Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88
Been working with the skill rings and got most of them figured out. Most of the blank ones I know exist for sure but I'm not 100% about all the Mystic Knight ones, just going off a wiki post with those. With some values you'll see (or). In my testing I was able to drop the mage skills onto a ring and it would work regardless of it was named Staff Bearers or Mages so pick your flavor I suppose. Code snippet below explaining where to drop codes, codes in spoiler since it's a long list, enjoy!
Edit: Just realized that you can find the particular code for a skill by equipping the skill and then looking under the following area on your character. Just go to the appropriate weapon for the skill you have equipped.
<array name="mWeaponSkill[nWeapon::SWORD]" type="s16" count="6">
Code:
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1874"/> <-----Name of ring (ex. 1868 make's it Swordsman's Band)
<u32 name="data.mFlag" value="131"/>
<u16 name="data.mChgNum" value="210"/> <-----------------------first skill on the ring
<u16 name="data.mDay1" value="212"/> <-----------------------second skill on the ring
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88
The original thread isn't locked or anything. In fact, there are fresh posts from today. Anything that's being discussed here can just as easily be talked about over there. So why was this reposted?
Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88
Quote:
Originally Posted by
Emerald Lance
The original thread isn't locked or anything. In fact, there are fresh posts from today. Anything that's being discussed here can just as easily be talked about over there. So why was this reposted?
It's flooded with 40+ Pages of people's questions and inactive users post as well, this is a thread to keep the information fresh and uncluttered. I don't think people would like rifling through those pages to find all the new information on DD: Dark Arisen. This makes it easier.
Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88
Quote:
Originally Posted by
Xenoith
It's flooded with 40+ Pages of people's questions and inactive users post as well, this is a thread to keep the information fresh and uncluttered. I don't think people would like rifling through those pages to find all the new information on DD: Dark Arisen. This makes it easier.
Good point. I noticed that too after looking through it a little. Carry on then. ^-^
But if this one gets cluttered as well, I'm gonna close it in favor of the original. If this thread can stay clean then it's different enough to count, otherwise it's just a duplicate.
Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88
Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88
Man, this seems incredibly difficult to use..I know the ID of the item I want, how do I add it to my inventory?
Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88
Hi everyone - started to mod my saves and enjoying it lots! For anyone who doesn't want to wade through the 40+ pages looking for item IDs, I found a list which might help noob modders like me:
http://www13.atwiki.jp/xbox360analys...7.html?guid=on
I couldn't get the mediafile link to work in the other thread (dead link) so I hope this helps. Cheers.
btw - thanks for this repost tut.
Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88
i found some stuff that i believe wasn't posted here before. this was found on the game genie forum via ps3 users. will not post a link to the source topic as it contains online edits/mods and i refuse to support that. i will post the offline values however.
Here is the way to change the stats on the history page.
Search: mAdventureLog
You will get lines like this:
<class name="mAdventureLog" type="sSave::saveAdventureLog">
<u32 name="mLogGamePlayTime" value="XXXXXX"/> ... Total play time (looks to be in
seconds)
<u32 name="mLogTotalMoney" value="XXXXXXXX"/> ... Total money collected in the game
<u32 name="mLogTotalRim" value="XXXXXXX"/> ... Total Rift crystals
<u32 name="mLogTotalInnRim" value="XXXXXXX"/> ... ?
<u32 name="mLogTotalInn" value="XXX"/> ... Time stayed at an inn
<u32 name="mLogHugebuleDeath" value="XX"/> ... Times taken by the Brine
<u32 name="mLogTotalClearNum" value="XX"/> ... Times completed the game
<u32 name="mLogPawnRentalMan" value="XX"/> ... Times rented male pawns
<u32 name="mLogPawnRentalWoman" value="XX"/> ... Times rented female pawns
<u32 name="mLogPawnRentalRom" value="0"/> ... ?
<u32 name="mLogMyPawnBeRented" value="XX"/> ... Times Main Pawn has been rented
<u32 name="mLogMyPawnChangeJob" value="XX"/> ... Times Main Pawn changed jobs
<u32 name="mLogMyPawnEducate" value="0"/> ... Times your pawn learned something while
hired
<u32 name="mLogPawnHelp" value="XXX"/> ... Times revived a pawn
<u32 name="mLogPawnStayMan" value="XXXXXXX"/> ... Total time with male pawns (seconds)
<u32 name="mLogPawnStayWoman" value="XXXXXXX"/> ... Total time with female pawns
(seconds)
<u32 name="mLogGivePresent" value="XX"/> ... Times given a present to npc
<u32 name="mLogSightSeeing" value="11"/> ... ?
<u32 name="mLogImpressionMAXMan" value="XX"/> ... Max affinity with males
<u32 name="mLogImpressionMAXWoman" value="XX"/> ... MAx affinity with females
<u32 name="mLogGiveLinkRing" value="X"/> ... Times given out Arisen's Bond
<f32 name="mLogMaxDamage" value="XXXXXX.XXXX"/> ... Max damage dealt
<f32 name="mLogTotalDamage" value="XXXXXXXXX.XXXX"/> ... Total Damage Done
<u32 name="mLogTotalExp" value="XXXXXXXX"/> ... Total exp gained
<u32 name="mLogChangeJob" value="XX"/> ... Total job changes
<u32 name="mLogDeath" value="XX"/> ... Total times died
<u32 name="mLogJailed" value="XX"/> ... Total times jailed
<u32 name="mLogNormalSkillNum" value="XX"/> ... Total core skills learned
<u32 name="mLogCustomSkillNum" value="XXX"/> ... Total weapons skills learned
<u32 name="mLogAbilityNum" value="XX"/> ... Total Augments learned
<u32 name="mLogGetWeaponNum" value="XXX"/> ... Number of weapons obtained
<u32 name="mLogGetArmorNum" value="XXX"/> ... Number of armor obtained
<u32 name="mLogWeaponUpgrade" value="XXX"/> ... Number of weapons upgraded
<u32 name="mLogArmorUpgrade" value="XXX"/> ... Number of armor upgraded
<u32 name="mLogAwakenWeaponNum" value="XXX"/> ... Number of weapons dragon forged
<u32 name="mLogAwakenArmorNum" value="XXX"/> ... Number of armor dragon forged
<u32 name="mLogUseReturnItem" value="XXX"/> ... Number of ferrystones used
<u32 name="mLogUseDragonHeart" value="XX"/> ... Number of wakestones used
<u32 name="mLogCompound" value="XX"/> ... Number of items combined
<u32 name="mLogLuckyFind" value="0"/> ... ?
<u32 name="mLogGather" value="XXXX"/> ... Number of times "gathered" items
<u32 name="mLogExcavation" value="XXX"/> ... Number of times mined itmes
<u32 name="mLogDip" value="XX"/> ... Total flasks filled
<u32 name="mLogStay" value="415"/> ... ?
<u32 name="mLogLandMarkNum" value="XXX"/> ... Land marks found
<u32 name="mLogGetTreasureBox" value="XXXX"/> ... Number of chests opened
<u32 name="mLogClearQuest" value="XX"/> ... Number of quests clear on current play through
<u32 name="mLogTotalClearQuest" value="XXX"/> ... Total quests cleared
<u32 name="mLogClearBoardQuest" value="XX"/> ... Number of board quests clear on current
play through
<u32 name="mLogTotalClearBoardQuest" value="XXX"/> ... Total board quests cleared
<u32 name="mLogRepulseUrDragon" value="XX"/> ... Repelled Ur-Dragon
<array name="mLogKillEnemy" type="u32" count="62"> ... After this there are 62 lines that are
for the 62 enemies.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
These are your 10 port crystal locations.
To find your present location search: mPlPos
You will get lines like this:
<vector3 name="mPlPos" x="6232.000000" y="550.000000" z="-2594.000000"/>
<array name="mCmcPos" type="vector3" count="3">
<vector3 x="6057.000000" y="550.000000" z="-2574.000000"/>
<vector3 x="6265.000000" y="550.000000" z="-3583.000000"/>
<vector3 x="5850.000000" y="550.000000" z="-3523.000000"/>
</array>
The first one is the Arisen. The 3 below are your pawns.
So to add a portcrystal location, go on the world map to a place where you want to set a
portcrystal. Save it. Then load up the Game Genie and put your location numbers into one of
the portcrystal lines.