Re: Kingdoms of Amalur Reckoning Skill-Points, Abilities-Points, Health & Mana (Tutor
I'm wanting to run though it and level normally. Just hated the fact that it only gives you enough abilities points for 1/3 of your abilities. Plus from messing around with it a little it seems that some quest are tied to your level. I started one game with a level 40 modded save but a few things I didn't like about it. With the modded mana pool I can't seem to activate substained abilities. Also what one person thinks is a cool looking toon may not be so with the next person. lol
Re: Kingdoms of Amalur Reckoning Skill-Points, Abilities-Points, Health & Mana (Tutor
Quote:
Originally Posted by
donnjon
I'm wanting to run though it and level normally. Just hated the fact that it only gives you enough abilities points for 1/3 of your abilities. Plus from messing around with it a little it seems that some quest are tied to your level. I started one game with a level 40 modded save but a few things I didn't like about it. With the modded mana pool I can't seem to activate substained abilities. Also what one person thinks is a cool looking toon may not be so with the next person. lol
So make one of your own. It's easy with all the tutorials out now. I started a new save and used all the tutorials to make mine as tough as the modded one and it looks exactly how I want it lol!
Re: Kingdoms of Amalur Reckoning Skill-Points, Abilities-Points, Health & Mana (Tutor
That's what I'm trying to do. lol
Re: Kingdoms of Amalur Reckoning Skill-Points, Abilities-Points, Health & Mana (Tutor
This tutorial works for me. Thanks.
Re: Kingdoms of Amalur Reckoning Skill-Points, Abilities-Points, Health & Mana (Tutor
To make things even easier in this tutorial... Which offset is health and mana at?
Re: Kingdoms of Amalur Reckoning Skill-Points, Abilities-Points, Health & Mana (Tutor
when searching for the values related to health and mana, they could not be found. I got to level 40 then respec'd i assumed my health and mana wouldnt be affected by this. if the value is different would the same method still apply? in othere words, even tho i am lvl 40 and have removed all clothing, my health is XXXX/XXXX and mana is XXXX/XXXX instead of the value you had in your first post. would i just search for the hex related to my actual hp/mp. or have i done something wrong
Re: Kingdoms of Amalur Reckoning Skill-Points, Abilities-Points, Health & Mana (Tutor
okay so i tried putting in my health and mana in hex which were 1516 = 5EC, 1256 =4E8, respectively. both values are found only 2-3 in the file, BUT they look like this: 5E C0, 4E 80. these 0's added on to the end turn the values into completely different #s, which makes me think theses probably arent what im looking for.do i change them anyway or is it back to the drawing board for me. i admit this is not my first time hex editing but I'm still a novice with this stuff.
Re: Kingdoms of Amalur Reckoning Skill-Points, Abilities-Points, Health & Mana (Tutor
You really need to study the tutorial a lot closer and actually take notice to what's going on there. I am an absolute NOOB with this stuff and I got it first attempt by following closely with the tutorial. If your values are different just exchange his with yours. It's really not that hard.