PDA

View Full Version : Gundam Musou 3 Alittle transaltion



badman112
01-01-2011, 10:50 AM
Nicked from another site shamelessly.
Skills and parts.

Skills
The template will be as following:
Name
Cost
Unlocking Method
Skill Effects


精密射撃
Precise Shooting
1000
Available by default
Beam shots pierce through enemies

バラージショット
Barrage Shot
1000
Available by default
If C1 is shooting, increase the number of consecutive shooting

ショックウェーブ
Shock Wave
1000
Available by default
Release a shockwave when activating SP attack

リーダーシップ
Leadership
1000
Available by default
Increase battle abilities of all units in own force

小さな巨人
Small Giant
1000
Available by default
Easier to fight Mobile Armors

負けず嫌い
Sore Loser
1000
Available by default
Upon winning a deadlock, attack power is increased for a short time

ガッツ
Guts
1500
Clear 1 skill-obtaining mission
Will not get powered down

ブラストストライク
Blast Strike
1500
Clear 1 skill-obtaining mission
Normal (S-string) attacks can also cause chain explosions

自己暗示
Self Suggestion
1500
Clear 1 skill-obtaining mission
Switch the pilot's fight and shot stats

パイロットセンス
Pilot Sense
1500
Clear 1 skill-obtaining mission
Increase pilot points (EXP) acquired

幸運
Good Luck
1500
Clear 1 skill-obtaining mission
Luck becomes very good (Increases chance of critical attacks and quality of
acquired items)

ヒートアップ
Heat Up
1500
Clear 1 skill-obtaining mission
Increase damage as combo number goes up

パリィング
Parrying
2000
Clear 2 skill-obtaining missions
Guard won't break even when hit by guard breaking attack

ヘッドショット
Headshot
2000
Clear 2 skill-obtaining missions
C1 shots have chance of destroying grunts in 1 hit

スカイアイ
Sky Eye
2000
Clear 2 skill-obtaining missions
Able to guard from any directions

カウンター
Counter
2000
Clear 2 skill-obtaining missions
Deflects attack received a short time after entering guard stance

カスタマイズ
Customize
2000
Clear 2 skill-obtaining missions
Item effects (Temporary stat up time, Recovery item) are doubled

マグネティック・ハイ
Magnetic High
2500
Clear 3 skill-obtaining missions
Melee charge attacks have 25% chance of creating magnetic field that pulls enemies

逆境
Adversity
2500
Clear 3 skill-obtaining missions
Increases strength as ally morale gauge decreases

インスタントヒーロー
Instant Hero
2500
Clear 3 skill-obtaining missions
When piloting a weak MS, battle abilities are increased
(Very useful with grunt MS, totally useless with ace MS, somewhere in between for Class 2s)

エースキラー
Ace Killer
3000
Clear 4 skill-obtaining missions
Damage dealt to aces is increased by 1.2x

プレッシャー
Pressure
3000
Clear 4 skill-obtaining missions
Deals damage to enemies even if they are guarding

ノックダウン
Knockdown
3000
Clear 5 skill-obtaining missions
Enemies hit by SP attack will get powered down

一機当千
One Man Army
3000
Clear 5 skill-obtaining missions
Deals 2x damage to grunts and take 0.5x damage from grunt attacks

インパルス
Impulse
4000
Clear 6 skill-obtaining missions
Ranged charge attacks have 25% chance of creating magnetic field that pulls enemies

ハイテンション
High Tension
4000
Clear 6 skill-obtaining missions
SP attack will always become Hyper SP attack (SP in red HP)

オーバードライブ
Overdrive
5000
Clear 7 skill-obtaining missions
Can launch Combination SP attack even when alone

エースパイロット
Ace Pilot
5000
Clear 7 skill-obtaining missions
Increases attack and defense by 10% for each 100 shotdowns

若さゆえの過ち
Beginner's Faux Pas
5000
Clear Amuro & Char's History Missions (?)
Become unable to guard, but attack is increased

明鏡止水
Serene Mind
5000
Domon's sympathy reaches Level 5
SP gauge gradually refills by itself

流派・東方不敗
School of Master Asia
5000
Master Asia's sympathy reaches Level 5
On red HP, attack and defense are increased by 1.5x

ムーンレイス
Moonrace
5000
Rolan's sympathy reaches Level 5
Random stats are increased temporarily for every 50 enemies shot down

テンプテーション
Temptation
Scirocco's sympathy reaches Level 5
Damage dealt to aces of different gender increased by 1.5x

ジャンク屋の目利き
Junk Shop's Judgement
5000
Judau's sympathy reaches Level 5
Acquired money is increased by 1.8x

戦士の意地
Soldier's Willpower
5000
Kou's sympathy reaches Level 5
Increases attack and defense each time you respawn

最後の犠牲者
Last Sacrifice
5000
Treize's sympathy reaches Level 5
Strength is greatly increased but healing items will have no effect

闘争本能
Fighting Instinct
5000
Ghingnham's sympathy reaches Level 5
Will not flinch if hit by enemy normal attacks, but damage taken will be increased by 1.5x

DG細胞
DG Cells
5000
Schwarz's sympathy reaches Level 5
HP recovers by itself, but damage taken will be increased by 2x

--------------------------------------------------------------------------------

Skill-unlocking missions
エース50機撃墜記念 "50 Aces Defeated" Memorial Mission
エース100機撃墜記念 "100 Aces Defeated" Memorial Mission
MA10機撃墜記念 "10 Mobile Armors Shotdown" Memorial Mission
MA20機撃墜記念 "20 Mobile Armors Shotdown" Memorial Mission
フィールド100制圧記念 "100 Fields Conquered" Memorial Mission
フィールド500制圧記念 "500 Fields Conquered" Memorial Mission
100000機撃墜記念 "100000 Shotdowns" Memorial Mission



Parts
Tech Level 1
オーラバースト
Aura Burst
Normal dash can also damage enemies

ブーストドライブ
Boost Drive
Increases damage of boost dash (Dash canceling after charge attack)

Iフィールド機能
I-Field Function
Decreases damage from projectile shots

パワーラジエーター
Power Radiator
Thruster gauge replenishes quicker


Tech Level 2
クロスドライブ
Cross Drive
Increases damage of Charge 2 [ST] by (20*rank) percent

デルタドライブ
Delta Drive
Increases damage of Charge 3 [SST] by (20*rank) percent

スクエアドライブ
Square Drive
Increases damage of Charge 4 [SSST] by (20*rank) percent


Tech Level 3
零距離射撃
Zero Range Shot
Increases shot damage the closer the enemy is; Max increase at point blank range is (10*rank) percent

ソニックブースト
Sonic Boost
Blows surrounding enemies away when using Emergency Dash


Tech Level 4
ペンタドライブ
Penta Drive
Increases damage of Charge 5 [SSSST] by (20*rank) percent

ヘキサドライブ
Hexa Drive
Increases damage of Charge 6 [SSSSST] by (20*rank) percent

チェイスドライブ
Chase Drive
Increases damage of Dash Charge


Tech Level 5
ロングレンジ
Long Range
Melee attack range is increased

アドバンスガード
Advance Guard
Decreases guard stiffness time


Tech Level 6
スピードスター
Speed Star
Increases moving speed

ショックアブソーバー
Shock Absorber
Increases rate of SP gauge rise when hit by enemy


Tech Level 7
スマッシュヒット
Smash Hit
Any charge attacks may break enemy guard, with the probability of (25*rank) percent

ダメージキャンセラー
Damage Canceler
Chance of negating damage from an enemy attack


Tech Level 8
エアマスター
Air Master
Increases damage to enemy on mid-air by (6*rank) percent

ハーモナイザー
Harmonizer
Increase the rate of Partner Strike gauge rise


Tech Level 9
スナイプ
Snipe
May deal bonus damage with ranged attacks, with the probability of (15*rank) percent

アーマーゲイン
Armor Gain
Chance of absorbing HP from enemy when hitting them


Tech Level 10
ハードストライク
Hard Strike
May deal bonus damage with melee attacks, with the probability of (15*rank) percent

ミノフスキードライブ
Minovsky Drive
Thruster consumption rate is decreased

Raoh
01-01-2011, 09:05 PM
A lot of this seems similar with whats in the second game.

Although some names may undergo changes to what they were translated to in the second game (For example Good Luck I am pretty sure is called Karma, and Parrying is called Parry).

Never the less, good stuff.