JizzaBeez
05-02-2011, 01:18 PM
Since there are a bajillion (that's a lot) threads about Crysis2 and none really tell how to edit the gamesave I decided to make a new thread...
1. First you get your Crysis2 gamesave from your MU.
2. Then extract the "profile.xml" file from the gamesave.
3. Then you will need the Crysis 2 Toolkit by fairchild (http://www.360haven.com/forums/showthread.php?t=2142&highlight=crysis). It is used to decrypt and encrypt the files in the gamesave. Review his thread and learn how to use his tool and command prompt!
4. After decrypting the "profile.xml" file you can then edit anything you want in it.
-weapons
-attachments
-levels (and by difficulty)
-emails
-souvenirs
-flashbacks
-dog tags
-music
-videos
-car keys
-etc.
Here is how to unlock most of the items. You'd simply change value="0" to value="1":
*Note: Be aware of what value the item uses representing "unlocked". Some use "1" and some use "2" (not sure why).
<Attr name="SP/PersistantStats/EMPS_AttachmentUnlocked/mike" value="1"/>For a few things you have to put the item name and unlocked like this (these are 13/15 weapon attachments. For some reason I can't get the last 2.):
<Attr name="SP/PersistantStats/EMPS_AttachmentUnlocked" value="AssaultScope,1,Detonator,1,ExtendedClip,1,GaussAtt achment,1,GrenadeLauncher,1,GrendelIronsight,1,KVo ltIronsight,1,LaserSight,1,LightShotgun,1,MK60Iron sight,1,PistolLaserSight,1,Reflex,1,ScarabIronsigh t,1,Silencer,1,SilencerPistol,1,Single,1,SniperSco pe,1,"/>And for level difficulties, you'd have the name and the "unlocked" value represents the difficulty completed like:
-"1" = Recruit
-"2" = Normal
-"3" = Veteran
-"4" = Super Soldier
(these are all levels completed on Super Soldier)
<Attr name="SP/PersistantStats/EMPS_SPLevelByDifficulty" value="alienvessel,4,batterypark,4,bryantpark,4,centralpa rk,4,centralstation,4,cityhall,4,convoy,4,downtown ,4,fdr,4,floodedstreets,4,hive,4,intro,4,madisonsq uare,4,prism,4,roosevelt,4,spear,4,terminal,4,time ssquare,4,warehouse,4,"/>If the line of code is for a count of something then the number can be whatever you want or need for a specific achievement, like "Slide Kills". Just be sure to set the number one less than what the achievement calls for to unlock and then get one more in-game to get the achievement. In some cases if you set the number higher then the achievement won't unlock because it thinks it already has...
Here is the line for the Nano Suit points (change the "value" to whatever):
<Attr name="SP/PersistantStats/EIPS_AlienEnergyCollected" value="99999"/>Here are the lines for all collectibles:
-Dog Tags
<Attr name="SP/PersistantStats/EMPS_SPDogtagsByCharacter" value="dogtag_alcatraz,2,dogtag_barclay,2,dogtag_cell,2,d ogtag_chino,2,dogtag_civilians,2,dogtag_gould,2,do gtag_grunt,2,dogtag_hargreave,2,dogtag_heavy,2,dog tag_infected,2,dogtag_lockhart,2,dogtag_marines,2, dogtag_pinger,2,dogtag_prophet,2,dogtag_stalker,2, dogtag_tara,2,dogtag_tick,2,"/>-Email
<Attr name="SP/PersistantStats/EMPS_SPEmailByName" value="email_collectible_01,2,email_collectible_02,2,emai l_collectible_03,2,email_collectible_04,2,email_co llectible_05,2,email_collectible_06,2,email_collec tible_07,2,email_collectible_08,2,email_collectibl e_09,2,email_collectible_10,2,"/>-Flashbacks
<Attr name="SP/PersistantStats/EMPS_SPFlashbacksByName" value="flashback_01,2,flashback_02,2,flashback_03,2,flash back_04,2,flashback_05,2,flashback_06,2,flashback_ 07,2,prophetsjourney,2,"/>-Car Keys
<Attr name="SP/PersistantStats/EMPS_SPKeysByVehicle" value="carkey_alien_dropship,2,carkey_alien_gunship,2,car key_cell_apc,2,carkey_cell_helicopter,2,carkey_cel l_ltv,2,carkey_civilian_vehicles,2,carkey_marine_i cv,2,carkey_marine_ltv,2,carkey_ny_bus,2,carkey_ny _firetruck,2,carkey_ny_taxi,2,"/>-Levels (by Difficulty)
<Attr name="SP/PersistantStats/EMPS_SPLevelByDifficulty" value="alienvessel,4,batterypark,4,bryantpark,4,centralpa rk,4,centralstation,4,cityhall,4,convoy,4,downtown ,4,fdr,4,floodedstreets,4,hive,4,intro,4,madisonsq uare,4,prism,4,roosevelt,4,spear,4,terminal,4,time ssquare,4,warehouse,4,"/>-Music
<Attr name="SP/PersistantStats/EMPS_SPMusicByName" value="music_alienvessel_01,2,music_alienvessel_02,2,musi c_batterypark_01,2,music_batterypark_02,2,music_br yantpark_01,2,music_bryantpark_02,2,music_centralp ark_01,2,music_centralpark_02,2,music_centralpark_ 03,2,music_centralstation_01,2,music_centralstatio n_02,2,music_cityhall_01,2,music_cityhall_02,2,mus ic_convoy_01,2,music_convoy_02,2,music_downtown_01 ,2,music_downtown_02,2,music_fdr_01,2,music_fdr_02 ,2,music_floodedstreets_01,2,music_floodedstreets_ 02,2,music_hive_01,2,music_hive_02,2,music_intro_0 1,2,music_madisonsquare_01,2,music_madisonsquare_0 2,2,music_prism_01,2,music_prism_02,2,music_roosev elt_01,2,music_roosevelt_02,2,music_roosevelt_03,2 ,music_spear_01,2,music_spear_02,2,music_spear_03, 2,music_terminal_01,2,music_terminal_02,2,music_ti messquare_01,2,music_timessquare_02,2,music_timess quare_03,2,music_warehouse_01,2,music_warehouse_02 ,2,music_warehouse_03,2,"/>-Souvenirs
<Attr name="SP/PersistantStats/EMPS_SPSouvenirsByLevel" value="alienvessel,2,batterypark,2,bryantpark,2,centralpa rk,2,centralstation,2,cityhall,2,convoy,2,downtown ,2,fdr,2,floodedstreets,2,hive,2,madisonsquare,2,p rism,2,roosevelt,2,spear,2,terminal,2,timessquare, 2,warehouse,2,"/>-Speed Cameras
<Attr name="SP/PersistantStats/EMPS_SPSpeedCameraByName" value="speed_camera_1,1,speed_camera_10,1,speed_camera_2, 1,speed_camera_3,1,speed_camera_4,1,speed_camera_5 ,1,speed_camera_6,1,speed_camera_7,1,speed_camera_ 8,1,speed_camera_9,1,"/>-Videos
<Attr name="SP/PersistantStats/EMPS_SPVideoByName" value="alienvessel,2,batterypark,2,bryantpark,2,centralpa rk,2,centralstation,2,cityhall,2,convoy,2,downtown ,2,fdr,2,floodedstreets,2,gameresolution,2,hive,2, intro,2,madisonsquare,2,nanosuit_showroom,1,prism, 2,prism2,1,roosevelt,2,spear,2,terminal,2,timessqu are,2,warehouse,2,"/>5. After editing the decrypted "profile.xml" file encrypt it back with the Toolkit.
6. And then replace the file in the gamesave with the newly edited/encrypted one.
7. Finally, rehash and resign the gamesave.
Well that's the basics of it. Most things can be unlocked and edited by these tips.
1. First you get your Crysis2 gamesave from your MU.
2. Then extract the "profile.xml" file from the gamesave.
3. Then you will need the Crysis 2 Toolkit by fairchild (http://www.360haven.com/forums/showthread.php?t=2142&highlight=crysis). It is used to decrypt and encrypt the files in the gamesave. Review his thread and learn how to use his tool and command prompt!
4. After decrypting the "profile.xml" file you can then edit anything you want in it.
-weapons
-attachments
-levels (and by difficulty)
-emails
-souvenirs
-flashbacks
-dog tags
-music
-videos
-car keys
-etc.
Here is how to unlock most of the items. You'd simply change value="0" to value="1":
*Note: Be aware of what value the item uses representing "unlocked". Some use "1" and some use "2" (not sure why).
<Attr name="SP/PersistantStats/EMPS_AttachmentUnlocked/mike" value="1"/>For a few things you have to put the item name and unlocked like this (these are 13/15 weapon attachments. For some reason I can't get the last 2.):
<Attr name="SP/PersistantStats/EMPS_AttachmentUnlocked" value="AssaultScope,1,Detonator,1,ExtendedClip,1,GaussAtt achment,1,GrenadeLauncher,1,GrendelIronsight,1,KVo ltIronsight,1,LaserSight,1,LightShotgun,1,MK60Iron sight,1,PistolLaserSight,1,Reflex,1,ScarabIronsigh t,1,Silencer,1,SilencerPistol,1,Single,1,SniperSco pe,1,"/>And for level difficulties, you'd have the name and the "unlocked" value represents the difficulty completed like:
-"1" = Recruit
-"2" = Normal
-"3" = Veteran
-"4" = Super Soldier
(these are all levels completed on Super Soldier)
<Attr name="SP/PersistantStats/EMPS_SPLevelByDifficulty" value="alienvessel,4,batterypark,4,bryantpark,4,centralpa rk,4,centralstation,4,cityhall,4,convoy,4,downtown ,4,fdr,4,floodedstreets,4,hive,4,intro,4,madisonsq uare,4,prism,4,roosevelt,4,spear,4,terminal,4,time ssquare,4,warehouse,4,"/>If the line of code is for a count of something then the number can be whatever you want or need for a specific achievement, like "Slide Kills". Just be sure to set the number one less than what the achievement calls for to unlock and then get one more in-game to get the achievement. In some cases if you set the number higher then the achievement won't unlock because it thinks it already has...
Here is the line for the Nano Suit points (change the "value" to whatever):
<Attr name="SP/PersistantStats/EIPS_AlienEnergyCollected" value="99999"/>Here are the lines for all collectibles:
-Dog Tags
<Attr name="SP/PersistantStats/EMPS_SPDogtagsByCharacter" value="dogtag_alcatraz,2,dogtag_barclay,2,dogtag_cell,2,d ogtag_chino,2,dogtag_civilians,2,dogtag_gould,2,do gtag_grunt,2,dogtag_hargreave,2,dogtag_heavy,2,dog tag_infected,2,dogtag_lockhart,2,dogtag_marines,2, dogtag_pinger,2,dogtag_prophet,2,dogtag_stalker,2, dogtag_tara,2,dogtag_tick,2,"/>-Email
<Attr name="SP/PersistantStats/EMPS_SPEmailByName" value="email_collectible_01,2,email_collectible_02,2,emai l_collectible_03,2,email_collectible_04,2,email_co llectible_05,2,email_collectible_06,2,email_collec tible_07,2,email_collectible_08,2,email_collectibl e_09,2,email_collectible_10,2,"/>-Flashbacks
<Attr name="SP/PersistantStats/EMPS_SPFlashbacksByName" value="flashback_01,2,flashback_02,2,flashback_03,2,flash back_04,2,flashback_05,2,flashback_06,2,flashback_ 07,2,prophetsjourney,2,"/>-Car Keys
<Attr name="SP/PersistantStats/EMPS_SPKeysByVehicle" value="carkey_alien_dropship,2,carkey_alien_gunship,2,car key_cell_apc,2,carkey_cell_helicopter,2,carkey_cel l_ltv,2,carkey_civilian_vehicles,2,carkey_marine_i cv,2,carkey_marine_ltv,2,carkey_ny_bus,2,carkey_ny _firetruck,2,carkey_ny_taxi,2,"/>-Levels (by Difficulty)
<Attr name="SP/PersistantStats/EMPS_SPLevelByDifficulty" value="alienvessel,4,batterypark,4,bryantpark,4,centralpa rk,4,centralstation,4,cityhall,4,convoy,4,downtown ,4,fdr,4,floodedstreets,4,hive,4,intro,4,madisonsq uare,4,prism,4,roosevelt,4,spear,4,terminal,4,time ssquare,4,warehouse,4,"/>-Music
<Attr name="SP/PersistantStats/EMPS_SPMusicByName" value="music_alienvessel_01,2,music_alienvessel_02,2,musi c_batterypark_01,2,music_batterypark_02,2,music_br yantpark_01,2,music_bryantpark_02,2,music_centralp ark_01,2,music_centralpark_02,2,music_centralpark_ 03,2,music_centralstation_01,2,music_centralstatio n_02,2,music_cityhall_01,2,music_cityhall_02,2,mus ic_convoy_01,2,music_convoy_02,2,music_downtown_01 ,2,music_downtown_02,2,music_fdr_01,2,music_fdr_02 ,2,music_floodedstreets_01,2,music_floodedstreets_ 02,2,music_hive_01,2,music_hive_02,2,music_intro_0 1,2,music_madisonsquare_01,2,music_madisonsquare_0 2,2,music_prism_01,2,music_prism_02,2,music_roosev elt_01,2,music_roosevelt_02,2,music_roosevelt_03,2 ,music_spear_01,2,music_spear_02,2,music_spear_03, 2,music_terminal_01,2,music_terminal_02,2,music_ti messquare_01,2,music_timessquare_02,2,music_timess quare_03,2,music_warehouse_01,2,music_warehouse_02 ,2,music_warehouse_03,2,"/>-Souvenirs
<Attr name="SP/PersistantStats/EMPS_SPSouvenirsByLevel" value="alienvessel,2,batterypark,2,bryantpark,2,centralpa rk,2,centralstation,2,cityhall,2,convoy,2,downtown ,2,fdr,2,floodedstreets,2,hive,2,madisonsquare,2,p rism,2,roosevelt,2,spear,2,terminal,2,timessquare, 2,warehouse,2,"/>-Speed Cameras
<Attr name="SP/PersistantStats/EMPS_SPSpeedCameraByName" value="speed_camera_1,1,speed_camera_10,1,speed_camera_2, 1,speed_camera_3,1,speed_camera_4,1,speed_camera_5 ,1,speed_camera_6,1,speed_camera_7,1,speed_camera_ 8,1,speed_camera_9,1,"/>-Videos
<Attr name="SP/PersistantStats/EMPS_SPVideoByName" value="alienvessel,2,batterypark,2,bryantpark,2,centralpa rk,2,centralstation,2,cityhall,2,convoy,2,downtown ,2,fdr,2,floodedstreets,2,gameresolution,2,hive,2, intro,2,madisonsquare,2,nanosuit_showroom,1,prism, 2,prism2,1,roosevelt,2,spear,2,terminal,2,timessqu are,2,warehouse,2,"/>5. After editing the decrypted "profile.xml" file encrypt it back with the Toolkit.
6. And then replace the file in the gamesave with the newly edited/encrypted one.
7. Finally, rehash and resign the gamesave.
Well that's the basics of it. Most things can be unlocked and edited by these tips.