Re: Final Fantasy XIII-2 Save Hacking - Items
Quote:
Originally Posted by
NeoRizer
Does anyone have the values for Segmented Carapace and Spined Horn?
These are the only two items we're missing. I manually added everything in the game, gave myself 255 of each item. If people are getting corrupted saves don't replace items, just add them to the end of the list, works like a charm.
The only reason I was razzing Genesis for his editor is that he's bragging so much about how awesome it is and how useless the information in this thread is. It's hardly useless, this thread literally just helped me do what I needed to do to blitz this game without the grind.
We don't need an editor that complicated any way. Fragment pieces are a joke to find with the official guide and after you beat the game you can get a skill that helps you encounter rare monsters easily which will help you with that annoying bestiary fragment.
Any how, if someone gets the material values for those two items then we'd have a complete list.
Peace.
I think I have those items, I'll check and confirm and will post the results.
[Edit]
Found the values.
Spined Horn: 6D 61 74 65 72 69 61 6C 5F 6D 30 35 30 // material_m050
Segmented Carapace: 6D 61 74 65 72 69 61 6C 5F 6D 30 31 33 // material_m013
Re: Final Fantasy XIII-2 Save Hacking - Items
I'm looking to get every component in the game, so I'll have values asap
I currently have everything but
Abyssal Scale
Abominable Wing
Chocobo Tail Feather
Moonblossom Seed
Malodrous Fruit
Tears of Woe
Platinum Ingot
when I do I'll edit this post with all of them.
Re: Final Fantasy XIII-2 Save Hacking - Items
Nice dude really appreciate this.
Re: Final Fantasy XIII-2 Save Hacking - Items
Might have found a way to edit monsters/passive abilities. Will experiment a bit. (Wish I could transfer back to xbox faster lol).
[Edit]
Passive Abilities: Offense
61 75 74 6F 5F 61 74 74 5F 37 // auto_att_7 = Strength +25%
61 75 74 6F 5F 61 74 74 5F 38 // auto_att_8 = Strength +35%
Passive Abilities: Defense / Buffs
61 75 74 6F 5F 70 5F 68 61 73 74 // auto_p_hast = Critical: Haste
61 75 74 6F 5F 68 61 73 74 // auto_hast = Auto-Haste
61 75 74 6F 5F 64 65 66 5F 73 33 // auto_def_s3 = Resilience +20%
61 75 74 6F 5F 6D 61 74 74 5F 35 // auto_matt_5 = Magic +16%
Will update as I find more abilities.
Re: Final Fantasy XIII-2 Save Hacking - Items
Quote:
Originally Posted by
Ryudo
Might have found a way to edit monsters/passive abilities. Will experiment a bit. (Wish I could transfer back to xbox faster lol).
i know what you mean i wish there was an faster way as well XD, but hell yeah keep at it Ryudo you beast :)
Re: Final Fantasy XIII-2 Save Hacking - Items
Quote:
Originally Posted by
Ryudo
Might have found a way to edit monsters/passive abilities. Will experiment a bit. (Wish I could transfer back to xbox faster lol).
Good news!!! Looking forward to it.
Re: Final Fantasy XIII-2 Save Hacking - Items
Welp, making major progress with this so far.
http://lastfencer.net/mod%20success.jpg
I was successful in modifying the existing ability of 25% to 35%. Now I'll try and see if I can ADD abilities next.
Once we learn how to add abilities successfully, you can essentially make one hell of a custom monster with +50% ATB Gauge Rate, and a Level 5 Chain Bonus Boost on the same monster. As well as all the other great offensive buffs of course.
Re: Final Fantasy XIII-2 Save Hacking - Items
[edit]
ugh double post. server screwed up.