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View Full Version : [release]Akai Katana Shin+3 Trainer,Mushihimesama +4 Trainer(Japanese)



ioritree
06-12-2012, 07:46 PM
http://www.youtube.com/watch?v=wg44NXGy7LU


赤い刀・真 (Akai Katana Shin) +3 Trainer Japanese [435A07DD]
created by ioritree(360haven)

Trainer features:

自機不減 (inf airframe)
念身(ねんしん)ゲージ不減(inf nensin)
爆弾不減 (inf bomb)

Enloy!





http://www.youtube.com/watch?v=wkhKVVPLvfI

虫姫さま(Mushihimesama) +4 Trainer Japanese [435A07E3]
created by ioritree(360haven)

Trainer features:

自機不減(inf airframe)
ボム不減(inf bomb)
パワーアップ(Power UP)
スコア(Score) 999999999

Enjoy!

CloudStrife7x
06-12-2012, 07:49 PM
your one fire with these trainers :D, keep up the great work you do ioritree :D

badboy10
06-12-2012, 07:50 PM
is this only for the japanese version? :011:

ioritree
06-12-2012, 07:56 PM
is this only for the japanese version? :011:
maybe can support US version

revsix6
06-12-2012, 07:58 PM
Excellent share, mate.

Noctis Caelum
06-12-2012, 08:33 PM
very nice work here

xJACKASSx
06-12-2012, 08:35 PM
lol! i was just working on this game.. working on us version.. will wait and see if yours work for us version.. my offsets are diff from yours/


just checked your offsets to us version does not work.. gonna release us version in a bit..

capitansky
06-12-2012, 09:11 PM
thanks great work

edu_pt
06-12-2012, 10:02 PM
Thanks ioritree great job once again. I love this kind of games but they are very hard. Can you try to mod deathsmiles 2 or Muchi Muchi Pork/Pink Sweets. Thanks again.

Vampirexx
06-12-2012, 10:48 PM
Great Work Iori!!

macelosnp
06-12-2012, 11:55 PM
Akai katana shin Works great !!
i tried Mushihimesama but did not work because my version is different
my game is MushihimeSama Futari Ver 1.5
I downloaded the other version and I will try tomorrow

Thank you very much ioritree
Thanks for your hard work !!!
:thumbsup:


Thanks ioritree great job once again. I love this kind of games but they are very hard. Can you try to mod deathsmiles 2 or Muchi Muchi Pork/Pink Sweets. Thanks again.

these games are very good !

thegutta
06-13-2012, 01:44 AM
Nicely done tree great work bro :)

h3nt4i16
06-13-2012, 02:32 AM
oohh yes mishihimesa HD trainer ooohhh year thanks ^^

ok the trainer is very good but I think he lacks one thing in lol (I do not criticize I would like to improve ^ ^) on Mushihimesama like akai has a katana from Combot is what you think it would be posible to meter to the max from the start of the game? (Care should be taken if it is feasible not to nitre dircte because he has a successful +40 000 , +70 000 and +150 000) me I managed to get the but for +70 000 and for + 150 000 it is very hard lol I thank you for this trainer

ps: I have not had to test the temp of the trainer akai because I'm take it ^ ^

eco95
06-13-2012, 03:43 AM
Thank you so much for bringing us Akai Katana + Mushihimesama trainers , ioritree :)

Awesome job! Keep up the good work! ^_^ Love them all!

Serious_M
06-13-2012, 06:13 PM
nice job on this trainer ioritree

ioritree
06-14-2012, 01:29 PM
when you through the game( Akai Katana Shin) can not see ending strory,please close the trainer that you can see it.

optantic
06-14-2012, 10:17 PM
when you through the game( Akai Katana Shin) can not see ending strory,please close the trainer that you can see it.
that's why I like to use, Equal Test Commands: 12 = 8 bit Equal, 13 = 16 bit Equal, 14 = 32 bit Equal on my Trainers, just in case something like this or worst would happen

by the way, is this a typo in the .txt?
#自機不減 (inf airframe)
1 C2CD8BD6 1900 12C0 <--- it has 2 values

ioritree
06-15-2012, 12:08 AM
that's why I like to use, Equal Test Commands: 12 = 8 bit Equal, 13 = 16 bit Equal, 14 = 32 bit Equal on my Trainers, just in case something like this or worst would happen

by the way, is this a typo in the .txt?
#自機不減 (inf airframe)
1 C2CD8BD6 1900 12C0 <--- it has 2 values

@_@" 12C0 value i forget remove,it's original value

optantic
06-17-2012, 06:34 AM
my codes for the USA version, no need to disable cheats anywhere
you could port this to JP version if you like


http://www.youtube.com/watch?v=mIfKfrw03lc
#Akai Katana [545A07D3]

#Infinite Bombs
14 C2D11464 00000000 02
12 C2D10DC4 01 01
00 C2D10DEC 06
14 C2D18A28 00000000 02
12 C2D18424 01 01
00 C2D1844C 06
14 C2D2C0D8 00000000 02
12 C2D2BA94 01 01
00 C2D2BABC 06

#Infinte Super
14 C2D11464 00000000 02
12 C2D10DC4 01 01
01 C2D10DDA 0C80
14 C2D18A28 00000000 02
12 C2D18424 01 01
01 C2D1843A 0C80
14 C2D2C0D8 00000000 02
12 C2D2BA94 01 01
01 C2D2BAAA 0C80

I think bombs need to be 0 to see ending

ioritree
06-17-2012, 07:16 AM
awesome! optantic :)
i don't understand how to use XX = 12/13/14

------------------------------------
AAAAAAAA = address in memory
VVVVVVVV = value
NN = number of lines to skip/apply

If the value at memory location AAAAAAAA is equal to VVVVVVVV, XPP will
apply the NN lines of codes directly below this code. Else, NN lines of codes
directly below this code will be skipped.
------------------------------------
(is it mean can use on dynamic offset?)

Bombs and super has other offset address?
i search result only have the one offset...

optantic
06-17-2012, 08:53 PM
Xpowerplay cannot handle dynamic...I explain how and why to use 12/13/14


================================================== ==============================
Equal Test Commands
================================================== ==============================
12 = 8 bit Equal
13 = 16 bit Equal
14 = 32 bit Equal

Format:
XX AAAAAAAA VVVVVVVV NN

XX = 12/13/14
AAAAAAAA = address in memory
VVVVVVVV = value
NN = number of lines to skip/apply

When using 0/1/2 codetype, the code address value is always locked after Cheats Enabled. In most games it's okay to do that, but in some games, the code address is also used to store other values at the Title Screen, Options Menu, in between Stages/Missions, etc...
If the value is locked in those situations, the game could crash or cannot go further until Cheats are Disabled. So either, Disable Cheats on where you know it'll crash/cause problems in the game every time or use 12/13/14 codetype to solve those problems.

For example, in Akai Katana Shin, the game will drop the Bomb address value to 0 in order to see the Ending, if the value is locked, then it cannot be drop to 0, then you cannot see the Ending.

So, I try to find a way to lock the value only during game play and not lock the value after beating the Last Boss
#Infinite Bombs Slash Mode
14 C2D11464 00000000 02 <--- this address is always 00000000 during game play and become 00000001 after beating Last Boss
so, when the code value is Equal 00000000 it will run the next 02 codes below and lock bomb value to 06... after beating Last Boss, the value becomes 00000001 which is Not Equal 00000000, then it'll not run the 2 codes below, not locking the value.....but this address is also Equal 00000000 at the Title Screen and Bombs,HP,Super addresses are also use to hold other values when the game loads. We want the code only to be locked during game play, so we need to find another during game play address

12 C2D10DC4 01 01 <--- this address Equal 01 only during game play, so when it is Equal 01, it'll run the 01 code below
00 C2D10DEC 06 <--- locking the Bomb value at 06 only IF when both C2D11464 = 00000000 and C2D10DC4 = 01

In Short:
#Infinite Bombs
14 C2D11464 00000000 02 <--IF 32bit value is Equal to 00000000 then run the 02 codes below, if Not Equal then skip the 02 codes below
12 C2D10DC4 01 01
00 C2D10DEC 06

Hope you understand my explanations.

ioritree
06-18-2012, 12:16 AM
Thank you optantic!! very nice tut!

I C0z I
06-18-2012, 12:25 AM
good work ioritree (http://www.360haven.com/forums/member.php?367-ioritree) as alway