Re: Final Fantasy XIII-2 Save Hacking - Items
Quote:
Originally Posted by
stoner
Abyssal Scale: 6D 61 74 65 72 69 61 6C 5F 6D 30 31 31 // material_m011
Abominable Wing: 63 6D 61 74 65 72 69 61 6C 5F 6D 30 32 33 // material_m023
Chocobo Tail Feather: 6D 61 74 65 72 69 61 6C 5F 6D 30 36 32 // material_m062
Moonblossom Seed: 6D 61 74 65 72 69 61 6C 5F 6D 30 37 34 // material_m074
Malodrous Fruit: 63 6D 61 74 65 72 69 61 6C 5F 6D 30 37 33 // material_m073
Tears of Woe: 6D 61 74 65 72 69 61 6C 5F 6D 30 36 30 // material_m060
Now all you need is the Platinum Ingot
Great, cheers dude I'll get that Platinum Ingot set up and we'll have the full list :)
Re: Final Fantasy XIII-2 Save Hacking - Items
Quote:
Originally Posted by
dewidsam
the only two of those missing from the first post is malodrous fruit and platinum ingot
I'm aware of that, but he asked for hex values so I posted them.
Quote:
Originally Posted by
Klebo
Great, cheers dude I'll get that Platinum Ingot set up and we'll have the full list :)
Platinum Ingot: 59 6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 // material_o012
1 Attachment(s)
Re: Final Fantasy XIII-2 Save Hacking - Items
why my Monster Materials address isn't the same as yours??
Attachment 5594
now if I insert 18 digits for a new item,the save corrupts.
Re: Final Fantasy XIII-2 Save Hacking - Items
Quote:
Originally Posted by
stoner
I'm aware of that, but he asked for hex values so I posted them.
Platinum Ingot: 59 6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 // material_o012
I added them to my list and to my data but now I load up my game and it crashes when I load... I'll look into it
Re: Final Fantasy XIII-2 Save Hacking - Items
Quote:
Originally Posted by
Klebo
I added them to my list and to my data but now I load up my game and it crashes when I load... I'll look into it
Because it's the incorrect hex that he posted. The "59" doesn't belong there.
Code:
6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 = The actual Component(without the amount). Text-String: material_o012
6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 00 00 00 00 63 = x99
6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 00 00 00 00 FF = x255
6D 61 74 65 72 69 61 6C 5F 6F 30 31 32 00 00 00 FF FF = x65535 (You really won't be needing this, lol).
Each Component begins with 6D in hex. The 59 is the remaining amount he has left of his previous Component.
Re: Final Fantasy XIII-2 Save Hacking - Items
have a question... maybe someone found this and can help me, i'm looking the value for set the RP "Race Points" for Chocobo Racing :want !:
Re: Final Fantasy XIII-2 Save Hacking - Items
am i doing something wrong ??? i try to add some material monsters but they changes my inventory completely :(
Re: Final Fantasy XIII-2 Save Hacking - Items
Quote:
Originally Posted by
iKing
am i doing something wrong ??? i try to add some material monsters but they changes my inventory completely :(
We can't give you an exact answer because we don't know how you're doing it, but if it's completely changing your inventory, then I'd guess yes. If you want to add monster materials, just add the materials of your choice & the amounts of your choice to the end of your monster material list. If you already have some of the materials that you want, just change the hex value for the amount.