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View Full Version : [Release] Family Guy [Save Editor]



Noctis Caelum
11-21-2012, 02:14 AM
Drag and Drop your save

Mod, Hit Save

Add To MU, Enjoy!
===================
Important: Only use the [Purchase unlocked weapons] when you actually unlock them. They are unlocked by completing missions. They cost money after they are unlocked, but using my editor you can have them purchased for free.
===================
Thank you to Fedualnate,Jappi88 and PureIso for their DLL's
===================
Any Bugs report here no pm's, thanks. Anyone who replies about the weapon section will be ignored.

10348

CloudStrife7x
11-21-2012, 02:55 AM
nice work on this editor Darkwing :)

Ryner Lute: T.L.D.
11-21-2012, 02:56 AM
good job on the tool ^.^

MasterEthan
11-21-2012, 06:10 PM
Good!!!!!1... I'll test this tool.........:)

thegutta
11-21-2012, 06:14 PM
Awesome job on the editor Duck :)

horridmrgreen
11-21-2012, 06:39 PM
was the link taken down?

bobsandbag
11-21-2012, 07:16 PM
Can't see the download link?

Noctis Caelum
11-21-2012, 07:37 PM
Yea i removed it, but i'll send it to the ones that asked for it.

Serious_M
11-21-2012, 07:40 PM
nice job on this new SE Duck

Noctis Caelum
11-21-2012, 07:43 PM
3 people who asked about the link check your inbox

Arjun The Man
11-21-2012, 07:45 PM
Looks good bro excellent the background colour :D

Noctis Caelum
11-21-2012, 07:57 PM
If anybody else wants the tool, that didnt download it pm me. thanks

xBASSxMONSTAx
11-21-2012, 08:39 PM
Nice one. I will download this tonight. ;)

edit

What's up with the download?

I C0z I
11-21-2012, 08:43 PM
nice work red :048:

Noctis Caelum
11-21-2012, 09:44 PM
Nice one. I will download this tonight. ;)

edit

What's up with the download?
i removed for personal reason, check ur inbox

Noctis Caelum
11-21-2012, 10:27 PM
link is back up, fuck it

drizzy
11-22-2012, 01:17 AM
thank you for this awesome editor, also im not sure if anyone is having this problem but i am able to mod everything and everything works except the money mod i add $99999 and it show's up in the game but once i go to the store it resets back to what i originally had.thanks again

*edit* i tried moding the money then load the game and go rite to continue game but as soon as i start the level it resets the money..i will try another save..

Noctis Caelum
11-22-2012, 02:34 AM
thank you for this awesome editor, also im not sure if anyone is having this problem but i am able to mod everything and everything works except the money mod i add $99999 and it show's up in the game but once i go to the store it resets back to what i originally had.thanks again
yea i had that problem also, what i did was mod the money load the game and go rite to continue game it should show then.

horridmrgreen
11-22-2012, 03:29 AM
had same problem will try this

xBASSxMONSTAx
11-22-2012, 03:32 AM
I get an unexception handling error. :(


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: fileName
at System.IO.FileInfo..ctor(String fileName)
at (String )
at A.c3641ae4f223e96ad0c7a16887cc7eb5b.ce15f5ea89b98a 37743634b7341e97d96(String )
at Family_Guy_Back_To_The_Multiverse.Form1.BackupFile (String Filepath)
at (Object , String )
at A.cdc5209ca4c2582788936e561cbfae73b.cad2504f5fed34 e3d15136366a842f608(Object , String )
at Family_Guy_Back_To_The_Multiverse.Form1.ccd3766563 03f79a624c7b7f57e10cea7(Object , EventArgs )
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.MenuStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3643 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Family Guy Back To The Multiverse
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xBASSxMONSTAx/My%20Documents/xBASSxMONSTA's%20folder/xbox%20360%20memery%20unit/Family%20Guy/Family%20Guy-%20Back%20To%20The%20Multiverse.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3643 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ResourceAssembly
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xBASSxMONSTAx/My%20Documents/xBASSxMONSTA's%20folder/xbox%20360%20memery%20unit/Family%20Guy/Family%20Guy-%20Back%20To%20The%20Multiverse.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3637 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3639 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
DevComponents.DotNetBar2
Assembly Version: 9.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xBASSxMONSTAx/My%20Documents/xBASSxMONSTA's%20folder/xbox%20360%20memery%20unit/Family%20Guy/Family%20Guy-%20Back%20To%20The%20Multiverse.exe
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
ISOLib
Assembly Version: 0.1.3.2
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xBASSxMONSTAx/My%20Documents/xBASSxMONSTA's%20folder/xbox%20360%20memery%20unit/Family%20Guy/Family%20Guy-%20Back%20To%20The%20Multiverse.exe
----------------------------------------
PackageIO
Assembly Version: 0.1.9.2
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xBASSxMONSTAx/My%20Documents/xBASSxMONSTA's%20folder/xbox%20360%20memery%20unit/Family%20Guy/Family%20Guy-%20Back%20To%20The%20Multiverse.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Also here's my gamesave: http://www.mediafire.com/download.php?lgnim327l7vec77

I have modded money already on my save, all characters except "Death", I have all weapons,
I just want all the maps unlocked and that Death character. Thats it. :(

competer
11-23-2012, 11:52 AM
it is true the amount of money will reset on the start of the game
all other stuff works fine
thank you