View Full Version : [RELEASE] Total Miner: Forge Editor
Idlehands88
01-11-2012, 01:25 AM
Hey guys, this is my first attempt at an Item Editor so don't hate me if there are errors :P
To use just extract your World.dat from your save and load it into the Editor. There is lots of coding do with the Editor so it takes 5-7 seconds to load/save your save.
Splash Screen:
http://img4.imageshack.us/img4/3647/totalminerforgesplashsc.jpg
Editor:
http://img171.imageshack.us/img171/1806/totalminerforgeeditor.jpg
The Editor can mod your Item ID and the amount of the Item that you have in your stack.
Future update:
1. Display the Items in the correct combo-box based on the Item position in-game.
2. Add the option to change the Durability of an Item.
3. Fix an errors along the way.
Credit to feudalnate (http://www.360haven.com/forums/member.php?4-feudalnate) for PackageIO.dll
cybersam
01-11-2012, 01:31 AM
so...
you finally decided to get in to this stuff.... and start coding your own editors ^_^
and from the looks of it... you changed from textboxes to numerics (i like that...its far better that way) :baba:
too bad i don't have that game so can't try your editor ^_^
never the less... it looks good so far... ^-^
edit:
to the poster after me... (CloudStrife7x)
stop posting so much
at least for a day or two
you're getting to much attention ^_^
CloudStrife7x
01-11-2012, 01:36 AM
this editor looks pretty nice, great job Idle, i also dont have the game so i cant try it out either XD, keep up the awesome work you do Idle (and give me the trophies lol)
Idlehands88
01-11-2012, 01:43 AM
this editor looks pretty nice, great job Idle, i also dont have the game so i cant try it out either XD, keep up the awesome work you do Idle (and give me the trophies lol)
I'll give you my Trophies if you give me your posts! :)
Noctis Caelum
01-11-2012, 01:49 AM
Good job man...keep it up...o yea TOO human please..their u go idle lol
tundra3901
01-11-2012, 03:08 AM
thanks idlehands great save editor testing now
micmou
01-12-2012, 02:40 AM
on weapons and tool the four bytes after your stack amount is the durability i have been able to give wooden pickaxes the durability of a sledge hammer
Noctis Caelum
01-12-2012, 02:43 AM
looks like its useful...glad ppl r using this cause he worked on this tool really hard....keep em comin
micmou
01-13-2012, 05:54 AM
I just got a sledge hammer to last 80 trips up and down Dig Deep By taking its normal durability as posted before and changing it to 50,000 it was originally 5,000 but 1 Q what is the max you can put a number for the four bytes of 00 00 and also it is flipped like the amount is
skaterboy161993
01-18-2012, 04:46 AM
Cant wait for durability editor (:
sever862045
01-21-2012, 10:26 PM
i couldent get it to work i opened the editor then added my world file and says program not responding for aprox 10 min then comes up with somekind of error to do with pakagei0.dll and net framwork ????? i have net framework 4 any sugestions i tryed few dif options and no joy
foamychicken
01-22-2012, 02:02 AM
i cant open it as well
Idlehands88
01-22-2012, 02:35 AM
i couldent get it to work i opened the editor then added my world file and says program not responding for aprox 10 min then comes up with somekind of error to do with pakagei0.dll and net framwork ????? i have net framework 4 any sugestions i tryed few dif options and no joy
Make sure PackageIO.dll is in the same folder as the Editor.
gshero
01-24-2012, 07:18 PM
it looks nice but doesnt work
SSSTONERRR
01-24-2012, 07:33 PM
Great tool, but your tool does not track the inventory, you can only mod ID's in your inventory as soon as you make your world, then you start building/digging there are other values/items/blocks that are filled in the slots.
But if you just load a NEW world, and take your gold pieces, place one in each inventory slot, then save, and go to decompress and mod it works perfectly.
Just thought I'd let you know! :tastey:
uhModz
03-06-2012, 09:30 PM
Finnally a editor for a indie game, testing it out now :oya:
TheQuagmire
03-19-2012, 12:32 AM
Great tool, but your tool does not track the inventory, you can only mod ID's in your inventory as soon as you make your world, then you start building/digging there are other values/items/blocks that are filled in the slots.
But if you just load a NEW world, and take your gold pieces, place one in each inventory slot, then save, and go to decompress and mod it works perfectly.
Just thought I'd let you know! :tastey:
Seems that way, Tried the same thing. Except when I loaded pre-existing worlds, and edited, saved, reinjected, rehashed ect, the world would then get corrupted. But starting a fresh world, and doing the entries off the bat worked just fine.
AndypandyO
03-23-2012, 02:19 AM
hay im pritty new to this but every time i try an load a save into the program i get an error message saying "unhandled exeption has occurred" i think its cos i have extracted my map wrong, i was just wondering what program u use to get ur map ready to mod?
M4TTZ0R
03-30-2012, 02:18 PM
Nice editor Idlehands keep us posted on any updates :)
bobfred
05-14-2012, 04:07 PM
how do you load your save.
put a tutorial plz
Idlehands88
05-14-2012, 04:18 PM
how do you load your save.
put a tutorial plz
... *facepalm*
NormG27
05-14-2012, 07:22 PM
how do you load your save.
put a tutorial plz
First copy your save from your xbox to a USB device
Second Open the save in one of the many tools out there that let you see the contents of the file
Extract the said needed file and save it some where
Open that file in the editor
Make the changes you want and then save
Use the tool you used to extract the file from the game save, inject the new saved file with the old one in your save
Rehash/Re-Sign your xbox save
Copy save back to the console
You are good to go from there.
Idle I feel your pain. I taught my wife how to do some of this type of stuff a while back. 2 years ago, she thought gaming was more for geeks, now she is hardcore about gaming LOL.
drizzy
08-17-2012, 04:32 AM
i gave this editor a try an it did not work for me, when i tried to play it just said "world overflow"
darthmaul7
08-12-2014, 10:12 PM
it does not work for me it says See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Total_Miner_Forge_Editor.TMFSE.ReadFile(String FilePath)
at Total_Miner_Forge_Editor.TMFSE.OpenToolStripMenuIt em_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.MenuStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6413 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Total Miner Forge Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/adam/Desktop/Total%20Miner%20Forge%20Editor.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.6387 (Win8RTM.050727-6300)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6402 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6416 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
PackageIO
Assembly Version: 0.1.7.0
Win32 Version: 0.1.7.0
CodeBase:
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6411 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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