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MBRKiNG
09-26-2011, 01:40 PM
modded gamesave
http://www.360haven.com/forums/showthread.php?6328-RE-Code-Veronica-Modded-StartSave-Endsave

so hope this helps anyone to create a greate save editor game has no checksum :)

#.inventory location pointer A501218E00

1. open gamesave hex editor u dont need extract the con file it works without

2. now for example if u got your fist handgun ## ## 09 00 = Handgun (Claire's Beretta M93R) 0900 is the id and #### how much ammo u have in clip

*u need to change the item id with the amount and the fist and the second one byte 0009#### this is for the xbox gamesave important*

####0900 = Handgun (Claire's Beretta M93R) ps2 version
0009#### = Handgun (Claire's Beretta M93R) xbox360 version

if u got 14 ammo in your pistol search in hex for 0009000E and hex edit 000E to FFFF

or. to get the inf sighn on each item u need to mod the item id with a 08 here is a example

####0400 = Shotgun (ps2 version)
0004#### = Shotgun (xbox360 version) normal item id
0804#### = Shotgun (xbox360 version) infinite sign shotgun


and u can change easy your items in your inventory replace the item id with a other one

3.Item ids ps2 version everything works with xbox version too :)


Item ID-values in hex.
-=-=-=-=-=-=-=-=-=-=-=-=-

One item slot occupies 4 bytes. The first 2 bytes, represented by the
## ## -symbols, are the amount of ammo/uses left for the item, in hex.
For puzzle items, the value is usually 01 00, but some may use a higher
value as well, I haven't yet gone into details about this. For weapons,
if you set the amount of ammo to hex FF FF, that weapon then has
infinite ammunition, altough the game won't display the infinite ammo
-symbol for that weapon for some reason, but this is just a cosmetic
problem. The latter two bytes are the 16-bit hex value the game uses
to identify the item.


00 00 00 00 = Empty slot
## ## 01 00 = Rocket launcher (remember that this weapon occupies two
item slots)
## ## 02 00 = Assault rifle (remember that this weapon occupies two
item slots)
## ## 03 00 = Sniper rifle (Alfred's "elephant gun". Remember that
this weapon occupies two item slots)
## ## 04 00 = Shotgun
## ## 05 00 = Handgun (Chris' Glock 17)
## ## 06 00 = Grenade launcher (Loaded with ordinary grenade rounds by
default. Just add acid ,flame and BOW gas rounds to your
inventory as well and load them into the grenade launcher
to use other ammo types.)
## ## 07 00 = Bow gun
00 00 08 00 = Combat knife
## ## 09 00 = Handgun (Claire's Beretta M93R)
## ## 0A 00 = Custom handgun (Claire's updated Beretta)
FF FF 0B 00 = Linear launcher ( Yep, my guide is your chance to bring
this monster of a weapon to the main game. This weapon
appears to be hardcoded to always have infinite ammo.)
## ## 0C 00 = Handgun bullets (9x19 parabellum)
## ## 0D 00 = Magnum bullets
## ## 0E 00 = Shotgun shells
## ## 0F 00 = Grenade rounds
## ## 10 00 = Acid rounds
## ## 11 00 = Flame rounds
## ## 12 00 = Bow gun arrows
01 00 13 00 = M93R parts
01 00 14 00 = First aid spray
01 00 15 00 = Green herb
01 00 16 00 = Red herb
01 00 17 00 = Blue herb
01 00 18 00 = Herb mix, 2 green
01 00 19 00 = Herb mix, Red + Green
01 00 1A 00 = Herb mix, blue + green
01 00 1B 00 = Herb mix, blue + green
01 00 1C 00 = Herb mix, 3 green
01 00 1D 00 = Herb mix, red + blue + green
## ## 1E 00 = Magnum bullets
## ## 1F 00 = Ink ribbon
## ## 20 00 = Magnum
## ## 21 00 = Gold Lugers (these could be used as weapons if only
there were ammo available. Nothing a hex editor won't
fix... :). Remember that this weapon occupies
two item slots.)
## ## 22 00 = Sub machine gun (Remember that this weapon occupies
two item slots.)
01 00 23 00 = Bow gun powder
## ## 24 00 = Gun powder arrow
## ## 25 00 = BOW gas rounds (Now you can have more than 3...)
## ## 26 00 = Machine gun bullets
01 00 27 00 = Gas mask
## ## 28 00 = Rifle bullets (For Alfred's elephant gun. I don't
remember ever finding these in the game.)
01 00 29 00 = Duralumin case (locked, contents unknown, won't give
you the option to pick it open.)
## ## 2A 00 = Assault rifle bullets
01 00 2B 00 = Alexander's Pierce
01 00 2C 00 = Alexander's Jewel
01 00 2D 00 = Alfred's ring
01 00 2E 00 = Alfred's jewel
01 00 2F 00 = Prisoner's diary (Dummy item. Definately something
you're not supposed to have. Has no description and
no uses in the game.)
01 00 30 00 = Director's memo (Dummy item. Definately something you're
not supposed to have. Has no description and no uses in
the game.)
01 00 31 00 = Instructions (Dummy item. Definately something you're
not supposed to have. Has no description and no uses
in the game.)
01 00 32 00 = Lockpick (This item puts itself automatically into the
upper right-hand corner itemslot and replaces the Lighter
WITHOUT PROMPTING if you take it from the security box or
from the item chest.)
01 00 33 00 = Glass eye
01 00 34 00 = Piano roll
01 00 35 00 = Steering wheel
01 00 36 00 = Crane key
01 00 37 00 = Lighter (Let's see. This must already be the 4th game in
the series with a Zippo-lighter in it. This item puts
itself automatically into the upper right-hand corner
itemslot and replaces the Lockpick WITHOUT PROMPTING if
you take it from the security box or from the item chest.)
01 00 38 00 = Eagle plate
01 00 39 00 = Side pack (You can keep it in your inventory, but it
won't do you any good, since you can actually equip it
only when you find it from the submarine during Claire's
portion of the game.
01 00 3A 00 = Map (Dummy item.)
01 00 3B 00 = Hawk emblem
01 00 3C 00 = Queen ant object (red)
01 00 3D 00 = Queen ant object (blue)
01 00 3E 00 = Biohazard card
01 00 3F 00 = Duralumin case
01 00 40 00 = Detonator
01 00 41 00 = Control lever
01 00 42 00 = Gold dragonfly
01 00 43 00 = Silver key
01 00 44 00 = Gold key
01 00 45 00 = Army proof
01 00 46 00 = Navy proof
01 00 47 00 = Air force proof
01 00 48 00 = Key with tag (storage key)
01 00 49 00 = ID card (with the NTC0394-code on it.)
01 00 4A 00 = Map (dummy item, but you can zoom in on the 3D-model
and see the base layout)
01 00 4B 00 = Airport key
01 00 4C 00 = Emblem card
01 00 4D 00 = Skeleton picture
01 00 4E 00 = Music box plate
01 00 4F 00 = Dragonfly object
01 00 50 00 = Album (dummy item)
01 00 51 00 = Halberd (The golden ornament used to open doors.)
01 00 52 00 = Extinguisher (I bet many would give anything to have it
back, after realizing they forgot it in the prison
island's security box.)
01 00 53 00 = Briefcase
01 00 54 00 = Padlock key
01 00 55 00 = TG-01
01 00 56 00 = Special alloy emblem
01 00 57 00 = Valve handle
01 00 58 00 = Octa valve handle
01 00 59 00 = Machine room key
01 00 5A 00 = Mining room key
01 00 5B 00 = Bar code sticker
01 00 5C 00 = Sterile room key
01 00 5D 00 = Door knob
01 00 5E 00 = Battery pack
01 00 5F 00 = Hemostatic (has a weird icon...)
01 00 60 00 = Turn table key
01 00 61 00 = Chem. storage key
01 00 62 00 = Clement alpha
01 00 63 00 = Clement sigma
01 00 64 00 = Tank object
01 00 65 00 = Special alloy emblem
01 00 66 00 = Alfred's memo (dummy item)
01 00 67 00 = Rusted sword
01 00 68 00 = Hemostatic (This is the one you're actually supposed to
give to Rodrigo.)
01 00 69 00 = Security card
01 00 6A 00 = Security file
01 00 6B 00 = Alexia's choker
01 00 6C 00 = Alexia's jewel
01 00 6D 00 = Queen ant relief (dummy item)
01 00 6E 00 = King ant relief (dummy item)
01 00 6F 00 = Red jewel
01 00 70 00 = Blue jewel
01 00 71 00 = Socket
01 00 72 00 = Square valve handle
01 00 73 00 = Serum
01 00 74 00 = Earthenware vase
01 00 75 00 = Paper weight
01 00 76 00 = Silver dragonfly (no wings)
01 00 77 00 = Silver dragonfly (has wings)
## ## 78 00 = Wing object
01 00 79 00 = Crystal
01 00 7A 00 = Gold dragonfly
01 00 7B 00 = Gold dragonfly
01 00 7C 00 = Gold dragonfly
01 00 7D 00 = File (dummy item)
01 00 7E 00 = Plant pot
01 00 7F 00 = Picture B (dummy item)
01 00 80 00 = Duralumin case
01 00 81 00 = Duralumin case
01 00 82 00 = Bow gun powder
## ## 83 00 = Enhanced handgun (Chris' Glock 17)
01 00 84 00 = Memo (dummy item)
01 00 85 00 = Board clip (dummy item)
01 00 86 00 = Card (dummy item)
01 00 87 00 = Newspaper clip (dummy item)
01 00 88 00 = Luger replica
01 00 89 00 = Queen ant relief
01 00 8A 00 = Family picture
01 00 8B 00 = File (dummy item)
01 00 8C 00 = Remote controller (dummy item)
01 00 8D 00 = ? (really, it is an item with a question mark as it's
name)
## ## 8E 00 = Calico M-100P (remember that this weapon occupies two
item slots)
## ## 8F 00 = Calico bullets (yes, spare clips for the M-100P gun do
exist, they just weren't made available to you.)
01 00 90 00 = Clement mixture
01 00 91 00 = Playing manual (Well, actually you have this from the
start, but what the hell...)

Examining any of the items below with the CHECK -command will cause
the game to hang. Therefore, it is advised that you don't put these
items into the inventory. They don't even have visible icons.

01 00 92 00 = ?
01 00 93 00 = ?
01 00 94 00 = ?
01 00 95 00 = Empty extinguisher
01 00 96 00 = Square socket
01 00 97 00 = ?
01 00 98 00 = Crest key S
01 00 99 00 = Crest key G
01 00 9E 00 = Storage key
01 00 9F 00 = Playing manual

TLOR FETT
09-26-2011, 01:48 PM
Do you have the NTSC version or the JPN version of the game?

Renegade
09-26-2011, 01:55 PM
Thank god, No check for this, Well that's a relief!

pureIso
09-26-2011, 02:04 PM
@mbrking can you make a save editor for this?

MBRKiNG
09-26-2011, 02:06 PM
HOLY CRAP 0B00FFFF = Linear launcher is awesome:-c:-c:-c

MBRKiNG
09-26-2011, 02:07 PM
@mbrking can you make a save editor for this?

sry dont know how to code a save editor neveo do that before.

doket
09-26-2011, 02:49 PM
can the trick on re 4 that extract the file from con file still works on this one? i have a japanese version save that have all weapon inf ammo and inf health. its on the 1st save point in the game. i can upload it...

MBRKiNG
09-26-2011, 02:52 PM
can the trick on re 4 that extract the file from con file still works on this one? i have a japanese version save that have all weapon inf ammo and inf health. its on the 1st save point in the game. i can upload it...

i dont know dude never saw item ids for re4

Ryudo
09-27-2011, 01:52 PM
You mentioned 09 00 is the PS2 ID for the Handgun of Claire and 00 90 for XBOX360, does the same apply for the rest of the Weapons?

Example:
Claire's Bowgun (Taken from your table)
## ## 07 00 (PS2)
Will become:
## ## 00 70 (XBOX360)

And:
Custom Handgun (Claire's updated Beretta)
## ## 0A 00 (PS2)
Will become:
## ## 00 A0 (XBOX360) ??

MBRKiNG
09-27-2011, 02:39 PM
You mentioned 09 00 is the PS2 ID for the Handgun of Claire and 00 90 for XBOX360, does the same apply for the rest of the Weapons?

Example:
Claire's Bowgun (Taken from your table)
## ## 07 00 (PS2)
Will become:
## ## 00 70 (XBOX360)

And:
Custom Handgun (Claire's updated Beretta)
## ## 0A 00 (PS2)
Will become:
## ## 00 A0 (XBOX360) ??

####0900 ps2 version
0090#### xbox360 version

Custom Handgun (Claire's updated Beretta)
####0A00 (PS2)
Will become:
00A0#### (XBOX360)

Ryudo
09-27-2011, 02:57 PM
Oh I see, thanks.

I wonder if there's a hex code for the number of Saves..
If possible we could reset the number to 0, that way you can still get an A-rank in a playthrough.
(Since A-rank requires 0 Saves, except for the one free Save you get in the middle of the game right before Chris' Scenario).

Edit:

I just tried to edit my Save, but I'm not sure if I'm editing the correct stuff.

I have a Combat Knife, and a Lighter in my Inventory.

This is what I found so far, please let me know if it's correct:


01 00 37 00 = Lighter (PS2)
00 37 00 01 = Lighter (XBOX360)
00 00 08 00 = Combat knife (PS2)
00 80 00 00 = Combat Knife (XBOX360)
If these are correct then I'm in the right place to start modding the Inventory.

Edit 2:
Nope, incorrect. Loaded my Inventory after adding the Magnum and it froze up due to having garbled items.

MBRKiNG
09-27-2011, 10:48 PM
Oh I see, thanks.

I wonder if there's a hex code for the number of Saves..
If possible we could reset the number to 0, that way you can still get an A-rank in a playthrough.
(Since A-rank requires 0 Saves, except for the one free Save you get in the middle of the game right before Chris' Scenario).

Edit:

I just tried to edit my Save, but I'm not sure if I'm editing the correct stuff.

I have a Combat Knife, and a Lighter in my Inventory.

This is what I found so far, please let me know if it's correct:


01 00 37 00 = Lighter (PS2)
00 37 00 01 = Lighter (XBOX360)
00 00 08 00 = Combat knife (PS2)
00 80 00 00 = Combat Knife (XBOX360)
If these are correct then I'm in the right place to start modding the Inventory.

Edit 2:
Nope, incorrect. Loaded my Inventory after adding the Magnum and it froze up due to having garbled items.

if u want i can help u over teamviewer

amphallang
09-27-2011, 11:58 PM
Somthing I noticed while playing the Japanese version was that it had a level select for easy, this gave you infinite ink ribbins. Now that the US version is out there is not difficulty setting, you just start the game no option to change difficulty. Just FYI...

DarkUser89
09-28-2011, 11:26 PM
can someone make this a great to make it easier?

ldsdrive
09-30-2011, 01:09 AM
Funny I tried this trick for the first time and got my 9mm ammo box to show an infinite sign. Couldn't remember what I did though. Too bad. Does anyone have a save with an unlimited rocket launcher so I can find out what's the exact hex for it?

MBRKiNG
09-30-2011, 12:40 PM
will upload today two new modded saves

1. a new startsave wich has 2 magnums and two mixed herbs (green,blue,red) all items with an infinite sign. (Magnum is a 1hit kill weapon)

2. and everybody will love the next save modded time zero saves (last savepoint in the game on normal to get the launcher chevo (rank (s) save, beat the game under 4h30min)

edit: new save uploaded check

http://www.360haven.com/forums/showthread.php?6328-RE-Code-Veronica-Modded-StartSave-Endsave

ldsdrive
09-30-2011, 06:25 PM
will upload today two new modded saves

1. a new startsave wich has 2 magnums and two mixed herbs (green,blue,red) all items with an infinite sign. (Magnum is a 1hit kill weapon)

2. and everybody will love the next save modded time zero saves (last savepoint in the game on normal to get the launcher chevo (rank (s) save, beat the game under 4h30min)

edit: new save uploaded check

http://www.360haven.com/forums/showthread.php?6328-RE-Code-Veronica-Modded-StartSave-Endsave

Thanks a lot!!! Would you mind telling us how to mod the save count?

Bardock24
10-01-2011, 04:02 PM
if u want i can help u over teamviewer

I know i am new, but would you mind helping me through teamviewer if you have time please?

I search for the strings in hex hxd and edit them but my inventory never changes so i'm doing something wrong....

I wouldn't really ask apart from i am now playing as Chris and i left the Fire Extinguisher in the security metal detector when playing as claire and now i need it to retrieve the serum or at least put the serum in my inventory...so any help would be appreciated as you can understand i am now at a brick wall as to progressing any further with my inability to walk through fire :(