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View Full Version : Splinter Sell Balcklist Save



agent zero
08-16-2013, 09:32 AM
Sorry for the delay, This save is right after the introduction no missions have been completed It has $70 000.


I have Completed the first mission & I got to say Ubisoft have stepped it up a knotch with splinter Cell way way better than previous games but the enthesis is on money you can't loadout crap without it. Save 2 $303550

CK0
08-16-2013, 10:22 AM
Yeah I hope someone can get an editor for this one. All this game needs is to modify the money.

Been playing the PS3 version, so I haven't got a save for the 360 yet, but if anymore saves are needed, I can upload (and test)

MastaOfEvil
08-16-2013, 10:23 AM
Yeah I hope someone can get an editor for this one. All this game needs is to modify the money.

Been playing the PS3 version, so I haven't got a save for the 360 yet, but if anymore saves are needed, I can upload (and test)

Just uploaded an editor to the mod tools section.

agent zero
08-16-2013, 02:21 PM
Nice 1 Evil, Thanks.

Idlehands88
08-16-2013, 03:26 PM
Ya money is easy to find. I don't have any Tokens so I can't look for those. I have been trying to add duplicate mods to my Pistol to increase the stats on it to ridiculous amounts. but the save LOVES byte counts lol. So far I found 4 Byte counts and a equipped mods count. But I still freeze after fixing those... I think there may be more lol.

Jappi88
08-16-2013, 03:46 PM
Ya money is easy to find. I don't have any Tokens so I can't look for those. I have been trying to add duplicate mods to my Pistol to increase the stats on it to ridiculous amounts. but the save LOVES byte counts lol. So far I found 4 Byte counts and a equipped mods count. But I still freeze after fixing those... I think there may be more lol.


u need any help researching and coding a awesome fullblown editor ? let me know....I Love byte Counts , and complicated structures :P

Idlehands88
08-16-2013, 04:12 PM
u need any help researching and coding a awesome fullblown editor ? let me know....I Love byte Counts , and complicated structures :P

Sure man, I probably won't make an Editor for the game (Money and Tokens would be the most I could make the Editor for lol). But I did swap weapon mods from other guns onto my pistol (mods that had the same byte count length). It does work, but I don't think it does anything in-game (I didn't notice a difference in stats). I was then able to re-equip the mod I replaced, so now I have 8/5 mods on my Pistol lol.

Jappi88
08-16-2013, 04:31 PM
Sure man, I probably won't make an Editor for the game (Money and Tokens would be the most I could make the Editor for lol). But I did swap weapon mods from other guns onto my pistol (mods that had the same byte count length). It does work, but I don't think it does anything in-game (I didn't notice a difference in stats). I was then able to re-equip the mod I replaced, so now I have 8/5 mods on my Pistol lol.

ok , we could do that then , tool with money,tokens and weapon mods

Idlehands88
08-16-2013, 04:41 PM
ok , we could do that then , tool with money,tokens and weapon mods

Cool. Money is at 0x3C2 (don't know if that value moves around, values further down do). Token is somewhere. Campaign Loadout 1 starts around 0x2BBD0 (easiest way to find it is to rename the class and search for it as ASCII string).

Serious_M
08-16-2013, 06:53 PM
Nice , a great tool wil be made soon , awesome work idle and jappi