Idlehands88
03-15-2011, 06:37 AM
EFFECT VALUE MODDING
1. Put all the items you want to mod into your "Shared Stash" chest (NOT the "Stash" chest)
2. Exit Game to save then return to dashboard
3. Extract your Gamesave off your xbox (USB, xport, etc.) NOTE!!!! DO NOT USE MODIO IT WILL DELETE YOUR SAVE!!!!!!!
4. Open your save in Horizon (http://www.megaupload.com/?d=GVVETMCG)
5. Extract "sharedstash.bin" from your save
6. Open sharedstash.bin in a HEX Editor
7. Search for "FFFFFFFFFFFF0000006400000064"
8. Your Values start 13 bytes after the last 64 from the above hex code
PICTURE:
http://i48.photobucket.com/albums/f226/idlehands88/TorchlightEffectModding.png
9. Save and exit HEX Editor
10. Replace your OLD sharedstash.bin with your modded one
11. Rehash and Resign
12. Replace your Save on your HDD/USB
13. Load up Torchlight from the Games Library
14. Load save and enjoy!
Change the values to anything between 4400 - 4800 (4400 = a few thousand, 4800 = a few hundred thousand)
Some items may have more than 1 effect. For example if an item has 4 effects (Add HP, Add MP, Ice Damage and Fire Damage). In HEX Editor you will have 4 different areas to mod. Item Names are in Upper and Lower case letters, and Effects are ALWAYS IN UPPER CASE.
NOTE: DO NOT PUT TOO HIGH OF A NUMBER FOR MOVEMENT SPEED, CASTING SPEED OR HEALTH. If you have too much Health, you will keep dying until you unequip it (if you can't unequip it before an Autosave, your character will stay dead as if you had Hardcore Mode on).
EFFECT ID MODDING
1. Do the above steps on how to get the save ready for modding
2. Find the Effect Name (NOT Item Name)
3. Count 6 bytes after the name
4. Your ID is the 7th byte after the Effect Name
PICTURE:
http://i48.photobucket.com/albums/f226/idlehands88/TorchlightEffectIDModdingv3.jpg
ID List (made and tested all by me):
01- +Range Damage
02- +Fire Damage
03- +Magic Attribute
04- +Mana
05- +Health
06- Mana Restore
07- Health Restore
08- +Armor
09- N/A
0A- +Damage
0B- +Damage Taken Increased
0C- +Knockback
0D- +Sight
0E- +View Angle
0F- -Melee Damage
10- +Range Damage
11- +Defence
12- +Magic
13- +Mana
14- +Health
15- +Movement Speed
16- +Attack Speed
17- +Armor
18- N/A
19- +All Damage
1A- -Damage Taken
1B- +Magic Find
1C- +Gold Drop %
1D- +Faster Cast Speed
1E- +Health Steal
1F- +Mana Steal
20- +Damage Reflected Back to Attacker
21- +Chance to Block
22- +Reduced Level Requirements
23- +Armor
24- +Magic Defence
25- +Fire Resisitance
26- +Ice Resisitance
27- +Electrical Resistance
28- +Poison Resistance
29- +Sight
2A- +View Angle
2B- +Knockback
2C- N/A
2D- Create Town Portal
2E- Identify Item
2F- +Summon Duration
30- +Damage Reflect
31- +Life Steal
32- +Mana Stolen on Hit
33- +Gold Drop
34- +Damage
35- +Knockback Resistance
36- +Degrade Armor
37- +Crit Chance
38- +Interupt Chance
39- Transform into Bat (use on a fish only)
3A- N/A
3B- N/A
3C- +Reflect Missile Damage
3D- N/A
3E- +Chance to Block
3F- N/A
40- +Chance to Stun
41- +Learn ???
42- +Armor Degrade per Hit
43- Desummon a ???
44- +Experience Gain
45- +Stregth Attribute
46- +Dexterity Attribute
47- +Strength
48- +Dexterity
49- Transform into a Troll (use on a fish only)
4A- Cast ???
4B- Cast DOG
4C- Cast ???
4D- +Fame Gain
4E- +Missile Range
4F- +Chance to Fear Target
50- +Chance to Convert Target
51- +Chance to Cast ??? When Struck
52- +Level to ??? Skill
53- -% Vender Prices
54- +Fishing Luck
55- +Attack Spell Levels
56- +Defence Spell Levels
57- +Charm Spell Levels
58- +Damage When Duel-Wielding
59- +Crit Damage
5A- +Potion Effectiveness
5B- +Pet/Minion Damage
5C- +Pet/Minion Speed
5D- -Item Requirements
5E- -Armor Requirements
5F- -Spell Requirements
60- +Pet Town Travel Speed
61- +Pet/Minion Armor
62- +Martial Weapon Requirement
63- +Martial Weapon Damage
64- -Range Weapon Requirement
65- -Mage Level Requirement
66- +Range Weapon Damage
67- +Mage Weapon Damage
68- +Pet/Minion Health
69- Cast ??? on Death
6A- +Chance to Freeze Target
6B- +Chance to Burn Target
6C- +Chance to Poison Target
6D- +Chance to Shock Target
6E- Kills Unit Immediately
6F- Sets Unit Visible
70- Fades Unit Out
71- Warp to Specific Dungeon
72- Permently Increase Strength
73- Permently Increase Dexterity
74- Permently Increase Magic
75- Permently Increase Health
76- Permently Increase Defence
77- Permently Increase Mana
78- +Add Stat Point(s)
79- Resistance to Flee
7A- +Damage Absorption
7B- +Mana Recovery
7C- +Health Recovery
7D- +Health Stolen to master on Hit
7E- +Health Stolen to Master
7F- +Chance to Stop ???
80- Silences Target
81- N/A
82- +Emotional Damage
83- +Futuristicness
84- +Jauntiness
85- +Socks
86- +Resistance to Logic
87- Noodle Arms
88- +Interupt Resistance
89- +Resistance to Charm
8A- +Resistance to Silence
8B- +Stun Resistance
8C- +Slow Resistance
8D- N/A
8E- Swaps pos With Pet
8F- Respec
1. Put all the items you want to mod into your "Shared Stash" chest (NOT the "Stash" chest)
2. Exit Game to save then return to dashboard
3. Extract your Gamesave off your xbox (USB, xport, etc.) NOTE!!!! DO NOT USE MODIO IT WILL DELETE YOUR SAVE!!!!!!!
4. Open your save in Horizon (http://www.megaupload.com/?d=GVVETMCG)
5. Extract "sharedstash.bin" from your save
6. Open sharedstash.bin in a HEX Editor
7. Search for "FFFFFFFFFFFF0000006400000064"
8. Your Values start 13 bytes after the last 64 from the above hex code
PICTURE:
http://i48.photobucket.com/albums/f226/idlehands88/TorchlightEffectModding.png
9. Save and exit HEX Editor
10. Replace your OLD sharedstash.bin with your modded one
11. Rehash and Resign
12. Replace your Save on your HDD/USB
13. Load up Torchlight from the Games Library
14. Load save and enjoy!
Change the values to anything between 4400 - 4800 (4400 = a few thousand, 4800 = a few hundred thousand)
Some items may have more than 1 effect. For example if an item has 4 effects (Add HP, Add MP, Ice Damage and Fire Damage). In HEX Editor you will have 4 different areas to mod. Item Names are in Upper and Lower case letters, and Effects are ALWAYS IN UPPER CASE.
NOTE: DO NOT PUT TOO HIGH OF A NUMBER FOR MOVEMENT SPEED, CASTING SPEED OR HEALTH. If you have too much Health, you will keep dying until you unequip it (if you can't unequip it before an Autosave, your character will stay dead as if you had Hardcore Mode on).
EFFECT ID MODDING
1. Do the above steps on how to get the save ready for modding
2. Find the Effect Name (NOT Item Name)
3. Count 6 bytes after the name
4. Your ID is the 7th byte after the Effect Name
PICTURE:
http://i48.photobucket.com/albums/f226/idlehands88/TorchlightEffectIDModdingv3.jpg
ID List (made and tested all by me):
01- +Range Damage
02- +Fire Damage
03- +Magic Attribute
04- +Mana
05- +Health
06- Mana Restore
07- Health Restore
08- +Armor
09- N/A
0A- +Damage
0B- +Damage Taken Increased
0C- +Knockback
0D- +Sight
0E- +View Angle
0F- -Melee Damage
10- +Range Damage
11- +Defence
12- +Magic
13- +Mana
14- +Health
15- +Movement Speed
16- +Attack Speed
17- +Armor
18- N/A
19- +All Damage
1A- -Damage Taken
1B- +Magic Find
1C- +Gold Drop %
1D- +Faster Cast Speed
1E- +Health Steal
1F- +Mana Steal
20- +Damage Reflected Back to Attacker
21- +Chance to Block
22- +Reduced Level Requirements
23- +Armor
24- +Magic Defence
25- +Fire Resisitance
26- +Ice Resisitance
27- +Electrical Resistance
28- +Poison Resistance
29- +Sight
2A- +View Angle
2B- +Knockback
2C- N/A
2D- Create Town Portal
2E- Identify Item
2F- +Summon Duration
30- +Damage Reflect
31- +Life Steal
32- +Mana Stolen on Hit
33- +Gold Drop
34- +Damage
35- +Knockback Resistance
36- +Degrade Armor
37- +Crit Chance
38- +Interupt Chance
39- Transform into Bat (use on a fish only)
3A- N/A
3B- N/A
3C- +Reflect Missile Damage
3D- N/A
3E- +Chance to Block
3F- N/A
40- +Chance to Stun
41- +Learn ???
42- +Armor Degrade per Hit
43- Desummon a ???
44- +Experience Gain
45- +Stregth Attribute
46- +Dexterity Attribute
47- +Strength
48- +Dexterity
49- Transform into a Troll (use on a fish only)
4A- Cast ???
4B- Cast DOG
4C- Cast ???
4D- +Fame Gain
4E- +Missile Range
4F- +Chance to Fear Target
50- +Chance to Convert Target
51- +Chance to Cast ??? When Struck
52- +Level to ??? Skill
53- -% Vender Prices
54- +Fishing Luck
55- +Attack Spell Levels
56- +Defence Spell Levels
57- +Charm Spell Levels
58- +Damage When Duel-Wielding
59- +Crit Damage
5A- +Potion Effectiveness
5B- +Pet/Minion Damage
5C- +Pet/Minion Speed
5D- -Item Requirements
5E- -Armor Requirements
5F- -Spell Requirements
60- +Pet Town Travel Speed
61- +Pet/Minion Armor
62- +Martial Weapon Requirement
63- +Martial Weapon Damage
64- -Range Weapon Requirement
65- -Mage Level Requirement
66- +Range Weapon Damage
67- +Mage Weapon Damage
68- +Pet/Minion Health
69- Cast ??? on Death
6A- +Chance to Freeze Target
6B- +Chance to Burn Target
6C- +Chance to Poison Target
6D- +Chance to Shock Target
6E- Kills Unit Immediately
6F- Sets Unit Visible
70- Fades Unit Out
71- Warp to Specific Dungeon
72- Permently Increase Strength
73- Permently Increase Dexterity
74- Permently Increase Magic
75- Permently Increase Health
76- Permently Increase Defence
77- Permently Increase Mana
78- +Add Stat Point(s)
79- Resistance to Flee
7A- +Damage Absorption
7B- +Mana Recovery
7C- +Health Recovery
7D- +Health Stolen to master on Hit
7E- +Health Stolen to Master
7F- +Chance to Stop ???
80- Silences Target
81- N/A
82- +Emotional Damage
83- +Futuristicness
84- +Jauntiness
85- +Socks
86- +Resistance to Logic
87- Noodle Arms
88- +Interupt Resistance
89- +Resistance to Charm
8A- +Resistance to Silence
8B- +Stun Resistance
8C- +Slow Resistance
8D- N/A
8E- Swaps pos With Pet
8F- Respec