permission!!!

Level, Vocation and Vocation Rank:

<u8 name="mLevel" value="#"/> - Max value = 200
<u8 name="mJob" value="#"/> - Vocation Selected - Max value = 10
<array name="mJobLevel" type="u8" count="10">
<u8 value="#"/> - Vocation Rank Fighter - Max value = 9
<u8 value="#"/> - Vocation Rank Strider - Max value = 9
<u8 value="#"/> - Vocation Rank Mage - Max value = 9
<u8 value="#"/> - Vocation Rank Mystic Knight - Max value = 9
<u8 value="#"/> - Vocation Rank Assassin - Max value = 9
<u8 value="#"/> - Vocation Rank Magick Archer - Max value = 9
<u8 value="#"/> - Vocation Rank Warrior - Max value = 9
<u8 value="#"/> - Vocation Rank Ranger - Max value = 9
<u8 value="#"/> - Vocation Rank Sorcerer - Max value = 9
<u8 value="#"/> - Vocation Rank UNKNOWN - Max value = 9
</array>


Skill and Augments:

<array name="mSkillLv1" type="u32" count="14"> - Skills for Primary Weapons
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
</array>
<array name="mSkillLv2" type="u32" count="14"> - Skills for Secondary Weapons
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
</array>
<array name="mAbility" type="s8" count="6"> - Augments
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
</array>
AUGMENT ID LIST:

0 - Fitness
1 - Sinew
2 - Egression
3 - Prescience
4 - Exhilaration
5 - Vehemence
6 - Vigilance
10 - Leg-Strength
11 - Arm-Strength
12 - Grit
13 - Damping
14 - Dexterity
15 - Eminence
16 - Endurance
20 - Infection
21 - Equanimity
22 - Beatitude
23 - Perpetuation
24 - Intervention
25 - Attunement
26 - Apotropaism
30 - Adamance
31 - Periphery
32 - Sanctuary
33 - Restoration
34 - Retribution
35 - Reinforcement
36 - Fortitude
40 - Watchfulness
41 - Preemption
42 - Autonomy
43 - Bloodlust
44 - Entrancement
45 - Sanguinity
46 - Toxicity
50 - Resilience
51 - Resistance
52 - Detection
53 - Regeneration
54 - Allure
55 - Potential
56 - Magnitude
60 - Temerity
61 - Audacity
62 - Proficiency
63 - Ferocity
64 - Impact
65 - Bastion
66 - Clout
70 - Trajectory
71 - Morbidity
72 - Precision
73 - Stability
74 - Efficacy
75 - Radiance
76 - Longevity
80 - Gravitas
81 - Articulacy
82 - Conservation
83 - Emphasis
84 - Suasion
85 - Acuity
86 - Awareness
91 - Suasion
92 - Thrift
93 - Weal
94 - Renown

Equipped Items:

<array name="mEquipItem" type="class" count="11">
<class type="sItemManager::cITEM_PARAM_DATA"> - Primary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Secondary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Shirt)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Pants)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Helmet
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Chestplate
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Gauntlets
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Greaves
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Cape
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Ring
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
</array>
<class name="mPresentItem" type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
TIER ID's:

3 - No Stars, Tier 0
13 - 1 Star, Tier 1
19 - 2 Stars, Tier 2
35 - 3 Stars, Tier 3
67 - Wyrmfire, Tier 4 (MAX)

Stats: DO NOT MOD THESE ON YOUR PAWN

<f32 name="mHp" value="#.000000"/> - Current Health
<f32 name="mHpMax" value="#.000000"/> - Max Health
<f32 name="mHpMaxWhite" value="#.000000"/> - Max Health you can heal with magick
<f32 name="mStamina" value="#.000000"/> - Current Stamina
<f32 name="mStaminaBase" value="#.000000"/> - UNKNOWN
<f32 name="mStaminaLv" value="#.000000"/> - UNKNOWN
<f32 name="mBasicAttack" value="#.000000"/> - Strength
<f32 name="mBasicDefend" value="#.000000"/> - Defense
<f32 name="mBasicMgcAttack" value="#.000000"/> - Magick Strength
<f32 name="mBasicMgcDefend" value="#.000000"/> - Magick Defense


Experience and Discipline Points:

<u32 name="mExp" value="#"/> - Experience for character's level
<u32 name="mNextExp" value="#"/> - Experience needed til next level
<array name="mJobExp" type="u32" count="10">
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
</array>
<array name="mJobNextExp" type="u32" count="10">
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
</array>
<array name="mJobPoint" type="s32" count="10">
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
</array>
<s32 name="mGold" value="#"/> - Gold - Max = 99999999
<s32 name="OnlinePoint" value="99999999"/> - Rift Crystals - Max = 99999999

PAWN DATA INFO ONLY
Study Flag/Knowledge:

<array name="mStudyFlag" type="u32" count="322"> - Bestiary, Quest and Travel Knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
</array>
<array name="mLocalStudyFlag" type="u32" count="322">
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge

Pawn Rating:

<u8 name="mTotalValApp" value="#"/> - Appearance Rating - Max= 5
<u8 name="mTotalValBtl" value="#"/> - Battle Rating - Max= 5
<u8 name="mTotalValCont" value="#"/> - Helpfulness Rating - Max= 5

Pawn Leaderboard Ranking: (NEW)

<class name="mNetGameData" type="sSave::networkGameData"> - SEARCH FOR THIS
<s32 name="mTotalValApp" value="#"/> - Total Appearance Rating Stars Obtained
<s32 name="mTotalValBtl" value="#"/> - Total Battle Rating Stars Obtained
<s32 name="mTotalValCont" value="#"/> - Total Helpfulness Rating Stars Obtained
<s32 name="mTotalValNum" value="#"/> - Total number times your Pawn has been rated
<s32 name="mLentPawnTotalNum" value="#"/> - Total number of times your Pawn has been rented

INVENTORY INFO

Inventory (Item ID swapping/Item Adding):

<array name="mItem" type="class" count="4">
<class type="cSAVE_DATA_ITEM">
<u32 name="mItemCount" value="#"/> - Number of Items in Inventory
<array name="mItem" type="class" count="256">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
...
More Item Area
...

Storage Items:

<u32 name="mStorageItemCount" value="#"/> - Number of Items in Storage
<array name="mStorageItem" type="class" count="4278">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>

CHARACTER AND PAWN APPEARANCE

Character Appearance:

<class name="mEditPl" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
<array name="(u8*)mNameStr" type="u8" count="25"> - Character Name
<u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
<u8 value="100"/>
<u8 value="108"/>
<u8 value="101"/>
<u8 value="104"/>
<u8 value="97"/>
<u8 value="110"/>
<u8 value="100"/>
<u8 value="115"/>
<u8 value="56"/>
<u8 value="56"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
</array>
<u8 name="mGender" value="#"/> - Male=0, Female =1
<u32 name="mNickname" value="#"/>
<u8 name="mVoice" value="#"/>
<u8 name="mPersonality" value="#"/>
<u8 name="mFaceBase" value="#"/>
<u8 name="mFaceEye" value="#"/>
<u8 name="mFaceEyebrow" value="#"/>
<u8 name="mFaceNose" value="#"/>
<u8 name="mFaceMouth" value="#"/>
<u8 name="mFaceEar" value="#"/>
<u8 name="mOfsXFaceEye" value="#"/>
<u8 name="mOfsYFaceEye" value="#"/>
<u8 name="mOfsXFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceNose" value="#"/>
<u8 name="mOfsYFaceMouth" value="#"/>
<u8 name="mOfsYFaceEar" value="#"/>
<u8 name="mOfsZFaceEar" value="#"/>
<u8 name="mSclFaceEye" value="#"/>
<u8 name="mSclFaceNose" value="#"/>
<u8 name="mBodySlender" value="#"/>
<u8 name="mBodyMuscle" value="#"/>
<u8 name="mBustScale" value="#"/> - Booby Size
<u8 name="mHumanBodyAll" value="#"/>
<u8 name="mHumanHead" value="#"/>
<u8 name="mHumanBody" value="#"/>
<u8 name="mHumanArm" value="#"/>
<u8 name="mHumanLeg" value="#"/>
<u8 name="mMovement" value="#"/>
<u8 name="mPosture" value="#"/>
<u8 name="mWrinkleFace" value="#"/>
<u8 name="mMakeupFace" value="#"/>
<u8 name="mScarNo" value="#"/>
<u8 name="mColorHair" value="#"/>
<u8 name="mColorEyeR" value="#"/>
<u8 name="mColorEyeL" value="#"/>
<u8 name="mColorBody" value="#"/>
<u8 name="mColorBeard" value="#"/>
<u8 name="mColorEyebrow" value="#"/>
<u8 name="mColorMakeup" value="#"/>
<u8 name="mHairNo" value="#"/>
<u8 name="mBeardNo" value="#"/>
</class>

Pawn Appearance:

<class name="mEditPawn" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
<array name="(u8*)mNameStr" type="u8" count="25">
<u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
<u8 value="100"/>
<u8 value="108"/>
<u8 value="101"/>
<u8 value="104"/>
<u8 value="97"/>
<u8 value="110"/>
<u8 value="100"/>
<u8 value="115"/>
<u8 value="56"/>
<u8 value="56"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
</array>
<u8 name="mGender" value="#"/> - Male=0, Female =1
<u32 name="mNickname" value="#"/>
<u8 name="mVoice" value="#"/>
<u8 name="mPersonality" value="#"/>
<u8 name="mFaceBase" value="#"/>
<u8 name="mFaceEye" value="#"/>
<u8 name="mFaceEyebrow" value="#"/>
<u8 name="mFaceNose" value="#"/>
<u8 name="mFaceMouth" value="#"/>
<u8 name="mFaceEar" value="#"/>
<u8 name="mOfsXFaceEye" value="#"/>
<u8 name="mOfsYFaceEye" value="#"/>
<u8 name="mOfsXFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceNose" value="#"/>
<u8 name="mOfsYFaceMouth" value="#"/>
<u8 name="mOfsYFaceEar" value="#"/>
<u8 name="mOfsZFaceEar" value="#"/>
<u8 name="mSclFaceEye" value="#"/>
<u8 name="mSclFaceNose" value="#"/>
<u8 name="mBodySlender" value="#"/>
<u8 name="mBodyMuscle" value="#"/>
<u8 name="mBustScale" value="#"/> - Booby Size
<u8 name="mHumanBodyAll" value="#"/>
<u8 name="mHumanHead" value="#"/>
<u8 name="mHumanBody" value="#"/>
<u8 name="mHumanArm" value="#"/>
<u8 name="mHumanLeg" value="#"/>
<u8 name="mMovement" value="#"/>
<u8 name="mPosture" value="#"/>
<u8 name="mWrinkleFace" value="#"/>
<u8 name="mMakeupFace" value="#"/>
<u8 name="mScarNo" value="#"/>
<u8 name="mColorHair" value="#"/>
<u8 name="mColorEyeR" value="#"/>
<u8 name="mColorEyeL" value="#"/>
<u8 name="mColorBody" value="#"/>
<u8 name="mColorBeard" value="#"/>
<u8 name="mColorEyebrow" value="#"/>
<u8 name="mColorMakeup" value="#"/>
<u8 name="mHairNo" value="#"/>
<u8 name="mBeardNo" value="#"/>
</class>

Extra Appearance Options:

<s32 name="mSurgeryTicket" value="#"/> - Number of times you can access the "Edit Character" Screen from Main Menu
<array name="mHariColor" type="bool" count="7"> - Extra Hair Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mSkinColor" type="bool" count="7"> - Extra Skin Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mMakeupColor" type="bool" count="7"> - Extra Makeup Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>

Do not post this on any other website without my permission!!!

blacksnight
05-30-2012, 04:28 PM
thanks Idle this will be useful keep up the great work.!!!

CloudStrife7x
05-30-2012, 04:51 PM
very nicely done on this Idle, will be handy indeed :D

thegutta
05-30-2012, 05:18 PM
Very useful info idle great share bro

qnu7days
05-30-2012, 05:58 PM
thanks alot great job really helpful

Idlehands88
05-30-2012, 06:21 PM
Updated the Tutorial :P

NormG27
05-30-2012, 10:03 PM
All I have to say is BAD ASS Idle. This is very nice info indeed, can not wait to see what other tidbits may be coming.

xyrex
05-30-2012, 10:26 PM
Great work! I'm sure it will help a lot of people!

revsix6
05-30-2012, 10:51 PM
Excellent method way, Idle. Now it be easier for you and the members and staff. They can just look here now and post if they need help or something.

Insane JIC
05-30-2012, 10:56 PM
TY Idle should come in handy for new comers, that way the modding programs section gets a break.

Klebo
05-30-2012, 11:40 PM
Great Work Idle, absolutely fantastic!

Question, with the pawn data does it corrupt your pawn if you edit it?

Idlehands88
05-30-2012, 11:51 PM
Great Work Idle, absolutely fantastic!

Question, with the pawn data does it corrupt your pawn if you edit it?

anything I posted in the tutorial for Pawn editing does NOT corrupt your Pawn.

Klebo
05-30-2012, 11:52 PM
anything I posted in the tutorial for Pawn editing does NOT corrupt your Pawn.

Awesome, thank you :D

DigitalxReaper
05-31-2012, 12:19 AM
sorry to be a bother now for Level, Vocation and Vocation Rank can you do that to your pawn

Idlehands88
05-31-2012, 12:25 AM
sorry to be a bother now for Level, Vocation and Vocation Rank can you do that to your pawn

Yes but DO NOT make your Pawn's Vocation Assassin, Magick Archer or Mystic Knight

ixc_dee
05-31-2012, 12:43 AM
Do you know if there's a way to alter your save so your game recognizes it as NG+? I have my old save which is NG+ but its corrupted somewhere and I can't find the issue(I am still looking). I'm trying to find some sort of data in my old save that has something to do with NG+. No luck of course.

DigitalxReaper
05-31-2012, 12:54 AM
ok just did my editing my GT is DigitalxReaper can someone let me know if my pawn is alright

ixc_dee
05-31-2012, 01:02 AM
ok just did my editing my GT is DigitalxReaper can someone let me know if my pawn is alright
Your pawn is fine.

xiuhko
05-31-2012, 03:45 AM
So, if your pawn data is corrupted, your GT gets a ban or is there a way to undo that? By starting a new game for example.

Edit: Just tried it on my other GT. If you corrupt your pawn data you can just load a previous save and it'll fix it. Backing up your save is a very good idea.

Insane JIC
05-31-2012, 05:32 AM
So, if your pawn data is corrupted, your GT gets a ban or is there a way to undo that? By starting a new game for example.

Edit: Just tried it on my other GT. If you corrupt your pawn data you can just load a previous save and it'll fix it. Backing up your save is a very good idea.

They won't ban you, just don't edit your pawns stats

Skullkid
05-31-2012, 05:33 AM
I tried editing in some armor (namely the armor set "nameless armor" 4A9) and when I loaded my game I have an item in my weapons tab called "Z" with the item description "X" and it weighs 100.00. Any idea what I'm doing wrong?

13Dannyboy13
05-31-2012, 08:12 AM
Nice tut Idle, very helpful. i'm having a problem getting items added into my inventory though, I'll edit a blank field, but the items won't show up when I load up my save. Are you supposed to change the number of items field as well when you add something to a blank slot?

Idlehands88
05-31-2012, 08:17 AM
Nice tut Idle, very helpful. i'm having a problem getting items added into my inventory though, I'll edit a blank field, but the items won't show up when I load up my save. Are you supposed to change the number of items field as well when you add something to a blank slot?

If you edit a BLANK ITEM, you have to make sure that you change the number in this code to match the amount of non-BLANK items you have:

<u32 name="mItemCount" value="#"/> - Number of Items in Inventory

Leogelol
05-31-2012, 10:29 AM
How to un-hex item IDs so i can put them into my equipment slot? like for example 18E?

Grabber
05-31-2012, 10:30 AM
Great post Idlehands you have really simplified the editing process for this game. Thanks for all the hard work and time you
have put into it and for sharing it with us
regards
Grabber

Idlehands88
05-31-2012, 10:32 AM
How to un-hex item IDs so i can put them into my equipment slot? like for example 18E?

Use your computer's calculator and go to "View>Programmer" and you will see at the left side Hex, Dec, Oct and Bin. Select Hex and type in the Hex value of the ID and then select the Dec and it'll display the Decimal value for the Hex value you entered.

18E = 398

http://img85.imageshack.us/img85/2752/calculatorprogrammer.pnghttp://img3.imageshack.us/img3/7140/calculatorhex.pnghttp://img842.imageshack.us/img842/3617/calculatordec2.png

DemonSlayer
05-31-2012, 11:46 AM
thanks Idle saved me a bunch of time :006:

kazlezar
05-31-2012, 11:58 AM
Alrighty,

So I have tried multiple times to edit the save file, I edit the values according to this tutorial (Using the editor that's linked) insert the new save using modio, rehash and reassign, and when I load up Dragons Dogma none of the changes I applied in the editor appear in game, simple stuff like money and rift crystals. Can anyone help me out? I know I am probably doing something wrong but I figured I would check with the source.

DemonSlayer
05-31-2012, 02:34 PM
That happened to me to so i just didint rehash and reassign and it worked fine for me (make a backup before useing my way) ^_^

DigitalxReaper
05-31-2012, 03:03 PM
send me a friend request my GT is DigitalxReaper and I can check for you if your pawn is still good. Also just to check can someone get my pawn did a little more editing see ya online

StarkGod
05-31-2012, 03:06 PM
Could someone explain the item tiers? I'm a bit confused on that.

Grabber
05-31-2012, 03:48 PM
Could someone explain the item tiers? I'm a bit confused on that.

That caught me out a bit too. But see if this helps
7810

regards
Grabber

ogevilmike
05-31-2012, 03:51 PM
you rock sir! <3

ixc_dee
05-31-2012, 05:18 PM
Do you know if there's a way to alter your save so your game recognizes it as NG+? I have my old save which is NG+ but its corrupted somewhere and I can't find the issue(I am still looking). I'm trying to find some sort of data in my old save that has something to do with NG+. No luck of course.

Any answer?

dark_paladin
05-31-2012, 07:32 PM
Great thanks, this + that item codes of you helped me alot.

ixc_dee
05-31-2012, 11:28 PM
Do you know if there's a way to alter your save so your game recognizes it as NG+? I have my old save which is NG+ but its corrupted somewhere and I can't find the issue(I am still looking). I'm trying to find some sort of data in my old save that has something to do with NG+. No luck of course.

Nvm. Found out how to do it.

Insane JIC
06-01-2012, 03:28 AM
That caught me out a bit too. But see if this helps
7810

regards
Grabber

65 actually if you input 67 you'll equip the item.

Ketsumei
06-01-2012, 05:53 AM
thanks for posting this. just found it after asking the other night on other thread. don't be so mean though. if i knew this thread was up i wouldn't have asked the question. should put a link in the other thread that takes you to this one so others know.

Bigshot0910
06-01-2012, 11:27 PM
Question: If I increase the Augment count from 6 to some larger number, do I get more augment slots?

Idlehands88
06-01-2012, 11:31 PM
Question: If I increase the Augment count from 6 to some larger number, do I get more augment slots?

No it doesn't increase the amount you have :( That info is stored on the game files not the Save files...

Insane JIC
06-02-2012, 12:10 AM
Anyway to change inclinations Idle, been wanting to change my primary but it will not let me. drink a crapload of potions but still
the same.

Idlehands88
06-02-2012, 12:17 AM
Anyway to change inclinations Idle, been wanting to change my primary but it will not let me. drink a crapload of potions but still
the same.


<u32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mInfoType" value="0"/>
<f32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mValue" value="879.320251"/>
<u32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_PRUDENT ].mInfoType" value="1"/>
<f32 name="mInfo[ INFO_TYPE_PRUDENT ].mValue" value="965.880127"/>
<u32 name="mInfo[ INFO_TYPE_PRUDENT ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_POOR_AIM ].mInfoType" value="2"/>
<f32 name="mInfo[ INFO_TYPE_POOR_AIM ].mValue" value="547.120544"/>
<u32 name="mInfo[ INFO_TYPE_POOR_AIM ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_STRATEGY ].mInfoType" value="3"/>
<f32 name="mInfo[ INFO_TYPE_STRATEGY ].mValue" value="1000.000000"/>
<u32 name="mInfo[ INFO_TYPE_STRATEGY ].mStatus" value="2"/>
<u32 name="mInfo[ INFO_TYPE_TACTICS ].mInfoType" value="4"/>
<f32 name="mInfo[ INFO_TYPE_TACTICS ].mValue" value="796.717590"/>
<u32 name="mInfo[ INFO_TYPE_TACTICS ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_PROTECTION ].mInfoType" value="5"/>
<f32 name="mInfo[ INFO_TYPE_PROTECTION ].mValue" value="999.520020"/>
<u32 name="mInfo[ INFO_TYPE_PROTECTION ].mStatus" value="1"/>
<u32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mInfoType" value="6"/>
<f32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mValue" value="868.260498"/>
<u32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_CURIOSITY ].mInfoType" value="7"/>
<f32 name="mInfo[ INFO_TYPE_CURIOSITY ].mValue" value="637.760498"/>
<u32 name="mInfo[ INFO_TYPE_CURIOSITY ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_GATHER ].mInfoType" value="8"/>
<f32 name="mInfo[ INFO_TYPE_GATHER ].mValue" value="687.759705"/>
<u32 name="mInfo[ INFO_TYPE_GATHER ].mStatus" value="0"/>

<u32 name="mInfo[ INFO_TYPE_WHATEVER ].mStatus" value="#"/> 1= Primary, 2= Secondary

Insane JIC
06-02-2012, 05:59 AM
Can someone upload a save with only your pawn and no other pawn? I need to see what I have to do to un-corrupt my pawn. Has to be a legit pawn, no edits or anything. Thanks.

Just make a new one, better yet use Idle ultimate save.

Yamato_Magna
06-02-2012, 07:34 AM
Is it possible to give your pawn augments from Hybrid classes or will this corrupt your pawn?

Idlehands88
06-02-2012, 07:40 AM
Is it possible to give your pawn augments from Hybrid classes or will this corrupt your pawn?

I'm using Regeneration and Fortitude on my Pawn and it's not corrupt :P

Ramiah
06-02-2012, 07:53 AM
Just wanted to thank Idle for this Tut..the editor is NOT noob friendly at all but this simplified everything,feel like i can tackle anything i want with the editor now.


Thanks a bunch! :3

Idlehands88
06-02-2012, 08:08 AM
Just wanted to thank Idle for this Tut..the editor is NOT noob friendly at all but this simplified everything,feel like i can tackle anything i want with the editor now.


Thanks a bunch! :3

I'll say it again, I DID NOT MAKE THE EDITOR.............. LOL

Ramiah
06-02-2012, 08:18 AM
I'll say it again, I DID NOT MAKE THE EDITOR.............. LOL

I am aware of that lol just thanking you for simplifying the use.

Insane JIC
06-02-2012, 08:25 AM
Does anyone has the Ids for the twilight set tried the ones from the list but they came out wrong in game.

Ketsumei
06-02-2012, 08:50 AM
Okay I know i've been trouble idlehands and i'm sorry. I am now able to add items to my inventory in the storage. Thank you so much man! :DBut if I want lets so 5 of an item can I ust change the item value to 5 and the mday 5 and it should work?

Idlehands88
06-02-2012, 08:55 AM
Okay I know i've been trouble idlehands and i'm sorry. I am now able to add items to my inventory in the storage. Thank you so much man! :DBut if I want lets so 5 of an item can I ust change the item value to 5 and the mday 5 and it should work?

Yes, the mItemCount thing is ONLY for adding a new item, not increasing the Quantity of an Item.

Ramiah
06-02-2012, 09:02 AM
Does anyone has the Ids for the twilight set tried the ones from the list but they came out wrong in game.These do not work?

Twilight greaves-1022

Twilght manicae-945

Insane JIC
06-02-2012, 09:19 AM
These do not work?

Twilight greaves-1022

Twilght manicae-945


Yep in game is the Ids are for something else

I think I figure out...I think

If the item you get from the list is the wrong one always go one value above.

Twilight greaves-1023

Twilght manicae-946

That's the right code.

Ketsumei
06-02-2012, 10:08 AM
78307830
Yes, the mItemCount thing is ONLY for adding a new item, not increasing the Quantity of an Item.
okay so i made a list of items with the code and everything on a notepad and i've been coping and pasting it right after the first item in storage with the editor but it keeps freezing soon as i loaded it up. is it not possible to do it this way? my total inventory i changed it to is right. I made a brand new character to try it on. made exactly 65 new storage items. 10 quantity a piece i'll upload the notepad of it but i believe i did it all correct.

Deus Ex
06-02-2012, 10:10 AM
Never mind,

stamate
06-02-2012, 04:23 PM
Great tutorial.

CloudStrife7x
06-02-2012, 04:53 PM
Yep in game is the Ids are for something else

I think I figure out...I think

If the item you get from the list is the wrong one always go one value above.

Twilight greaves-1023

Twilght manicae-946

That's the right code.

here you go:


Twilight Mask-763
Dark Lorica-855(this is the chest plate, its doesnt have the name Twilight, but its description is the same as the rest of the armor)
Twilight Manicae-946
Twilight Greaves-1023

Insane JIC
06-02-2012, 10:03 PM
here you go:


Twilight Mask-763
Dark Lorica-855(this is the chest plate, its doesnt have the name Twilight, but its description is the same as the rest of the armor)
Twilight Manicae-946
Twilight Greaves-1023

So that's the chest piece.

CloudStrife7x
06-02-2012, 10:05 PM
So that's the chest piece.

yup it is, have it equipped to my character right now :D

StarkGod
06-02-2012, 10:19 PM
That caught me out a bit too. But see if this helps
7810

regards
Grabber

Yeah. But do you have to edit that specific value for the item to show up? Because I'm still having a bit of trouble with getting item into my inventory. And if you do; how do you know which value goes to which item?

michy82
06-02-2012, 10:43 PM
Best tutorial ever..nice work Idle,i tried a second time, and I managed to do everything.

Perfect awesome work!

Yamato_Magna
06-03-2012, 07:41 AM
Is it possible to unlock the DLC hairstyles with this?

Ketsumei
06-03-2012, 08:23 AM
hey idle is there anyway you can add these items to the ultimate save for me? I've tried doing it but it Just freezes at the loading screen. and I don't wanna do 1 at a time load it up and repeat i'd be very happy! these are all the weapon/armor ID's. thank you so much!
13F
16A
138
140
160
161
17E
155
169
18D
18E
193
194
221
1F6
20F
1F7
1FF
205
1FE
208
206
210
1D9
1D4
1E4
4A2
1E9
4A9
4AA
1E8
49E
438
470
439

m_e_l_v_i_n
06-03-2012, 04:25 PM
Nice tutorial thanks....:117:

Insane JIC
06-04-2012, 01:32 AM
hey idle is there anyway you can add these items to the ultimate save for me? I've tried doing it but it Just freezes at the loading screen. and I don't wanna do 1 at a time load it up and repeat i'd be very happy! these are all the weapon/armor ID's. thank you so much!
13F
16A
138
140
160
161
17E
155
169
18D
18E
193
194
221
1F6
20F
1F7
1FF
205
1FE
208
206
210
1D9
1D4
1E4
4A2
1E9
4A9
4AA
1E8
49E
438
470
439

at least have the decency of converting them to a decimal dude...really

POISONED AIR DUCTS
06-04-2012, 02:22 AM
Anyone know the decimal value for Dragonblood Ring? Thanks for the Tut Idle, very useful.

CloudStrife7x
06-04-2012, 02:29 AM
Anyone know the decimal value for Dragonblood Ring? Thanks for the Tut Idle, very useful.

here you go:

Dragonblood-1119

Shuusei
06-04-2012, 04:10 AM
Has anyone found a way of modding your history to make it look like you got 349 Armor and Weapons? as of right now i only know how to change the money and the time on history...
also on another note how about the amount of presents you sent and notice board quests completed?

Idlehands88
06-04-2012, 04:18 AM
Has anyone found a way of modding your history to make it look like you got 349 Armor and Weapons? as of right now i only know how to change the money and the time on history...
also on another note how about the amount of presents you sent and notice board quests completed?

You just have to mod these:

<u32 name="mLogGetWeaponNum" value="#"/>
<u32 name="mLogGetArmorNum" value="#"/>
<u32 name="mLogGivePresent" value="#"/>
<u32 name="mLogTotalClearBoardQuest" value="#"/>

Shuusei
06-04-2012, 05:13 AM
ok thanks for the info

second question: is the achievement for 350 weapons and equipment based on what you own or on your history?

Insane JIC
06-04-2012, 06:08 AM
ok thanks for the info

second question: is the achievement for 350 weapons and equipment based on what you own or on your history?

Only way to find out is for you to test it out.

Shuusei
06-04-2012, 06:11 AM
well i actually just did.. i modded the history all the way to 349 so its like 1 away... picked up a weapon i didn't have yet and it didn't give it to me so it must be the amount in your inventory....

Ketsumei
06-04-2012, 08:28 AM
at least have the decency of converting them to a decimal dude...really
it was a question for idle not you. so please don't answer for him. Thanks.

Idlehands88
06-04-2012, 08:30 AM
7868

NOT MY PICTURE, FOUND IT ON GAMEFAQS...

Also Ketsumei, DO NOT START A FLAME WAR!!!! I don't answer to questions like that because A, this is not my Ultimate Save Topic and B, I don't take requests...

HeWhoDied
06-04-2012, 03:58 PM
Anyone know the id for Dragon's Dogma the 1hand sword?

Alastor78
06-04-2012, 04:24 PM
Dragon's Dogma sword 312

Lord Chur
06-04-2012, 04:27 PM
They won't ban you, just don't edit your pawns statsNo reason why you cant edit your pawns stats bro - just edit with common sense and in moderation.

Ketsumei
06-04-2012, 05:31 PM
7868

NOT MY PICTURE, FOUND IT ON GAMEFAQS...

Also Ketsumei, DO NOT START A FLAME WAR!!!! I don't answer to questions like that because A, this is not my Ultimate Save Topic and B, I don't take requests...
alright thats fine i did it myself anyways but i'd rather have you answer for yourself then have someone else who the question wasn't for answering it. Thanks!

aureliano17
06-04-2012, 08:45 PM
As you know, I converted Idlehands88's item pictures into a .xls file with decimal numbers. This is the third iteration. All the leg armor pieces are working now and those coveted items are correctly identified. I also threw in some new consumables which you might find useful.

All credit goes to Idlehands88:

http://www.mediafire.com/?0kdqi3l1r43jpl6

Insane JIC
06-04-2012, 10:59 PM
As you know, I converted Idlehands88's item pictures into a .xls file with decimal numbers. This is the third iteration. All the leg armor pieces are working now and those coveted items are correctly identified. I also threw in some new consumables which you might find useful.

All credit goes to Idlehands88:

http://www.mediafire.com/?0kdqi3l1r43jpl6

This will come in handy.

Insane JIC
06-04-2012, 11:27 PM
Is there any way to learn all augments for your pawn, or do you have to do 6 at a time?

Ramiah
06-05-2012, 12:04 AM
As you know, I converted Idlehands88's item pictures into a .xls file with decimal numbers. This is the third iteration. All the leg armor pieces are working now and those coveted items are correctly identified. I also threw in some new consumables which you might find useful.

All credit goes to Idlehands88:

http://www.mediafire.com/?0kdqi3l1r43jpl6This is awesome...

Idlehands88
06-05-2012, 01:21 AM
No reason why you cant edit your pawns stats bro - just edit with common sense and in moderation.

You CAN NOT mod your Pawn's stats, no matter how little of a mod you do to them.....

Insane JIC
06-05-2012, 01:23 AM
Hey Idle how do you make your main pawn learn all augments?

TY

CredibleHulk
06-05-2012, 01:54 AM
As you know, I converted Idlehands88's item pictures into a .xls file with decimal numbers. This is the third iteration. All the leg armor pieces are working now and those coveted items are correctly identified. I also threw in some new consumables which you might find useful.

All credit goes to Idlehands88:

http://www.mediafire.com/?0kdqi3l1r43jpl6

Hey guys, I'm a lurker around here but I just had to post my thanks for this list of items and while I'm at it to Idle for his very easy to follow tutorial and JizzaBeez for his save editor. Much thanks to you all. I'm not much good at modding but I've had zero problems using the aforementioned tools.

Just wondering now though, is there a list like this going around for weapons? I'd like to add some fancy bows and daggers to my inventory.

Xenoith
06-05-2012, 01:55 AM
You CAN NOT mod your Pawn's stats, no matter how little of a mod you do to them.....

I modded my pawns health just fine. Now she's an iron wall who lives to serve me. Also when you do mod your pawn, don't worry about being banned. Just people won't be able to summon your pawn since it will be read as corrupt data on whoever is trying to take the pawn out's end. My pawn runs around trying to stab the Ur-Dragon and he flames her across the map, she gets right up and goes back in to smack him again. Also, looking for a way to mod my base magic attack. I have it modded to about 15k MATK but when I look at my stats here...it says my magic is 638 (94). Something is wrong with that picture, should be a 15,000 there instead. Anyone wanna help me on this one?

CloudStrife7x
06-05-2012, 01:57 AM
I modded my pawns health just fine. Now she's an iron wall who lives to serve me. Also when you do mod your pawn, don't worry about being banned. Just people won't be able to summon your pawn since it will be read as corrupt data on whoever is trying to take the pawn out's end. My pawn runs around trying to stab the Ur-Dragon and he flames her across the map, she gets right up and goes back in to smack him again. Also, looking for a way to mod my base magic attack. I have it modded to about 15k MATK but when I look at my stats here...it says my magic is 638 (94). Something is wrong with that picture, should be a 15,000 there instead. Anyone wanna help me on this one?

no Idlehands means you cant mod your pawn stats if you want it to be rentable by others online

Idlehands88
06-05-2012, 02:01 AM
Ya if you actually want your Pawn to be able to be rented by others DO NOT mod your Pawns stats. Obviously modding you Pawn's stats work, but it'll corrupt your Pawn...

aureliano17
06-05-2012, 04:29 AM
Hey guys, I'm a lurker around here but I just had to post my thanks for this list of items and while I'm at it to Idle for his very easy to follow tutorial and JizzaBeez for his save editor. Much thanks to you all. I'm not much good at modding but I've had zero problems using the aforementioned tools.

Just wondering now though, is there a list like this going around for weapons? I'd like to add some fancy bows and daggers to my inventory.

The file has three tabs. Just browse all three of them.

jalbj
06-05-2012, 05:22 AM
Hello guys, I have been trying to get the golden idol item but I can't seem to get it to work.

class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="170"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="1"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>

POISONED AIR DUCTS
06-05-2012, 05:26 AM
Anyone know the decimal value for Arisens Bond item? Thanks in advance.

EDIT: Found it in the .xls file courtesy of Idle, 177 for those wondering. Thanks for this thread again Idle, you the man.

tertiussc
06-05-2012, 09:55 AM
Hey guys I'm making a new topic so that I can display all known modding knowledge for this game in 1 post and not have it on a random page in the other threads.

Level, Vocation and Vocation Rank:

<u8 name="mLevel" value="#"/> - Max value = 200
<u8 name="mJob" value="#"/> - Vocation Selected - Max value = 10
<array name="mJobLevel" type="u8" count="10">
<u8 value="#"/> - Vocation Rank Fighter - Max value = 9
<u8 value="#"/> - Vocation Rank Strider - Max value = 9
<u8 value="#"/> - Vocation Rank Mage - Max value = 9
<u8 value="#"/> - Vocation Rank Mystic Knight - Max value = 9
<u8 value="#"/> - Vocation Rank Assassin - Max value = 9
<u8 value="#"/> - Vocation Rank Magick Archer - Max value = 9
<u8 value="#"/> - Vocation Rank Warrior - Max value = 9
<u8 value="#"/> - Vocation Rank Ranger - Max value = 9
<u8 value="#"/> - Vocation Rank Sorcerer - Max value = 9
<u8 value="#"/> - Vocation Rank UNKNOWN - Max value = 9
</array>

Skill and Augments:

<array name="mSkillLv1" type="u32" count="14"> - Skills for Primary Weapons
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
</array>
<array name="mSkillLv2" type="u32" count="14"> - Skills for Secondary Weapons
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
</array>
<array name="mAbility" type="s8" count="6"> - Augments
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
</array>
AUGMENT ID LIST:

0 - Fitness
1 - Sinew
2 - Egression
3 - Prescience
4 - Exhilaration
5 - Vehemence
6 - Vigilance
10 - Leg-Strength
11 - Arm-Strength
12 - Grit
13 - Damping
14 - Dexterity
15 - Eminence
16 - Endurance
20 - Infection
21 - Equanimity
22 - Beatitude
23 - Perpetuation
24 - Intervention
25 - Attunement
26 - Apotropaism
30 - Adamance
31 - Periphery
32 - Sanctuary
33 - Restoration
34 - Retribution
35 - Reinforcement
36 - Fortitude
40 - Watchfulness
41 - Preemption
42 - Autonomy
43 - Bloodlust
44 - Entrancement
45 - Sanguinity
46 - Toxicity
50 - Resilience
51 - Resistance
52 - Detection
53 - Regeneration
54 - Allure
55 - Potential
56 - Magnitude
60 - Temerity
61 - Audacity
62 - Proficiency
63 - Ferocity
64 - Impact
65 - Bastion
66 - Clout
70 - Trajectory
71 - Morbidity
72 - Precision
73 - Stability
74 - Efficacy
75 - Radiance
76 - Longevity
80 - Gravitas
81 - Articulacy
82 - Conservation
83 - Emphasis
84 - Suasion
85 - Acuity
86 - Awareness
91 - Suasion
92 - Thrift
93 - Weal
94 - Renown

Equipped Items:

<array name="mEquipItem" type="class" count="11">
<class type="sItemManager::cITEM_PARAM_DATA"> - Primary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Secondary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Shirt)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Pants)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Helmet
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Chestplate
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Gauntlets
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Greaves
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Cape
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Ring
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
</array>
<class name="mPresentItem" type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
TIER ID's:

3 - No Stars, Tier 0
13 - 1 Star, Tier 1
19 - 2 Stars, Tier 2
35 - 3 Stars, Tier 3
67 - Wyrmfire, Tier 4 (MAX)

Stats and Discipline Points:

<f32 name="mHp" value="#.000000"/> - Current Health
<f32 name="mHpMax" value="#.000000"/> - Max Health
<f32 name="mHpMaxWhite" value="#.000000"/> - Max Health you can heal with magick
<f32 name="mStamina" value="#.000000"/> - Current Stamina
<f32 name="mStaminaBase" value="#.000000"/> - UNKNOWN
<f32 name="mStaminaLv" value="#.000000"/> - UNKNOWN
<f32 name="mBasicAttack" value="#.000000"/> - Strength
<f32 name="mBasicDefend" value="#.000000"/> - Defense
<f32 name="mBasicMgcAttack" value="#.000000"/> - Magick Strength
<f32 name="mBasicMgcDefend" value="#.000000"/> - Magick Defense
<u32 name="mExp" value="#"/> - Experience for character's level
<u32 name="mNextExp" value="#"/> - Experience needed til next level
<array name="mJobExp" type="u32" count="10">
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
</array>
<array name="mJobNextExp" type="u32" count="10">
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
</array>
<array name="mJobPoint" type="s32" count="10">
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
</array>
<s32 name="mGold" value="#"/> - Gold - Max = 99999999
<s32 name="OnlinePoint" value="99999999"/> - Rift Crystals - Max = 99999999

PAWN DATA INFO ONLY
Study Flag/Knowledge:

<array name="mStudyFlag" type="u32" count="322"> - Bestiary, Quest and Travel Knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
</array>
<array name="mLocalStudyFlag" type="u32" count="322">
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge

Pawn Rating:

<u8 name="mTotalValApp" value="#"/> - Appearance Rating - Max= 5
<u8 name="mTotalValBtl" value="#"/> - Battle Rating - Max= 5
<u8 name="mTotalValCont" value="#"/> - Helpfulness Rating - Max= 5

INVENTORY INFO

Inventory (Item ID swapping/Item Adding):

<array name="mItem" type="class" count="4">
<class type="cSAVE_DATA_ITEM">
<u32 name="mItemCount" value="#"/> - Number of Items in Inventory
<array name="mItem" type="class" count="256">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
...
More Item Area
...

Storage Items:

<u32 name="mStorageItemCount" value="#"/> - Number of Items in Storage
<array name="mStorageItem" type="class" count="4278">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>

CHARACTER AND PAWN APPEARANCE

Character Appearance:

<class name="mEditPl" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
<array name="(u8*)mNameStr" type="u8" count="25"> - Character Name
<u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
<u8 value="100"/>
<u8 value="108"/>
<u8 value="101"/>
<u8 value="104"/>
<u8 value="97"/>
<u8 value="110"/>
<u8 value="100"/>
<u8 value="115"/>
<u8 value="56"/>
<u8 value="56"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
</array>
<u8 name="mGender" value="#"/> - Male=0, Female =1
<u32 name="mNickname" value="#"/>
<u8 name="mVoice" value="#"/>
<u8 name="mPersonality" value="#"/>
<u8 name="mFaceBase" value="#"/>
<u8 name="mFaceEye" value="#"/>
<u8 name="mFaceEyebrow" value="#"/>
<u8 name="mFaceNose" value="#"/>
<u8 name="mFaceMouth" value="#"/>
<u8 name="mFaceEar" value="#"/>
<u8 name="mOfsXFaceEye" value="#"/>
<u8 name="mOfsYFaceEye" value="#"/>
<u8 name="mOfsXFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceNose" value="#"/>
<u8 name="mOfsYFaceMouth" value="#"/>
<u8 name="mOfsYFaceEar" value="#"/>
<u8 name="mOfsZFaceEar" value="#"/>
<u8 name="mSclFaceEye" value="#"/>
<u8 name="mSclFaceNose" value="#"/>
<u8 name="mBodySlender" value="#"/>
<u8 name="mBodyMuscle" value="#"/>
<u8 name="mBustScale" value="#"/> - Booby Size
<u8 name="mHumanBodyAll" value="#"/>
<u8 name="mHumanHead" value="#"/>
<u8 name="mHumanBody" value="#"/>
<u8 name="mHumanArm" value="#"/>
<u8 name="mHumanLeg" value="#"/>
<u8 name="mMovement" value="#"/>
<u8 name="mPosture" value="#"/>
<u8 name="mWrinkleFace" value="#"/>
<u8 name="mMakeupFace" value="#"/>
<u8 name="mScarNo" value="#"/>
<u8 name="mColorHair" value="#"/>
<u8 name="mColorEyeR" value="#"/>
<u8 name="mColorEyeL" value="#"/>
<u8 name="mColorBody" value="#"/>
<u8 name="mColorBeard" value="#"/>
<u8 name="mColorEyebrow" value="#"/>
<u8 name="mColorMakeup" value="#"/>
<u8 name="mHairNo" value="#"/>
<u8 name="mBeardNo" value="#"/>
</class>

Pawn Appearance:

<class name="mEditPawn" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
<array name="(u8*)mNameStr" type="u8" count="25">
<u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
<u8 value="100"/>
<u8 value="108"/>
<u8 value="101"/>
<u8 value="104"/>
<u8 value="97"/>
<u8 value="110"/>
<u8 value="100"/>
<u8 value="115"/>
<u8 value="56"/>
<u8 value="56"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
</array>
<u8 name="mGender" value="#"/> - Male=0, Female =1
<u32 name="mNickname" value="#"/>
<u8 name="mVoice" value="#"/>
<u8 name="mPersonality" value="#"/>
<u8 name="mFaceBase" value="#"/>
<u8 name="mFaceEye" value="#"/>
<u8 name="mFaceEyebrow" value="#"/>
<u8 name="mFaceNose" value="#"/>
<u8 name="mFaceMouth" value="#"/>
<u8 name="mFaceEar" value="#"/>
<u8 name="mOfsXFaceEye" value="#"/>
<u8 name="mOfsYFaceEye" value="#"/>
<u8 name="mOfsXFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceNose" value="#"/>
<u8 name="mOfsYFaceMouth" value="#"/>
<u8 name="mOfsYFaceEar" value="#"/>
<u8 name="mOfsZFaceEar" value="#"/>
<u8 name="mSclFaceEye" value="#"/>
<u8 name="mSclFaceNose" value="#"/>
<u8 name="mBodySlender" value="#"/>
<u8 name="mBodyMuscle" value="#"/>
<u8 name="mBustScale" value="#"/> - Booby Size
<u8 name="mHumanBodyAll" value="#"/>
<u8 name="mHumanHead" value="#"/>
<u8 name="mHumanBody" value="#"/>
<u8 name="mHumanArm" value="#"/>
<u8 name="mHumanLeg" value="#"/>
<u8 name="mMovement" value="#"/>
<u8 name="mPosture" value="#"/>
<u8 name="mWrinkleFace" value="#"/>
<u8 name="mMakeupFace" value="#"/>
<u8 name="mScarNo" value="#"/>
<u8 name="mColorHair" value="#"/>
<u8 name="mColorEyeR" value="#"/>
<u8 name="mColorEyeL" value="#"/>
<u8 name="mColorBody" value="#"/>
<u8 name="mColorBeard" value="#"/>
<u8 name="mColorEyebrow" value="#"/>
<u8 name="mColorMakeup" value="#"/>
<u8 name="mHairNo" value="#"/>
<u8 name="mBeardNo" value="#"/>
</class>

Extra Appearance Options:

<s32 name="mSurgeryTicket" value="#"/> - Number of times you can access the "Edit Character" Screen from Main Menu
<array name="mHariColor" type="bool" count="7"> - Extra Hair Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mSkinColor" type="bool" count="7"> - Extra Skin Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mMakeupColor" type="bool" count="7"> - Extra Makeup Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>


MORE INFO COMING SOON

First of all thanks for the info, next do you have a list of Item ID's

CredibleHulk
06-05-2012, 08:00 PM
The file has three tabs. Just browse all three of them.

Ha, I'm an idiot. Thanks

Idlehands88
06-05-2012, 10:31 PM
Wrong. You can mod your pawn's Beastiary, knowledge of quests and area, and also the discipline points. Everything else will corrupt your pawn. Although, I see that you just love to mod yourself on the leaderboards. Shame. However, what if you were to mod a weapon or peiece of armor's stats then add it to your pawn? I haven't found how to edit the stats of an item. Try it out would ya?

Bestiary and other stuff like that are not considered stats (they are more info then stats) I consider Stats to be Health, Stamina, Strength, Magick and Defenses... Don't be jealious that I found out where the Leaderboard stats were, I'm sure that if I posted how to do it, you'd do it in a heartbeat. Don't get mad because I found something you didn't/can't...

Also you CAN NOT mod item stats because that info is not stored in the save. That info is stored on the disc.

Karg
06-06-2012, 12:36 AM
Bestiary and other stuff like that are not considered stats (they are more info then stats) I consider Stats to be Health, Stamina, Strength, Magick and Defenses... Don't be jealious that I found out where the Leaderboard stats were, I'm sure that if I posted how to do it, you'd do it in a heartbeat. Don't get mad because I found something you didn't/can't...

Also you CAN NOT mod item stats because that info is not stored in the save. That info is stored on the disc.

Thanks for the tut it is easy to follow though i do seem to be having trouble with the study flags every time i do it nothing changes there must be something i am doing wrong i have tried doing only a few instead of loads at once but it doesn't seem to help the only other trouble i had was putting a 2 hander in my secondary which crashed my game turns out you can't dual wield them =p

I am surprised you can mod the leader board that seems like something that would/should be server side.

Idlehands88
06-06-2012, 01:37 AM
My rule for modding: Never mod yourself on the leaderboards or in an obvious way. I'm never jealous of those who HAVE to mod to get themselves a high rank. Actually, I feel sorry for them. I just happened to see both you and Enigma were on there.

I think the pawn is entirely sever-based when it comes to stats. For example, when you have a level 2 Pawn that's a fighter, then the server registers that at level 2, that the stats should be the same for ALL pawns that are level 2 fighter. I think modding anything different than these base stats are what corrupts it. I know for a fact that I have the most powerful sorcerer in the game. I've checked other level 200 sorcerers, and I kill almost every stat they have. However, my pawn doesn't sell well because of its level and people have to add me just to use it without paying. I'm sure there's a way around these stats though. We can't give up yet.

I got to #121 legitly on the Leaderboards... I modded it because I found out how... Also it's me and CountryBoy that are #1 and 2, not Enigma...

I also might have found a way to mod the stats and not get it corrupt, will be trying it later to see if it works.

As a note, just because "your" rule to modding is not to mod yourself on the Leaderboards, doesn't mean that EVERYONE has to follow that.

smoko400
06-06-2012, 02:33 AM
I got to #121 legitly on the Leaderboards... I modded it because I found out how... Also it's me and CountryBoy that are #1 and 2, not Enigma...

I also might have found a way to mod the stats and not get it corrupt, will be trying it later to see if it works.

As a note, just because "your" rule to modding is not to mod yourself on the Leaderboards, doesn't mean that EVERYONE has to follow that.

Hi idle i was wondering if u know how to mod the hours of game play.
And just to let u know ur tut on how to mod this game has been just awesome! thnx m8.

Idlehands88
06-06-2012, 02:37 AM
Hi idle i was wondering if u know how to mod the hours of game play.
And just to let u know ur tut on how to mod this game has been just awesome! thnx m8.

<u32 name="mLogGamePlayTime" value="#"/> - Used for Achievement

<u32 name="mGameTime" value="#"/>
<u32 name="mGameHour" value="#"/>
<u32 name="mGameMinute" value="#"/>
<u32 name="mGameSecond" value="#"/>

Idlehands88
06-06-2012, 02:51 AM
You can't be legit in anything when you're a modder. Every modder can agree to that. And it's why I said it's "my" rule. No need for the quote.

I mean "legit" because I got to that rank from people renting my Pawn and Rating it...

Idlehands88
06-06-2012, 02:57 AM
Yeah but you know what I mean. =P My buddy says all the time that he gets Number one on the leaderboards, then says "Well, I got to number 5 legit."

Anyways, as for the pawn, is it entirely server-based as predicted? If it's moddable, then it would mean that you can make a level 1 with crazy stats and get it rented nonstop.

Me and Turk were trying some stuff and it seems that there is a max per level that your stats can be. You can mod the stats lower then they are...

hamako
06-06-2012, 04:08 AM
good to know that as long as i leave the pawn stats alone and my arisen stats alone it should be fine. i mostly mod the number of items in storage. like the materials. i don't feel like farming for the same materials over and over.

Sky
06-07-2012, 05:52 AM
So I read that modding the weight limit messes up your game. How about modding your main pawn's weight (ultimate mule) instead of the Arisen? or does that still cause the same problems?

Idlehands88
06-07-2012, 05:55 AM
So I read that modding the weight limit messes up your game. How about modding your main pawn's weight (ultimate mule) instead of the Arisen? or does that still cause the same problems?

Same problem, best to not do the weight method AT ALL...

kazlezar
06-07-2012, 02:12 PM
So I may have figured out how to manually change your pawns inclination without corrupting your pawn data (As always do at your own risk). I am by no means a "Good modder", in fact this is the first time i've even attempted modding something without a guide so cut me some slack, but I felt like this may be a good contribution. I did change these values and had someone check my pawn in the rift and my data was not corrupted.

Let me start by explaining each inclination:
Scather: Tends to rush into battles headfirst against strong enemies
Medicant: Heals often and avoids direct combat
Mitigator: Attacks Weak enemies first
Challenger: Attacks Strong enemies first
Utilitarian: Uses a wide array of skills
Guardian: Protects the hero first and foremost
Nexus: Supports other pawns in the party
Pioneer: Scouts away from the party
Acquisitor: Gathers items frequently

Primary VS Secondary:
From what I found out your pawns primary inclination is set by the inclination of the highest value and your secondary is the second highest. I have set a inclination value up to 1000.000000. I believe the values will affect how often your pawn does the associated inclination so in theory you could make a pawn act exactly how you want it to by adjusting each inclination value accordingly.


Data string your looking for (Will be located after your pawns knowledge flags):

<u32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mInfoType" value="0"/>
<f32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mValue" value="500.000000"/> Edits Scather Inclination
<u32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mStatus" value="1"/>
<u32 name="mInfo[ INFO_TYPE_PRUDENT ].mInfoType" value="1"/>
<f32 name="mInfo[ INFO_TYPE_PRUDENT ].mValue" value="500.000000"/> Edits Medicant Inclination
<u32 name="mInfo[ INFO_TYPE_PRUDENT ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_POOR_AIM ].mInfoType" value="2"/>
<f32 name="mInfo[ INFO_TYPE_POOR_AIM ].mValue" value="700.000000"/> Edits Mitigator Inclination
<u32 name="mInfo[ INFO_TYPE_POOR_AIM ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_STRATEGY ].mInfoType" value="3"/>
<f32 name="mInfo[ INFO_TYPE_STRATEGY ].mValue" value="900.000000"/> Edits Challenger Inclination
<u32 name="mInfo[ INFO_TYPE_STRATEGY ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_TACTICS ].mInfoType" value="4"/>
<f32 name="mInfo[ INFO_TYPE_TACTICS ].mValue" value="1000.000000"/> Edits Utilitarian Inclination
<u32 name="mInfo[ INFO_TYPE_TACTICS ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_PROTECTION ].mInfoType" value="5"/>
<f32 name="mInfo[ INFO_TYPE_PROTECTION ].mValue" value="500.000000"/> Edits Guardian Inclination
<u32 name="mInfo[ INFO_TYPE_PROTECTION ].mStatus" value="1"/>
<u32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mInfoType" value="6"/>
<f32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mValue" value="500.000000"/> Edits Nexus Inclination
<u32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_CURIOSITY ].mInfoType" value="7"/>
<f32 name="mInfo[ INFO_TYPE_CURIOSITY ].mValue" value="100.000000"/> Edits Pioneer Inclination
<u32 name="mInfo[ INFO_TYPE_CURIOSITY ].mStatus" value="0"/>
<u32 name="mInfo[ INFO_TYPE_GATHER ].mInfoType" value="8"/>
<f32 name="mInfo[ INFO_TYPE_GATHER ].mValue" value="100.000000"/> Edits Acquisitor Inclination
<u32 name="mInfo[ INFO_TYPE_GATHER ].mStatus" value="0"/>
<u32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mInfoType" value="0"/>
<f32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mValue" value="100.000000"/> Speech rate??
<u32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mInfoType" value="1"/>
<f32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mValue" value="900.000000"/> How often skills are used?

hamako
06-07-2012, 05:16 PM
but wouldn't the inclination be changed in game anyways since the more you spam the command "spamming help,come on, would change there inclination to guardian. while go gives them scather"

kazlezar
06-07-2012, 05:43 PM
but wouldn't the inclination be changed in game anyways since the more you spam the command "spamming help,come on, would change there inclination to guardian. while go gives them scather"

Yes it would change by doing it that way but for those who wish to manually change their inclinations this is just a way to do it.

Draco856
06-07-2012, 07:16 PM
I've found some erroneous item IDs:

Gleaming Bangles
Grisly Bracers
Carmine Breeches
Crimson Sabatons
Dragonbeards
Metal Greaves
Novice Breeches

----

I'm looking for more, but these are the ones I didn't have and tried to add

Insane JIC
06-07-2012, 08:25 PM
I've found some erroneous item IDs:

Gleaming Bangles
Grisly Bracers
Carmine Breeches
Crimson Sabatons
Dragonbeards
Metal Greaves
Novice Breeches

----

I'm looking for more, but these are the ones I didn't have and tried to add

Just go one Value above example: abyssinal bracers is 957 is actually 958

Insane JIC
06-07-2012, 08:26 PM
Same problem, best to not do the weight method AT ALL...

What about stacking buffers? like can you equip yourself 4 drangonsblood rings?

Idlehands88
06-07-2012, 09:51 PM
What about stacking buffers? like can you equip yourself 4 drangonsblood rings?

Doesn't work, you can't stack equipped items :(

Draco856
06-07-2012, 10:15 PM
So, the Abyssinal Bracers are 957 or they should be 958?

Nappytime
06-07-2012, 10:19 PM
If anyone could tell me the decimal values for these I'd appreciate it. I've been trying to get these all morning. I tried the decimal values and several above and below all of them but they are all wrong. I'm to the point I don't even know what numbers to try.

Grisly Bracers
Swordsman's Bracers
Swordsman's Shirt
Swordsman's Plate

Insane JIC
06-07-2012, 11:58 PM
Someone made a file with all the items with the DEC, go back a few pages.

Kazoot
06-07-2012, 11:59 PM
I have no idea if anybody's even attempted this, but is it possible to change an equipped skill? I'd love to use snakebite and Lycaen sight as a Strider instead of an Assassin since the Strider can climb monsters faster.

Nappytime
06-08-2012, 12:07 AM
Someone made a file with all the items with the DEC, go back a few pages.

I did. The values are wrong, and it's not the values above or below them. I tried those too.

Insane JIC
06-08-2012, 01:00 AM
I did. The values are wrong, and it's not the values above or below them. I tried those too.

not all of them are wrong, simple if you get the wrong item go back to the editor and go one value higher.

I used abyssinal bracers as an example because the item ID is wrong on the list I have, Item id is 957 but that gives you
heresy bracers (I think) so all you do is add a +1 to the item ID Ex: 957+1= 958
I hope you get it now.

Idlehands88
06-08-2012, 01:01 AM
UPDATE:
- Added how to do the Pawn Leaderboard Rank modding

Insane JIC
06-08-2012, 01:03 AM
UPDATE:
- Added how to do the Pawn Leaderboard Rank modding

lol just lol

Idlehands88
06-08-2012, 01:04 AM
lol just lol

Yep you can thank the people at Gamefags for me releasing it :P

CloudStrife7x
06-08-2012, 01:05 AM
UPDATE:
- Added how to do the Pawn Leaderboard Rank modding


Yep you can thank the people at Gamefags for me releasing it :P

lol nice one Idle

Nappytime
06-08-2012, 02:18 AM
not all of them are wrong, simple if you get the wrong item go back to the editor and go one value higher.

I used abyssinal bracers as an example because the item ID is wrong on the list I have, Item id is 957 but that gives you
heresy bracers (I think) so all you do is add a +1 to the item ID Ex: 957+1= 958
I hope you get it now.

I already got it. I have most items working. Those three just happen to not be the one listed, the one above it, or the one below it. No need to treat me like an idiot, I tried multiple values for each and none were correct. I'd simply appreciate if someone could clarify what they should be. I worked on it long enough it's entirely possible my brain got muddled and I made a mistake, but at this point I'm unsure where to continue so I'd appreciate the help. If nobody has the time/desire to help I understand but I'm not a COMPLETE idiot :)

Draco856
06-08-2012, 02:30 AM
I'm in the same boat as NappyTime, I can't figure out some of the values. Can someone please go over the lists we have and correct the missing/incorrect values?


Gleaming Bangles - 948
Grisly Bracers - 945

Edit:

Everything in the leg armor section from 970 to 1022 should all be made +1, so from Budget Greaves to Dragonbeards, the numbers should be 971 - 1023

Insane JIC
06-08-2012, 07:20 AM
I already got it. I have most items working. Those three just happen to not be the one listed, the one above it, or the one below it. No need to treat me like an idiot, I tried multiple values for each and none were correct. I'd simply appreciate if someone could clarify what they should be. I worked on it long enough it's entirely possible my brain got muddled and I made a mistake, but at this point I'm unsure where to continue so I'd appreciate the help. If nobody has the time/desire to help I understand but I'm not a COMPLETE idiot :)

Never said you were kid.

Draco856
06-08-2012, 08:21 AM
Is anyone working on completing the list of IDs? I've started myself, but it's slow going converting all the HEX codes to DEC with the images, since I also figured I should rename them to make the ones I've done both easier to find and noticeable. I'm only in the 4s right now in just the items...I'm hoping someone might be further along then me. I'm doing it in a checklist format, so if someone is further along I'll simply add your information to my own and give you credit.

elvis
06-08-2012, 12:40 PM
Thank you so much for this i was having a good deal of trouble trying to figure out how to mod this game :) just finished my legit playthrough so want to play around a bit with it now

ZacGT
06-08-2012, 02:25 PM
Yep you can thank the people at Gamefags for me releasing it :P

Lmao I saw that thread I love how their coming to all sorts of conclusions, they've even started coming up with their own "orders" that Microsoft are going to ban people in, and I had to laugh at the comment saying only 2 people know how to do it...but thanks to them anyone can find out now :L idle...you are my idol.

Nappytime
06-08-2012, 02:52 PM
Never said you were kid.

Oh, but your attitude says it all good sir.

Fu long
06-08-2012, 06:15 PM
Thank you! I was getting lost in all this and you made it simple to use. You sir made my day!

Sky
06-08-2012, 11:22 PM
Is there a way to get your character or pawn to wear anything regardless of class?

Nappytime
06-09-2012, 01:50 AM
Is there a way to get your character or pawn to wear anything regardless of class?

Yes there is. Set the item to their inventory:
<s8 name="data.mOwnerId" value="#"/> - # is who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.

After this you must force equip the item:
<u32 name="data.mFlag" value="#"/> # should be 67 (equipped wyrmfire) 65 will not work as that is the unequipped version. Hope that helps.

Sky
06-09-2012, 03:43 AM
Yes there is. Set the item to their inventory:
<s8 name="data.mOwnerId" value="#"/> - # is who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.

After this you must force equip the item:
<u32 name="data.mFlag" value="#"/> # should be 67 (equipped wyrmfire) 65 will not work as that is the unequipped version. Hope that helps.

Thanks, it worked for me.

edit: it seems to reset (removes equipment) after I save and reload, I'll try messing with it some more.

b00b00man
06-09-2012, 12:27 PM
THANKS!!!! Makes modding save alot quicker,
1 thing tho, Ive been replaceing storage items with other items. The owner ID is 4 which ive been changing to 0, Will this affect anything else?

Draco856
06-09-2012, 03:23 PM
THANKS!!!! Makes modding save alot quicker,
1 thing tho, Ive been replaceing storage items with other items. The owner ID is 4 which ive been changing to 0, Will this affect anything else?


Very bad idea to do that...4 denotes that it is in storage, changing it to 0 means it should be in the player inventory. I would just change the IDs and leave the owner alone. That doesn't need to change since even if you go over the weight limit, nothing bad happens.

Nappytime
06-09-2012, 03:32 PM
Yeah I agree with Draco. Leave it in Storage as it is originally. Just take it out when you need it. Never change ownership as it can potentially lead to problems (the game tracks how much is supposed to be in each inventory). You can easily give items to others or put it in or out of storage when you load the game.

roma
06-09-2012, 04:37 PM
Just to confirm in case anyone was going to try it - editing your pawn stats just a little bit will stop your pawn being used online. I just tested it with a friend. If you do edit your pawn make sure you take a backup of your save. Very useful guide, made things much clearer.

Lord Chur
06-09-2012, 04:59 PM
ahhhh - i have edited my pawn with minimal stats and its all good, tested with friends, maybe your stats are a little high?

swizzzy
06-09-2012, 05:06 PM
Would someone please post the correct values for the leg pieces here? The file I got in one of the thread is missing values, and I have no clue which one I'm supposed to fill in

Thanks guys...

everythingevil
06-09-2012, 07:32 PM
Yeah I agree with Draco. Leave it in Storage as it is originally. Just take it out when you need it. Never change ownership as it can potentially lead to problems (the game tracks how much is supposed to be in each inventory). You can easily give items to others or put it in or out of storage when you load the game.

What about modding xp? I was modding my characters xp so that he was 1 xp away from leveling. I would then load my game, kill something and would level up. But now my pawn is like 20 levels behind me, even though they share the same xp. Can you safely mod your pawns current xp? If so, where is that value located?

CloudStrife7x
06-09-2012, 07:58 PM
Very bad idea to do that...4 denotes that it is in storage, changing it to 0 means it should be in the player inventory. I would just change the IDs and leave the owner alone. That doesn't need to change since even if you go over the weight limit, nothing bad happens.


Yeah I agree with Draco. Leave it in Storage as it is originally. Just take it out when you need it. Never change ownership as it can potentially lead to problems (the game tracks how much is supposed to be in each inventory). You can easily give items to others or put it in or out of storage when you load the game.

you can modify the storage just fine, i have added items to my storage through the editor, with no issues, Idlehands88 has also done this without issues, changing the ownership of items from 4 to 0 also causes no issues it just makes it so your character is the owner of the item, so editing the storage is fine as long as you know what your doing :D


What about modding xp? I was modding my characters xp so that he was 1 xp away from leveling. I would then load my game, kill something and would level up. But now my pawn is like 20 levels behind me, even though they share the same xp. Can you safely mod your pawns current xp? If so, where is that value located?

xp for you character and your main pawn are in different spots in the editors, and yes you can modify your pawns xp safely, i have done so without any issues, search for "mEXP" in the editor, the first one is your character's and the second on you find is your main pawns :D

Lord Chur
06-09-2012, 08:16 PM
cloud - how is your pawns xp and ur main characters xp different? all my games they both level at the same time - the only difference being is at the start of the game b4 u get ur pawn, he/she is only 1 or lvls behind but catches up by level 9 or 10. that is strange i dunno.

CloudStrife7x
06-09-2012, 08:20 PM
cloud - how is your pawns xp and ur main characters xp different? all my games they both level at the same time - the only difference being is at the start of the game b4 u get ur pawn, he/she is only 1 or lvls behind but catches up by level 9 or 10. that is strange i dunno.

are you sure, cause when i was playing they were always different xp amount, my character was always a 1 or more levels higher then my pawn XD, have you looked at the status screen in game for both your character and your pawn, mine are different amounts for both XD

Lord Chur
06-09-2012, 08:26 PM
yeah bro - in gamesave and on status screen both levels and xp are identical - all my gamesaves are like this - as mentioned in my former post only at very start of game is there a brief difference til they both sync at between lvls 8-10.

CloudStrife7x
06-09-2012, 08:31 PM
yeah bro - in gamesave and on status screen both levels and xp are identical - all my gamesaves are like this - as mentioned in my former post only at very start of game is there a brief difference til they both sync at between lvls 8-10.

well not sure how my pawn never caught up to my character lol, anyways in the editor there are more then one value, the first mEXP is your character's, the second is you main pawn :D, just like mbasicatk, the first one is your character the second is your main pawn :D

Lord Chur
06-09-2012, 08:33 PM
thats correct sir.

one thing you might want to try is match level and xp from ur character to your pawn?

CloudStrife7x
06-09-2012, 08:35 PM
thats correct sir.

i think the reason my pawn didnt catch up is cause she died lol, and i would continue to fight without here until i got back to the inn lol

Lord Chur
06-09-2012, 08:37 PM
yeah that could be it -

CloudStrife7x
06-09-2012, 08:39 PM
yeah that could be it -

lol i was so strong that i never really needed my pawn, but would get them back at the inn, just so i wouldnt be lonely lol XD

b00b00man
06-10-2012, 10:24 AM
Very bad idea to do that...4 denotes that it is in storage, changing it to 0 means it should be in the player inventory. I would just change the IDs and leave the owner alone. That doesn't need to change since even if you go over the weight limit, nothing bad happens.


Yeah I agree with Draco. Leave it in Storage as it is originally. Just take it out when you need it. Never change ownership as it can potentially lead to problems (the game tracks how much is supposed to be in each inventory). You can easily give items to others or put it in or out of storage when you load the game.

Thanks, Will leave it alone now :)

Anyone know the id of Ferrystones? Ive now got 70 fakes instead of real ones :P

*edit*

Nvm, Its 66 fakes are 272 :P

Draco856
06-10-2012, 10:45 AM
I just had a thought...I think I saw the amount of portcrystals you've dropped listed in the save, perhaps there is a way for us to drop more then 10 port crystals by changing this number?

MorCar06
06-10-2012, 05:15 PM
Just go one Value above example: abyssinal bracers is 957 is actually 958

Thanks for the info! I didn't see a follow-up to this, so is this truly a universal? For example, Assassin's Breeches are listed as 1004 - using this logic, should I use 1005 instead?

Thanks in advance!

ZeroDarkness89
06-10-2012, 10:59 PM
has anyone ever tried modding rook's equipment... just thought it would be a change to fix the things he has seeing as he is the first pawn everyone gets to meet..

hamako
06-10-2012, 11:45 PM
what about romance? is it listed?. im trying to woo symone but everytime i talk to her i don't hear a chime and before i talked to the duke i have given her over 300 of her favorite flower "jasper blossom". to make it more sense. when i give her a gift i would hear a chime. and after a while when i come back to give her some gifts again i don't hear it. i will only hear it when i give her a gift again. >.< . and i had to scare madeleine and selene since they had pink glowing on them. symone is the only one who doesn't show a pink glow.

Nappytime
06-10-2012, 11:53 PM
what about romance? is it listed?. im trying to woo symone but everytime i talk to her i don't hear a chime and before i talked to the duke i have given her over 300 of her favorite flower "jasper blossom". to make it more sense. when i give her a gift i would hear a chime. and after a while when i come back to give her some gifts again i don't hear it. i will only hear it when i give her a gift again. >.< . and i had to scare madeleine and selene since they had pink glowing on them. symone is the only one who doesn't show a pink glow.

By the end of my first play through every romance-able character had pink glow and I never gave gifts. By the end of my second all the merchants got it too. It's not really worth even trying to avoid it. Just give the Arisen's Bond ring to your preference. All the romance-able characters get the glow naturally just from doing their quests. If you gave her 300 of ANYTHING she would be at max affinity. Some characters don't glow when they reach max affinity. It might be a glitch, I don't know, but if you gave her 300 blossoms she is at max. The only reason I can think of as to how she might lose it after you gain it would be if you got arrested but that would affect the others too so it's not likely the cause if you have to scare them away.

Nappytime
06-10-2012, 11:55 PM
has anyone ever tried modding rook's equipment... just thought it would be a change to fix the things he has seeing as he is the first pawn everyone gets to meet..

I've done it once. It was kind of pointless. If you dismiss him his equipment resets and most people replace him as soon as they reach the encampment anyway, though it CAN be done if he is with you.

Nappytime
06-10-2012, 11:56 PM
Thanks for the info! I didn't see a follow-up to this, so is this truly a universal? For example, Assassin's Breeches are listed as 1004 - using this logic, should I use 1005 instead?

Thanks in advance!

This is not universal. Many items are off by more than one unit.

hamako
06-11-2012, 12:10 AM
nappy i never got arrested. to scare the others all i had to do was unsheath my weapon in front of them and they get a surprised look and if i keep sheath and unsheath my weapon and talk to them i won't see a pink glow or a chime. must be a glitch then oh well ill have to see who i end up in the end.

Nappytime
06-11-2012, 12:42 AM
nappy i never got arrested. to scare the others all i had to do was unsheath my weapon in front of them and they get a surprised look and if i keep sheath and unsheath my weapon and talk to them i won't see a pink glow or a chime. must be a glitch then oh well ill have to see who i end up in the end.

Like I said I doubted arrest was the cause. As I said, give the Arisen's Bond ring to your preference to lock them in.

hamako
06-11-2012, 02:28 AM
i don't have a bond ring. idk how to get it havent gotten that far yet

KingXeta
06-11-2012, 12:19 PM
Thank you, fantastic thread, very helpfull, it has helped greatly. Thanks again.

Nappytime
06-11-2012, 01:45 PM
i don't have a bond ring. idk how to get it havent gotten that far yet

It's item number 177.

Or, after the quest "Witch Hunt," leave witchwood and re-enter. Then find Selene's grandmother's grave again and examine it. You will receive a quest to obtain Arisen's Bond.

tertiussc
06-11-2012, 02:52 PM
Thanks Idle...I think i just figured out how to increase my vocation.

Level, Vocation and Vocation Rank:
<u8 name="mLevel" value="#"/> - Max value = 200 <== what does this do??? does it increase my strenge/magic or something. What happens if i set it to 200. Also the order for the vocations is wrong i am a Sorcerer and my vocation is last. But i was able to spot it since i know what my vocation level was. THANKS MAN
<u8 name="mJob" value="#"/> - Vocation Selected - Max value = 10
<array name="mJobLevel" type="u8" count="10">
<u8 value="#"/> - Vocation Rank Fighter - Max value = 9
<u8 value="#"/> - Vocation Rank Strider - Max value = 9
<u8 value="#"/> - Vocation Rank Mage - Max value = 9
<u8 value="#"/> - Vocation Rank Mystic Knight - Max value = 9
<u8 value="#"/> - Vocation Rank Assassin - Max value = 9
<u8 value="#"/> - Vocation Rank Magick Archer - Max value = 9
<u8 value="#"/> - Vocation Rank Warrior - Max value = 9
<u8 value="#"/> - Vocation Rank Ranger - Max value = 9
<u8 value="#"/> - Vocation Rank Sorcerer - Max value = 9
<u8 value="#"/> - Vocation Rank UNKNOWN - Max value = 9
</array>

Draco856
06-11-2012, 02:53 PM
I've given an Arisen's Bond to just about everyone now...so whoever I get is now totally random I guess.

tertiussc
06-11-2012, 03:02 PM
Thanks, Will leave it alone now :)

Anyone know the id of Ferrystones? Ive now got 70 fakes instead of real ones :P

*edit*



Nvm, Its 66 fakes are 272 :P

Ferrystone Item ID is 66 :)

tertiussc
06-11-2012, 03:07 PM
Boobooman...since you seem to know a lot of the correct ID, What is the ID for a port crystal and can i only use/have 10 at a time? cause i only have 1.

charlie777
06-11-2012, 05:18 PM
THANKS FOR THE TUTORIAL IDLE THIS WILL HELP ME USE THE NEW EDITOR I DOWNLOADED YESTERDAY LOL!. "KEEP UP THE GOOD WORK"

fenixmaster22
06-11-2012, 05:24 PM
the ID is 150 for port crystals and you can carry as many as you want but you can only have 10 set on the map.

fenixmaster22
06-11-2012, 05:26 PM
Boobooman...since you seem to know a lot of the correct ID, What is the ID for a port crystal and can i only use/have 10 at a time? cause i only have 1.

the ID is 150 for port crystals and you can carry as many as you want but you can only have 10 set on the map.

hamako
06-11-2012, 06:29 PM
thank you i did that quest a long long time ago heading there now hopefully its still there.

khoido
06-12-2012, 06:57 AM
Thank you for the tutorial. Can someone reupload the item list? The mediafire link says the file is not available.

tertiussc
06-12-2012, 08:14 AM
Thanks Idle...I think i just figured out how to increase my vocation.

Level, Vocation and Vocation Rank:
<u8 name="mLevel" value="#"/> - Max value = 200 <== what does this do??? does it increase my strenge/magic or something. What happens if i set it to 200. Also the order for the vocations is wrong i am a Sorcerer and my vocation is last. But i was able to spot it since i know what my vocation level was. THANKS MAN
<u8 name="mJob" value="#"/> - Vocation Selected - Max value = 10
<array name="mJobLevel" type="u8" count="10">
<u8 value="#"/> - Vocation Rank Fighter - Max value = 9
<u8 value="#"/> - Vocation Rank Strider - Max value = 9
<u8 value="#"/> - Vocation Rank Mage - Max value = 9
<u8 value="#"/> - Vocation Rank Mystic Knight - Max value = 9
<u8 value="#"/> - Vocation Rank Assassin - Max value = 9
<u8 value="#"/> - Vocation Rank Magick Archer - Max value = 9
<u8 value="#"/> - Vocation Rank Warrior - Max value = 9
<u8 value="#"/> - Vocation Rank Ranger - Max value = 9
<u8 value="#"/> - Vocation Rank Sorcerer - Max value = 9
<u8 value="#"/> - Vocation Rank UNKNOWN - Max value = 9
</array>

It did not work i changed my vocation setting from 6 to 9 but it remained the same, What am i doing wrong. also changedmLevel to 100 instead of the 35 it was at i still dont know what it does. I would like to get my sorcerer vocation to 9 so that i can purchase the rest of the abilities before fighting the last BOSS someone help. This is what it looks like now
<class name="mParam" type="cSAVE_DATA_PARAM">
<u8 name="mLevel" value="100"/> <== changed this one to 100 not sure what it does
<u8 name="mJob" value="9"/>
<array name="mJobLevel" type="u8" count="10">
<u8 value="1"/>
<u8 value="1"/>
<u8 value="1"/>
<u8 value="9"/> <== this is my Mage vocation
<u8 value="1"/>
<u8 value="1"/>
<u8 value="1"/>
<u8 value="1"/>
<u8 value="1"/> <== it cant be this cause my vocation was at 6 and the next one was at 6
<u8 value="9"/> <== i thought this was my sorcerer vocation
</array>

tertiussc
06-12-2012, 08:19 AM
are you sure, cause when i was playing they were always different xp amount, my character was always a 1 or more levels higher then my pawn XD, have you looked at the status screen in game for both your character and your pawn, mine are different amounts for both XD

Obviously he modded is character or pown Bah

steverl22
06-12-2012, 11:58 AM
anyway to mod your weight limit for carrying items?

ZeroDarkness89
06-12-2012, 01:30 PM
hey i was just wondering if there is a way to edit the storage items in the beginning of the game before you choose your vocation because every time i do it and load the save it seems to not work.. so do we need items in there already or am i doing something wrong.. also is there a way to deleted quests so you can do them again because what im trying to do is when im finished getting my storage all set i want to deleted the whole completed two starter quests before you meet rook to make into a starter save for myself and if anyone wants it for them to but mostly for myself..

Idlehands88
06-12-2012, 01:48 PM
anyway to mod your weight limit for carrying items?

This has been discussed many times and the only way to mod Carry Weight will corrupt your save when you complete the game and will also prevent you from completing the game.

orochan
06-12-2012, 06:36 PM
It did not work i changed my vocation setting from 6 to 9 but it remained the same, What am i doing wrong. also changedmLevel to 100 instead of the 35 it was at i still dont know what it does. I would like to get my sorcerer vocation to 9 so that i can purchase the rest of the abilities before fighting the last BOSS someone help. This is what it looks like now
<class name="mParam" type="cSAVE_DATA_PARAM">
<u8 name="mLevel" value="100"/> <== changed this one to 100 not sure what it does This is your Arisen's level, you jumped from 35 to 100 with probably no stat growth.
<u8 name="mJob" value="9"/> This number is which Vocation you have selected
<array name="mJobLevel" type="u8" count="10">
<u8 value="1"/>1 Fighter
<u8 value="1"/>2 Strider
<u8 value="1"/>3 THIS is your Mage Vocation
<u8 value="9"/>4 <== this is my Mage vocation This is the Mystic Knight Vocation
<u8 value="1"/>5 Assassin
<u8 value="1"/>6 Magick
<u8 value="1"/>7 Warrior
<u8 value="1"/>8 Ranger
<u8 value="1"/>9 <== it cant be this cause my vocation was at 6 and the next one was at 6 THIS is your Sorcerer Vocation
<u8 value="9"/>10 <== i thought this was my sorcerer vocation This is an Unknown vocation
</array>

Added some things to help you in there, you really look like you're violating your gamesave in the wrong ways... If something doesn't look right to you, make sure you're loading the right save. Don't forget to mod your discipline points to actually buy the stuff. Also if all else fails, make all u8 values "9" and be a master of everything.

See where it says '<u8 name="mJob" value="9"/>' ? Start at the first <u8 value="1"/> and count it as 1, go down and when you reach 9, that's the vocation you're currently at. You can change vocations by changing the mjob to any other number, like "1" for Fighter. Here, I even put the numbers in blue so you can understand it better :D

I_Bang_Fat_Chicks
06-13-2012, 01:07 PM
I just got the game and seeing all this at once is a little scary Idle haha
Sorry for not understanding right away but can i get some help please?

Im very lost how do i mod my save exactly?
Am i copy & pasting or am i looking for every item for me and my main pawn one by one?

Id ask more questions but.. Im way to lost to know what i need to ask haha, again sorry. =]

13Dannyboy13
06-13-2012, 04:37 PM
I just got the game and seeing all this at once is a little scary Idle haha
Sorry for not understanding right away but can i get some help please?

Im very lost how do i mod my save exactly?
Am i copy & pasting or am i looking for every item for me and my main pawn one by one?

Id ask more questions but.. Im way to lost to know what i need to ask haha, again sorry. =]

You don't need to copy and paste anything, it's all just changing values, it may seem hard at first, but Idle's tuts are awesome to get your save modded, and the search function on the editor is big help. One easy way is to just scroll down in the editor when you open your save, within a few seconds you hit your main characters info, or just search for it using the tuts in the first post. For changing gear, just look at the owner value to make sure you have the right character, your main character is 0, main pawn is 1 for value. Sounds a bit confusing at first, but it's very simple once you do it a few times, just remember to back up your save, which you should be doing anyways whenever you mod a save.

I_Bang_Fat_Chicks
06-13-2012, 10:22 PM
Thx for the help, ill try a few small things like health then try to mod something bigger.. Ill post again if i get it to work and/or need anymore help
You don't need to copy and paste anything, it's all just changing values, it may seem hard at first, but Idle's tuts are awesome to get your save modded, and the search function on the editor is big help. One easy way is to just scroll down in the editor when you open your save, within a few seconds you hit your main characters info, or just search for it using the tuts in the first post. For changing gear, just look at the owner value to make sure you have the right character, your main character is 0, main pawn is 1 for value. Sounds a bit confusing at first, but it's very simple once you do it a few times, just remember to back up your save, which you should be doing anyways whenever you mod a save.

I_Bang_Fat_Chicks
06-13-2012, 10:37 PM
Hey Idle.. so im looking and #=highest level? .. I dont want to max my level and health i just want to jump a few levels do you have the value for other levels?
Hey guys I'm making a new topic so that I can display all known modding knowledge for this game in 1 post and not have it on a random page in the other threads.

Level, Vocation and Vocation Rank:

<u8 name="mLevel" value="#"/> - Max value = 200
<u8 name="mJob" value="#"/> - Vocation Selected - Max value = 10
<array name="mJobLevel" type="u8" count="10">
<u8 value="#"/> - Vocation Rank Fighter - Max value = 9
<u8 value="#"/> - Vocation Rank Strider - Max value = 9
<u8 value="#"/> - Vocation Rank Mage - Max value = 9
<u8 value="#"/> - Vocation Rank Mystic Knight - Max value = 9
<u8 value="#"/> - Vocation Rank Assassin - Max value = 9
<u8 value="#"/> - Vocation Rank Magick Archer - Max value = 9
<u8 value="#"/> - Vocation Rank Warrior - Max value = 9
<u8 value="#"/> - Vocation Rank Ranger - Max value = 9
<u8 value="#"/> - Vocation Rank Sorcerer - Max value = 9
<u8 value="#"/> - Vocation Rank UNKNOWN - Max value = 9
</array>


Skill and Augments:

<array name="mSkillLv1" type="u32" count="14"> - Skills for Primary Weapons
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
</array>
<array name="mSkillLv2" type="u32" count="14"> - Skills for Secondary Weapons
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
</array>
<array name="mAbility" type="s8" count="6"> - Augments
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
</array>
AUGMENT ID LIST:

0 - Fitness
1 - Sinew
2 - Egression
3 - Prescience
4 - Exhilaration
5 - Vehemence
6 - Vigilance
10 - Leg-Strength
11 - Arm-Strength
12 - Grit
13 - Damping
14 - Dexterity
15 - Eminence
16 - Endurance
20 - Infection
21 - Equanimity
22 - Beatitude
23 - Perpetuation
24 - Intervention
25 - Attunement
26 - Apotropaism
30 - Adamance
31 - Periphery
32 - Sanctuary
33 - Restoration
34 - Retribution
35 - Reinforcement
36 - Fortitude
40 - Watchfulness
41 - Preemption
42 - Autonomy
43 - Bloodlust
44 - Entrancement
45 - Sanguinity
46 - Toxicity
50 - Resilience
51 - Resistance
52 - Detection
53 - Regeneration
54 - Allure
55 - Potential
56 - Magnitude
60 - Temerity
61 - Audacity
62 - Proficiency
63 - Ferocity
64 - Impact
65 - Bastion
66 - Clout
70 - Trajectory
71 - Morbidity
72 - Precision
73 - Stability
74 - Efficacy
75 - Radiance
76 - Longevity
80 - Gravitas
81 - Articulacy
82 - Conservation
83 - Emphasis
84 - Suasion
85 - Acuity
86 - Awareness
91 - Suasion
92 - Thrift
93 - Weal
94 - Renown

Equipped Items:

<array name="mEquipItem" type="class" count="11">
<class type="sItemManager::cITEM_PARAM_DATA"> - Primary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Secondary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Shirt)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Pants)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Helmet
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Chestplate
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Gauntlets
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Greaves
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Cape
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Ring
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
</array>
<class name="mPresentItem" type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
TIER ID's:

3 - No Stars, Tier 0
13 - 1 Star, Tier 1
19 - 2 Stars, Tier 2
35 - 3 Stars, Tier 3
67 - Wyrmfire, Tier 4 (MAX)

Stats: DO NOT MOD THESE ON YOUR PAWN

<f32 name="mHp" value="#.000000"/> - Current Health
<f32 name="mHpMax" value="#.000000"/> - Max Health
<f32 name="mHpMaxWhite" value="#.000000"/> - Max Health you can heal with magick
<f32 name="mStamina" value="#.000000"/> - Current Stamina
<f32 name="mStaminaBase" value="#.000000"/> - UNKNOWN
<f32 name="mStaminaLv" value="#.000000"/> - UNKNOWN
<f32 name="mBasicAttack" value="#.000000"/> - Strength
<f32 name="mBasicDefend" value="#.000000"/> - Defense
<f32 name="mBasicMgcAttack" value="#.000000"/> - Magick Strength
<f32 name="mBasicMgcDefend" value="#.000000"/> - Magick Defense


Experience and Discipline Points:

<u32 name="mExp" value="#"/> - Experience for character's level
<u32 name="mNextExp" value="#"/> - Experience needed til next level
<array name="mJobExp" type="u32" count="10">
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
</array>
<array name="mJobNextExp" type="u32" count="10">
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
</array>
<array name="mJobPoint" type="s32" count="10">
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
</array>
<s32 name="mGold" value="#"/> - Gold - Max = 99999999
<s32 name="OnlinePoint" value="99999999"/> - Rift Crystals - Max = 99999999

PAWN DATA INFO ONLY
Study Flag/Knowledge:

<array name="mStudyFlag" type="u32" count="322"> - Bestiary, Quest and Travel Knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
</array>
<array name="mLocalStudyFlag" type="u32" count="322">
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge

Pawn Rating:

<u8 name="mTotalValApp" value="#"/> - Appearance Rating - Max= 5
<u8 name="mTotalValBtl" value="#"/> - Battle Rating - Max= 5
<u8 name="mTotalValCont" value="#"/> - Helpfulness Rating - Max= 5

Pawn Leaderboard Ranking: (NEW)

<class name="mNetGameData" type="sSave::networkGameData"> - SEARCH FOR THIS
<s32 name="mTotalValApp" value="#"/> - Total Appearance Rating Stars Obtained
<s32 name="mTotalValBtl" value="#"/> - Total Battle Rating Stars Obtained
<s32 name="mTotalValCont" value="#"/> - Total Helpfulness Rating Stars Obtained
<s32 name="mTotalValNum" value="#"/> - Total number times your Pawn has been rated
<s32 name="mLentPawnTotalNum" value="#"/> - Total number of times your Pawn has been rented

INVENTORY INFO

Inventory (Item ID swapping/Item Adding):

<array name="mItem" type="class" count="4">
<class type="cSAVE_DATA_ITEM">
<u32 name="mItemCount" value="#"/> - Number of Items in Inventory
<array name="mItem" type="class" count="256">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
...
More Item Area
...

Storage Items:

<u32 name="mStorageItemCount" value="#"/> - Number of Items in Storage
<array name="mStorageItem" type="class" count="4278">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>

CHARACTER AND PAWN APPEARANCE

Character Appearance:

<class name="mEditPl" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
<array name="(u8*)mNameStr" type="u8" count="25"> - Character Name
<u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
<u8 value="100"/>
<u8 value="108"/>
<u8 value="101"/>
<u8 value="104"/>
<u8 value="97"/>
<u8 value="110"/>
<u8 value="100"/>
<u8 value="115"/>
<u8 value="56"/>
<u8 value="56"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
</array>
<u8 name="mGender" value="#"/> - Male=0, Female =1
<u32 name="mNickname" value="#"/>
<u8 name="mVoice" value="#"/>
<u8 name="mPersonality" value="#"/>
<u8 name="mFaceBase" value="#"/>
<u8 name="mFaceEye" value="#"/>
<u8 name="mFaceEyebrow" value="#"/>
<u8 name="mFaceNose" value="#"/>
<u8 name="mFaceMouth" value="#"/>
<u8 name="mFaceEar" value="#"/>
<u8 name="mOfsXFaceEye" value="#"/>
<u8 name="mOfsYFaceEye" value="#"/>
<u8 name="mOfsXFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceNose" value="#"/>
<u8 name="mOfsYFaceMouth" value="#"/>
<u8 name="mOfsYFaceEar" value="#"/>
<u8 name="mOfsZFaceEar" value="#"/>
<u8 name="mSclFaceEye" value="#"/>
<u8 name="mSclFaceNose" value="#"/>
<u8 name="mBodySlender" value="#"/>
<u8 name="mBodyMuscle" value="#"/>
<u8 name="mBustScale" value="#"/> - Booby Size
<u8 name="mHumanBodyAll" value="#"/>
<u8 name="mHumanHead" value="#"/>
<u8 name="mHumanBody" value="#"/>
<u8 name="mHumanArm" value="#"/>
<u8 name="mHumanLeg" value="#"/>
<u8 name="mMovement" value="#"/>
<u8 name="mPosture" value="#"/>
<u8 name="mWrinkleFace" value="#"/>
<u8 name="mMakeupFace" value="#"/>
<u8 name="mScarNo" value="#"/>
<u8 name="mColorHair" value="#"/>
<u8 name="mColorEyeR" value="#"/>
<u8 name="mColorEyeL" value="#"/>
<u8 name="mColorBody" value="#"/>
<u8 name="mColorBeard" value="#"/>
<u8 name="mColorEyebrow" value="#"/>
<u8 name="mColorMakeup" value="#"/>
<u8 name="mHairNo" value="#"/>
<u8 name="mBeardNo" value="#"/>
</class>

Pawn Appearance:

<class name="mEditPawn" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
<array name="(u8*)mNameStr" type="u8" count="25">
<u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
<u8 value="100"/>
<u8 value="108"/>
<u8 value="101"/>
<u8 value="104"/>
<u8 value="97"/>
<u8 value="110"/>
<u8 value="100"/>
<u8 value="115"/>
<u8 value="56"/>
<u8 value="56"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
</array>
<u8 name="mGender" value="#"/> - Male=0, Female =1
<u32 name="mNickname" value="#"/>
<u8 name="mVoice" value="#"/>
<u8 name="mPersonality" value="#"/>
<u8 name="mFaceBase" value="#"/>
<u8 name="mFaceEye" value="#"/>
<u8 name="mFaceEyebrow" value="#"/>
<u8 name="mFaceNose" value="#"/>
<u8 name="mFaceMouth" value="#"/>
<u8 name="mFaceEar" value="#"/>
<u8 name="mOfsXFaceEye" value="#"/>
<u8 name="mOfsYFaceEye" value="#"/>
<u8 name="mOfsXFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceNose" value="#"/>
<u8 name="mOfsYFaceMouth" value="#"/>
<u8 name="mOfsYFaceEar" value="#"/>
<u8 name="mOfsZFaceEar" value="#"/>
<u8 name="mSclFaceEye" value="#"/>
<u8 name="mSclFaceNose" value="#"/>
<u8 name="mBodySlender" value="#"/>
<u8 name="mBodyMuscle" value="#"/>
<u8 name="mBustScale" value="#"/> - Booby Size
<u8 name="mHumanBodyAll" value="#"/>
<u8 name="mHumanHead" value="#"/>
<u8 name="mHumanBody" value="#"/>
<u8 name="mHumanArm" value="#"/>
<u8 name="mHumanLeg" value="#"/>
<u8 name="mMovement" value="#"/>
<u8 name="mPosture" value="#"/>
<u8 name="mWrinkleFace" value="#"/>
<u8 name="mMakeupFace" value="#"/>
<u8 name="mScarNo" value="#"/>
<u8 name="mColorHair" value="#"/>
<u8 name="mColorEyeR" value="#"/>
<u8 name="mColorEyeL" value="#"/>
<u8 name="mColorBody" value="#"/>
<u8 name="mColorBeard" value="#"/>
<u8 name="mColorEyebrow" value="#"/>
<u8 name="mColorMakeup" value="#"/>
<u8 name="mHairNo" value="#"/>
<u8 name="mBeardNo" value="#"/>
</class>

Extra Appearance Options:

<s32 name="mSurgeryTicket" value="#"/> - Number of times you can access the "Edit Character" Screen from Main Menu
<array name="mHariColor" type="bool" count="7"> - Extra Hair Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mSkinColor" type="bool" count="7"> - Extra Skin Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mMakeupColor" type="bool" count="7"> - Extra Makeup Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>


MORE INFO COMING SOON

Jobawa
06-14-2012, 02:11 AM
Wow, that's some impressive work! I noticed the augment list has a few more than 63 entries, when there's... something like 63 augments (7 per vocation) in-game as I recall.

The extras being:
91 - Suasion
92 - Thrift
93 - Weal
94 - Renown

Suasion appears twice, not sure if that second one is different. Has someone already figured out if these are working augments and their functions? The values do some jumping around too, are the in-between ones garbage values or some such?

Edit: I would guess Suasion has a similar sale-price increasing effect (not sure if the same), Thrift would presumably reduce prices in stores (not that useful if you're already editing in money), Weal is an experience increasing effect in-game I think, not sure what the last one would do.

aureliano17
06-14-2012, 03:41 AM
I was just wondering about that Weal augment. It is indeed the effect you gain from items that earns you twice as much experience. Can it be used as a character augment? Does it work properly? I haven't tried editing that part of my character and can't do it right now because I misplaced my USB stick.

hamako
06-14-2012, 04:15 AM
there isn't a way to increase cast time is there?. i don't think stacking a bunch of wyrmking ring helps lol

Idlehands88
06-14-2012, 04:28 AM
there isn't a way to increase cast time is there?. i don't think stacking a bunch of wyrmking ring helps lol

I think like Carrying Weight, Casting Time is not in the save, seeing as how that value goes off of the default amount in the Game files and then decreases by a set amount based on if you have the Ring or Augment...

hamako
06-14-2012, 04:37 AM
ah ok oh well. its still fine the way it is. having one wyrmking ring makes my high ingle cast faster. along with augments

I_Bang_Fat_Chicks
06-14-2012, 07:42 AM
Is there a line to mod discipline points?
I modded where you showed there at but its not changing for me.

duyquang
06-14-2012, 07:43 AM
Any1 can re-up file all item + ids, plz?

CloudStrife7x
06-14-2012, 07:45 AM
Is there a line to mod discipline points?

yes look for this in the editor:

<array name="mJobPoint" type="s32" count="10">
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999

make sure that you change all ten # to the same number, like 999999

jimshooter
06-14-2012, 09:11 AM
Was over at gamefaq looking for status of Ur Dragon, notice there is a topic about 360haven pawn pretty fun read.

http://www.gamefaqs.com/boards/626514-dragons-dogma/63102230

read it for what ever it worth.

Idlehands88
06-14-2012, 09:38 AM
Was over at gamefaq looking for status of Ur Dragon, notice there is a topic about 360haven pawn pretty fun read.

http://www.gamefaqs.com/boards/626514-dragons-dogma/63102230

read it for what ever it worth.

LOL I was just there and posted already in that topic (Username - Exiled0ne)

bedoflamb
06-14-2012, 03:31 PM
Thanks for the tutorial Idlehands. I've been doing pretty well with editing the save file but I've noticed recently that my game save is a little over 1mb. It shows up as 2mb on my usb stick through the xbox. any idea if this makes any difference whatsoever?

ZeroDarkness89
06-14-2012, 05:07 PM
hey i was just wondering if there is a way to edit the storage items in the beginning of the game before you choose your vocation because every time i do it and load the save it seems to not work.. so do we need items in there already or am i doing something wrong.. also is there a way to deleted quests so you can do them again because what im trying to do is when im finished getting my storage all set i want to deleted the whole completed two starter quests before you meet rook to make into a starter save for myself and if anyone wants it for them to but mostly for myself..

So im guessing no one has a answer for me.. ={

Spire58
06-14-2012, 06:24 PM
Now i really hate to be "that guy" But im having a little trouble getting this to work.

ZeroDarkness89
06-14-2012, 08:18 PM
Now i really hate to be "that guy" But im having a little trouble getting this to work.

what seems to be the problem... whats not working for you..

b00b00man
06-14-2012, 10:40 PM
Hello, I'm abit confused with vocations.... On your tut for mage and sorcerer it does not match my save.
http://img207.imageshack.us/img207/6578/ss2h.png

Im trying to max mystic archer, Which one is it?

Idlehands88
06-14-2012, 10:52 PM
Hello, I'm abit confused with vocations.... On your tut for mage and sorcerer it does not match my save.
http://img207.imageshack.us/img207/6578/ss2h.png

Im trying to max mystic archer, Which one is it?

Ya I only tested a few Vocations and I guess some got mixed up lol

b00b00man
06-14-2012, 10:54 PM
Ya that image is too blurred to see anything....

Yeah i didnt notice until it posted, I tried removing it but its still there lol, If you check the imgshack link its alot clearer :)

Idlehands88
06-14-2012, 10:58 PM
Yeah i didnt notice until it posted, I tried removing it but its still there lol, If you check the imgshack link its alot clearer :)

I looked at the image link afterwards and edited my original post :P

b00b00man
06-14-2012, 11:07 PM
I looked at the image link afterwards and edited my original post :P


Ya I only tested a few Vocations and I guess some got mixed up lol

Hehe :)

Anyway in that case ill have a play as see if i can workout which is which and ill post back :)

TheReaverSasuke
06-15-2012, 01:14 AM
Tried to hack in a couple of weapons/clothes, but it either doesn't show up, or corrupts the save. I am trying to hack them into storage, it is better to try inventory?

Idlehands88
06-15-2012, 01:17 AM
Tried to hack in a couple of weapons/clothes, but it either doesn't show up, or corrupts the save. I am trying to hack them into storage, it is better to try inventory?

If you add/remove items from your Storage or Inventory you HAVE to change the Item Count to make sure the Item Count matches the amount of Items you have.

<u32 name="mStorageItemCount" value="#"/> - Number of Items in Storage

I_Bang_Fat_Chicks
06-15-2012, 03:33 AM
I started using this to help with the mod and it helps alot i had some problems before but its started to get a bit easier.. I only modded exp money and points so far but im going to try to mod other things now.. Also, Idk if i overlooked it but is there a way to max out your pawns vocation levels and discipline points?

bedoflamb
06-15-2012, 03:39 AM
anyone have any ideas on whether the save ballooning up to 2mb from its usual 512 kb size affects your game negatively?

Idlehands88
06-15-2012, 03:44 AM
anyone have any ideas on whether the save ballooning up to 2mb from its usual 512 kb size affects your game negatively?

No, after you save in-game your save will go back to 512kb. It increases in size because when you replace the file inside the save Horizon makes the file size increase by how much the file size was of the file you replaced.

Insane JIC
06-15-2012, 04:29 AM
Does anyone know why my game keep freezing when I release a pawn? I'm on a new game+ I'm trying to release "Rook" but when I do the game freezes.

Xenoith
06-15-2012, 04:40 AM
Did you mod anything before gaining Rook? My advice is to begin modding after you're done with the Hydra fight. Also I have a question, does anyone know how to get less spellcasting time? Even with the Augment, it goes slow and it irritates me being smacked around by wolves trying to cast. I also love the High Necromancy Spell too but it takes a bit too long to cast.

Idlehands88
06-15-2012, 04:57 AM
Does anyone know why my game keep freezing when I release a pawn? I'm on a new game+ I'm trying to release "Rook" but when I do the game freezes.

Does Rook have any Negative amount of items on him?

Insane JIC
06-15-2012, 05:37 AM
Does Rook have any Negative amount of items on him?

Not really nothing is negative like I said I'm on a new game+ never did that weight mod after hearing, it messed up your save. Guess I'll have to start all over again.

Xenoith
06-15-2012, 05:46 AM
Not really nothing is negative like I said I'm on a new game+ never did that weight mod after hearing, it messed up your save. Guess I'll have to start all over again.

I can lend you my NG+ save if you'd like. You may not have the same items, but I'm sure with a little homework you can get what you need. I'm trying to get Madeline's shop open and it's pissing me off. What do I need to do to get it open? Also what's your GT if you don't mind me asking so we may talk. Forum posting does get old. Also Idle, is there a way to change the spellcasting time? Please...tell me you know how.

Insane JIC
06-15-2012, 10:37 AM
I can lend you my NG+ save if you'd like. You may not have the same items, but I'm sure with a little homework you can get what you need. I'm trying to get Madeline's shop open and it's pissing me off. What do I need to do to get it open? Also what's your GT if you don't mind me asking so we may talk. Forum posting does get old. Also Idle, is there a way to change the spellcasting time? Please...tell me you know how.

Insane JIC

Is cool I started from a previous save I'm just not gonna begin a NG+

swizzzy
06-15-2012, 11:17 PM
Can someone tell me if the person posting the excel file with all the items/armor/weapons in the game updated his list? Or is the third version of that file the final one?

Thanks.

Jobawa
06-15-2012, 11:48 PM
Can someone tell me if the person posting the excel file with all the items/armor/weapons in the game updated his list? Or is the third version of that file the final one?

Thanks.

There's a list? I downloaded that zip of the images of items with hex values attached... I've been translating the hex values and swapping with Jizzabee's program (unfortunately, some of the values seem incorrect). o_O

CloudStrife7x
06-16-2012, 12:01 AM
Can someone tell me if the person posting the excel file with all the items/armor/weapons in the game updated his list? Or is the third version of that file the final one?

Thanks.

i think his third version is his final one, at least i havent seen him update it since he posted the third version


There's a list? I downloaded that zip of the images of items with hex values attached... I've been translating the hex values and swapping with Jizzabee's program (unfortunately, some of the values seem incorrect). o_O

yeah there is a list but i just tried the mediafire link from where the user posted it, and it has been taken down XD

Jobawa
06-16-2012, 05:20 AM
I can always do it the old-fashioned way I suppose, just put in a spread of digits in order around that the number range of that item type and see if I can hit it.

It seemed mostly accurate by the pictures with the hex, just odds and ends like the Gloves of Might, Monomi Bracer, and... I think the Dragon's Beard didn't transfer.

Xenoith
06-16-2012, 05:25 AM
So has anything else been found out with the mod tool? Any new updates?

Also....I kinda sorta....swiped Mercedes in the Encampment on New Game++..she kinda died...can I continue the game or does she come back? I need her for the Hydra CS.

Jobawa
06-16-2012, 11:27 AM
I've heard NPCs come back after about a week of sleeping. Haven't tried it myself.

ZacGT
06-16-2012, 08:40 PM
I thought I would post the max knowledge in area, beasts, quests for pawns since it takes so long to type, just copy and paste this over as shown in the guide:

<array name="mStudyFlag" type="u32" count="322">
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
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<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
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<u32 value="4294967295"/>
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<u32 value="4294967295"/>
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<u32 value="4294967295"/>
<u32 value="4294967295"/>
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<u32 value="4294967295"/>
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<u32 value="4294967295"/>
<u32 value="4294967295"/>
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<u32 value="4294967295"/>
<u32 value="4294967295"/>
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<u32 value="4294967295"/>
<u32 value="4294967295"/>
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<u32 value="4294967295"/>
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<u32 value="4294967295"/>
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Xenoith
06-17-2012, 12:56 AM
Glad to see this thread is alive. I tried modding in some equipment yesterday into my empty inventory slots. I didn't get the gear, I followed the guide but I do think I missed the Tier's do I have to put a tier for an item to make it appear in my inventory? This is my first time trying to put gear into my inventory. I can swap out items fine. Just editing the strings to put them in is a bit annoying.

Jobawa
06-17-2012, 02:18 AM
Anyone have the correct ID for the Gloves of Might? The hex on the picture is 3BF, but that didn't seem to work.

EDIT: Or the hero gaunts... having issues getting both correct.

hamako
06-17-2012, 02:31 AM
since it will corrupt the pawn if you edit the stats. what about the arisen stats? i just want my magic attack and magic def to be on par with my str and def/

Sky
06-17-2012, 03:38 AM
Is it possible to get the DLC/custom hair styles unlocked (like you can with the extra colors)? I tried changing a few values manually for <u8 name="mHairNo" value="#"/> (used 40,45,46) it would just revert to hair style 1 (value 0). Maybe the values are different? Does anyone have the hair DLC and can check? Basically customize the Arisen or Pawn with a DLC hair and then check the value in the save editor.


since it will corrupt the pawn if you edit the stats. what about the arisen stats? i just want my magic attack and magic def to be on par with my str and def/

Editing the Arisen stats is fine.

Idlehands88
06-17-2012, 04:47 AM
Is it possible to get the DLC/custom hair styles unlocked (like you can with the extra colors)? I tried changing a few values manually for <u8 name="mHairNo" value="#"/> (used 40,45,46) it would just revert to hair style 1 (value 0). Maybe the values are different? Does anyone have the hair DLC and can check? Basically customize the Arisen or Pawn with a DLC hair and then check the value in the save editor.


Did you even read the Tutorial????

Extra Appearance Options:

<s32 name="mSurgeryTicket" value="#"/> - Number of times you can access the "Edit Character" Screen from Main Menu
<array name="mHariColor" type="bool" count="7"> - Extra Hair Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mSkinColor" type="bool" count="7"> - Extra Skin Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mMakeupColor" type="bool" count="7"> - Extra Makeup Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>

Those are the ONLY ones you can unlock with save editing...

Sky
06-17-2012, 05:19 AM
Did you even read the Tutorial????

Extra Appearance Options:

<s32 name="mSurgeryTicket" value="#"/> - Number of times you can access the "Edit Character" Screen from Main Menu
<array name="mHariColor" type="bool" count="7"> - Extra Hair Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mSkinColor" type="bool" count="7"> - Extra Skin Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mMakeupColor" type="bool" count="7"> - Extra Makeup Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>

Those are the ONLY ones you can unlock with save editing...

Sorry, I read the tutorial, maybe I wasn't too clear in the previous post. My line of thinking was basically that since we can use the editor to give ourselves DLC armour and weapons by using the correct item code/value, than you could possiblily do it with the hair styles as well. Some/most of the DLC hair is already on the disc (some are just basically NPC hair styles) like the DLC weapons and armor.

My questions was is if you use the correct DLC hair values and input them in <u8 name="mHairNo" value="#"/> would it work? Like I said I tried some values, but I don't know if they were correct in the first place.

This would not actually unlock them in the menu, but just swap the id of the hair in the save for the Arisen or Pawn.

John Henry Eden
06-17-2012, 02:42 PM
Does setting the Main Pawn's knowledge on enemies on Max have a chance of getting corrupt?

swizzzy
06-17-2012, 02:51 PM
One question to people who mod their inventory items. Ever since the editor came out, I always replaced items I had with items I wanted. Anybody here just add lines of code instead of replacing values? Just wanted to see how/if this would work, since it seems much much faster.

ZacGT
06-17-2012, 04:57 PM
Does setting the Main Pawn's knowledge on enemies on Max have a chance of getting corrupt?

I don't think so check out my pawn GT ZacGT if it works then your fine :)

John Henry Eden
06-17-2012, 07:01 PM
I don't think so check out my pawn GT ZacGT if it works then your fine :)
Yeah, they work fine :)

aurncld
06-17-2012, 08:56 PM
This is amazing Idle. Im sure a lot of us appreciate the amount of time you dedicated to make this available for the community. Thanks

hamako
06-17-2012, 09:21 PM
whats the name of that helmet i see where i choose a build for my arisen. its that guy with a wolf helmet?

badjamie3
06-17-2012, 10:04 PM
Has any body found the item id names. Almost like a guide would be helpful.


Great post keep it up.!.!.!.
:112::112::112::112::112::112::112::112::112::112: :016::016::112::112::112::112::112::112::016::016: :024: :024:

Adrenalinejunkie
06-17-2012, 11:46 PM
Is possible to mod quests? I would like to do some quests again.

Sky
06-18-2012, 09:16 AM
I got the hair DLC to work, but with a big problem. It only works for other people's pawns not your Arisen or main pawn. It seems that the hair is on disc but the game checks if you have the DLC before loading your save and your character or pawn will revert to the default hair style if you try to edit it. It should stay if you edit a hired pawn's hair though. Values should be 40-47 for <u8 name="mHairNo" value="#"/>

I tested only 3 styles and gave the long hair version to a friend's pawn that I used. If anyone can figure out if it is possible to get Selene or Aelinore's hair could you post the values.

edit: here is a topic with pics of the styles. For the values to put in the editor, just subtract 1 (hairsytle 47 = value 46).
http://www.gamefaqs.com/boards/626514-dragons-dogma/62881341

John Henry Eden
06-18-2012, 10:24 AM
Thank you so much for making this Idlehands!

Right now, my Main Pawn is invincible, well sort of, it still get killed when fighting a Dragon.

I_Bang_Fat_Chicks
06-18-2012, 10:49 AM
Hey Idol question.. Because of what happens at the end of the game [ i wont spoil it for anyone ] but is there a way to use the editor to change your vocation?
Plz say there is because i'd hate to make a new game atm i still have stuff to do!

Cassshern
06-18-2012, 03:26 PM
Does anyone know the id for the Abyssinal Bracers?

ZacGT
06-18-2012, 05:09 PM
Just found out if you mod your character to level 200 and kill even a cow, your pawn will level up very fast, so in a way you can mod your pawn to level 200.
Edit:if you modify your experience instead of level it will level up even faster.

The Dead And The Gone
06-18-2012, 07:21 PM
Fantastic work!

hamako
06-18-2012, 11:13 PM
the only problem with that is if you want your pawn to have a good stats. since each vocation gives different stats. since you can't mod the pawn stats because it will corrupt it. i know i know you guys already know about the stat difference each time you level a vocation.

Stats - Fighter War Strider Ranger Mage -----Sorc-- Assn--- MKnight Mag-Archer
Health---(37)---(40)---(25)---(21)---(22)-----(16)----(22)----(30)----(20)
Stamina-(15)---(10)----(25)---(30)---(10)-----(15)----(27)----(20)----(20)
Strength--(4)---(5)-----(3)-----(4)----(2)-----(2)----(6)-----(2)-----(2)
Magick----(2)---(2)-----(3)-----(3)----(4)-----(5)----(2)-----(3)-----(3)
Defense--(4)----(3)-----(3)-----(2)----(1)-----(1)----(2)-----(3)-----(3)
Mag Def--(1)----(1)-----(2)-----(2)----(4)-----(5)----(1)-----(3)-----(4)

DecoyOctopus
06-19-2012, 11:03 PM
Great guide idlehands, much appreciated

Now does anyone know what the maximum value for your arisen's stats can be?

Idlehands88
06-19-2012, 11:19 PM
Great guide idlehands, much appreciated

Now does anyone know what the maximum value for your arisen's stats can be?

The max stats you can set them to would be, 2147483647.000000

Insane JIC
06-20-2012, 10:48 AM
Does anyone know the id for the Abyssinal Bracers?

the id is 958

xICEMANx117
06-20-2012, 07:33 PM
This is Great Thanks and surprisingly Not a Bad game its really enjoyable. One Question what is considered to be the best gear for a Archer

13Dannyboy13
06-20-2012, 08:50 PM
This is Great Thanks and surprisingly Not a Bad game its really enjoyable. One Question what is considered to be the best gear for a Archer
It really depends, maybe the abyssinal set, or twilight set give yourself one of the masks as well, they've got nice stats. As for weapons Dragon's Pain for daggers, Dragon's Blink for longbow(Ranger) or Dragon's Rancor(assassin or strider)

John Henry Eden
06-20-2012, 09:59 PM
It really depends, maybe the abyssinal set, or twilight set give yourself one of the masks as well, they've got nice stats. As for weapons Dragon's Pain for daggers, Dragon's Blink for longbow(Ranger) or Dragon's Rancor(assassin or strider)
I agree, though Heaven's Key are also pretty good daggers.

xICEMANx117
06-20-2012, 10:21 PM
Thanks for the INfo guys one more question do any of you know the Item IDs to the sets you are talking about

far_777
06-21-2012, 03:05 PM
Hi, how do i change the quantity of all my items in storage. do i have to just change the value of item quantity line OR do i have to change the value of quantity with their IDs and save and repeat this for all other items in my storage.

John Henry Eden
06-21-2012, 04:07 PM
Does anybody know the ID's for the Dragon Knight's Cloak and the Dragon Hide Braces by any chance?

I accidently discarded them when I was making some room in my inventory :/

DigitalxReaper
06-21-2012, 08:09 PM
could someone check my pawn to make sure he's not corrupted my gt is DigitalxReaper

shadekor
06-21-2012, 08:11 PM
Hi, how do i change the quantity of all my items in storage. do i have to just change the value of item quantity line OR do i have to change the value of quantity with their IDs and save and repeat this for all other items in my storage.

<u32 name="data.mFlag" value="#"/> you change this line for each item ...
if you change the "#" to "65" the item will be dragonforged

shadekor
06-21-2012, 08:13 PM
DK cloak is 1078

far_777
06-21-2012, 09:21 PM
<u32 name="data.mFlag" value="#"/> you change this line for each item ...
if you change the "#" to "65" the item will be dragonforged

that is for item level. i wanted to ask how to change the quantity like if i have 5 gold ore in storage how do i change the quantity to 99 gold ore.

gold ore item ID is 54 so does it work like this

<s16 name="data.mNum" value="#"/> - Item Quantity 1
change # to 99

<s16 name="data.mItemNo" value="#"/> - Item ID
change # to 54

then save and change the Item ID value for other items and keep repeating the same process for all items i have in storage.