Log in

View Full Version : Game breaking bug in Skyward Sword revealed



longy999
12-11-2011, 04:07 PM
4388
Nintendo of America spokesperson Sharon Matheny has confirmed that The Legend of Zelda: Skyward Sword has as game breaking bug which currently has no fix.




“We have been made aware of the issue that results in being unable to progress in the Song of the Hero quest.”

“If the game has been saved after completing the sequence of events, it will no longer be possible to proceed through the game on that save file. The only options at that point are to either start the game over or to use an earlier save file to continue.”


Here's the official word on how to avoid this from happening:


The situation is caused by performing the following sequence of events during the Song of the Hero quest:

1. At the beginning of the quest, go to Lanayru Desert to retrieve the song of the Thunder Dragon.

2. In the Lanayru Mine, speak with Golo the Goron.

3. Complete the Thunder Dragon's event, and receive his song.

4. Before heading to the forest or volcano regions, speak with Golo in the mine again.

5. At this point, the forest and volcano events will no longer occur, making it impossible to continue.

Solutions:

• This issue WILL NOT OCCUR if the Fire and Water Dragon songs have already been collected before collecting the Thunder Dragon's song. Talking to Golo in the Lanayru Caves will also NOT trigger this issue.

• If the game has been saved after completing the sequence of events, it will no longer be possible to proceed through the game on that save file. The only options at that point are to either start the game over or to use an earlier save file to continue.

I wish I had a better answer, but I'm afraid there currently is no other fix available. I can assure, however, that we are documenting all feedback we receive on this issue. Thank you for your patience and support.

CloudStrife7x
12-11-2011, 11:59 PM
found out about this lucky before hand, good looking out still longy :)

Serious_M
12-12-2011, 07:25 PM
Nice to know about this , great news longy

Magnus Hydra
12-12-2011, 07:30 PM
Thanx for the info looks like I have to reset my save...So much for playing legit on my first play through.

feudalnate
12-14-2011, 03:24 AM
I also encountered a quest bug in my current play through; although it doesn't break the game in such a way it's unplayable but still irritating

After the initial 3 'temples' and you head back to Skyloft, there's a side quest you can do at night. The objective is to get 2 bottles of stamina potion for Fledge (http://www.zeldawiki.org/images/a/aa/Fledge.png) so he can do more push ups (at an attempt to make himself seem like less of a knob gobbler I guess).

When I did this side quest I only brought 1 bottle of stamina potion, instead of the required 2 but he accepted nonetheless. The next night I brought him another to finish the quest and there was no prompt to give it to him and only gives the same response every time and every night.

I read that you're supposed to speak with him the day after near the lighthouse. He is there and there is a bubble indicating he wants to talk but again only gives the same response every time and every day. Now every time I come back after a temple/other quest that side quest is always active and indefinitely incomplete. I have not found a way to fix yet

CloudStrife7x
12-14-2011, 03:35 AM
I also encountered a quest bug in my current play through; although it doesn't break the game in such a way it's unplayable but still irritating

After the initial 3 'temples' and you head back to Skyloft, there's a side quest you can do at night. The objective is to get 2 bottles of stamina potion for Fledge (http://www.zeldawiki.org/images/a/aa/Fledge.png) so he can do more push ups (at an attempt to make himself seem like less of a knob gobbler I guess).

When I did this side quest I only brought 1 bottle of stamina potion, instead of the required 2 but he accepted nonetheless. The next night I brought him another to finish the quest and there was no prompt to give it to him and only gives the same response every time and every night.

I read that you're supposed to speak with him the day after near the lighthouse. He is there and there is a bubble indicating he wants to talk but again only gives the same response every time and every day. Now every time I come back after a temple/other quest that side quest is always active and indefinitely incomplete. I have not found a way to fix yet

good to know feudalnate :), i was just about to this quest today when i played, so i will be sure to by two stamina potions, hope you can find a way to fix it for your game

Magnus Hydra
12-14-2011, 06:52 AM
I also encountered a quest bug in my current play through; although it doesn't break the game in such a way it's unplayable but still irritating

After the initial 3 'temples' and you head back to Skyloft, there's a side quest you can do at night. The objective is to get 2 bottles of stamina potion for Fledge (http://www.zeldawiki.org/images/a/aa/Fledge.png) so he can do more push ups (at an attempt to make himself seem like less of a knob gobbler I guess).

When I did this side quest I only brought 1 bottle of stamina potion, instead of the required 2 but he accepted nonetheless. The next night I brought him another to finish the quest and there was no prompt to give it to him and only gives the same response every time and every night.

I read that you're supposed to speak with him the day after near the lighthouse. He is there and there is a bubble indicating he wants to talk but again only gives the same response every time and every day. Now every time I come back after a temple/other quest that side quest is always active and indefinitely incomplete. I have not found a way to fix yet Same thing happen I just beat the next area and went back and I was able to carry on with the side quest.

Any of you guy done the nand emulation for the Wii? if so please pm me.

Serious_M
12-14-2011, 08:03 PM
nice to know about this to , nice share feuldalnate