Re: FF XIII-2 Memory Editing
awwww.....
i need to learn how to do that stuff too ^_^
Re: FF XIII-2 Memory Editing
Nice did you use XBDM or RGHLoader (the things that turn you RGH to a Devkit)?
Re: FF XIII-2 Memory Editing
Re: FF XIII-2 Memory Editing
Funny boy; it's the library you call for getting the correct function call to peek and poke in memory ^^ My question was more did you try it on XBDM or only on a devkit(RGHloader or a legit devkit)
Re: FF XIII-2 Memory Editing
Re: FF XIII-2 Memory Editing
You guys only just started memory editing? I was doing it in the Jap version and the Demo. Watch out though, Standard Definition and High Definition have different locations.
Re: FF XIII-2 Memory Editing
Quote:
Originally Posted by
Renegade
You guys only just started memory editing? I was doing it in the Jap version and the Demo. Watch out though, Standard Definition and High Definition have different locations.
What wizardry is this?!
No really, thats fucked up. Also i wish i had a devkit to make use of watson, i can't do dick with this hide and seek game of peekaboo, i need to be able to search dammit!
Shame there isn't any data on this anywhere, i can just about manage dicking around in asm to trace messages but the whole finding references to offsets beyond the xex range is still all just nonsense to me.