longy999
07-07-2011, 07:58 PM
1551
Gearbox co-founder and chief creative officer Brian Martel has told IGN that textures on the Wii U are displayed at a higher resolution than those on Xbox 360 and PlayStation 3 games. We still don’t know the technical specifications for the Wii U, but we do know it’s slightly more powerful than the current generation of consoles.
''We’ve got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you’re going to see textures at a resolution that you haven’t seen on [the current] generation. [We're] finding out what kind of final tech specs the Wii U is going to have.”
''But we like the system a lot. We think it’s going to be a really cool stop-gap in between this generation and the next generation. We think it’s really smart of Nintendo, and the fact that as a platform it’s a lot more capable for hardcore first-person shooter-style gaming – for us that’s fantastic.”
“But the thing we’re most excited about is: what can we do with the controller? So the obvious thing for us is that we can do the motion tracker [on the controller screen], or the sentry gun information – all that kind of stuff. That stuff is really sexy for us. Getting the information off the screen and onto this device is a fantastic idea, right? So can we have a HUD-less environment? Yeah, probably. That would be fantastic, right?”
Gearbox co-founder and chief creative officer Brian Martel has told IGN that textures on the Wii U are displayed at a higher resolution than those on Xbox 360 and PlayStation 3 games. We still don’t know the technical specifications for the Wii U, but we do know it’s slightly more powerful than the current generation of consoles.
''We’ve got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you’re going to see textures at a resolution that you haven’t seen on [the current] generation. [We're] finding out what kind of final tech specs the Wii U is going to have.”
''But we like the system a lot. We think it’s going to be a really cool stop-gap in between this generation and the next generation. We think it’s really smart of Nintendo, and the fact that as a platform it’s a lot more capable for hardcore first-person shooter-style gaming – for us that’s fantastic.”
“But the thing we’re most excited about is: what can we do with the controller? So the obvious thing for us is that we can do the motion tracker [on the controller screen], or the sentry gun information – all that kind of stuff. That stuff is really sexy for us. Getting the information off the screen and onto this device is a fantastic idea, right? So can we have a HUD-less environment? Yeah, probably. That would be fantastic, right?”