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ash
02-05-2011, 09:33 PM
Do some of the mods checked off work on multi player too as single-player just asking thanks for reading this

pureIso
02-05-2011, 09:53 PM
yes some work with multiplayer. But please don't play multiplayer with the modded disc.

Renegade
02-05-2011, 10:42 PM
Do some of the mods checked off work on multi player too as single-player just asking thanks for reading thisI'd appreciate it if people wouldn't use the tool to cheat online >.<

kelticterror1488
02-05-2011, 11:42 PM
why do people always want to cheat online

pirknuts
02-06-2011, 01:49 AM
Pretty good question, I guess people don't have a lot of morals now days. Just because you cheat online doesn't make you a good player even though for some I guess they believe that they really are.

Renegade
02-06-2011, 04:16 AM
Pretty good question, I guess people don't have a lot of morals now days. Just because you cheat online doesn't make you a good player even though for some I guess they believe that they really are. The moral of the story though Is, they go online thinking they are 1337 h4xx0rz and get big-headed, But in the end it comes down to them not knowing how it was actually done, and that they had to leech a tool to abuse online.

Caleb Ragnarok
02-06-2011, 04:45 AM
I make sure I put on my mods that these are intended for ofline use only.. I only condone cheating over live when its in private matches with friends.

iKing
02-08-2011, 02:52 AM
hey renegade big files like this can it be posible for other games too? like zombies on black ops or world at war campaing mods too and rpg games like fable 3, arcania etc ? that would be awesome lol

Renegade
02-08-2011, 01:15 PM
hey renegade big files like this can it be posible for other games too? like zombies on black ops or world at war campaing mods too and rpg games like fable 3, arcania etc ? that would be awesome lolSome games can be modded via ISO, World at War for example, However this is because the ISO files have no security on them whatsoever, DS2 has tricky security on the save structure, However no protection on the ISO files.

Caleb Ragnarok
02-08-2011, 03:27 PM
I've posted this on other 360 websites, but never got a good bite.. We should make a list of all the 360 games that are confirmed to be able to be ISO modded. I'm looking for a new mod to do after the two dead space ones and I was thinking about going back to mass effect 2 and completing that mod..

I think we should make a list of
1. confirmed ISO moddable games
2. suspected ISo moddable games
3. XeX modded games..

As for my mods, I do NOT condone their use over LIVE, UNLESS you are in a private match with friends that understand what you are doing.. The only mod I've done that has the potential to be used over live in a negative way is Gears 2.

Renegade
02-08-2011, 04:13 PM
I've posted this on other 360 websites, but never got a good bite.. We should make a list of all the 360 games that are confirmed to be able to be ISO modded. I'm looking for a new mod to do after the two dead space ones and I was thinking about going back to mass effect 2 and completing that mod..

I think we should make a list of
1. confirmed ISO moddable games
2. suspected ISo moddable games
3. XeX modded games..

As for my mods, I do NOT condone their use over LIVE, UNLESS you are in a private match with friends that understand what you are doing.. The only mod I've done that has the potential to be used over live in a negative way is Gears 2.I agree with this.

Sephiroth
02-08-2011, 04:23 PM
Viking can be iso modded.


GBL_ITEM.TXT
I edited like this.

; Where there is a base class followed by _lvl1 classes, I have entered the values for the Level 1 version as the properties of the basic item.

; I have moved some of the obsolete items eg. Meal to the defunct items section at the bottom of the file.

; Created lvl1, lvl2 and lvl3 Throwing Axes

[Throwing_axe]
base_type = THROWING_AXE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "throwing_axe_collected"
item_description = "throwing_axe_description"
item_name = "throwing_axe_name"
life_span = GAME
value = 0
batch_size = 99
icon_id = 40
carry_limit = 999
shop_stock = 999

[Throwing_axe_lvl1]
base_type = THROWING_AXE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "throwing_axe_collected"
item_description = "throwing_axe_description"
item_name= "throwing_axe_name"
life_span = GAME
value = 0
batch_size = 99
level = 1
icon_id = 40
carry_limit = 999
shop_stock = 999

[Throwing_axe_lvl2]
base_type = THROWING_AXE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "throwing_axe_collected"
item_description = "throwing_axe_description_lvl2"
item_name= "throwing_axe_name_lvl2"
life_span = GAME
value = 0
batch_size = 99
level = 2
icon_id = 40
carry_limit = 999
shop_stock = 999

[Throwing_axe_lvl3]
base_type = THROWING_AXE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "throwing_axe_collected"
item_description = "throwing_axe_description_lvl3"
item_name= "throwing_axe_name_lvl3"
life_span = GAME
batch_size = 99
value = 0
level = 3
icon_id = 40
carry_limit = 999
shop_stock = 999

[Bomb]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "bomb_collected"
item_description = "bomb_description"
item_name = "bomb_name"
life_span = LEVEL
value = 0
icon_id = 41

; Values and shop stocks tweaked for Flame pots.

[Flamepot_lvl1]
base_type = GRENADE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "flamepot_collected"
item_description = "Level_1_Flame_Pot"
item_name= "flamepot_name"
life_span = GAME
value = 0
level = 1
icon_id = 42
carry_limit = 999
shop_stock = 999

; next one is just to have the same flamepot at different price for first half of third level

[Flamepot_lvl1B]
base_type = GRENADE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "flamepot_collected"
item_description = "Level_1_Flame_Pot"
item_name= "flamepot_name"
life_span = GAME
value = 0
level = 1
icon_id = 42
carry_limit = 999
shop_stock = 999

[Flamepot_lvl2]
base_type = GRENADE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "flamepot_collected"
item_description = "Level_2_Flame_Pot"
item_name= "flamepot_1_name"
life_span = GAME
value = 0
level = 2
icon_id = 32
carry_limit = 999
shop_stock = 999

[Health_Potion_lvl1]
base_type = POTION
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "health_potion_collected"
item_description = "Level_1_Health_Potion"
item_name = "health_potion_1_name"
life_span = GAME
value = 0
batch_size = 99
icon_id = 26
carry_limit = 999
shop_stock = 999

; next one is just to have the same healthpack at different price for first half of second level

[Health_Potion_lvl1B]
base_type = POTION
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "health_potion_collected"
item_description = "Level_1_Health_Potion"
item_name = "health_potion_1_name"
life_span = GAME
value = 0
batch_size = 999
icon_id = 26
carry_limit = 999
shop_stock = 999

[Health_Potion_lvl2]
base_type = POTION
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "health_potion_collected"
item_description = "Level_2_Health_Potion"
item_name = "health_potion_2_name"
life_span = GAME
value = 0
batch_size = 999
level = 1
icon_id = 43
carry_limit = 999
shop_stock = 999

; next one is just to have the same healthpack at different price for first half of third level

[Health_Potion_lvl2B]
base_type = POTION
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "health_potion_collected"
item_description = "Level_2_Health_Potion"
item_name = "health_potion_2_name"
life_span = GAME
value = 0
level = 1
icon_id = 43
carry_limit = 999
shop_stock = 999

[Health_Potion_lvl3]
base_type = POTION
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "health_potion_collected"
item_description = "Level_3_Health_Potion"
item_name = "health_potion_3_name"
life_span = GAME
value = 0
level = 1
icon_id = 27
carry_limit = 999
shop_stock = 999

[Arena_Token]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "arena_token_collected"
item_description = "arena_token_description"
item_name = "arena_token_name"
life_span = LEVEL
value = 0
icon_id = 45

[Arena_Token_lvl1]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "arena_token_collected"
item_description = "arena_token_description"
item_name = "arena_token_name"
life_span = LEVEL
value = 0
level = 1
icon_id = 45

[Arena_Token_lvl2]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "arena_token_collected"
item_description = "arena_token_description"
item_name = "arena_token_name"
life_span = LEVEL
value = 0
level = 2
icon_id = 45

[Arena_Token_lvl3]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "arena_token_collected"
item_description = "arena_token_description"
item_name = "arena_token_name"
life_span = LEVEL
value = 0
level = 3
icon_id = 45

[Blue_Skull]
base_type = BLUE_SKULL
model_name = "skull.CS2"
pick_up_hint = "blue_skull_collected"
life_span = GAME
value = 0
icon_id = 47

[treasure_pot_loot]
base_type = MONEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "cash_bag_collected"
life_span = GAME
value = 0
icon_id = 48

[champion_token]
base_type = CHAMPION_TOKEN
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "champion_token_collected"
life_span = GAME
value = 0
icon_id = 50

[champion_tokens]
base_type = CHAMPION_TOKENS
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "champion_tokens_collected"
life_span = GAME
value = 0
icon_id = 50

[Meal_lvl1]
base_type = MEAL
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "meal_collected"
item_description = "meal_description"
item_name = "meal_name"
life_span = GAME
value = 0
icon_id = 44
shop_stock = 999

[Meal_lvl2]
base_type = MEAL
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "meal_collected"
item_description = "meal_description_lvl2"
item_name = "meal_name_lvl2"
life_span = GAME
value = 0
icon_id = 44
shop_stock = 999

[Meal_lvl3]
base_type = MEAL
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "meal_collected"
item_description = "meal_description_lvl3"
item_name = "meal_name_lvl3"
life_span = GAME
value = 0
icon_id = 44
shop_stock = 999

; I think this power rune item is obsolete, but I can't be sure if it isn't something else still used in the game...

[Power_Rune_lvl0]
base_type = POWER_UP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "power_rune_collected"
item_description = "power_rune_collected"
item_name = "power_rune_collected"
life_span = GAME
value = 0
icon_id = 38
shop_stock = 999

[Power_Rune_lvl1]
base_type = POWER_UP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "power_rune_collected"
item_description = "power_rune_collected"
item_name = "power_rune_collected"
life_span = GAME
value = 0
level = 1
icon_id = 38
shop_stock = 999

[Power_Rune_lvl2]
base_type = POWER_UP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "power_rune_collected"
item_description = "power_rune_collected"
item_name = "power_rune_collected"
life_span = GAME
value = 0
level = 2
icon_id = 38
shop_stock = 999

[Power_Rune_lvl3]
base_type = POWER_UP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "power_rune_collected"
item_description = "power_rune_collected"
item_name = "power_rune_collected"
life_span = GAME
value = 0
level = 3
icon_id = 38
shop_stock = 999

[Power_Rune_lvl4]
base_type = POWER_UP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "power_rune_collected"
item_description = "power_rune_collected"
item_name = "power_rune_collected"
life_span = GAME
value = 0
level = 4
icon_id = 38
shop_stock = 999

; Health Upgrades

[Health_Rune_lvl0]
base_type = HEALTH_UP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "health_rune_collected"
item_description = "health_rune_descr_lvl0"
item_name = "health_rune_name_lvl0"
life_span = GAME
value = 0
icon_id = 39
shop_stock = 999

[Health_Rune_lvl1]
base_type = HEALTH_UP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "health_rune_collected"
item_description = "health_rune_descr_lvl1"
item_name = "health_rune_name_lvl1"
life_span = GAME
value = 0
level = 1
icon_id = 39
shop_stock = 999

[Health_Rune_lvl2]
base_type = HEALTH_UP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "health_rune_collected"
item_description = "health_rune_descr_lvl2"
item_name = "health_rune_name_lvl2"
life_span = GAME
value = 0
level = 1
icon_id = 39
shop_stock = 999

[Health_Rune_lvl3]
base_type = HEALTH_UP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "health_rune_collected"
item_description = "health_rune_descr_lvl3"
item_name = "health_rune_name_lvl3"
life_span = GAME
value = 0
level = 1
icon_id = 39
shop_stock = 999

[Health_Rune_lvl4]
base_type = HEALTH_UP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "health_rune_collected"
item_description = "health_rune_descr_lvl4"
item_name = "health_rune_name_lvl4"
life_span = GAME
value = 0
level = 1
icon_id = 39
shop_stock = 999

; Tweaked some values for the Life stone. The Life stone is sold in all shops, with an allocation in the economy of three per level. I haven't authored life_stone_lvl1 and so on because the properties are the same each new level. I'm not sure if this will work or not.

[life_stone]
base_type = LIFE_STONE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "life_stone_collected"
item_description = "life_stone_description"
item_name = "life_stone_name"
life_span = GAME
value = 0
icon_id = 33
shop_stock = 999


;level 1

[bag_treasure_map_island_1]
base_type = TREASURE_MAP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "treasure_map_collected"
item_description = "treasure_map_bag_description"
item_name = "treasure_map_bag_name"
life_span = LEVEL
value = 0
level = 1
icon_id = 49

[urn_treasure_map_island_1]
base_type = TREASURE_MAP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "treasure_map_collected"
item_description = "treasure_map_urn_description"
item_name = "treasure_map_urn_name"
life_span = LEVEL
value = 0
level = 2
icon_id = 49

[chest_treasure_map_island_1]
base_type = TREASURE_MAP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "treasure_map_collected"
item_description = "treasure_map_chest_description"
item_name = "treasure_map_chest_name"
life_span = LEVEL
value = 0
level = 4
icon_id = 49

[Dragon_amulet]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "Dragon_amulet_collected"
item_description = "Dragon_amulet_description"
item_name = "Dragon_amulet_name"
life_span = LEVEL
value = 0
icon_id = 1
shop_stock = 999

[Dragon_amulet_2]
base_type = DRAGON_STONE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "Dragon_amulet2_collected"
life_span = GAME
value = 0
level = 1
icon_id = 2
shop_stock = 999

[Dragon_Stone_1]
base_type = DRAGON_STONE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "dragon_stone_1_collected"
item_description = "dragon_stone_1_description"
item_name = "dragon_stone_1_name"
life_span = LEVEL
value = 0
level = 2
icon_id = 3
shop_stock = 999

[Battle_Horn]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "battle_horn_collected"
item_description = "battle_horn_description"
item_name = "battle_horn_name"
life_span = LEVEL
value = 0
icon_id = 4
shop_stock = 999

[Cargo_Payment]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "cargo_payment_collected"
item_description = "cargo_payment_description"
item_name = "cargo_payment_name"
life_span = LEVEL
value = 0
icon_id = 5
shop_stock = 999

[Lost_Cargo]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "lost_cargo_collected"
item_description = "lost_cargo_description"
item_name = "lost_cargo_name"
life_span = LEVEL
value = 0
icon_id = 6

[Niflberg_Mead]
base_type = KEY
model_name = "pickup_mead.CS2"
pick_up_hint = "niflberg_mead_collected"
item_description = "niflberg_mead_description"
item_name = "niflberg_mead_name"
life_span = GAME
value = 0
icon_id = 7
shop_stock = 9999

[Brians_Shield]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "brians_sheild_collected"
item_description = "brians_sheild_description"
item_name = "brians_sheild_name"
life_span = LEVEL
value = 0
icon_id = 8

[Medical_Supplies]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "medical_supplies_collected"
item_description = "medical_supplies_description"
item_name = "medical_supplies_name"
life_span = LEVEL
value = 0
icon_id = 9

[Olef_axe]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "olef_axe_collected"
item_description = "olef_axe_description"
item_name = "olef_axe_name"
life_span = LEVEL
value = 0
icon_id = 10

[Bag_of_Gemstones]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "gemstones_collected"
item_description = "gemstones_description"
item_name = "gemstones_name"
life_span = LEVEL
value = 0
icon_id = 12

[Skirmish_Key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "skirmish_key_collected"
item_description = "skirmish_key_description"
item_name = "skirmish_key_name"
life_span = LEVEL
value = 0
icon_id = 13

; The value of Niflberg mead is per keg.

[niflberg_mead_reward]
base_type = MONEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "cash_bag_collected"
life_span = GAME
value = 99999999
icon_id = 48

; level 2

[bag_treasure_map_island_2]
base_type = TREASURE_MAP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "treasure_map_collected"
item_description = "treasure_map_bag_description"
item_name = "treasure_map_bag_name"
life_span = LEVEL
value = 0
level = 1
icon_id = 49

[urn_treasure_map_island_2]
base_type = TREASURE_MAP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "treasure_map_collected"
item_description = "treasure_map_urn_description"
item_name = "treasure_map_urn_name"
life_span = LEVEL
value = 0
level = 2
icon_id = 49

[chest_treasure_map_island_2]
base_type = TREASURE_MAP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "treasure_map_collected"
item_description = "treasure_map_chest_description"
item_name = "treasure_map_chest_name"
life_span = LEVEL
value = 0
level = 4
icon_id = 49

[Letter_Of_Request]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "Letter_of_Request_collected"
item_description = "Letter_of_Request_description"
item_name = "Letter_of_Request_name"
life_span = LEVEL
value = 0
icon_id = 1

[Heavy_Grindstone]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "heavy_grindstone_collected"
item_description = "heavy_grindstone_description"
item_name = "heavy_grindstone_name"
life_span = LEVEL
value = 0
icon_id = 2

[Bottle_of_Grog]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "grog_collected"
item_description = "grog_description"
item_name = "grog_name"
life_span = LEVEL
value = 0
icon_id = 3

[Dragon_Stone_2a]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "Dragon_stone_2a_collected"
item_description = "Dragon_stone_2a_description"
item_name = "Dragon_stone_2a_name"
life_span = LEVEL
value = 0
icon_id = 4

[Dragon_Stone_2b]
base_type = DRAGON_STONE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "Dragon_stone_2b_collected"
life_span = LEVEL
value = 0
level = 4
icon_id = 5

[Rusty_key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "rusty_key_collected"
item_description = "rusty_key_description"
item_name = "rusty_key_name"
life_span = LEVEL
value = 0
icon_id = 6

[War_Chest]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "war_chest_collected"
item_description = "war_chest_description"
item_name = "war_chest_name"
life_span = LEVEL
value = 0
icon_id = 7

[crate_of_grog]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "crate_of_grog_collected"
item_description = "crate_of_grog_description"
item_name = "crate_of_grog_name"
life_span = LEVEL
value = 0
icon_id = 8

[Cellar_Key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "cellar_key_collected"
item_description = "cellar_key_description"
item_name = "cellar_key_name"
life_span = LEVEL
value = 0
icon_id = 9

[tower_Key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "tower_key_collected"
item_description = "tower_key_description"
item_name = "tower_key_name"
life_span = LEVEL
value = 0
icon_id = 10

[Flamepot_Recipe]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "recipe_collected"
item_description = "recipe_description"
item_name = "recipe_name"
life_span = LEVEL
value = 0
icon_id = 11

[battle_supplies]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "recipe_collected"
item_description = "recipe_description"
item_name = "recipe_name"
life_span = LEVEL
value = 0
icon_id = 12

[legionnaires_heart]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "legionnaires_heart_collected"
item_description = "legionnaires_heart_description"
item_name = "legionnaires_heart_name"
life_span = LEVEL
value = 0
icon_id = 13

[legion_insignia]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "legion_insignia_collected"
item_description = "legion_insignia_description"
item_name = "legion_insignia_name"
life_span = LEVEL
value = 0
icon_id = 14

[simon_sword]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "simon_sword_collected"
item_description = "simon_sword_description"
item_name = "simon_sword_name"
life_span = LEVEL
value = 0
icon_id = 15

[Crypt_Key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "crypt_key_collected"
item_description = "crypt_key_description"
item_name = "crypt_key_name"
life_span = LEVEL
value = 0
icon_id = 16

[Galcliff_Mead]
base_type = KEY
model_name = "pickup_mead.CS2"
pick_up_hint = "galcliff_mead_collected"
item_description = "galcliff_mead_description"
item_name = "galcliff_mead_name"
life_span = LEVEL
value = 0
icon_id = 17

[Crane_Key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "crane_key_collected"
item_description = "crane_key_description"
item_name = "crane_key_name"
life_span = LEVEL
value = 0
icon_id = 18

; Same as notes for Niflberg_mead_reward, per keg.

[galcliff_mead_reward]
base_type = MONEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "cash_bag_collected"
life_span = GAME
value = 0
icon_id = 48

; level 3

[bag_treasure_map_island_3]
base_type = TREASURE_MAP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "treasure_map_collected"
item_description = "treasure_map_bag_description"
item_name = "treasure_map_bag_name"
life_span = LEVEL
value = 0
level = 1
icon_id = 49

[urn_treasure_map_island_3]
base_type = TREASURE_MAP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "treasure_map_collected"
item_description = "treasure_map_urn_description"
item_name = "treasure_map_urn_name"
life_span = LEVEL
value = 0
level = 2
icon_id = 49

[chest_treasure_map_island_3]
base_type = TREASURE_MAP
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "treasure_map_collected"
item_description = "treasure_map_chest_description"
item_name = "treasure_map_chest_name"
life_span = LEVEL
value = 0
level = 4
icon_id = 49

[Traitors_Shield]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "traitors_shield_collected"
item_description = "traitors_shield_description"
item_name = "traitors_shield_name"
life_span = LEVEL
value = 0
icon_id = 1

[marching_order]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "marching_order_collected"
item_description = "marching_order_description"
item_name = "marching_order_name"
life_span = LEVEL
value = 0
icon_id = 2

[hel_insignia]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "hel_insignia_collected"
item_description = "hel_insignia_description"
item_name = "hel_insignia_name"
life_span = LEVEL
value = 0
icon_id = 3

[Herbal_Remedy]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "herbal_remedy_collected"
item_description = "herbal_remedy_description"
item_name = "herbal_remedy_name"
life_span = LEVEL
value = 0
icon_id = 4

[Prison_key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "prison_key_collected"
item_description = "prison_key_description"
item_name = "prison_key_name"
life_span = LEVEL
value = 0
icon_id = 5

[Isaholm_Mead]
base_type = KEY
model_name = "pickup_mead.CS2"
pick_up_hint = "isaholm_mead_collected"
item_description = "isaholm_mead_description"
item_name = "isaholm_mead_name"
life_span = LEVEL
value = 0
icon_id = 6

[Warband_Insignia]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "warband_insignia_collected"
item_description = "warband_insignia_description"
item_name = "warband_insignia_name"
life_span = LEVEL
value = 0
icon_id = 7

[tactical_dossier]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "tactical_dossier_collected"
item_description = "tactical_dossier_description"
item_name = "tactical_dossier_name"
life_span = LEVEL
value = 0
icon_id = 8

[Ancient_Key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "ancient_key_collected"
item_description = "ancient_key_description"
item_name = "ancient_key_name"
life_span = LEVEL
value = 0
icon_id = 9

[CaveGate_key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "cavegate_key_collected"
item_description = "cavegate_key_description"
item_name = "cavegate_key_name"
life_span = LEVEL
value = 0
icon_id = 10

[Sacred_Herbs]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "sacred_herbs_collected"
item_description = "sacred_herbs_description"
item_name = "sacred_herbs_name"
life_span = LEVEL
value = 0
icon_id = 11

[Travel_Papers]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "travel_papers_collected"
item_description = "travel_papers_description"
item_name = "travel_papers_name"
life_span = LEVEL
value = 0
icon_id = 12

[quarry_key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "quarry_key_collected"
item_description = "quarry_key_description"
item_name = "quarry_key_name"
life_span = LEVEL
value = 0
icon_id = 13

[Dragon_Stone_3]
base_type = DRAGON_STONE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "Dragon_stone_3_collected"
life_span = LEVEL
value = 0
level = 8
icon_id = 14

[Personal_item]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "personal_item_collected"
item_description = "personal_item_description"
item_name = "personal_item_name"
life_span = LEVEL
value = 0
icon_id = 15

[A3_east_tower_cellar_key]
base_type = KEY
model_name = "key.cs2"
pick_up_hint = "east_tower_cellar_key_collected"
item_description = "east_tower_cellar_key_description"
item_name = "east_tower_cellar_key_name"
life_span = LEVEL
value = 0
icon_id = 16

[Isaholm_mead_reward]
base_type = MONEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "cash_bag_collected"
life_span = GAME
value = 0
icon_id = 48

[Shamans_Cave_key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "shamans_cave_key_collected"
item_description = "shamans_cave_key_description"
item_name = "shamans_cave_key_name"
life_span = LEVEL
value = 0
icon_id = 17

;items below this not used in the game

[Cash_Bag]
base_type = MONEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "cash_bag_collected"
life_span = GAME
value = 99999999
icon_id = 33

[Coins]
base_type = MONEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "coins_collected"
life_span = GAME
value = 99999999
icon_id = 48

[God_Rune]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "god_rune_collected"
item_description = "god_rune_description"
item_name = "god_rune_name"
life_span = LEVEL
value = 0
icon_id = 0

[The_Sword]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "sword_collected"
item_description = "sword_description"
item_name = "sword_name"
life_span = LEVEL
value = 0
icon_id = 0

[steel_key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "steel_key_collected"
item_description = "steel_key_description"
item_name = "steel_key_name"
life_span = LEVEL
value = 0
icon_id = 0

[monaster_key]
base_type = KEY
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "ancient_key_collected"
item_description = "ancient_key_description"
item_name = "ancient_key_name"
life_span = LEVEL
value = 0
icon_id = 14

[Meal]
base_type = MEAL
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "meal_collected"
item_description = "meal_description"
item_name = "meal_name"
life_span = GAME
value = 0
icon_id = 44
shop_stock = 999

[Red_Skull]
base_type = RED_SKULL
model_name = "skull.CS2"
pick_up_hint = "red_skull_collected"
life_span = GAME
value = 0
icon_id = 46

[Flamepot]
base_type = GRENADE
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "flamepot_collected"
item_description = "flamepot_description"
item_name= "flamepot_name"
life_span = GAME
value = 0
batch_size = 99
icon_id = 31
carry_limit = 999
shop_stock = 999

[Health_Potion]
base_type = POTION
model_name = "pickup_coin_bag.CS2"
pick_up_hint = "health_potion_collected"
item_description = "health_potion_description"
item_name = "health_potion_name"
life_span = GAME
value = 0
batch_size = 99
icon_id = 26
carry_limit = 999
shop_stock = 999


GLOBAL_AWARENESS.TXT
i edited like this


#Global Settings file for combat
#This affects combat characteristics across the board.


MAX_HORN_RANGE = 50 # Maximum distance the horn can be heard
MAX_SHOUT_RANGE = 10 # Maximum distance a shout can be heard from
MAX_COMBAT_NOISE_RANGE= 0 # Maximum distance that NPCs will hear a fight with the player from
MAX_VISION_RANGE = 0 # Maximum distance an NPC will be able to see the player
PLAYER_ENTER_STEALTH_EXTRA_RANGE = 50 # The distance added onto MAX_VISION_RANGE at which the player will automatically go into stealth mode
MAX_HEARING_RANGE = 0 # Maximum distance an NPC will be able to hear the player
# walk (NON-STEALTHY)

MAX_OBSCURED_HEARING_RANGE = 0 # Maximum distance someone will hear a combat noise or shout if
# they do NOT have line of sight.

TIME_TO_TRACK_PLAYER_WHEN_LOS_LOST = 0 # Number of seconds an NPC will track the player after losing
# LOS, so that they can 'search' for him.


MAX_TIME_DELAY_FOR_SIGHTING = 99 # Time delay (grace period) between first seeing the player, and
# starting to look before the NPC decides it can see the player, and
# reacts. If the player ducks into cover in this time, the NPC will
# not react. This is a max value - it scales as the player gets
# closer to the NPC - until he is within
# CLOSEST_DIST_FOR_INSTANT_SIGHTING:

CLOSEST_DIST_FOR_INSTANT_SIGHTING = 10 # If the NPC is this close to the player - there will be no grace period.

MAX_DIST_FOR_FUMBLING_SWORD = 1 # If the NPC is this close to the player they will fumble their sword when they draw

MAX_DIST_FOR_FUMBLING_SWORD_BEHIND = 1 # If the NPC is this close to the player and the player is behind the npc they will fumble their sword when they draw

CHANCE_OF_NOT_DRAWING_WEAPON = 90 # Percentage chance of not drawing weapon when surprised

MAX_PEOPLE_AFFECTED_BY_HEARING_HORN = 0 # No more than this many people will run in when they hear
# the horn.
MAX_PEOPLE_AFFECTED_BY_HEARING_COMBAT = 0 # No more than this no many people will run in if they
# hear a fight.

MAX_PEOPLE_AFFECTED_BY_SEEING_PLAYER = 0 # No more than this no many people will run in if they
# see the player

MAX_FOLLOWING_RANGE = 0 # The fursthest disance that an NPC will move after reacting, before
# stopping, and returning home.

ALLOW_TARGET_DROP_RANGE= 0 # The distance at which an NPC who wants to drop their combat target to stop reacting, will actually drop them
#This distance is ALSO used by ACTIVITY_GUARD to drop targets.

HEAVENSPRODIGY
07-17-2011, 03:06 PM
1.I have a ps3 so will this work for it or no, i checked youtube and in the description it said it does. 2. where do i download this program please help im new.

Renegade
07-17-2011, 04:29 PM
1.I have a ps3 so will this work for it or no, i checked youtube and in the description it said it does. 2. where do i download this program please help im new.Yes it works for PS3 (As long as you use the PS3 section.) Don't dig up old threads...and I know you are knew, But it doesn't take a clever cookie to use the search bar...

http://www.360haven.com/forums/showthread.php?794-Dead-Space-2-Bigfile-Editor-by-Renegade-Sephiroth&highlight=Dead+Space+Bigfile+Editor