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absurdlyobfuscated
06-11-2012, 10:26 PM
XXSE (http://absurdlyobfuscated.com/xxse/)

XXSE (http://absurdlyobfuscated.com/xxse/) is different from most save editors: all the editing and everything is done on a web page, right in your browser, and there's no program to run or download. You extract your saves with Modio/Horizon/whatever, edit them in XXSE, download and put them back. No saves are actually sent to or downloaded from the server, so you can (optionally) download the whole thing for offline use and run it on your own. Easy as any other program.


Supported games and notable things you can edit (things unique to this editor are marked in green):

Magic The Gathering: Duels of the Planeswalkers 2014

All deck and card unlocks, 10 promo FNM cards for each deck (!)
Premium foil decks
Sealed pool slot unlocks, and sealed pool editor for all slots. All 151 cards are available, filterable by color, type, and rarity. (!)
Campaign completion (opponents and encounters)
Revenge mode unlock and completion
Challenge mode completion
Misc stats

Halo 4

SP & XP
Commendations, with all values editable and the option to set each (or all) to levels 1-7
Campaign completion and mission unlocks
All armory items available as individually selectable options, including loadout weapons and slots, armor abilities, tactical packages, support upgrades, armor pieces, visors, stances, emblem foregrounds and emblem backgrounds. (!)
Title Update 7 armory unlocks

Magic The Gathering: Duels of the Planeswalkers 2013

All deck and card unlocks, including decks in the first two DLC packs and 10 promo FNM cards for each deck (!)
Premium foil decks
Campaign completion (opponents and encounters)
Revenge mode unlock and completion
Planechase mode unlock and completion
Challenge mode completion
Persona unlocks
Misc stats
FNM promo codes entered

Soul Calibur 5

All player stats, online & offline
Player title selection and individual title unlocks, including all 432 player titles
All character, stage, BGM, and mode unlockables
Story progress
Arcade stats
Quick battle progress, including stats for all 240 opponents
Custom character style, weapon, and name
Play time

Dark Souls

Most/all player stats and attributes, including hollow and curse states, sin, and New Game+ count
Covenants, including stats for each covenant
Equipped items and attunement
Individual warp bonfires enabled
Embers given to blacksmiths
Last bonfire rested at
Inventory and Bottomless Box - all items and all variations available (!); added items behave and sort correctly in-game; able to filter on item type, subtypes, and fully upgraded items
Bosses defeated
Gestures
Character appearance options

Magic The Gathering: Duels of the Planeswalkers 2012

Campaign, Archenemy, Revenge, Expansion, and challenge completion
Deck unlocks, card unlocks, and premium foil decks

DOOM (XBLA)

Health, Armor, Ammo, Ammo Capacity, Keys, Time, Kill Count, Item Count, Secret Count, Weapons Acquired, Current Weapon, and Power-Ups & Items

DOOM 2 (XBLA)

Health, Armor, Ammo, Ammo Capacity, Keys, Time, Kill Count, Item Count, Secret Count, Weapons Acquired, Current Weapon, and Power-Ups & Items including Computer Area Map, Light Amplification Visor, and Backpack

Grand Theft Auto 4
Gears of War

Campaign completion & chapter unlocks
COG tags collected
Chapters played as Dom
Misc stats, online & offline

Perfect Dark Zero

All weapon & cutscene unlocks
Mission completion, SP & co-op
Mission stats, SP & co-op
Deathmatch stats for all modes, including cumulative achievement progress
Weapon stats for every weapon, including cumulative achievement progress
Vehicle stats



Supported browsers:

Firefox
Chrome (doesn't work offline)
Opera (doesn't work offline, shows size of downloads incorrectly)
IE 10 (doesn't work offline, requires you to right-click and 'Save target as...' for save links)


Instructions:

Select your game from the list, and note the name of the file you will need in the file selection box.
On your Xbox, move or copy your save to a USB storage device. For Halo 4, Magic 2012/2013/2014 (Profile), and Gears of War, copy your profile.
Plug your device into your PC and open the save/profile using a program such as Modio (instructions are for version 5) or Horizon.
Extract your file:

Halo 4, Magic 2012/2013/2014 (Profile), and Gears of War: Extract the respective .gpd file from your profile. Halo 4 is 4D530919.gpd, Magic 2014 is 584112C5.gpd, Magic 2013 is 58411213.gpd, Magic 2012 is 58410B3F.gpd, and Gears of War is 4D5307D5.gpd.

With Horizon: Navigate to your profile in the device explorer, open it in the package manager, click the 'Contents' tab, and right-click the .gpd file and choose 'Extract...'.
With Modio: Click on your device, then your profile, then 'Profile Storage', then the 'E0000...' file, then 'Advanced', then 'Edit Package Contents'. Either filter for the game or find it in the list, then right-click it and choose 'Save as...'.

All other games: Extract the file (specified in XXSE's file selection box) from your save.

With Horizon: Navigate to your game save in the device explorer, open it in the package manager, click the 'Contents' tab, and right-click the file and choose 'Extract...'.
With Modio: Click on your device, then your profile, then your game, then your respective save file, then 'Advanced', then 'Edit Package Contents'. Right-click the file and choose 'Save as...'.


In XXSE, browse for the file you just extracted.
Modify as desired.
Click 'Save'
Click the link to download the modified file. You will need to right-click and 'Save target as...' with Internet Explorer.
Replace the respective file in your game save or profile with the one you downloaded, using the program you used to extract it.

With Horizon: Right-click the file in the package manager's 'Contents' tab and choose 'Replace', and select your downloaded file (its name doesn't matter). Do not use Horizon to modify Dark Souls or Soul Calibur 5 saves.
With Modio: First rename the downloaded file to match the file name as it exists in the save exactly, right-click anywhere in the list of files and choose 'Add File', select your downloaded file, and confirm the prompt to overwrite.

Rehash, resign, and save to your device.

With Horizon: Click the 'Save, Rehash, and Resign' tab. Do not use Horizon to modify Dark Souls or Soul Calibur 5 saves.
With Modio: Click on 'Done', then 'Save Changes', then 'General', and then the respective button to save to your profile and device.



Important: Horizon and some other Xbox 360 mod tools have issues replacing files in Dark Souls and Soul Calibur 5 saves, and will inevitably corrupt them. They may appear to modify them correctly, but issues will appear eventually - possibly rendering your data inaccessible. Modio 5 does not appear have any issues with these files.

Halo 4 Warnings: If you modify your XP beyond a certain threshold, you will be automatically banned. Do not make significant changes unless you intend to play offline only. Also note that for modifications to take effect, you must first load the game to the title screen and only then should you sign in. Signing in first then loading the game will result in it reloading your stats from the Halo 4 servers, wiping out any modifications you may have done. If you have gone online with modified stats, those changes will be permanent; stats cannot be lowered without all stats being reset the next time you go online. You should also note that for armory items to stay unlocked online, you must check the 'Override Requirements' box for each. Otherwise any items with requirements not met will be automatically locked or hidden while online.

Magic 2014 Note: To enable the sealed pool slots for editing in Magic 2014 (Deck Save), you must first open the sealed mode in the game at least once. If you unlock more than the first two sealed pool slots, you must load the game with the profile that has said slots unlocked at least once.


The awesome thing about XXSE is since it's designed to work with XML files that tell it how to edit the saves for each individual game, you (yes you, really) can very easily add your own to support just about any other game as long as you know how data is laid out in its save file. So if you know what to edit in a save but can't go all out and create your own stand-alone program, you can have XXSE handle it all for you - as long as you can edit some XML, which shouldn't be too hard for anyone. :grin: Just hit the download link and take a look at the source - the XML for the currently supported games works as a good example. Plus there is now a complete XML format reference guide for XXSE (http://absurdlyobfuscated.com/wiki/index.php?title=XXSE_XML_format_reference) on my wiki, which should cover everything it can do in great detail and provide all the info you might need. :have a nice day:

Let me know if you find any bugs or have ideas/suggestions on how to make it better.

Download for offline use: 13039

Tsuruke
06-11-2012, 10:55 PM
Its good to see some of those cools features.
SC V -- the all titles feature isn't unique to this tho.
But nice work (If I had dark souls I'd deffinately would use this)

What kind fo features do you have for DOOM 1 and 2, as well as GTA IV?

Would it be possible to upload it to this site (rather than advertising, and possibly risk this thread being closed by a staff member)?

XB36Hazard
06-11-2012, 11:13 PM
XXSE (http://absurdlyobfuscated.com/xxse/)

XXSE (http://absurdlyobfuscated.com/xxse/) is different from most save editors: all the editing and everything is done on a web page, right in your browser, and there's no program to run or download. You extract your saves with Modio/Horizon/whatever, edit them in XXSE, download and put them back. No saves are actually sent to or downloaded from the server, so you can (optionally) download the whole thing for offline use and run it on your own. Easy as any other program. It doesn't have fancy graphics, colors, or tabs like other editors, though, just a plain vanilla interface :oh u !:


Supported games and notable things you can edit (things unique to this editor are marked in green):

Soul Calibur 5

All player stats, online & offline
Player title selection and unlocks, including all 432 player titles
All character, stage, BGM, and mode unlockables
Story progress
Arcade stats
Quick battle progress, including stats for all 240 opponents
Play time

Dark Souls

Most/all player stats and attributes, including hollow and curse states
Covenants, including stats for each covenant
Equipped items and attunement
Individual warp bonfires enabled
Embers given to blacksmiths
Last bonfire rested at
Inventory and Bottomless Box - all items and all variations available (!), added items behave and sort correctly in-game

Magic The Gathering: Duels of the Planeswalkers 2012

Campaign, Archenemy, Revenge, Expansion, and challenge completion
Deck unlocks, card unlocks, and premium foil decks

DOOM (XBLA)
DOOM 2 (XBLA)
Grand Theft Auto 4
Gears of War

Campaign completion & chapter unlocks
COG tags collected
Chapters played as Dom
Misc stats, online & offline

Perfect Dark Zero

All weapon & cutscene unlocks
Mission completion, SP & co-op
Mission stats, SP & co-op
Deathmatch stats for all modes
Weapon stats for every weapon
Vehicle stats



Supported browsers:

Firefox
Chrome (crashes when downloading larger saves (e.g. SCV))
Opera (doesn't work offline, shows size of downloads incorrectly)


Instructions:

On your Xbox, move or copy your save to a USB storage device. For Gears of War and Magic 2012, copy your profile.
Plug your device into your PC and open the save/profile using a program such as Modio or Horizon.
Extract your file(s):

Magic 2012 and Gears of War: Extract the respective .gpd file from your profile (Magic 2012 is 58410B3F.gpd, Gears of War is 4D5307D5.gpd), then use XDBF Entry Tool (http://www.360haven.com/forums/showthread.php?478-XDBF-Entry-Tool) to extract the TitleSpecific data files stored within.
All other games: Extract the appropriate file from the save. For example, when you open a Soul Calibur V save (SC5SaveData) you extract the savedata.bin file.

Select your game and browse for your file(s).
Modify as desired.
Click 'Save'
Click the link(s) to download the modified file(s).
Replace the file(s) in your game save or .gpd file with the one(s) you downloaded, using the program you used to extract them. Replace the .gpd file in your profile if necessary. Save, rehash, and resign.


Important: Most if not all Xbox 360 mod tools have issues replacing files in Dark Souls and Soul Calibur 5 saves and will inevitably corrupt them. To avoid this, try Modio Beta 4 and adding your USER_DATA/savedata.bin file while it has a name identical to the existing one in the save, so it prompts to overwrite it. Modio will replace existing files flawlessly; it's only when you rename, delete, or add new non-existent files that it will corrupt a save.


The awesome thing about XXSE is since it's designed to work with XML files that tell it how to edit the saves for each individual game, you (yes you, really) can very easily add your own to support just about any other game as long as you know how data is laid out in its save file. So if you know what to edit in a save but can't go all out and create your own stand-alone program (or add it to your own AIO, lol), you can have XXSE handle it all for you - as long as you can edit some XML, which shouldn't be too hard for anyone. :grin: Just hit the download link and take a look at the source. The XML format should be mostly self-explanatory, but I'd be happy to explain it in detail if anyone needs help or more info. :have a nice day:


Let me know if you find any bugs or have ideas/suggestions on how to make it better.

Very nice, it's about time someone comes out with something different. Nice Job :)

absurdlyobfuscated
06-11-2012, 11:29 PM
Its good to see some of those cools features.
SC V -- the all titles feature isn't unique to this tho.
But nice work (If I had dark souls I'd deffinately would use this)

What kind fo features do you have for DOOM 1 and 2, as well as GTA IV?

Would it be possible to upload it to this site (rather than advertising, and possibly risk this thread being closed by a staff member)?
What save editors let you edit the player titles? I couldn't find any out there other than Red Hulk's...
Doom and GTA have the same stuff (weapons/ammo/health/armor) as other editors out there, nothing special. I just threw them in there for the hell of it, it was easy enough.

Edit: Latest version now attached to first post.
FYI, I don't have any ads on my site, and never will. I get the concern, though.

Noctis Caelum
06-11-2012, 11:44 PM
this sound very nice and very well put together...geeat job on doin something different homie

Tsuruke
06-11-2012, 11:51 PM
What save editors let you edit the player titles? I couldn't find any out there other than Red Hulk's...
Doom and GTA have the same stuff (weapons/ammo/health/armor) as other editors out there, nothing special. I just threw them in there for the hell of it, it was easy enough.

Uploaded here, as requested :have a nice day:
7978
FYI, I don't have any ads on my site, and never will. I get the concern, though.

No problem, I like the Idea of it being a web-based AiO.
360revolution has a SC V editor that has the titles feature (unless there are others that I don't know about on top of that, besides the ones on here)
Thanks for Uploading it onto here, its nicely done so far and didn't want it to see it closed (since it wasn't uploaded here).

CloudStrife7x
06-12-2012, 12:09 AM
very impressive job on this bro :D

absurdlyobfuscated
06-12-2012, 12:28 AM
Ah, I guess I missed the SCV editor in 360Revolution. Well, mine lets you enable or disable the titles individually instead of just all at once. :brzzzzz:
I also never knew 360Revolution added a PDZ editor based on the info I posted (http://www.360haven.com/forums/showthread.php?171-S.A.M.-Modding-Heaven-Verison-2.7.5%28Beta%29&p=26216&viewfull=1#post26216) a while back. Glad that info is being put to good use. I suppose a little credit would be nice, though...

NuBiXx
06-12-2012, 01:22 AM
Thanks, I hope you can add many editors as time go's on.

revsix6
06-12-2012, 05:32 AM
This will be excellent. Good job working on this.

thegutta
06-12-2012, 07:47 AM
Awesome job bro very impressive :D keep it up.

Anmsem
06-12-2012, 12:50 PM
TY Man! Very Nice job!

DJ XHUNTER
06-12-2012, 01:37 PM
This sounds good very different

absurdlyobfuscated
06-20-2012, 10:34 AM
New in version 0.1.1:

Editor:

List items that don't allow multiple instances are no longer possible to add multiple times in certain cases.
(Internal only) Support for new XML format tags: conditional items, relative-offset items, and value adjustments. This adds a huge amount of flexibility to the way XXSE works with save file formats.


Dark Souls:

Attunement slot castings now represents the actual number of castings in-game, instead of the number times 3 (how the data is stored internally).
Traveling Gloves & Traveling Boots +6 through +10 added (previously omitted).
Items that don't have a durability stat no longer show it in the inventory list.
Red Titanite Slab can now be used for upgrades when added via editor.
Minimum inventory index enforced.


DOOM:

Better save file detection, DOOM 2 saves are no longer considered valid.
Episode number and map number added (read-only).
Added stats/items: Time, Kill Count, Item Count, Secret Count, Weapons Acquired, Current Weapon, Ammo Capacity, Keys, and Power-Ups & Items.
Added suggested values for health, armor, ammo, and ammo capacity.


DOOM 2:

Better save file detection, DOOM 1 saves are no longer considered valid.
Episode number and map number added (read-only).
Added stats/items: Time; Kill Count; Item Count; Secret Count; Current Weapon; and the power-ups/items Computer Area Map, Light Amplification Visor, and Backpack.
Added suggested values for health, armor, ammo, and ammo capacity.
Fixed potentially incorrect offsets of most items, depending on save version.


Currently working on:
Magic 2013
GPD file support (so you won't have to extract/inject all the TitleSpecific files every time)
:grin:

absurdlyobfuscated
06-21-2012, 10:35 AM
New in version 0.1.2:

Added Magic 2013.
Magic 2012 and Gears of War (in addition to Magic 2013) now use GPD files, and you no longer need to extract or inject the separate TitleSpecific files manually.


Currently working on:
STFS file support

absurdlyobfuscated
06-26-2012, 06:14 AM
New in version 0.1.3:

Added unlockable promo FNM cards in Magic 2013
Better GPD file/game detection
Preliminary support for STFS file reading/processing (works but not enabled for any games yet, still needs resigning and better rehashing support)

TechnoWolf
06-26-2012, 07:14 AM
this is taking making an aio to a new extreme making it use a web browser is good nice job and keep up the work you might get a dev badge

absurdlyobfuscated
07-09-2012, 11:01 AM
New in version 0.1.4:

More efficient internal data handling/processing, making loading and saving faster.
Changed to use blob URIs for saving files instead of data URIs, on browsers that support it (Firefox and Chrome, Opera is unaffected). This means that Chrome can download saves again (a recent change broke data URI support) and no longer crashes when downloading SCV saves. It also makes saving take about 1/10th of the time.
Clicking download links will now save (or prompt to save) files with an appropriate file name (Chrome only).
Internal support for meta items as conditions.
Internal support for meta items that select multiple other meta items.
Dark Souls: Quantity is hidden for items that don't allow more than one in-game.
Dark Souls: Min/max for quantity in Bottomless Box enforced.
Magic 2013: Added 'Say Your Praetors' challenge solutions.
Magic 2013: Added options to unlock all cards for all decks with one click, and to set completion for all Campaign / Revenge / Planechase opponents with one click.
Magic 2012: Added options to make all decks foil with one click, unlock all cards for all decks with one click, and to set completion for all Campaign / Archenemy / Revenge / Expansion opponents with one click.

JoseyWhales
07-11-2012, 12:42 AM
I would love to use this and all, but how am I supposed to go about getting the USER_DATA? I only know how to extract the DRAKS0005 file via Modio -- I also couldn't find any how-to vids/posts regarding this, so if someone were to tell me in this thread -- I'd be immensely appreciative. Thanks in advance.

EDIT:
Silly me. I found out how to work it. Great editor, OP.

EDIT 2:
Just out of curiosity, is there any way to get the added items to work with the Bottomless Box? I can't seem to be able to store any new items that I added in via XXSE AIO in there. Thanks.

absurdlyobfuscated
07-15-2012, 05:28 AM
Just out of curiosity, is there any way to get the added items to work with the Bottomless Box? I can't seem to be able to store any new items that I added in via XXSE AIO in there. Thanks.

I've had added items work normally when I add them, so I'm not sure why it's not working for you. Can you post your save here? Just the USER_DATA file, either attach it or upload it somewhere and give me a link. It would be helpful to know what items you added too.

JoseyWhales
07-17-2012, 05:09 AM
They actually tend to work when they feel like it for me. For example, I added every variation of every weapon (+15, all elements +5/+10) and whenever I boot up my save, all the weapons have loaded properly and I can equip whichever I want -- though only about half of them or so show up for storage in my BB. Also, I'll upload the USER_DATA in a bit. Thanks in advance.

drizzt
07-17-2012, 06:46 AM
Awesome job and different to, I like the look also. Simple, clean, and user friendly.

Serious_M
07-17-2012, 09:44 AM
nice work absurdlyobfuscated

JoseyWhales
07-18-2012, 07:56 AM
They actually tend to work when they feel like it for me. For example, I added every variation of every weapon (+15, all elements +5/+10) and whenever I boot up my save, all the weapons have loaded properly and I can equip whichever I want -- though only about half of them or so show up for storage in my BB. Also, I'll upload the USER_DATA in a bit. Thanks in advance.

Welp, now it just stopped working all together.

absurdlyobfuscated
07-19-2012, 07:35 PM
Stopped working how? Can you still upload your save? I'm definitely not getting the same effect with any of my saves...

Edit: I think I might have found the bug. New version is available, try it again with a save from before you added/removed items to/from the bottomless box and let me know if it's any different.

I've also updated the instructions to be a lot clearer and guide you through the process better. Hopefully it will make it at least a little bit easier for everyone to use.


New in version 0.1.5:

Improved usage instructions.
Dark Souls: Fixed a bug that could insert bad data when adding/removing items to/from the Bottomless Box.
Dark Souls: The correct maximum for the inventory index is now used.
Magic 2013 & Magic 2012: Fixed a bug where the 'Unlock Cards for All Decks' buttons didn't apply to newly added decks.
Magic 2013 & Magic 2012: Added button to unlock all decks with one click.
Magic 2013: Added FNM promo codes entered.



Also, I've added a complete reference guide to XXSE's XML file format on my wiki (http://absurdlyobfuscated.com/wiki/index.php?title=XXSE_XML_format_reference). Everyone is welcome to add to it or contribute however you'd like. Even if it's just something that needs explanation or more info, please go ahead and add a note or a TODO about it and I'll fill in the info when I see it. I hope to provide all the resources that anyone else might need in order to contribute or add support for other games. :thumbsup:

absurdlyobfuscated
07-29-2012, 01:15 AM
New in version 0.1.6:

Magic 2013: Added buttons to complete all encounters and challenges with one click.
Soul Calibur V: Added custom character style, weapon, and name.
Fixed a potential null-termination bug with text fields (no games affected).
Added support for compressed data, currently only zlib format.
Added 'cumulative' attribute for offsetItem tags in variableOffsetBlocks, allows for more flexibility with certain save formats.
leftOperand/rightOperand tag's source now inherits from multiBlock/listBlock tags.

Sin Harvest
08-23-2012, 08:30 AM
I have not been able to get the magic 2013 gpd editor to work. I edit my gpd and save. However, when I download the link that it gives me the file is no longer a .gpd file but a .part file. When I inject that gpd into my profile, I get a hash block error and the profile shows up corrupt on my console. I've tried renaming the file that I downloaded to 58411213, but get the same result. Am I missing something? Any help would be appreciated.

absurdlyobfuscated
08-23-2012, 10:33 PM
The way the download link works is dependent on your browser - all browsers other than Chrome don't provide a way to specify the file name of dynamically generated content when you click it or go to save the file. Silly limitation, I know. You can always copy the name, right-click, 'save as', and paste. Only need to bother when it makes a difference, eg, Dark Souls and SCV.

If Horizon has problems modifying your profile and your Xbox says it's corrupt, then it is definitely corrupt. You will get the same error if you replace the 58411213.gpd file with literally anything else, valid GPD or not. Delete your profile, and download it again. Or maybe try another mod tool, it's possible others might handle a corrupt profile better or even fix it - but no guarantees.

sagemaster
09-21-2012, 08:38 AM
Oh man SUCH a GREAT editor, you did a wonderful job!

The new DLC for Magic 2013 has come out, any support for that coming at all? I would really like to unlock all of the cards!

absurdlyobfuscated
09-22-2012, 05:19 AM
There's now a new version live on the website that adds support for the Magic 2013 DLC, including the new decks, personas, and campaign/revenge/challenge progress. It also includes a couple bug fixes, including one that made unlocked decks not appear. I'm still working on a couple things, so I'll have a full update a little later on (maybe in a couple days depending on how things go). I haven't tested everything extensively with the new changes, so please be sure to keep a backup of your GPD file in case anything goes wrong! I've run into at least one issue, but I'm still not sure if it was a bug in the game or my editor. Still, backup to be safe.

stormofone
09-29-2012, 11:03 PM
There's now a new version live on the website that adds support for the Magic 2013 DLC, including the new decks, personas, and campaign/revenge/challenge progress. It also includes a couple bug fixes, including one that made unlocked decks not appear. I'm still working on a couple things, so I'll have a full update a little later on (maybe in a couple days depending on how things go). I haven't tested everything extensively with the new changes, so please be sure to keep a backup of your GPD file in case anything goes wrong! I've run into at least one issue, but I'm still not sure if it was a bug in the game or my editor. Still, backup to be safe.


i tried editing my Magic 2013 data and i am getting an "Error Loading Data" message when i try to load my .gpd file. Any news or updates on this problem?

absurdlyobfuscated
10-01-2012, 05:57 AM
i tried editing my Magic 2013 data and i am getting an "Error Loading Data" message when i try to load my .gpd file. Any news or updates on this problem?

This one is new to me. Can you upload your .gpd file here? I'll take a look and see what I can do.

stormofone
10-03-2012, 05:01 PM
This one is new to me. Can you upload your .gpd file here? I'll take a look and see what I can do.

I wonder if it has to do with the fact that i have purchased the DLC on XBL.

http://www.2shared.com/file/FpCYiNOX/58411213.html

absurdlyobfuscated
10-03-2012, 10:03 PM
I wonder if it has to do with the fact that i have purchased the DLC on XBL.

http://www.2shared.com/file/FpCYiNOX/58411213.html

I've fixed the bug now. Clear your browser cache or manually reload the magic xml file (http://absurdlyobfuscated.com/xxse/magic2013.xml) and it'll work. (Turns out I had something using 4 bytes when it was actually 2, and your save happened to have data in just the right place to make it bug out.)

Fortunately, they haven't changed anything significant in the save file format with the DLC. The editor should work just fine whether you have it or not.

stormofone
10-04-2012, 09:12 AM
I've fixed the bug now. Clear your browser cache or manually reload the magic xml file (http://absurdlyobfuscated.com/xxse/magic2013.xml) and it'll work. (Turns out I had something using 4 bytes when it was actually 2, and your save happened to have data in just the right place to make it bug out.)

Fortunately, they haven't changed anything significant in the save file format with the DLC. The editor should work just fine whether you have it or not.

I greatly appreciate the special attention, but it still is not working. When i try to load my .gpd file into your site it gives the same error message as before.

absurdlyobfuscated
10-04-2012, 10:58 PM
I greatly appreciate the special attention, but it still is not working. When i try to load my .gpd file into your site it gives the same error message as before.

You must not have cleared your browser cache or refreshed the .xml file like I said. It loads the file you uploaded without error as long as your browser isn't using the old cached version.

stormofone
11-10-2012, 06:34 PM
any word on if the newest card packs are going to be added to the editor?

absurdlyobfuscated
11-11-2012, 06:13 AM
New in version 0.1.7:

Magic 2013: Added new decks, campaign progress, and personas from both of the DLC packs currently available. For some reason the latest DLC decks don't have the set of 10 FNM promo cards - the editor still has the option of unlocking them, but nothing appears in-game.
Lists now allow multiple item selection. You can Ctrl+Click on multiple and add them at once. Some games allow adding all items with one click.
Fixed several misc bugs with lists.
Improved support for compressed data.

absurdlyobfuscated
11-12-2012, 08:15 AM
New in version 0.1.7.1:

Added Halo 4. Includes support for SP, XP, Service Tag, and Commendations.


I had a productive day :have a nice day:

Edit: Spreadsheet with all Halo 4 commendation info available here. (https://docs.google.com/spreadsheet/ccc?key=0AmNfsbJ_1CZadHJYaXk4Skwzd0VwWUxkUHczdmExb Gc)

K4rn4ge
11-16-2012, 10:12 AM
Nice job on this but it doesn't seem to work for me. (Might be what's in my GPD? I use Horizon)

1. It doesn't have the Campaign boxes checked (I have completed it on legendary).

2. I modify a few things in War Games (like 5 things), hit the save button then download it. Open my profile up in Horizon and then I add the modded GPD to my profile. Save it. Add it to my profile then I follow your instructions on how to get it to stick and it doesn't stick for me.

If you would like to look at my GPD let me know otherwise thanks for the time you took to make this.

Anyone else get a similar problem?

absurdlyobfuscated
11-17-2012, 12:02 AM
1. It doesn't have the Campaign boxes checked (I have completed it on legendary).


I realized I had it handling the campaign data wrong - it's numeric, not bitmasked data. This is fixed now.


2. I modify a few things in War Games (like 5 things), hit the save button then download it. Open my profile up in Horizon and then I add the modded GPD to my profile. Save it. Add it to my profile then I follow your instructions on how to get it to stick and it doesn't stick for me.


Apparently other people have been running into this same problem with other Halo 4 GPD editors. I've gotten it to work by loading the game without being signed in, getting to the title screen, and then hitting the guide button and signing in from there. Idlehands88 posted a couple variations to the process here. (http://www.360haven.com/forums/showthread=19566-%5Brelease%5D-halo-4-gpd-editor.html#post154111) I'm not sure if I can help much beyond that...


New in version 0.1.7.2:

Halo 4: Fixed campaign commendations.
Halo 4: SP and XP changes now update the second location of each value in the save.
Halo 4: Layout of commendations now more linear/clearer.
Added link to download the raw data stored in the GPD file (the data in the three TitleSpecific files appended together).


The raw data option should hopefully make things easier for anyone looking to investigate save formats, make their own modifications, find offsets, etc.

dalegend
11-17-2012, 03:11 AM
Thanks absurd good work.

K4rn4ge
11-17-2012, 04:43 AM
Followed Method 2 and it worked. Thanks for your help. Although I instantly hit the Online XP Limit (Not sure how the stuff I modified wasn't nearly close enough (I modded just one before it was complete) and I didn't play much today). Hopefully I'm in the clear :S.

Thanks again absurd.

absurdlyobfuscated
11-18-2012, 11:13 PM
New in version 0.1.8:

Added filtering for lists
Dark Souls: Filtering enabled for keys, inventory, and bottomless box

Key filters include: Key, Ember, Lord Soul, and Box
Inventory and bottomless box filters include: Weapon, Shield, Ammo, Armor, Ring, Usable Item, Upgrade Material, Magic, and Fully Upgraded Items (the highest upgrades possible for all upgrade paths, for Weapon, Shield, and Armor items)
Secondary and tertiary filters for most item types, for their respective subtypes and for Fully Upgraded items

Dark Souls: Added Artorias of the Abyss DLC items

cheeksjd
11-29-2012, 07:15 AM
Nice work on this editor, it has exactly what I want for Dark souls, the ADD FULLY UPGRADED only button.

However, every item I add has an index number of 0, which obviously isn't valid. Do I have to go through and manually give everything an index number?

cheeksjd
11-29-2012, 01:28 PM
Nevermind, I tried editing a save without adding any items, only modified stats, and keep getting 'Error saving data'.

Meh.

absurdlyobfuscated
11-29-2012, 08:15 PM
Nice work on this editor, it has exactly what I want for Dark souls, the ADD FULLY UPGRADED only button.

However, every item I add has an index number of 0, which obviously isn't valid. Do I have to go through and manually give everything an index number?

Yes, you do. The game needs to have an index set for some stuff in-game to work properly - bottomless box gets wonky when indexes aren't sequential or at least mostly ordered. And I'm afraid the editor isn't advanced enough to track the values and default in an appropriate one. I'll see if I can find a way to do this in the future, though.


Nevermind, I tried editing a save without adding any items, only modified stats, and keep getting 'Error saving data'.

Meh.

Can you upload your save here? There must be something different in your save that I haven't run into with mine. I'll need yours to figure out what's wrong.

micmou
11-30-2012, 12:26 AM
Hey absurdlyobfuscated i was wondering if there was anyway to keep miracles modded after resting at a bonfire and if you could add the ?protectorname? name stuff which is just un-upgradeable armor set to upgrade level 10

cheeksjd
11-30-2012, 03:25 AM
Yes, you do. The game needs to have an index set for some stuff in-game to work properly - bottomless box gets wonky when indexes aren't sequential or at least mostly ordered. And I'm afraid the editor isn't advanced enough to track the values and default in an appropriate one. I'll see if I can find a way to do this in the future, though.



Can you upload your save here? There must be something different in your save that I haven't run into with mine. I'll need yours to figure out what's wrong.


Sure, here it is. It was a save already modified with jappi's editor if that helps.

10435

cheeksjd
11-30-2012, 03:30 AM
It should be worth noting that my stats are way over what your editor allows, so I simply clicked max on all fields in your editor, making everything 99.

I thought this was what was stopping it from saving, but then I no longer got the 'Error: Value must be between 1-99999' and instead got the other one I mentioned, where it wouldn't save at all.

absurdlyobfuscated
11-30-2012, 04:51 AM
Sure, here it is. It was a save already modified with jappi's editor if that helps.

10435

Thanks, I found what's wrong. Something set the number of items in the Key section of the inventory in that save to 4294967295 (0xFFFFFFFF). So it was trying to load about 4 billion items there, and I guess I missed some bounds checking when it saves the list of items, and that made it bug out. I fixed it by changing the 4-byte value at offset 0x0002CC to 0x00000030. Here's your fixed file, loads and saves perfectly: 10437

I'll have a new version available shortly that includes a fix to handle bad data like yours had. Also going to improve the filtering a bit.


It should be worth noting that my stats are way over what your editor allows, so I simply clicked max on all fields in your editor, making everything 99.

I thought this was what was stopping it from saving, but then I no longer got the 'Error: Value must be between 1-99999' and instead got the other one I mentioned, where it wouldn't save at all.

Technically, the game works just fine with completely maxed stats like Jappi's editor allows, but I opted to limit them to more realistic values. You get pretty much the same effects, and don't have any little display issues in-game. But yeah, my editor's limits are kinda arbitrary. Sorry.

micmou
11-30-2012, 06:12 AM
Why does nobody ever answer on this site? I never get a response from anyone err. But all i have is two simple questions i know one is possible because I have a set. So can you at least answer this question?

Is it possible for your editior to add in any of the ?protectorname? items? Which are just un-upgradeable items with the value set to 10.

absurdlyobfuscated
11-30-2012, 08:49 AM
Why does nobody ever answer on this site? I never get a response from anyone err. But all i have is two simple questions i know one is possible because I have a set. So can you at least answer this question?

Is it possible for your editior to add in any of the ?protectorname? items? Which are just un-upgradeable items with the value set to 10.

Sorry, I was going to respond after I was done with the latest version since it was fairly trivial to add all the ?ProtectorName? items. And I'm afraid there's no way to prevent the game from resetting your attument castings at bonfires, the best you can do is give yourself 12 quantity of a sorcery and equip them all.

Anyway...

New in version 0.1.9:

Dark Souls: Improved filtering, weapons and shields can now be filtered by ascended type (Fire, Lightning, etc.).
Dark Souls: Added ?ProtectorName? armor items. These are armor pieces upgraded to +10 that aren't normally available or upgradable in-game, so they don't display the correct name, but they have significantly higher stats than their normal counterparts.
Halo 4: Removed ability to edit Service Tag, since inserting invalid characters (intentionally or otherwise) will result in an immediate automatic ban upon going online.
Fixed a bug where adding multiple items to a list would appear to work correctly, but only one item would actually be added to the save.
Fixed a bug where an invalid list count could cause errors while saving.
Added stylesheets for XML files, so viewing the XML file with the save file format for a game will now show you a human readable view with all the details, offsets, options, etc.

micmou
11-30-2012, 01:32 PM
One last thing is this possible to upgrade say +5 abysal greatsword to a +15 which would be max or maybe to give it an enchantment? Maybe the same concept as armor? But with weapons.

absurdlyobfuscated
11-30-2012, 08:58 PM
One last thing is this possible to upgrade say +5 abysal greatsword to a +15 which would be max or maybe to give it an enchantment? Maybe the same concept as armor? But with weapons.

It seems all the weapons end up with the stats of the base item if you do that. E.g., what would be the Abyss Greatsword + 15 would do 160 physical damage, same as the regular non-upgraded one. I guess however they calculate stats for items beyond the normal range is different for weapons than it is for armor. :(

Also seems that ascended weapons beyond their normal ranges don't have any stats at all - 0 for everything.

micmou
11-30-2012, 10:34 PM
well that sucks

sagemaster
12-07-2012, 10:52 AM
Any update on the newest magic 2013 dlc packs that came out this week?! Would LOVE to unlock and foil them!

absurdlyobfuscated
12-07-2012, 11:11 PM
Any update on the newest magic 2013 dlc packs that came out this week?! Would LOVE to unlock and foil them!

There's now an update live on the site that adds the two new decks. Thanks for asking about that, I didn't even realize they came out.

I'll be releasing a bigger update shortly that includes the Magic 2013 changes, plus campaign and armory unlocks for Halo 4 - with every single unlockable individually selectable. So pretty much everything Horizon can do, most likely... but for free. :grin:
Might not actually do all the individual emblem foregrounds, those take forever, but planning on all the other stuff. Currently have offsets for all armor, stances, and the specialization emblems. Working on the rest at the moment.

micmou
12-08-2012, 09:01 PM
Me and my friend had a theory what if you try to upgrade like catalysts and that to see if those get a buff because like with armor that you can upgrade it is weird on stat calculaition so try to set catalysts to +10 or that also see if you can remove the halfing thing for the Manus Catalyst

absurdlyobfuscated
12-12-2012, 10:30 AM
New in version 0.1.10:

Halo 4: Added Campaign completion and mission unlocks.
Halo 4: Added all armory items as individually selectable options, including loadout weapons and slots, armor abilities, tactical packages, support upgrades, armor pieces, visors, stances, emblem foregrounds and emblem backgrounds. Also includes the option to unlock whole sections and even all unlocks with a single click - scroll to the bottom if you want everything. Note that for items to stay unlocked/visible when you go online (and haven't met their requirements), you need to check the 'Override Requirements' box for each one (or hit the button for the group).
Magic 2013: Added new decks from latest DLC.
Magic 2013: DLC decks that don't have any FNM promo cards no longer give you the option to unlock them.
Slightly improved file validation for GPD files and their TitleSpecific files.
Loading is now more responsive when handling large files (e.g., Dark Souls).


I've also put together a spreadsheet of all the offsets for the individual armory unlocks and commendations, in case anyone else wants to use the info I've found: https://docs.google.com/spreadsheet/ccc?key=0AleKTqLg8ZXCdDZuWWVnaVZCWHJYTGtLQXc4WGZ5a EE



Me and my friend had a theory what if you try to upgrade like catalysts and that to see if those get a buff because like with armor that you can upgrade it is weird on stat calculaition so try to set catalysts to +10 or that also see if you can remove the halfing thing for the Manus Catalyst
I haven't tried upgraded versions of the catalysts, but since I've seen it mentioned over in other threads about some weapons possibly having upgrade versions beyond the normal limit, I can try that when I test some other stuff. No promises, since this depends entirely on how the game has item ids defined and upgrades are calculated.

For the halving thing with that catalyst (and the other rings/catalysts), you can change the number of castings you have to any sufficiently high number you want, but it is always going to reset when you rest at a bonfire. I don't believe there's a way you can change this that works based on the data in the save, unfortunately. You'd have to mod the game's files somehow.

absurdlyobfuscated
01-13-2013, 03:24 AM
There's now an update live on the website with the two new decks for Magic 2013 from the latest DLC. I'll have a big update coming soon, and it will include the changes for M13 and a few other really neat things. I'll post the next version here when it's done.

Here's a quick preview of some new stuff:
10955

A note about the Magic update: The save only has space for 19 decks normally, and since there are 21 total with the latest DLC, the remaining two get put in a different section of the save. So there are now two sections for decks in the editor to reflect this. Because of the way the decks are sorted internally, only Sky and Scale and Mana Mastery will end up in the second section and are thus the only two options there. Any of the decks could end up in the first section (you would get the previously mentioned two there if you didn't have one of the DLC packs), so they are all available options even though you can't add all of them. Kinda weird, but whatever. It seems the second section uses a different format for tracking which cards are unlocked or sideboarded, probably since they were running out of space - looks like there's room for exactly one more, so I wouldn't expect a whole lot more DLC. Anyway, pretty sure I've got the new format right, but still let me know if anything goes wrong for you.

Edit: Still working on the next version. It's coming, eventually ;P

Edit 2: Beta is now available for anyone who wants to give it a try.

Xenoith
05-08-2013, 09:50 AM
Magic 2013 has a few new packs, also when I go into the Unlock Deck and hit Unlock All I get the message of this. What does this mean? I just want a GPD with all the cards unlocked along with the DLC ones if possible. Anyone can get back to me, please and thanks.

http://i39.tinypic.com/sy572o.png

kingadent
05-08-2013, 05:33 PM
It might be possible that you can only have a maximum of 19 decks, since it says items, i assume that's what it means.

Xenoith
05-08-2013, 05:39 PM
I figured it out. Thanks. I have to remove decks in the editor in order to get the decks I want. Coolio.

absurdlyobfuscated
06-30-2013, 04:05 AM
I figured it out. Thanks. I have to remove decks in the editor in order to get the decks I want. Coolio.

Yeah, the way they did the save format for those last two decks is pretty weird. You end up with two different sections, where you could theoretically have any decks end up in either. But you can't fit them all in the first one, and you're going to get that error if you try. You just have to put the remaining ones in the second section. Don't blame me, they're the ones who kept adding decks they didn't have the save space for. :X3:

I know, I know, I haven't been around in a while. Been busy, sorry. But I have been working on supporting Magic Duels of the Planeswalkers 2014, and I've already got support for some basic stats, partly finished sealed pool editing, and all the deck unlocks - including all 10 promo FNM cards for each deck. Currently only on the beta. More to come soon, so stay tuned.

Edit: Sealed pool editing is now done. All 151 cards are available in the list, with full details for each, and also filter options by color, type, and rarity.

lambn
07-03-2013, 01:47 AM
Awesome work , thanks for the help with Magic 2014

absurdlyobfuscated
07-23-2013, 03:09 AM
New in version 0.2.0:

Dark Souls:

Added bosses defeated.
Added warp bonfires enabled for latest TU and Artorias of the Abyss DLC.
Added gestures unlocked.
Added character appearance options.
Added sin.
Added New Game+ count.
Added play time.
Changed max stat values to 999, same as other editors.

XXSE:

Complete rewrite of rendering engine.
Added Magic 2014.
Added icons for game selection list.
Added gamerscore, icon, and achievement display for games that use GPD profile data.
IE 10 support.
STFS file support and sub-file selection, signing still not yet implemented.
Updated instructions for Modio version 5.
Enabled nested listBlock elements & lists inside multiBlock elements.
Numerous bug fixes and misc tweaks.

chaazin
07-31-2013, 03:33 AM
awesome thanks!

younghacks
07-31-2013, 03:45 AM
Wow super gob mate keep up the good work

Hipster
08-04-2013, 11:10 AM
This is a great tool man, very great work.

Apocalypso
09-01-2013, 10:55 PM
Magic 2013 is just sitting on "Reading file" :( any help appreciated.

Also I am using latest Firefox.


Edit*
Used chrome and it worked.

spideywebswing
09-02-2013, 03:09 PM
hey!

just discovered this tool and modded my dark souls savegame an hour ago, gonna test it tonight.
I love the concept of testing different humanly decent builds for PVP without the need of doing it all over again.

one thing though, and don't be mistaken 'cause I don't need this at all (that's why warping exixts), but the DLC bonfires aren't in the "home bonfire" list.
I'm in no way asking for the mod, the app is already as cool as it could get.

I'm getting magic 2013 this week thanks to games for gold, so I guess i'll maybe be trying your app a little bit more soon ;)

absurdlyobfuscated
09-09-2013, 03:41 AM
New in version 0.2.1:

Halo 4: Added all TU7 armory items, including the most recent armor packs and skins/armor from the McFarlane toy series. All credit goes to ManBearPig_06 (http://www.360haven.com/forums/members/manbearpig_06/) for finding offsets and even updating the save format XML file.

smokozuna
09-09-2013, 05:41 AM
New in version 0.2.1:

Halo 4: Added all TU7 armory items, including the most recent armor packs and skins/armor from the McFarlane toy series. All credit goes to ManBearPig_06 (http://www.360haven.com/forums/members/manbearpig_06/) for finding offsets and even updating the save format XML file.

wow that is awesome news. thank you both very much!

Sin Harvest
09-18-2013, 05:11 AM
With the new Magic 2014 update on 9/16, the game erases and resets the sealed decks that have been edited. Whenever you attempt to edit the sealed decks again, the decks would again be erased and reset. Any fix to this?

EDIT:
Am I the only that is experiencing this problem?

absurdlyobfuscated
09-21-2013, 08:15 AM
Not sure why that would be happening, it seems to work for me. Can you upload your GPD and save.data files here so I can check them out?

I now have the new expansion decks for Magic 2014 available for unlocking/editing on the site. I'll have the expansion campaign/challenge/revenge progress done soon.

Kp Romplestein
09-21-2013, 07:12 PM
This tool is absolutely wonderful. I've run into an odd problem however...upon unlocking all 40 cards for the "Swords of the Samurai" deck, I no longer have 3 terramorphic expanse available...I have a total of 75 cards unlocked in game, but the total card tally for this deck seems to be 78...?

absurdlyobfuscated
09-21-2013, 10:38 PM
Looks like I didn't get that one quite right. It should be fixed now, refresh the page and it will unlock the right number of cards.

Reza
09-21-2013, 11:09 PM
this thing always gets better thanks

Thixy
09-23-2013, 08:19 AM
Sweet thank for this... It works awesome !

Psychic
09-24-2013, 02:02 AM
I personally love this tool, I wish there was alot more games though. This was a brilliant idea only a genius could come up with, thanks for doing something different!

Sin Harvest
10-03-2013, 06:48 AM
Sent you a private message with my GPD and save file before and after the update. My seal decks are blanked out after the update and has me create a new deck each time I select them. Hopefully you can fix it.

EDIT:
Any luck with the files that I sent in the private message?

OceanOfWhiskey
10-19-2013, 04:40 AM
Great tool.
Any plans on adding in the 5 recent expansion decks for MTG 2014 Editor?

Sin Harvest
10-26-2013, 03:57 AM
Any progress on the files, that I sent out to in a PM, that hopefully you will be able to fix whatever that the update did?

therich
10-26-2013, 04:48 AM
This is a great idea! :073:

Sin Harvest
11-13-2013, 08:49 AM
I guess you haven't been around for a while to fix the error that I keep getting. Anyway, any chance you are going to update it for the two new deck releases packs that came out last week?

Fidel
11-13-2013, 03:20 PM
thx .........

Stormbrand
04-07-2014, 09:07 AM
First of all, I'd like to say thank you for taking the time to make this tool. It's amazing, great work :)
I recently got into this kind of stuff, so I don't know too much about it. I successfully used XXSE to edit my Magic 2014 save.dat file and it worked perfectly except for the edits that I made to my sealed deck. After I load up sealed play, it resets my deck and reverts to the original card pool. However, I was able to get it to work by deleting the title update and playing offline. I created my deck and saved it, then proceeded to update the game so I could play online. After updating, it reverted back to the original card pool once again... I know that the card pool of each slot in sealed play is determined by your gamertag, which acts as a seed for the card pool. I assume that each slot must have some kind of modifier that changes the original seed of your gamertag, creating a different card pool. Something in the update overrides the data given for sealed in the edited save.dat file and reverts the card pool if it doesn't match the card pool given by your gt's seed. Does anyone have any idea how to get around this or edit the update to stop it from reverting the pool? Any help would be greatly appreciated.

GhostKillahZero
01-20-2015, 08:51 AM
Do you think you can add a loadout editor for halo 4? that would be stupendous.

TheGift
01-20-2015, 12:00 PM
Very usefull.Thank you for the editors