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View Full Version : [Release] WWE12-13 Texture Importer



brienj
12-05-2012, 04:56 AM
Do Not Post This On Any Other Website Without My Permission

I made this program as an alternative to the WWE13 Texture Tool I made, which requires you to have the debug stuff on your Xbox, along with the XDK installed on your PC. If you have all of that, you should use that tool instead, then you don't have to mess with transferring your paint tools back and forth from your Xbox. You can download that tool here - http://www.360haven.com/forums/downloads.php?do=file&id=1002

READ THE UPDATED INSTRUCTIONS AT THE BOTTOM!!!

Here is the README -


WWE12-13 Texture Importer v1.1 by Brien L. Johnson AKA brienj, President and Owner of XHP Creations

This file is only allowed to be hosted at 360Haven.com unless you give a link back. Posting this readme unedited with the download is sufficient enough. Requests to host elsewhere can be made to [email protected]

This program will allow you to import/export textures to/from your WWE12 and WWE13 Paint Tools.

Prerequisites:

You MUST have an RGH\JTAG\devkit Xbox 360 that can load the modified xex files included in the package.


Changelog:

v1.1 - Added support for WWE13 and resigning function

v1.0 - Initial Release (Just for WWE12)


To Do List:

Nothing


Instructions:

If you have WWE12, take the xex file from the WWE12 folder and replace the default.xex file you have now (make sure to back yours up). This hacked xex file was based on the first version of WWE12, with no Title Update. The xex file will bypass the checksum checks on the paint tool. This xex file also has a trainer built-in, and to be honest, I can't exactly remember what it did. You can ask on the XHP Creations Facebook page and maybe someone who uses it can tell you what the extra hacks were.

If you have WWE13, take the xex file, and the other files and folders from the WWE13 folder and put in the root of your game directory. Over-write any files that are present. You should back-up any files you overwrite. This xex is based on Title Update 1, so you must include all files and folders and just remove the TU from your cache or wherever you may have it, as there is no need for it.

Now you can use the program to import/export DDS files (8.8.8.8 ARGB 32bpp | unsigned format, no mipmaps) in/out of the paint tool save from your game. With the hacked xex file, the game will load the paint tool, even without my program updating the checksum, which hasn't been figured out yet. The paint tool must still be resigned properly, and the newest version of this tool will automatically do it for you. There is no need to use Modio, Horizon, LeFluffie, etc. although I always recommend LeFluffie as being the next best resigner to mine. If the program throws a resigning error, you may have to run the program with administrator privileges. You can also use your own KV.bin file if you want. Just put the KV.bin file in the same directory as this program. If you need to update your IDs in your paint tool, just use my program to get the IDs from one of your original paint tools and it will put them in the paint tool you have opened, just don't forget to save when finished.


Extra Instructions:

Push the Help button in the program.


If you need any help with this program, just go to http://www.xhpcreations.com and there are links to the XHP Creations Twitter and Facebook page where I can help if needed or post your questions in the topic for the program at 360Haven.com. If you like this work and feel like donating anything, my PayPal email is [email protected]

Hope you enjoy!

UPDATED INSTRUCTIONS: I forgot to mention that after you load up the game, you must go in the paint tool editor in the game, and individually save each paint tool that you added/changed, and then save the whole paint tool in the game. Each paint tool will not NOT work until you do this, which fixes the checksum on each paint tool.

10483

You can download it from here -

http://www.360haven.com/forums/downloads.php?do=file&id=1009

TheBartFoundation
12-05-2012, 05:16 AM
Good job makes it easier for me, since the people I fix stuff for can directly send me PTs and I can R&R them and fix them. Thanks Brien.

thegutta
12-05-2012, 05:38 AM
Great job on the tool brienj keep it up bro :)

CloudStrife7x
12-05-2012, 05:42 AM
looks great brienj, good work on this :D, and before anyone asks i dont have the game lol

themigz
12-05-2012, 06:20 AM
awesome work! as always, your stuff is always noob-friendly so i'm thankful for your hard work. :)

Arjun The Man
12-05-2012, 04:07 PM
great stuff man getting it now for the incoming rgh :)

KingBizz
12-05-2012, 05:06 PM
so is this going to be like last year if us without jtags make it can we send our file to someone with the jtag and they do the finalising to the paint tools

brienj
12-05-2012, 05:12 PM
so is this going to be like last year if us without jtags make it can we send our file to someone with the jtag and they do the finalising to the paint tools
Yep. (blah, blah, blah to reach 10 characters)

KingBizz
12-05-2012, 07:03 PM
10488

awsome i injected one of my favorite paint tool items from 12 into 13 so if someone could help it would be much apreciated so who here is willing to accept my file and fix it up for me i have added my file in this message

KingBizz
12-05-2012, 08:15 PM
i messed up in the recent post the one at the top is the one i wanted done but i will still accept the one on the bottom if someone has already done it

OverTheEdge
12-05-2012, 09:53 PM
Thanks for this, man. I can't say I've gotten around to trying the original version yet, as I'm still figuring some other things out--but seeing as I'm on a 64bit, this one seems like it'd be easier for me in the long run anyway. I can't say enough how great it is to see you doing stuff for these games again.

brienj
12-06-2012, 05:51 AM
10488

awsome i injected one of my favorite paint tool items from 12 into 13 so if someone could help it would be much apreciated so who here is willing to accept my file and fix it up for me i have added my file in this message
This is the support thread for the tool, not the "upload your requests" thread. Make the request in your own thread somewhere.

KingBizz
12-06-2012, 07:02 AM
i apologise for posting my save in ur thread do you think this one time you could do that for me and i will never ask any other favors from you again

XHP ToughGirl
12-06-2012, 10:32 AM
As always, Brien delivers. Too bad hes too lazy to make a CAS editor....... :112:

Titan Eighty Three
12-06-2012, 06:06 PM
thanks again for doing this. some of us don't cope too well with change..

your CAW editor last year made alot of people very happy. (even the stupid people) i can only pray that i see another!

OverTheEdge
12-06-2012, 07:14 PM
Just tried this out and it works perfectly. So easy to use. Another year where my hat's off to you, my friend. Now all I need to do is figure out how to texture mod arenas and possibly add additional attires in, and I'll be all set. Thanks again for making this thing.

Pretty cool seeing some familiar faces from XHP around here too.

DaNextBanks
12-06-2012, 08:13 PM
thanks for the tool once again bud

brienj
12-06-2012, 10:17 PM
Nevermind ...

Daeger
12-07-2012, 01:22 AM
Okay, I apologize in advance, but I originally thought this tool would enable people with unmodded Xbox 360s to import logos into their save files.

It would seem I'm mistaken, and you still have to have a modded Xbox 360, you just don't need it to have debugging tools or the XDK on your PC. From what I've been able to surmise, modded Xbox 360s don't go onto Xbox Live period, which is problematic since I'm wanting to do this specifically so I can use any logo I want on Xbox Live and design arenas to use on there with images from my PC.

So I guess I should ask, are you planning on releasing a tool that'll allow us to put logos into our save files? None of the WWE 13 save editors that are out have the ability to do so, and when I made the request on one of them, it was suggested that you get asked about that. (Link (http://www.360haven.com/forums/showthread=20002-%5Brelease%5D-wwe-13-editor-caw-injector-v1-7.html#post159211))

KingBizz
12-07-2012, 03:05 AM
i hope you dont mind man but i made a forum for us without jtags to post our paint tools for those of you with them willing to help us i hope there is no problem with me posting the link so you dont need to direct others without jtags

http://www.360haven.com/forums/showthread=20314-%5Brelease%5D-wwe-13-texture-importer-brienj-help-forum.html#post159975

brienj
12-07-2012, 03:22 AM
Okay, I apologize in advance, but I originally thought this tool would enable people with unmodded Xbox 360s to import logos into their save files.

It would seem I'm mistaken, and you still have to have a modded Xbox 360, you just don't need it to have debugging tools or the XDK on your PC. From what I've been able to surmise, modded Xbox 360s don't go onto Xbox Live period, which is problematic since I'm wanting to do this specifically so I can use any logo I want on Xbox Live and design arenas to use on there with images from my PC.

So I guess I should ask, are you planning on releasing a tool that'll allow us to put logos into our save files? None of the WWE 13 save editors that are out have the ability to do so, and when I made the request on one of them, it was suggested that you get asked about that. (Link (http://www.360haven.com/forums/showthread=20002-%5Brelease%5D-wwe-13-editor-caw-injector-v1-7.html#post159211))
The whole reason you have to have a modded Xbox, is because I hacked the xex file so it would bypass the checksum check on the paint tools and you can load them into the game and then have the game fix the checksum when you save them. If I could fix the checksum, I never would have made the hack to bypass it. One of these days I might go through the code for the checksum and reverse it, but haven't felt arsed to do it yet, especially since there is technically no reason to, other than to make it easier for people with a retail system. You can still have someone with a modded Xbox fix the save for you on their version of the game, and then you just have to do the normal resigning or whatever to get them to work on your Xbox.

Daeger
12-07-2012, 04:11 AM
The whole reason you have to have a modded Xbox, is because I hacked the xex file so it would bypass the checksum check on the paint tools and you can load them into the game and then have the game fix the checksum when you save them. If I could fix the checksum, I never would have made the hack to bypass it. One of these days I might go through the code for the checksum and reverse it, but haven't felt arsed to do it yet, especially since there is technically no reason to, other than to make it easier for people with a retail system. You can still have someone with a modded Xbox fix the save for you on their version of the game, and then you just have to do the normal resigning or whatever to get them to work on your Xbox.
I go to chat rooms, I play online games, I meet people all the time and keep in touch with a lot of different folks, and I've never met a single person that had a modded Xbox 360 outside of forums like this one. So I would have to ask a stranger to do it every single time I got an idea for a new wrestler that needs a custom logo or a new arena. All I want is to be able to use an image in the game without having to rely on people I don't know or violate the warranty on my new Xbox. And I think from what I've read I wouldn't even be able to mod my Xbox and use it on Xbox Live, anyway, which is where I'd want to upload my creations to.

Please make it a higher priority. Using the in-game tools just won't provide nearly the same level of quality. If it were just one or two images I wanted to put into the game, sure, I'd make a request thread, but I love games where you can make your own things - this is something I'd want to be doing constantly, not just once or twice. And I doubt I'd be the only one to use such a tool. It would really help Community Creations as a whole.

KingBizz
12-07-2012, 04:14 PM
i goofed here is the new link to the page so i hope this goes well for all of us

http://www.360haven.com/forums/showthread=20333-brienj-texture-importer-help.html#post160051

Mindolo
12-07-2012, 06:42 PM
I go to chat rooms, I play online games, I meet people all the time and keep in touch with a lot of different folks, and I've never met a single person that had a modded Xbox 360 outside of forums like this one. So I would have to ask a stranger to do it every single time I got an idea for a new wrestler that needs a custom logo or a new arena. All I want is to be able to use an image in the game without having to rely on people I don't know or violate the warranty on my new Xbox. And I think from what I've read I wouldn't even be able to mod my Xbox and use it on Xbox Live, anyway, which is where I'd want to upload my creations to.

Please make it a higher priority. Using the in-game tools just won't provide nearly the same level of quality. If it were just one or two images I wanted to put into the game, sure, I'd make a request thread, but I love games where you can make your own things - this is something I'd want to be doing constantly, not just once or twice. And I doubt I'd be the only one to use such a tool. It would really help Community Creations as a whole.

then buy a jtag or another xbox and rgh it, it's amazing how everyone wants to have all jtag advantages but don't want to buy one, we can't go on live and so have acces to CC with jtag, we just accept that and don't bug everyone to have what retail user have

bugsyboy
12-07-2012, 08:44 PM
The whole reason you have to have a modded Xbox, is because I hacked the xex file so it would bypass the checksum check on the paint tools and you can load them into the game and then have the game fix the checksum when you save them. If I could fix the checksum, I never would have made the hack to bypass it. One of these days I might go through the code for the checksum and reverse it, but haven't felt arsed to do it yet, especially since there is technically no reason to, other than to make it easier for people with a retail system. You can still have someone with a modded Xbox fix the save for you on their version of the game, and then you just have to do the normal resigning or whatever to get them to work on your Xbox.

hey brien ,ok so now i understand that this is possible with a mod but do your universe tool will be working on a mod to or just jtag

Daeger
12-07-2012, 09:57 PM
then buy a jtag or another xbox and rgh it, it's amazing how everyone wants to have all jtag advantages but don't want to buy one, we can't go on live and so have acces to CC with jtag, we just accept that and don't bug everyone to have what retail user have
Spending $200-300 on a new system just for one game is an expense I can't afford in college. This Xbox 360 was a hand-me-down and it feels like I only play two games on it per year. I just love WWE 13 though and I wish I had more creative flexibility.

Mindolo
12-07-2012, 10:29 PM
Spending $200-300 on a new system just for one game is an expense I can't afford in college. This Xbox 360 was a hand-me-down and it feels like I only play two games on it per year. I just love WWE 13 though and I wish I had more creative flexibility.

I sold my old xbox with some games to buy a jtag just for this game because I have no money to buy one, I made a sacrifice, I lost xbox live but can mod this game, once again retail user just want everything live and mod, if you don't want to lose live then forget about mod, if mod is more important then buy a jtag, it's simple

Daeger
12-07-2012, 11:38 PM
I sold my old xbox with some games to buy a jtag just for this game because I have no money to buy one, I made a sacrifice, I lost xbox live but can mod this game, once again retail user just want everything live and mod, if you don't want to lose live then forget about mod, if mod is more important then buy a jtag, it's simple
But the entire reason I want to do this is so I can upload my creations to Xbox Live. =/

Mindolo
12-08-2012, 12:20 AM
But the entire reason I want to do this is so I can upload my creations to Xbox Live. =/

I understand, but once again it's a choice that have to be made unfortunately online or mod

Aussie-Kat
12-08-2012, 09:05 AM
I understand, but once again it's a choice that have to be made unfortunately online or mod

That's not true, with CAW Injector you can copy the CAW from the JTAG system save to your retail Xbox Save. So you can have your cake and eat it too.

bretw
12-09-2012, 04:34 AM
cheers...cant wait to use it

brienj
12-09-2012, 05:13 AM
That's not true, with CAW Injector you can copy the CAW from the JTAG system save to your retail Xbox Save. So you can have your cake and eat it too.
Yep, but some people aren't smart enough to get both. Having both is the best of both worlds.


cheers...cant wait to use it
Can't wait? What do you mean? It's been up for download for four days now, or do you mean you just don't have the time to try it yet?

bretw
12-09-2012, 05:29 AM
Yep, but some people aren't smart enough to get both. Having both is the best of both worlds.


Can't wait? What do you mean? It's been up for download for four days now, or do you mean you just don't have the time to try it yet?

just haven't had the time bro!

Serious_M
12-09-2012, 09:33 AM
very nice program you made brienj

Funkyrider
12-18-2012, 08:49 PM
i'm sorry to ask, don't know if gonna sound noob, but i always get a non responding error when trying to open the texture importer.

anyone knows how to solve it? i'm working on windows 7

thanks

waleed ibrahim
12-25-2012, 09:35 PM
Thanks ! i've finally found this!

HAYABUSA DCLXVI
03-03-2013, 06:30 PM
I'm finally getting my spare Xbox Elite-S RGH'd.
Mainly just to use this LOL.

penusmeanly
03-26-2013, 12:23 PM
Thanks Brien just used this to import naked hogan pics for all my Crowd Signs woot!

The Icon Jordan
03-26-2013, 01:22 PM
Thanks Brien just used this to import naked hogan pics for all my Crowd Signs woot!
thats really weird bro :/

Titan Eighty Three
03-26-2013, 02:54 PM
I got my buddy using this on his RGH'd 360 yesterday and it works like a charm.. kinda makes me wanna get one now!

The Icon Jordan
03-26-2013, 04:28 PM
grr.. i wish i had an rgh :(

aaronizboss
03-29-2013, 05:46 PM
where can i get a jtag this looks sweet n i try to get 1 but there r alot of scam

penusmeanly
04-06-2013, 10:04 PM
where can i get a jtag this looks sweet n i try to get 1 but there r alot of scam
If you already have an Xbox360 then you can get it RGH which is similar to JTAG, Im pretty sure all 360s can be RGHed now.

eittocs
04-06-2013, 10:38 PM
you might have to look into that before it had to be on a certain update. I got mine done I think it was 15774? I don't remember...

best on the earth
04-07-2013, 02:59 PM
Another great tool bro!

eittocs
04-07-2013, 05:05 PM
Im gonna try this whenever I can, all his tools are easy to use if your read the readme's. That's why I like his modding tools.

El Buvor
04-08-2013, 10:52 AM
Wow, that's a great thing that i've some Devkit nand, thanks for the tool, it's working nice here !

cdude
04-10-2013, 05:40 AM
love this tool nice job

Acid XHP
04-10-2013, 09:20 PM
Thanks again, this tool has been so useful for me.

savagepaulsavage
04-10-2013, 10:32 PM
Looks like a pretty good tool and once i get access then im gonna enjoy using it. Thanks for your hard work man!

jose vicente
04-12-2013, 06:34 PM
good work thanks

epicrocker
06-11-2013, 05:39 AM
Can you optimize this for windows 8?

slap-a-hoe
08-12-2013, 09:09 PM
So I'm guessing you need a JTAG for this huh? Damn...I just need a Hardcore Holly and Crash Holly logos for there pants. I got a hardcore thats good and I was just gonna morph him exactly like Crash but seems like alot of work lol

undertakerwlf
08-12-2013, 09:40 PM
I'm afraid so mate :) get a JTAG or a modded PS3 and learn how to mod, it's great fun!

slap-a-hoe
08-12-2013, 10:40 PM
Eh seems like to much work to mod consoles and seems limited. Id stick to modding pc for now lol

ModEnthusiast
08-15-2013, 05:56 AM
Simply amazin!!

seanzarelli
08-16-2013, 08:11 PM
Thanks for this BrienJ. Replaced my JTAG and can finally make my own custom textures again.

AllyBell
11-10-2013, 06:23 PM
Great tool, very much appreciated thank you

PetchyXHP
12-15-2013, 06:15 PM
Still a VERY useful tool! Thanks man :)

TaylorMac
12-20-2013, 06:34 AM
Will this still work with 14? (Sorry if this has already been answered, I'm still digging through the forum.)

Acedstar
12-20-2013, 06:55 PM
Work like charm.

TaylorMac
12-21-2013, 01:01 AM
Great, thank you :)

EricNice
12-21-2013, 01:38 AM
This is awesome thnxs alot!

dayshawn25
01-02-2014, 12:10 AM
It said that I reached maximum downloads for today but I havent even downloaded anything today

AmrRonaldo
10-20-2015, 01:24 AM
Great Tool thanks very much brienj

nebursaga
10-20-2015, 05:43 AM
thanks for sharing.

Codes.
03-05-2016, 10:29 PM
4 years later and this program is still useful. :)