View Full Version : [Release] Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Killermiles
08-31-2012, 02:31 AM
Final Fantasy XIII-2 Complete Save Editor v5.2
To edit PS3 saves first use Jappi's encryption tool available here:
http://www.360haven.com/forums/threads/30467-PS3-XBOX360-Multi-Final-Fantasy-XIII-Encryptor-Final
Version 5.3: Removed file size check on XBOX container saves. Seems like it's possible that they get larger for some reason although I never noticed it.
Version 5.2: Fixed bug from 5.1 which was only half fixed related to accessory table not being contiguous.
Version 5.1: Fixed bug that appeared in 5.0 which could cause "Index out of bounds of the array" errors when the weapon or accessory table was not contiguous.
Version 5.0: Added support for XBOX raw saves and PS3 saves.
Updated UI and code base to match my FF13 editor.
This edtior has had to undergo extensive rewrites to make it compatible with PS3 saves. Please be aware that there may be new bugs
that didn't exist in the old version so please let me know if you encounter any.
http://i57.tinypic.com/2r5qmpz.png
The editor handles decryption, re-signing and re-encryption and automatically creates backups of any saves you open
so you don't lose your game if you change your mind later. Kudos to the authors of the existing editor for giving me the
ideas and pointing me in the right directions as well as the authors of ff13-2crypt.exe and X360.dll which I made use of
to make this editor work.
Editing Characters and Abilities
http://i62.tinypic.com/n3us1l.pnghttp://i57.tinypic.com/10px5p2.png
Once you open a save you will unlock the tabs allowing you to modify various aspects of your game. On the Serah and Noel tabs
you can modify the character's stats, equipment and abilities. When editing abilities, the character's current abilities are shown
categorised in the list on the right and any remaining abilities that can be added are shown in the list on the left. You can move
abilities around by selecting them and clicking the arrow buttons. You can only select equipment from the current inventory of items.
Gil Editing
http://i61.tinypic.com/24lr5ea.png
A simple way of setting how much gil you have.
Inventory Editing
http://i60.tinypic.com/ixcq2t.png
The Inventory tab shows your individual Items, Special Items, Components, Monster Materials
and Key Items including all DLC items. Each item's quantity can be set individually or on mass. The game's maximum is
99 per item but setting Monster Materials, for example, to 9999 can be useful for mass levelling your monsters.
Weapons
http://i58.tinypic.com/2gxfkoi.png
This list shows your current weapons. You can add or remove weapons using the buttons at the bottom.
Accessories
http://i62.tinypic.com/dq4uic.png
This list shows your current accessories and up to three extra passive abilities they may have. The main passive is not shown
because it is held in the game code not the save and I couldn't be bothered to make a list!
You can add, remove and edit accessories on this tab. To add an accessory, select it from the drop-down list and click add.
To remove an accessory, select it from the list and click Remove. To edit an accessory, select it from the list and click Edit.
Shift-clicking Remove will remove all accessories.
Editing Accessories
http://i58.tinypic.com/123wghx.png
This screen allows you to edit the bonus passive abilities applied to an accessory. A maximum of 3 passives per accessories is
allowed but please note that the game will only apply 12 or 13 passives at a time, including synthesis passives and your weapon
passive. The rest will fall off the bottom of the list and not be applied.
Monsters
http://i60.tinypic.com/x0zkf8.png
Before editing monsters, please heed the warning message about removing your monsters from your pack before editing.
http://i60.tinypic.com/flfqir.png
The Monsters tab will then show each of the monsters you have collected. From here you can add, edit and delete
monsters from your save. To add a new monster, selected the desired monster from the drop down list and click add,
to remove a monster, selected it and click Remove, or to edit an existing monster, select it and click Edit (or double-click).
Monsters added from here start with maximum stats from the range at which the are randomly chosen in the game itself,
and with accurate abilities.
Editing Monsters
http://i61.tinypic.com/59u4qp.png
This screen allows you to modify the stats and abilities of your monsters in the same way that you can edit Serah and Noel.
You can also manage locks from this screen, locking or unlocking abilities at will. Remember, a monster is limited to 32 normal
abilities and 10 passive abilities. Personally I recommend levelling up your monsters in game rather than changing a monster's
level using the editor, using the inventory editor to add materials as needed.
The editor is fully up to date with all current DLC monsters and items. There are a few mods that I didn't add to this editor
that the other editors can do because I didn't really think it was worth it, but if you'd like me to add them just ask.
So there you have it, I hope you enjoy it. If you have any problems please post and/or e-mail me including your save game.
PS The editor requires the .NET Framework 4.0.
Killermiles
Version 4.1: Fixed bug with editing monster passive abilities introduced in 4.0. Sorry guys.
Version 4.0: Now uses my safe NumericUpDown control to prevent errors when opening saves edited with other editors.
Added option to choose whether to save backups or not which persists through sessions.
Backups are now only created when saving instead of on opening a save.
Updated the UI to make it easier to use and added extra options when editing lists.
Added a couple of more missing ability codes (only missing Gilfinder now).
Corrected a couple of accessory default abilities.
Fixed a bug where saves where the weapon or accessory data was not contiguous (because stuff was sold
to the shops) would cause a save to not open or for incorrect weapons/accessories to be selected on the
character pages.
Version 3.1: Fixed the bug with save encryption/decryption which caused "'Value' should be between 'Minimum' and 'Maximum'." errors when
opening a save on computers where the path to the user's temporary directory contains one or more spaces.
Version 3.0 includes changes to improve game stability. The save editor will now allow you to assign a maximum of 2 passive abilities
to accessories that have them by default as adding a 3rd causes the game to crash when browsing the Accessories Inventory screen.
Accessories that do not have extra abilities by default can still be assigned 3. This version also no longer uses Package.IO for big-endian data.
I'm hoping this will fix the min max value error some people were getting with the old versions.
Version 2.0 beta includes several updates and additions to help with editing your save. For starters, I have added another load of passives
which will be now recognised and selectable in the editor, you can now manage the weapons and accessories equipped by Serah and Noel.
Not that useful on the surface but necessary for preventing modifying weapon inventory from screwing up what you have equipped.
Weapons and Accessories are now edited more like monsters than inventory items. This change was implemented to
prevent unnecessary changes to save and maintain the validity of selected equipment.
Accessories now come with ALL passive abilities, not just the 1st ability, as with previous versions and ANY accessory can be edited to include up to 3
additional passives which is quite a lot of fun.
BETA NOTICE: I have marked this release as beta because one or two of the most obscure accessories are still missing one of their secondary passives
because I cant seem to get one in game or find a save with one to find out the ability codes from the save. There are also a couple of missing
passives (like Gilfinder 1) which I still cant find the codes for.
Version 1.3 fixes a bug where changes to Noel's abilities were not saved. Sorry.
Version 1.2 adds two missing abilities (Uncapped Damage and Immovable MAX) from the lightning DLC, there may be a couple more
missing, ill update again when I complete the game and can test. It wont stop you editing your saves though, you just cant add these abilities to
monsters that don't have them.
Version 1.1 fixes a bug where the monster list didn't update its values when you edited a monster (the changes still saved correctly).
Old Versions:
FinalFantasyXIII-2CompleteSaveEditor10.zip (320.6 KB, 613 views)
FinalFantasyXIII-2CompleteSaveEditor11.zip (320.7 KB, 305 views)
FinalFantasyXIII-2CompleteSaveEditor12.zip (320.6 KB, 335 views)
FinalFantasyXIII-2CompleteSaveEditor13.zip (320.6 KB, 524 views)
FinalFantasyXIII-2CompleteSaveEditor20b.zip (473.3 KB, 571 views)
FinalFantasyXIII-2CompleteSaveEditor30.zip (436.6 KB, 282 views)
FinalFantasyXIII-2CompleteSaveEditor31.zip (436.7 KB, 1317 views)
FinalFantasyXIII-2CompleteSaveEditor40.zip (431.7 KB, 370 views)
FinalFantasyXIII-2CompleteSaveEditor41.zip (431.3 KB, 2507 views)
FinalFantasyXIII-2CompleteSaveEditor50.zip (2.00 MB, 45 views)
FinalFantasyXIII-2CompleteSaveEditor51.zip (2.00 MB, 227 views)
FinalFantasyXIII-2CompleteSaveEditor52.zip (2.00 MB, 336 views)
thegutta
08-31-2012, 02:46 AM
This is awesome excellent work on the editor Killermiles great job buddy :D
CloudStrife7x
08-31-2012, 02:49 AM
nice work on this editor killermiles
LordSoth67
08-31-2012, 03:44 AM
Thanks a lot man, and hope you are doing well.
Killermiles
08-31-2012, 12:49 PM
Updated to version 1.1 to fix a bug where the values in the monster list didnt update when you edited a monster until saving and reopening the save file (the new values still saved correctly).
Killermiles
08-31-2012, 02:23 PM
UPDATED: Version 1.2 adds two missing abilities (Uncapped Damage and Immovable MAX) from the lightning DLC, there may be a couple more
missing, ill update again when I complete the game and can test. It wont stop you editing your saves though, you just cant add these abilities to
monsters that don't have them.
Sorry for spam lol.
Le Fou
08-31-2012, 02:43 PM
thanx for that editor i hope it will be nice to be using it
zoom1991
08-31-2012, 03:03 PM
excellent work :117:
Shank
08-31-2012, 03:06 PM
Sweet Editor Thanks for Sharing.
Kagami87
08-31-2012, 06:06 PM
nice editor killermiles.
does it work with ps3 version ?
thegutta
08-31-2012, 06:49 PM
UPDATED: Version 1.2 adds two missing abilities (Uncapped Damage and Immovable MAX) from the lightning DLC, there may be a couple more
missing, ill update again when I complete the game and can test. It wont stop you editing your saves though, you just cant add these abilities to
monsters that don't have them.
Sorry for spam lol.
Great update Killermiles :)
CloudStrife7x
08-31-2012, 06:52 PM
nice editor killermiles.
does it work with ps3 version ?
no its only for the 360 version
Serious_M
08-31-2012, 08:21 PM
nice job on this editor Killermiles
bertusmaximuz
08-31-2012, 08:23 PM
First off, thank you Killer for this fine SE =). Ive been playing around with it some and i cant seem to get Noel's skills to stick. Sarah's works just fine but Noel's resets to default when i load my save. Is there something im doing wrong or is this something that needs to be adressed? thanks again
Killermiles
09-01-2012, 08:28 AM
First off, thank you Killer for this fine SE =). Ive been playing around with it some and i cant seem to get Noel's skills to stick. Sarah's works just fine but Noel's resets to default when i load my save. Is there something im doing wrong or is this something that needs to be adressed? thanks again
Sigh, you are right, Noel's abilities are not sticking, will post a fix asap....
Killermiles
09-01-2012, 08:35 AM
UPDATED: Version 1.3 fixes a bug where changes to Noel's abilities were not saved. Sorry.
bertusmaximuz
09-01-2012, 05:55 PM
No worries, working like a charm now. had a crazy glitch where Serah had Noel's weapon equipped after editing his skills, i just re-equipped her weapon and everything is fine so no worries there. are you planning on adding in the rest of the monsters passive skills? just worried about the MAX ones mainly. Thanks again for this great editor and update Killer. keep up the good work =)
Killermiles
09-01-2012, 08:36 PM
No worries, working like a charm now. had a crazy glitch where Serah had Noel's weapon equipped after editing his skills, i just re-equipped her weapon and everything is fine so no worries there. are you planning on adding in the rest of the monsters passive skills? just worried about the MAX ones mainly. Thanks again for this great editor and update Killer. keep up the good work =)
Im not surprised actually, I've found more peculiarities with weapons and accessories... it seems that accessories at least, but I think weapons also, can have up to 3 essentially random passive abilities that are contained in the save rather than the game data. I was getting accessories with random extra abilities after editing my save and this is the cause, very annoying. I'm going to have to rewrite the weapon and accessory editors to work like the monster editor instead of the inventory editor.
As for your weapon problem specifically, I think it is caused by the exact problem I warned about with editing monsters while you have monsters in your pack... because the weapons are equipped when you edit the save and the weapon table is written back in a different order, the wrong weapon is selected. Switching weapons and accessories to use the monster editing code instead will help fix this because it deliberately preserves the order the monsters are stored in but this can still be broken by removing items from the list. I may have to disable removing all together if I cant find a better fix, you can after all, just sell stuff in game to get rid of it.
Will post a new version when I figure out what is best to do about it.
bertusmaximuz
09-01-2012, 09:13 PM
i'll keep an eye out for it, thanks again Killer
mrsweet
09-03-2012, 03:08 PM
Am I the only one who can't unzip this? I keep getting "unknown method" errors with winrar.
TwztdKaos
09-03-2012, 03:32 PM
Am I the only one who can't unzip this? I keep getting "unknown method" errors with winrar.
Im getting the same error too, but i have seem to fix it dont use winrar, i used 7Zip and it seemed to work fine, crazy that winrar didnt work i have been using winrar for more that 10 years without a hiccup
Killermiles
09-03-2012, 05:17 PM
Im getting the same error too, but i have seem to fix it dont use winrar, i used 7Zip and it seemed to work fine, crazy that winrar didnt work i have been using winrar for more that 10 years without a hiccup
I used 7zip to compress it so maybe I used a nonstandard method by mistake, will check next release.
ragnakore
09-03-2012, 05:57 PM
Hi All!
I am new to XBOX and this community and have some questions regarding the save files.
#1. How do I extract the savegame files from USB?
#2. How do I put the edited savegame back to USB?
I am flooded with so many irrelevant threads about this and could not find the right answer unfortunately.
Thanks!
Ryudo
09-04-2012, 04:45 PM
Great stuff, thanks for this.
I always did it manually myself (See here for my original topic about this) (http://www.360haven.com/forums/showthread=10475-%5Btutorial%5D-final-fantasy-xiii-2-save-hacking-monster-abilities.html), so being able to quickly add it like this is way better.
13Dannyboy13
09-05-2012, 04:22 PM
Hi All!
I am new to XBOX and this community and have some questions regarding the save files.
#1. How do I extract the savegame files from USB?
#2. How do I put the edited savegame back to USB?
Thanks!
You use a program like Horizon, Modio etc to move saves back and forth from the usb.
nestor_8
09-06-2012, 03:21 AM
was very good thanks
jansons
09-07-2012, 03:06 PM
Thanks for this tool it gives me a reason to start playing this game again
Killermiles
09-07-2012, 07:20 PM
UPDATED: Version 2.0 beta includes several updates and additions to help with editing your save. For starters, I have added another load of passives
which will be now recognised and selectable in the editor, you can now manage the weapons and accessories equipped by Serah and Noel.
Not that useful on the surface but necessary for preventing modifying weapon inventory from screwing up what you have equipped.
Weapons and Accessories are now edited more like monsters than inventory items. This change was implemented to
prevent unnecessary changes to save and maintain the validity of selected equipment.
Accessories now come with ALL passive abilities, not just the 1st ability, as with previous versions and ANY accessory can be edited to include up to 3
additional passives which is quite a lot of fun.
BETA NOTICE: I have marked this release as beta because one or two of the most obscure accessories are still missing one of their secondary passives
because I cant seem to get one in game or find a save with one to find out the ability codes from the save. There are also a couple of missing
passives (like Gilfinder 1) which I still cant find the codes for.
The zip file should now be a zip file, not a 7z file with zip extension.
DarkHollow
09-08-2012, 04:32 PM
Sweet thanks for this. It works like a charm.
LordSoth67
09-08-2012, 06:31 PM
Once again thanks for the update, keep up the good work.
John718
09-09-2012, 12:45 AM
Outstanding piece of work you got us there! Thank you!
CaiusBallad
09-09-2012, 04:14 AM
great editor, thanks a lot ;D
Kagami87
09-09-2012, 10:11 AM
killermiles, when i try to open the save data using the editor some error occurred to me.
9429
can you tell me why is it happening ?
Killermiles
09-09-2012, 01:05 PM
killermiles, when i try to open the save data using the editor some error occurred to me.
9429
can you tell me why is it happening ?
Please attach your save or mail it to me and I will find out what the problem is.
Kagami87
09-09-2012, 04:34 PM
here is my save data.
FFXIII-2 (http://www.mediafire.com/download.php?kr7a5vpnmufitcu)
Killermiles
09-09-2012, 06:14 PM
here is my save data.
FFXIII-2 (http://www.mediafire.com/download.php?kr7a5vpnmufitcu)
I believe the problem is caused by having edited the save already with one of the other editors and setting health to 999,999. Versions of my editor prior to 2.0b only supported health up to 99,999. It opens fine in the latest version, please can you download it.
Kagami87
09-09-2012, 10:03 PM
I believe the problem is caused by having edited the save already with one of the other editors and setting health to 999,999. Versions of my editor prior to 2.0b only supported health up to 99,999. It opens fine in the latest version, please can you download it.
okay. i'll try with a new save game.
tried with a new game save data and still giving me error.
can you please check it ?
Killermiles
09-10-2012, 04:44 PM
okay. i'll try with a new save game.
tried with a new game save data and still giving me error.
can you please check it ?
That save works fine for me as well.
wkedklwnz
09-10-2012, 09:14 PM
By far one of the best editors I have ever used. Thank you very much for the hard work.
Ryudo
09-12-2012, 03:52 PM
BETA NOTICE: I have marked this release as beta because one or two of the most obscure accessories are still missing one of their secondary passives
because I cant seem to get one in game or find a save with one to find out the ability codes from the save.
Which accessories are we talking about? I might have them. Let me know.
Killermiles
09-12-2012, 05:25 PM
Which accessories are we talking about? I might have them. Let me know.
I still need:
ATB Rate Reduced from Fire/Ice/Lightning/Wind Aegis
Gilfinder from Delicate Collectors Catalogue
THanks.
Genesis
09-13-2012, 05:59 AM
Have we seen enough final fantasy editors lol.
Killermiles
09-13-2012, 08:32 AM
Have we seen enough final fantasy editors lol.
Find another editor that can do what this one can without completely screwing up your save and I'll give you an internet cookie.
Bioname
09-14-2012, 02:17 PM
I'm getting the same error kagami on the previous page got about 'value' needing to be between 'minimum' and 'maximum'
This save file hasn't been edited before. In-game I'm at the part where I just got to catch monsters; I have a full paradigm pack and one extra monster.
I'm using windows XP, .net framework 4.0 recently updated, and I'm using the latest version of the editor.
EDIT:
I tried again on another PC, using the same save file and it worked
This was with windows Vista (still .NET framework 4.0)
idiolt
09-14-2012, 04:22 PM
It's Fantastic works! Thanks a lot for your effort. I can now totally enjoy the game freely:)
sku11
09-14-2012, 05:08 PM
Very nice save editor...LIKE IT. Thanks
Adrenalinejunkie
09-14-2012, 10:29 PM
@Killermiles:
Thanks for making another editor, keep up the good work. Could you add party editing into your editor? As far as I know the other editor never included the possibility to put DLC Lightning into the party.
Killermiles
09-15-2012, 07:39 AM
@Killermiles:
Thanks for making another editor, keep up the good work. Could you add party editing into your editor? As far as I know the other editor never included the possibility to put DLC Lightning into the party.
The 2 DLC Lightnings are in the monster editor and can be used in your party once added to your monster list and pack.
I wont be adding hacks to change Noel or Serah to other chars because thats the sort of thing thats guaranteed to bork up your game and my editors are all about not doing that :p
Kagami87
09-17-2012, 04:18 PM
I'm getting the same error kagami on the previous page got about 'value' needing to be between 'minimum' and 'maximum'
This save file hasn't been edited before. In-game I'm at the part where I just got to catch monsters; I have a full paradigm pack and one extra monster.
I'm using windows XP, .net framework 4.0 recently updated, and I'm using the latest version of the editor.
EDIT:
I tried again on another PC, using the same save file and it worked
This was with windows Vista (still .NET framework 4.0)
i'm still using windows 7.
so i need different OS for editing the save data ?
Ryudo
09-17-2012, 09:32 PM
Hmm reporting a bug.
I modified 2 accessories (Matyr's Emblem & Matyr's Badge) and removed the DEBUFFS on them, and replaced htem with 3 passive BUFFS instead.
While this works perfectly fine from the Equipment Window, the moment you try to browse over to the Accessory page, and scroll down to the bottom - it will freeze the entire console for no apparent reason. So I don't know what's causing that exactly..
The buffs do apply correctly when equipping them via equip window though, so they do seem to be fine.
Killermiles
09-18-2012, 05:22 PM
Hmm reporting a bug.
I modified 2 accessories (Matyr's Emblem & Matyr's Badge) and removed the DEBUFFS on them, and replaced htem with 3 passive BUFFS instead.
While this works perfectly fine from the Equipment Window, the moment you try to browse over to the Accessory page, and scroll down to the bottom - it will freeze the entire console for no apparent reason. So I don't know what's causing that exactly..
The buffs do apply correctly when equipping them via equip window though, so they do seem to be fine.
Thanks, will look into this.
Killermiles
09-18-2012, 09:19 PM
I'm getting the same error kagami on the previous page got about 'value' needing to be between 'minimum' and 'maximum'
This save file hasn't been edited before. In-game I'm at the part where I just got to catch monsters; I have a full paradigm pack and one extra monster.
I'm using windows XP, .net framework 4.0 recently updated, and I'm using the latest version of the editor.
EDIT:
I tried again on another PC, using the same save file and it worked
This was with windows Vista (still .NET framework 4.0)
I can't imagine that .NET IL compiles different enough to completely bork out on some system configurations. I've not testing on Vista or 32-bit OS at all but i tend to assume the framework will work regardless. I wonder if its something funky with Package.IO, will investigate writing Package.IO out of the system to see if that fixes it. Cant be that hard to read a big endian int using .net... :)
Ryudo
09-19-2012, 08:12 PM
Thanks, will look into this.
Great. Hope you can figure it out. :)
Ryudo
09-23-2012, 04:40 PM
Did some more testing, it seems to happen with any Accessory that had its Passive abilities modified.
Not sure why it only happens inside the Accessory Page though, and not the actual Equipment Window.
Bioname
09-24-2012, 12:11 PM
I'm not sure what any of that means, but it sounds like a good thing, so thank you.
Ryudo
09-28-2012, 10:25 AM
I wonder if he still looks at this topic... Haven't heard from him in a while now. :( Would be a shame if he stopped working on it, because this is hands down potentially one of the most useful ones out there thanks to the ability editor of Monsters/Characters.
Killermiles
09-28-2012, 05:03 PM
Ah on the contrary, I check most days. Ive not posted a response for two reasons, the first being I've been busy with work and the second being I'm 99% sure I can't fix the accessory crash.
However, I will look at it this weekend. Please attach your save, if possible on before you edit when it doesnt crash and one after.
nicola37
09-28-2012, 05:34 PM
i got the same problem of the minimum-maximum value when trying opening a file. I tried many files (edited and unedited), but nothing... I am using windows xp as OS. Any suggestion?
Killermiles
09-28-2012, 07:20 PM
UPDATED: Version 3.0 includes changes to improve game stability. The save editor will now allow you to assign a maximum of 2 passive abilities
to accessories that have them by default as adding a 3rd causes the game to crash when browsing the Accessories Inventory screen.
Accessories that do not have extra abilities by default can still be assigned 3. This version also no longer uses Package.IO for big-endian data.
I'm hoping this will fix the min max value error some people were getting with the old versions.
farisr
09-28-2012, 07:50 PM
Cool, nabbing the current version right now, and bookmarking for later in case a newer one comes out by the time I get the game.
Thanks.
nicola37
09-28-2012, 08:22 PM
I still have the maximum value error (with version 3.0 and windows xp). Damn, this is supposed to be the best ff13-2 editor, i wish i could use it!
Killermiles
09-28-2012, 09:31 PM
I still have the maximum value error (with version 3.0 and windows xp). Damn, this is supposed to be the best ff13-2 editor, i wish i could use it!
Please post your save so I can look at it.
nicola37
09-28-2012, 11:22 PM
Here is it.
http://depositfiles.com/files/etrmhe5bc
Could you mod it for me? I would like to have:
- Gilgamesh with uncapped damage and inamovable max (and without his own red-locked skills)
- Omega with uncapped damage and without his own red locked-skills
- A protobehemoth with uncapped damage
- Odin with uncapped damage
and if it possible serah with faithga and bravega skills, and both serah and noel with challange skill.
Killermiles
09-29-2012, 01:14 PM
Here is it.
http://depositfiles.com/files/etrmhe5bc
Could you mod it for me? I would like to have:
- Gilgamesh with uncapped damage and inamovable max (and without his own red-locked skills)
- Omega with uncapped damage and without his own red locked-skills
- A protobehemoth with uncapped damage
- Odin with uncapped damage
and if it possible serah with faithga and bravega skills, and both serah and noel with challange skill.
Your save opens fine for me.... just like the other persons...
I'm setting up a Windows XP virtual machine to test on, if I cant fix it I'll mod your save for you.
Killermiles
09-29-2012, 02:04 PM
I think I've found the problem, bear with me while I make sure and I'll post a new version this afternoon.
Killermiles
09-29-2012, 04:23 PM
UPDATED: Version 3.1: Fixed the bug with save encryption/decryption which caused
"'Value' should be between 'Minimum' and 'Maximum'." errors when opening a save on computers
where the path to the user's temporary directory contains one or more spaces.
Tested it on Windows XP, was able to reproduce the error with the old versions, since on Windows XP user folders are in "Documents and Settings" rather than "Users" on Windows 7, you always had a space in your temp path so it never would have worked on XP, and on Vista and 7 it wouldnt have worked if your username had a space in it.
nicola37
09-30-2012, 12:24 PM
It works perfectly now, many many thanks for the support! This is really a great save editor! I used to spend hours to deveolp monsters, but now i can dot it in 5 minutes and in a better way.
The editor does not recognize some accessories ablities (golden armlet for example), but it is not a problem, i managed to edit the file smoothly. I also tested this editor together with Genesis's one, all was fine. The only thing is that with this editor you must remove your choboco from serendipity, else while opening the file, the editor gives an error and won't open it... In this way i was able to open every saved game, even modded ones.
Thanks again for this great editor Killermiles!
2jzturbo
09-30-2012, 02:31 PM
Very nice thanks !
akilla
10-09-2012, 06:59 AM
This is awesome excellent work on the editor Killermiles great job buddy :D - See more at: http://www.360haven.com/forums/showthread=17249-%5Brelease%5D-final-fantasy-xiii-2-complete-save-editor-full-monster-editor.html#sthash.F9Cui0ar.dpuf
LordSoth67
10-09-2012, 12:44 PM
Thanks for the update, keep up the great work, love this editor.
Cleric
10-25-2012, 07:03 AM
Great work killermiles! Wish I had the game lol :)
Bloody Moon
10-28-2012, 09:57 AM
I tested it and works perfectly thx!! :086:
cklalfred
10-30-2012, 07:08 AM
Appreciate the time and efforts spent to bring us this wonderful save editor. Editor works wonderfully for me as well. Will you be making a similar editor for FFXIII as well?
Killermiles
10-30-2012, 12:06 PM
Appreciate the time and efforts spent to bring us this wonderful save editor. Editor works wonderfully for me as well. Will you be making a similar editor for FFXIII as well?
I've been thinking about it, but I wondered whether or not there was anything not covered suitably by the existing editors.
cklalfred
10-30-2012, 12:42 PM
I remembered there is a separate inventory editor. It does not allows users to change passive skills of each accessories. Was hoping for a all in one editor similar to this.
Killermiles
10-30-2012, 03:44 PM
I remembered there is a separate inventory editor. It does not allows users to change passive skills of each accessories. Was hoping for a all in one editor similar to this.
Oh yeah, that inventory editor is a pita too, leave it with me mate, will have a crack at it.
cklalfred
10-31-2012, 01:30 AM
Oh yeah, that inventory editor is a pita too, leave it with me mate, will have a crack at it.
Appreciate it.
antiviruz
11-17-2012, 11:51 PM
:076: thank you so much, u make me happy dude, greatings
warin2531
11-19-2012, 09:16 AM
excellent work
TheNox
11-28-2012, 09:52 AM
I dont know what is wrong, but my Savegame is corrupt.
I can only save with the Autosave Function. When i go to the "Chronosphere" he dont make me a New Savegame.
And when I open my Savegame with your Editor i get many Popups because DLC's...
Can someone fix my Savegame or can give me a Similiar Savegame unmodify who iam at the beginn of Academic JS500 please
http://www.mediafire.com/?8di523v5etelqox
DoyleVon
12-17-2012, 03:55 AM
My save is getting an error saying value of '8' is not valid for 'SelectIndex'. What is this and how can I bypass it so I can edit my gamesave?
nicola37
12-17-2012, 10:50 AM
Do you have a chocobo at serendipity? That could be the problem. Btw, this editor sometime gave me problems while opening a save game. To bypass it i used to sold every item (including accessories, after all with the editor you can get everything) and remove every monster, in this way i was able to open the file.
docviiweiss
12-26-2012, 09:57 PM
Omg thank you sooo much !
Do you happen to have a save editor working for FF13 also ? one that doesn't mess up your weapons and armors levels ?
Lordpegasus
02-08-2013, 10:03 PM
this has helped me to enjoy the game to a much deeper level , thank you
Goku17
02-09-2013, 12:33 AM
Awesome Editor and excellent work!!
Thank You
this game was super easy that i was kinda disapointed but the story was ok, really confusing but it was ok. Well now its time to replay it and mod the heck outta this game lol. thanks a lot dude.
that_sausage
02-25-2013, 10:16 PM
Was looking for robust editor for this game. However I've encountered a problem. After editing and using Horizon to rehash and resigned, pop the usb drive into t
he 360, I get the message that there is no save on it. Don't know what went wrong.
Killermiles
02-25-2013, 10:36 PM
Was looking for robust editor for this game. However I've encountered a problem. After editing and using Horizon to rehash and resigned, pop the usb drive into t
he 360, I get the message that there is no save on it. Don't know what went wrong.
You absolutely do not need to rehash/resign the save after editing it with my editor, and I strongly recommend that you do not, unless you are using someone elses save as a start, in which case, rehash it with your values before editing it.
HECtic
02-27-2013, 10:54 PM
thanks, been meaning to finnish this game again.
bit.zero
03-03-2013, 08:52 AM
Nice one mate!
Aniki
03-03-2013, 09:53 AM
Hey ! FinalFantasyXIII-2CompleteSaveEditor31.zip
(436.7 KB, 716 views) are corrupt when I extract them .....Pls Fix it
Killermiles
03-03-2013, 02:32 PM
Hey ! FinalFantasyXIII-2CompleteSaveEditor31.zip
(436.7 KB, 716 views) are corrupt when I extract them .....Pls Fix it
Works fine for me with windows explorer or 7zip.
NeRFaGe
03-04-2013, 03:17 AM
Late to the party. Thanx for this. Testing it out now. Will report any interesting info if I come across it.
gaksital
04-13-2013, 02:06 PM
thank you.
oldlooper
04-30-2013, 03:48 AM
great job, thx
agawak
04-30-2013, 05:08 AM
awesome this is nice
works perfectly
UncleSam
04-30-2013, 07:49 AM
I've just bought these games(XIII and XIII-2)
Thank for Great S.E. :076:
Ghosting
04-30-2013, 12:25 PM
Thanks mate, great editor loving it!
boombox2012
04-30-2013, 02:40 PM
Thanks bro ! I'll gonna play this game again while waiting for the FF13: Lightning Returns !
darkshyre
05-12-2013, 07:57 AM
Just want to say thank you to KillerMiles for this aweswome editor. I just bought the game and this editor multiplied the FUN by a thousand fold!!!!!! Great Job Man!!!
agawak
05-12-2013, 01:41 PM
good job, nice editor
innerdecay
05-12-2013, 05:52 PM
thanks for the editor
olylanboy
05-13-2013, 10:20 AM
Thanks, have been hoping FF13-2 can be compiled
darkmikasonfire
05-15-2013, 11:04 PM
Anyone have the editor telling you that you have to get the NET framework 4 when you already have it?
AntonyB
05-16-2013, 07:38 AM
Thanks for the editor mate!
Shengtu
05-16-2013, 08:49 AM
holy crap! really nice editor dude! i'm going to have to blow the dust off my ff13-2 disk and give this bad boy a go! very nice work!!!
Killermiles
05-16-2013, 09:49 AM
Anyone have the editor telling you that you have to get the NET framework 4 when you already have it?
The editor requires the full .NET Framework 4, you probably just have the Client Profile.
sadehill
05-16-2013, 10:44 AM
Good job thanks
darkmikasonfire
05-17-2013, 06:24 PM
The editor requires the full .NET Framework 4, you probably just have the Client Profile. That was the issue, I downloaded it from, I think it was either this or borderlands 2, one of them actually linked people to the microsoft page to download it lol. now it works fine, haven't messed with the monster editor yet, but it's already better than the other one I had for the non-monster stuff. I did look at the monster area though and it seemed nice, the one (previously mentioned) when you looked at the monsters it gave them the wrong name and changed who was in it and stuff without any warning or anything, and even if one didn't go into that area it still modified stuff so everything was messed up regardless of what you did. the second one i looked at had a monster editor but you could only have a single monster of every type IE you couldn't have 2 normal chocobos or anythng, so it was a bust too. yours looks much better and all the monsters were named right so i'm looking forward to modding my stuff this weekend should be fun.
finaldragon
05-17-2013, 10:05 PM
Thank you.
Now I get the monsters that I missed.
lilofatazn
05-18-2013, 01:31 AM
Wow thanks , awesome program btw . :D
Fantomas
05-19-2013, 05:44 PM
OMG! I'm si impressed! Good job dude!
pedicata
05-22-2013, 10:10 PM
This is excellent work!!
The program is great as are the screens and directions.
THANK YOU!!
broskiboy
05-26-2013, 07:45 PM
This may have been addressed already so please forgive me if it has. I am getting this error message when i try and load my save in the editor:
An error occurred while attempting to open the specified save:
InvalidArgument=Value of '99' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
If anyone can please offer advice or help i would appreciate it!
Reanimator
05-26-2013, 11:15 PM
Finally got around to unpacking my 360, just to play this game again with this editor. As always thanks!
Killermiles
05-27-2013, 12:13 AM
This may have been addressed already so please forgive me if it has. I am getting this error message when i try and load my save in the editor:
An error occurred while attempting to open the specified save:
InvalidArgument=Value of '99' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
If anyone can please offer advice or help i would appreciate it!
I assume youve already used one of the other editors which has messed with your save. Go back to an unmodified save and edit from there. Else upload your save so I can look at it.
broskiboy
05-27-2013, 05:27 AM
I assume youve already used one of the other editors which has messed with your save. Go back to an unmodified save and edit from there. Else upload your save so I can look at it.
Ive used your editor recently but now i cant. tho i must say its awesome editor mate nice work! I'll upload my save for you to look at. Thanks heaps
12240
Killermiles
05-27-2013, 12:19 PM
Ive used your editor recently but now i cant. tho i must say its awesome editor mate nice work! I'll upload my save for you to look at. Thanks heaps
12240
Thank you for that, very helpful in deed. I know what the problem is and am working on a fix right now. New version to come later today.
Killermiles
05-27-2013, 02:38 PM
UPDATED: Version 4.0: Now uses my safe NumericUpDown control to prevent errors when opening
saves edited with other editors.
Added option to choose whether to save backups or not which persists through sessions.
Backups are now only created when saving instead of on opening a save.
Updated the UI to make it easier to use and added extra options when editing lists.
Added a couple of more missing ability codes (only missing Gilfinder now).
Corrected a couple of accessory default abilities.
Fixed a bug where saves where the weapon or accessory data was not contiguous (because stuff was sold
to the shops) would cause a save to not open or for incorrect weapons/accessories to be selected on the
character pages.
broskiboy
05-27-2013, 05:24 PM
Thank you for that, very helpful in deed. I know what the problem is and am working on a fix right now. New version to come later today.
No worries :) thanks very much for the help. Sweet! got the new editor straight away. Great work! you have a gift my friend.
tafion
05-28-2013, 06:34 PM
Thanks for this
mikesarah
05-28-2013, 08:52 PM
I have downloaded the 4.0 version of the ff13-2 save editor and cannot get it to work. Put my save game on flash-drive and tried to open it with the editor and nothing happens. I am able to activate the "open" button on editor, but cannot type anything in the file bar and no file will open in editor, so I just have a non functioning editor in front of me. What am i doing wrong, how do i use this? I cannot progress in the game as i have been stuck for a full day in the same battle. Am tired of having my butt handed to me with a sword
Killermiles
05-28-2013, 09:12 PM
You must extract the ff13-??.dat file from your memory stick using Modio or similar and then open that in the editor.
mikesarah
05-28-2013, 11:58 PM
appreciate the help Killemiles, though i just noticed that it is for 360 version only, i have the ps3 game. own both systems but this game i have only on ps3. Any help available there that you know of?
ellegreen
06-21-2013, 11:40 AM
this is an amazing save editor! Just whenever i try to edit my monsters passive abilities, it says not valid. though i do masive research to what is and isn't passive. any ideas?
Yeah I've noticed this too. I'm not sure exactly what went wrong in the 4.0 version, but if you download the previous 3.1 version, the monster editor still works, so the temporary workaround is to just have both versions in separate folders: v3.1 to edit monsters, v4.0 to edit items.
Killermiles
07-02-2013, 05:13 PM
Version 4.1: Fixed bug with editing monster passive abilities introduced in 4.0. Sorry guys.
DevestatorsHouse
07-02-2013, 05:36 PM
Thanks a lot for this one.
Is it also possible to add Dlc monsters like Snow with this editor even if you haven't acquired the respective DLC yet?
chaazin
07-03-2013, 09:54 AM
Wow awesome thanks
Andrese
07-03-2013, 12:03 PM
Wow, Great work on this dude, i'll be using this. :086:
DevestatorsHouse
07-03-2013, 11:59 PM
Unforunatly you can't add DLC monsters, without buying the DLC first.
Still a great tool.
daffy
07-04-2013, 06:01 AM
Thanks a lot for this one.
Is it also possible to add Dlc monsters like Snow with this editor even if you haven't acquired the respective DLC yet?
Afaik the data is in the DLC itself. Without the DLC, even added with editor, it won't show up
DevestatorsHouse
07-04-2013, 10:22 AM
Afaik the data is in the DLC itself. Without the DLC, even added with editor, it won't show up
Yeah, seems to be this way. It would wouldn't have been the first time though, when a game had on disc DLC.
bahamutws
07-05-2013, 07:44 AM
Nice work, thanks for sharing.
greyscales
07-05-2013, 09:33 AM
great tools! thank's
LostlornHero
07-09-2013, 04:06 AM
This editor looks amazing i can't wait to edit my save with this. Thank You
DevestatorsHouse
07-09-2013, 03:05 PM
Did anyone manage to edit monster passives successfully? I always get an error message when i try, saying that it's not a valid passive.
Killermiles
07-09-2013, 05:12 PM
Did anyone manage to edit monster passives successfully? I always get an error message when i try, saying that it's not a valid passive.
That bug in 4.0 is fixed in the latest version, please download it.
DevestatorsHouse
07-09-2013, 07:40 PM
That bug in 4.0 is fixed in the latest version, please download it.
The passive editing works fine now, thanks. Strangely I have noticed, that edited files seem to be corrupt. I can load them and play with the changes just fine, but each attempt to save fails(manually and auto). So obviously I can't keep my progress. It also doesn't seem to matter what part of the save I edit, even changing the Gil count by one, will disable saving. Am I doing something wrong?
darkmikasonfire
07-10-2013, 06:12 AM
The passive editing works fine now, thanks. Strangely I have noticed, that edited files seem to be corrupt. I can load them and play with the changes just fine, but each attempt to save fails(manually and auto). So obviously I can't keep my progress. It also doesn't seem to matter what part of the save I edit, even changing the Gil count by one, will disable saving. Am I doing something wrong?
Are you rehashing and resigning?
I've been using 4.1 for about a day and a half and I've modded with it a few dozen times: gil, items, monsters, accessories, stat points, etc. And it works fine thus far for me.
That's the only thing I can think of that's the issue since even if you just mod gil alone and nothing else it messes up for you, it must not be getting resigned and such, use horizon to do so, should work fine after that.
DevestatorsHouse
07-10-2013, 12:04 PM
Are you rehashing and resigning?
I've been using 4.1 for about a day and a half and I've modded with it a few dozen times: gil, items, monsters, accessories, stat points, etc. And it works fine thus far for me.
That's the only thing I can think of that's the issue since even if you just mod gil alone and nothing else it messes up for you, it must not be getting resigned and such, use horizon to do so, should work fine after that.
Yeah this seemed to be the issue. I assumed it would do that automatically just like other save editors. It makes me wonder, why didn't the developer add an auto resign and rehash feature to the editor like others do? Would make the whole process much more smoothly for the users.
Either way, has anyone used the Accessory extra ability editor so far? Only tried once and the game froze when I equipped them.
Aniki
07-15-2013, 10:10 AM
Hey ! Thank you so much
AccJack
07-15-2013, 04:42 PM
Well done! Thank you for sharing!
tinhyeutraiviet
07-17-2013, 12:27 PM
Thank you for your editors!
zoolzero
07-17-2013, 03:45 PM
Nice work on this editor
LeonSK
07-17-2013, 08:57 PM
Big thanks for this!
Barzard
07-22-2013, 01:04 PM
Thanks for the save editor, you did a great job.
corrison
07-22-2013, 03:18 PM
Amazing, will have to dig this out and play again.
Trailblazaer
07-24-2013, 07:46 PM
This editor is amazing thanks.
lloydzita
09-06-2013, 09:50 AM
wonderful save editor. Thanks Killermiles:029:
aNinjaGuardian
09-07-2013, 05:14 AM
Awesome, thanks for this.
Kleison
09-10-2013, 09:06 AM
Thank you so much, it's gonna be useful!
msheriffadnan
09-14-2013, 03:36 AM
just want to ask you...which of the above editor is the latest updates? do we need to use each editor or just by using the editor 41 zip would be sufficient?
daffy
09-14-2013, 07:46 AM
just want to ask you...which of the above editor is the latest updates? do we need to use each editor or just by using the editor 41 zip would be sufficient?
Editor 41 is the latest and the only one you need :)
Reanimator
09-15-2013, 08:12 PM
Does this still work for everyone else? I recently decided to make another run through the game, and the changes made with this editor don't seem to be recognized by the game.
13Dannyboy13
09-15-2013, 08:34 PM
Does this still work for everyone else? I recently decided to make another run through the game, and the changes made with this editor don't seem to be recognized by the game.
Worked for me about two weeks ago without any problems, modded everything from monsters to gear and items with no problems.
Reanimator
10-02-2013, 12:14 AM
Worked for me about two weeks ago without any problems, modded everything from monsters to gear and items with no problems.
Well crap. I guess I'll have to stick to lesser editing now.
Malachi E Zo
10-02-2013, 01:36 AM
Thank you. Got my Fiancee into FF finally. Now she is obsessed, gets mad when she finds how much she missed, and doesn't want to spend ALL of the time it would take to get everything again...and saves me from having to play her game for her too };þ[)
Guttz
10-02-2013, 10:13 AM
Thanks for this! Great work especially the monster edit feature.
thedoomsday
11-07-2013, 01:24 AM
this mod tool is cool thank you for you time you put in to it :106:
InArts
11-08-2013, 11:32 PM
Great work, can't believe you're still updating this so long after the game came out. Your attention to detail and perfectionism is admirable.
SebaSX
11-09-2013, 10:29 AM
This tool is awesome. I hope it work with ps3 version.
robertcommands
11-09-2013, 11:20 AM
Thanks!!!! very good job!!:086:
siham
11-09-2013, 01:34 PM
Thanks mate!!
dereaper
12-01-2013, 08:22 PM
excellent work here thanks for all the work
XxstonyxX
12-01-2013, 09:30 PM
this is a Very very great save you have done here , not only that i sense you put hard work into it , but effort Great job
yuffieak
12-09-2013, 04:27 PM
Thanks
This editor helps me very much !
snyperstyle
12-09-2013, 11:09 PM
awesome thanks alot
aygul
01-22-2014, 10:25 AM
So many much thanks!
episode
02-02-2014, 03:57 PM
Thanks for the editor. Noticed an issue where you would add a monster and other monsters might/would disappear.
Happened to me whilst adding Blue Chocobo my Cloudbuster disappeared.
nghia0423
02-23-2014, 07:43 AM
Will this ever have ps3 compatibility like your FF13 save editor? BTW the ff13 worked flawlessly! Thanks!
yeyelo1
02-27-2014, 06:21 AM
thanks nice work
yeah, i also want to know whether it can support ps3. since ff13-1 so fantastic!
Zorane
03-01-2014, 12:15 AM
I have a problem with the Editor When I open my save an error appears and tells me " an error occured while attempting to open the specified save: The specified file is not a valid save " please help me !!!13988
IMulligaNI
03-01-2014, 07:40 PM
Thanks Awesome Editor loving the weapon adder option.
Shlinc
03-02-2014, 04:18 PM
Great work the editor.
Hakamdeebad
03-07-2014, 05:00 AM
Are you planning to make this compatible with the PS3 too? Your XIII editor is amazing, thanks for the great work! Definitely looking forward to your future projects!
MegaCar
03-07-2014, 05:40 AM
Nice job Killermiles on the save editor :038:.
Jasmine
03-10-2014, 04:34 PM
Ummmm question. Does this editor work with PS3 saves? I tried it and it keeps coming up with an error that says it is not a valid save file. Am I doing something wrong?
Hakamdeebad
03-12-2014, 09:18 AM
It only works for Xbox 360 saves so far, but since Killermiles did a great job converting the save editor for the first game to PS3, I'm sure if he converts this one, it'll be great too.
devilswarchild
03-12-2014, 05:26 PM
looks awesome cant wait to try it out. keep up the excellent work dude !!!!!!
Stroup
03-16-2014, 07:33 PM
I'm downloading the files, trying to extract them, and it says that something is wrong with the "11" file on the list. Is there any chance someone could just upload the full version and provide a direct download link? Or someone can tell me why the file won't let me finish? Thanks.
wedertz
03-23-2014, 05:32 PM
thanks for the amazing editor :)
Christkaye
04-25-2014, 06:33 PM
will this work for PS3?
Killermiles
04-25-2014, 10:38 PM
will this work for PS3?
Nope. Not until i get around to updating it.
Fatelord
04-29-2014, 02:39 PM
Too bad this doesn't work on ps3 :( .
therian
05-01-2014, 07:14 PM
Any update on a PS3 version?
ratmon
05-01-2014, 08:29 PM
:040: You are amazing thank you
RaPiDKiller84
05-06-2014, 01:17 AM
Excellent save editior it was great i edit everything (I recommend editing the game in chapter 3 when you unlock the monster pack) the main concern was the abilities some of them didn't work at all instead it took the atb and didn't do anything some abilities works like a charm ;)
Hope you fix this!
manumael
05-14-2014, 07:27 PM
Excellent save editior many thx
Gamer73
05-19-2014, 10:04 PM
Is there a version planned for it ps3?
suder
06-07-2014, 04:16 PM
Great work!
DrUni
06-21-2014, 10:53 AM
Nice work , but i hope you can make a version for the ps3 save game....
For xbox it works very good
Thanks a lot and i hope you can make it for ps3 save too
DuskFeline
06-27-2014, 09:35 PM
How goes the PS3 version?
Killermiles
07-11-2014, 06:03 PM
How goes the PS3 version?
I will be releasing the PS3 compatible editor in the next day or 2. You wouldn't believe how much of a PITA it is being to modify the code I wrote originally to support multiple formats.
martiSal
07-12-2014, 04:02 AM
great editor, thanks man
Killermiles
07-12-2014, 06:05 PM
Version 5.0: Added support for XBOX raw saves and PS3 saves.
Updated UI and code base to match my FF13 editor.
13Dannyboy13
07-12-2014, 06:23 PM
Awesome editor, very fun adding those hard to get monsters early in the game. Any plans for an editor for FFXIII lightning returns?
Killermiles
07-12-2014, 06:28 PM
Awesome editor, very fun adding those hard to get monsters early in the game. Any plans for an editor for FFXIII lightning returns?
Yup most definitely but no time scales right now.
13Dannyboy13
07-13-2014, 05:24 AM
Yup most definitely but no time scales right now.
No worries, was just curious, probably won't get back to the XIII series for a while.
LuaGrimm
07-13-2014, 07:59 PM
Hi I was wondering something, does your editor allow us to use Serah,S original outfit from the first game ? the file for the outfit is in the game but you can't wear it...
Hakamdeebad
07-16-2014, 07:13 AM
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!!!!! GREATEST EDITOR EVER!! THANK YOU SO MUCH FOR THIS!!
Raythymeo
07-16-2014, 10:27 AM
Hello when I launch my saving ps 3 says her,its to me " an error occurred while attempting to open the specified save
index was outside the bounds of the array ". What's to be done?
Killermiles
07-16-2014, 11:41 AM
Hello when I launch my saving ps 3 says her,its to me " an error occurred while attempting to open the specified save
index was outside the bounds of the array ". What's to be done?
You must upload your save file for me to look at.
Kadaji
07-16-2014, 01:42 PM
@Killermiles
AWESOME Editor !!! Works perfect for my PS3 Saves
And BIG THANKS to Jappi for the Encryp/Decrypt Tool :thumbsup:
Hakamdeebad
07-16-2014, 08:57 PM
By the way, did you guys know that you can add auto abilities to Serah and Noel too? You can decrypt your save and go to the offset that contains their abilities and enter the ability you want, you can have Serah and Noel have Uncapped Damage and Immovable MAX (Lightning DLC abilities), you can even add Auto and Critical Haste without accessories. Also, the SYN ability, Enwater is in this game, but it doesn't work, like you can cast it but it doesn't even add the buff to your characters, but your weapon starts to glow as if it does have the buff on. There's also the abilities from the Light DLC like Aura or Chaos that I already found, but when I add them to Serah or Noel, it doesn't show. I'm gonna compile a list of all the Auto Abilities and Abilties since some are missing from the editor and there are hidden abilities, would you like me to give it to you, Killermiles? Also, I found the DLC accessories (Diva Mic/Headphone and and Goddess' Bangle/Earrings) for the Japanese release, I don't know if they have any importance because you can't get the DLC, but I did find the ID's for them just for the sake of a completion.
Gamer73
07-16-2014, 09:43 PM
15314I have the same message for my save => index was outside the bounds of the array
Killermiles
07-17-2014, 05:45 PM
Version 5.1: Fixed bug that appeared in 5.0 which could cause "Index out of bounds of the array" errors when the weapon or accessory table was not contiguous.
ridyxbox
07-19-2014, 04:32 AM
Hi, Killermiles, Jappi88 multi FF13 encryptor won't work at Asia version of FF13-2 (BCAS20224).
Is there any possibility that you integrate the ps3 encryptor into your "Complete Save Editor"?
nqsongtoan
07-20-2014, 01:30 AM
Hi Killermiles,
Would you please add more contents to make this editor more complete?
Here are my requests:
- 100% Enemy Intel
- Passive Abilities for Noel and Serah.
- All Fragment Skills
- All 160 Fragments
- All Adornments
LordShadowX
07-25-2014, 03:39 PM
Great editor, but I have a problem concerning the re-editing of already modded saves. The editor tells me that the "file is not a valid save" after I have edited it and played again. I haven't even used high values or added items I shouldn't have at that point in time. It would be nice to know what causes this kind of error.
Thanks
Sorry I forgot to add the save file.
Here it is: http://www78.zippyshare.com/v/1548367/file.html
Killermiles
07-25-2014, 03:53 PM
Great editor, but I have a problem concerning the re-editing of already modded saves. The editor tells me that the "file is not a valid save" after I have edited it and played again. I haven't even used high values or added items I shouldn't have at that point in time. It would be nice to know what causes this kind of error.
Thanks
This means that your save is not the correct size or is otherwise corrupt.
I don't know why people post this stuff without uploading the save in question, what am I psychic?
FFnerdHere
07-25-2014, 05:28 PM
Scratch what I said before about asking if it works for the ps3 now I just didn't read the post properly. My bad Killer your a genius at making these editors man and everyone else on here to great work. Kinda wish i could get some insight later about how to do this stuff learn the ropes see how it works ya know. I may be a total newbie at computer stuff in certain areas but i wanna learn for sure.
Kleison
07-28-2014, 06:40 AM
priceless, thanks man
chouapa
07-31-2014, 04:39 AM
I used the decryption tool before i loaded the save file into the editor but i get an error saying "the given key was not present in the dictionary"
Killermiles
07-31-2014, 11:01 AM
I used the decryption tool before i loaded the save file into the editor but i get an error saying "the given key was not present in the dictionary"
How many times must I say it... Please upload your save...
eyebiz
07-31-2014, 02:34 PM
Thanks for creating and sharing this.
greglemec
07-31-2014, 04:24 PM
Thanks mate i will give it a shot
First of all i want to thank you for your hard work, the program is very well done.
i have the same problem as the other guys, it doesn't open a file that i had already modded, is there some way to avoid it or is it something that needs to be fixed in the program? i don't know if it makes a difference but the game is italian.
aniway here is the savefile (or so i hope, first time uploading a file)
https://www.mediafire.com/folder/x658n8g3j397b/BLES01269-00
Killermiles
08-07-2014, 10:06 PM
First of all i want to thank you for your hard work, the program is very well done.
i have the same problem as the other guys, it doesn't open a file that i had already modded, is there some way to avoid it or is it something that needs to be fixed in the program? i don't know if it makes a difference but the game is italian.
aniway here is the savefile (or so i hope, first time uploading a file)
https://www.mediafire.com/folder/x658n8g3j397b/BLES01269-00
Version 5.2: Fixed bug from 5.1 which was only half fixed related to accessory table not being contiguous.
Thanks Gius for uploading your save. This bug should now be fixed and your save opens correctly.
keredvin
08-08-2014, 10:35 AM
Just a quick question,
Using this tool, will it affect PS3 trophies?
thanks, the update works perfectly
angryfacecharge
08-10-2014, 03:42 AM
Thanks for the editor killermiles, helped me work around some grinding that would have killed the game for me.
tbohner
08-10-2014, 01:01 PM
Thank you for the tool
ChrisDovah
08-11-2014, 07:29 PM
i cant get it to open my save. i extract with horizon, but it keeps telling me "not a valid save" help!!
Killermiles
08-12-2014, 05:08 PM
i cant get it to open my save. i extract with horizon, but it keeps telling me "not a valid save" help!!
Upload your save...
Jonstatik
08-13-2014, 12:19 AM
First of all I'd like to say I've been looking for a good ps3 save editor that could give me mostly what I wanted. I log on today after months of being gone and see this jewel along with a decrypting program to edit ps3 saves and I jumped and screamed for joy.
I tried it and so far it works flawlessly. I did the traditional add everything to my save become a badass and the only thing i can see that's not right is in my weapons list there are a few items that came up as "unknown item". The game still loads and saves as it should though so that's a big win!
So, thank you for sticking with this and doing something for the whole community. I'm thankful for it at least.
I've not yet tried the monster editor so I'll report back to you anything out of the ordinary.
Sent from my One using Tapatalk
Killermiles
08-13-2014, 11:35 AM
First of all I'd like to say I've been looking for a good ps3 save editor that could give me mostly what I wanted. I log on today after months of being gone and see this jewel along with a decrypting program to edit ps3 saves and I jumped and screamed for joy.
I tried it and so far it works flawlessly. I did the traditional add everything to my save become a badass and the only thing i can see that's not right is in my weapons list there are a few items that came up as "unknown item". The game still loads and saves as it should though so that's a big win!
So, thank you for sticking with this and doing something for the whole community. I'm thankful for it at least.
I've not yet tried the monster editor so I'll report back to you anything out of the ordinary.
Sent from my One using Tapatalk
Please upload your save for me. You must have access to items which I did not. I can add these to the editor.
zexalarcv
08-22-2014, 08:23 AM
perfect!!!
Hakamdeebad
09-03-2014, 04:40 PM
So I finally finished the ability list, and the way the list is right now, it is about like 99% complete, every command is in there and that part is complete but the synthesis abilities are missing 10 abilities and the passive abilities need 15 abilities, but the necessary abilities are there, the only abilities that I chose to leave out are the weaker versions of the buffs like "Weak Bravery". One last note is that abilities like "Resist Blah: blah%" and "HP/Str/Mag +blah%" don't work on Noel and Serah but the ATB rate ones work fine. All the abilities work on the monsters though. So without further ado, here it is:
https://docs.google.com/spreadsheets/d/1DaQfgI5HvdJm_Cvjzs8Ma-7ZOl6Zq0uwwbSh58C4WWY/edit?usp=sharing
If you wanna help fill in the missing abilities, just email me and I'll fill 'em in.
viv9labam
09-04-2014, 01:28 PM
i love you thats all
hmoobpaladin
09-07-2014, 01:12 AM
Excellent job on the editor. Works like a charm.
Sniperk
09-08-2014, 10:37 PM
Hi.
The editor works like a charm the first time I edit, game recognizes and works perfectly, but after chapter 3, if I try to edit the save again, I get the error that the "file is not a valid save".
I couldn't upload it to the board. Here's the link offsite.
http://www.mediafire.com/download/rehy1b9xr4t41e2/ff13-00.dat
Thanks in advance.
Killermiles
09-09-2014, 07:55 AM
Hi.
The editor works like a charm the first time I edit, game recognizes and works perfectly, but after chapter 3, if I try to edit the save again, I get the error that the "file is not a valid save".
I couldn't upload it to the board. Here's the link offsite.
http://www.mediafire.com/download/rehy1b9xr4t41e2/ff13-00.dat
Thanks in advance.
Version 5.3: Removed file size check on XBOX container saves. Seems like it's possible that they get larger for some reason although I never noticed it.
Sniperk
09-09-2014, 05:09 PM
It recognizes the saves now.
Thanks again.
FinalFanatic
09-09-2014, 11:40 PM
I'm using PS3 and this works absolutely amazing, easy to use, and is fun to toy around with. Thanks!
I know it's a save editor and not a game editor/patcher but any chance I can make it so that Noel and Serah can actually use abilities like Ice Blitz, Deprotect II, and Armor Breaker? (doesn't activate when it should, but Mind Piercer does, I tested it), etc. It seemed kind of strange to me that they fail to use it when they can do Aquastrike just fine...unless they just kept it in the game from XIII.
Killermiles
09-10-2014, 11:26 AM
I'm using PS3 and this works absolutely amazing, easy to use, and is fun to toy around with. Thanks!
I know it's a save editor and not a game editor/patcher but any chance I can make it so that Noel and Serah can actually use abilities like Ice Blitz, Deprotect II, and Armor Breaker? (doesn't activate when it should, but Mind Piercer does, I tested it), etc. It seemed kind of strange to me that they fail to use it when they can do Aquastrike just fine...unless they just kept it in the game from XIII.
I think those abilities are intended only for monsters.
WildFireTiger
09-11-2014, 03:35 PM
This SE looks awesome plus it does a lot more than the GG and BSD can. BTW this is Zephyer from CMP and Wildfire from PS3HAX/BSD Forums and I've recently started to play on the 360 as I don't own one but my uncle and cousin has one and so I'm using theirs for the time being.
bactracrkz
09-14-2014, 10:55 AM
Thanks a lot man
obh55
09-19-2014, 06:06 AM
thx alot... need thid vry much
vchspade
10-04-2014, 02:25 AM
Thank you very much for this! :056:
drkennith
10-07-2014, 11:48 PM
Love this thanks
nozomu
10-14-2014, 04:06 AM
This is really a great work thanks to you
Mishumo
10-14-2014, 02:36 PM
Yeah! Thanks buddy. Great work.
Zamaepo
10-15-2014, 12:36 AM
Thanks you for this awesome editor!
Baadshah86
10-25-2014, 04:22 PM
Hello,
I have a Save Data from my PS3 and i get a message: "The specified file is not a valid save. PS3 saves must be decrypted using Jappi´s FF13 Encryption tool before they can be edited"
How I can editing my Save-File? I ONLY need GIL in this Game... Or somebody know the Offset from Gil from FF13-2 ?
Here is my save-data
http://www.file-upload.net/download-9742017/BLES01269-00.rar.html
contiex
11-19-2014, 12:59 AM
Works like a charm tnx
kreolmomo
12-01-2014, 03:53 PM
Hi,
first, thank you for this amazing work !!
During my first use, everything worked perfectly.
Now I have a problem, I get the message "The Given key Was not present in the dictionary".
Can anyone help me?
My save: https://1fichier.com/?nrekqcw496
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