-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
Genesis
Yes that's what I want.
I Believe this is the save before i modded with your editor : http://www.mediafire.com/?krjq66s1dd1k65z
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
looks awsome cant wait for the dl link :)
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
s9340372
sorry!i have a trouble need your help for your monster editor
i try to edit monster but my DLC monster is gone (ex: lighting omega)
can you fix the bug ? very very thanks (i have backup save)
Send us your backup save and I'll include them in the next verison.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
iKing
its disappointing :( that this godly editor doesn't work for me i have 0 stats and when i max some materials it corrupts my save :(
Upload your save file.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
wkndplaya
Okay so there seems to be something missing probably a Framework file not sure which one, this is what I get when I attempt to open a save
http://img805.imageshack.us/img805/7452/debuberror.jpg
now if I hit continue I will get my current Gil but Noel /sarah have no stats. Surprisingly Fang is the only one with a stat (and since i don't have that char I find it odd).
I am going to try a fresh save and see if it's a problem with the health I currently have set :).
edit 3#: well I tried a fresh save and I discovered that it is not using the save file you tell it to load. I have no idea where it's pulling the stats from...investigating
It is happening because you have DLC weapons. I'll release a fix for this soon. For now, to verify, keep a backup of your save, and delete your weapon dlc, and possibly sell your dlc weapons.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Ah is that what it is .-., very well.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
Echelo
It is happening because you have DLC weapons. I'll release a fix for this soon.
possible temp fix for people is to delete the ff13-2 dlc weapon from your hard drive (you can re-download any dlc once you have purchased it or used a redeem code)
load and save file on game to make the save with no dlc, then edit your game file etc. then load and save game again, re download dlc...
a bit long winded maybe, but it might work. :boh2:
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
Shengtu
possible temp fix for people is to delete the ff13-2 dlc weapon from your hard drive (you can re-download any dlc once you have purchased it or used a redeem code)
load and save file on game to make the save with no dlc, then edit your game file etc. then load and save game again, re download dlc...
a bit long winded maybe, but it might work. :boh2:
Its because the DLC weapon codes are not accounted for. It will not work yet with DLC weapons. Working on a fix.
-
1 Attachment(s)
Re: [FINAL] Final Fantasy XIII-2 Save Editor
heres some photo and the save i already beat the game and have 155 fragments i have lightning DLC weapons but not amodar or omega and some outfits i bought
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
wow....this is a great tool....just amazing! keep it up
and thx so much!
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
iKing
heres some photo and the save i already beat the game and have 155 fragments i have lightning DLC weapons but not amodar or omega and some outfits i bought
This is because you have DLC weapons. Working on a fix. For now you can remove your DLC, and it should work fine.
Upload your save file.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
-
1 Attachment(s)
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Hey Genesis I was wondering if you could fix this save as it got corrupted when I tried to refill my Monster materials by maxing them all 99. Also Could you add the Omega monster to the save file? That would be awesome. I beaten this game 100% on the ps3 without any mods, now I just want to mess around with this game
lol :) Heres my save file.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
this just might be me and my limited scope of all things ff13-2, but why does the editor have 8 characters?
-
4 Attachment(s)
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Attachment 5864Attachment 5866Attachment 5867
Quote:
Originally Posted by
lxLightxl
I checked your save. I can access the paradigm pack just fine.
Now for your crystalarium issue. You need to remove lightning from your party before you go to the crystalarium. Upgrade what you need to, re-save, and then put lightning back.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
the_dude
this just might be me and my limited scope of all things ff13-2, but why does the editor have 8 characters?
Because you can still use them. :D
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
MasterJ360
Hey Genesis I was wondering if you could fix this save as it got corrupted when I tried to refill my Monster materials by maxing them all 99. Also Could you add the Omega monster to the save file? That would be awesome. I beaten this game 100% on the ps3 without any mods, now I just want to mess around with this game
lol :) Heres my save file.
Remove your DLC for now, and it should work. You have weapon DLC in this save. I don't think you could have even opened it at this time because it would have given you an error before you could have even attempted to max your monster materials.
Post a screen shot of this save opened in the editor if you somehow got it to open.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Oh I got it to work. I think the rehashing bit was incomplete so It made the save unable to load. I fixed this by deleting all the save files on my USB stick and injected my backup save and it worked like a charm. Thank you so much for your awesome fast reply. Just out of curiosity will the new updated Editor have DLC add ons? The only one I need is Omega
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Looks awesome, will make another playthrough quite fun, I don't see a link to download though.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
iKing
this editor needs fix i cant tame lightning anymore she was erased from my monsters and my stats are 0 all and more other errors when i use as admin i get an window with a lot of numbers and errors too
I'll fix the lightning issue if you upload your save file with her in the monsters.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
Ryudo
Yeah it definitely needs some bugfixing. But keep in mind it's only the first release, so just continue reporting the bugs so that Genesis/Echelo can work on fixing them eventually.
So here's what's reported so far:
- Bug that causes an error upon loading your Save, causing Stats to be reset to 0 except for Fang.
- Adding Lightning screws with the Save somehow.
- When adding Accessories like Kaiser Knuckles, it only has Strength Bonus as Passive Ability, rather than every Passive Ability it's supposed to have. (I forgot which ones it has, but I know there's more than just Strength).
Thanks for all the work you've done so far. Hopefully these above issues will be resolved in a future version. :)
Upload a save file with these Kaiser Knuckles that you speak of.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
sparda89
The editor works great it is so nice being able to add all the items at the beginning of the game :). The only thing i noticed that messes up is when i try and add all accessories the items appear in my inventory twice and most of the items are missing some of their passive skills (kaiser knuckles and durable kaiser knuckles comes to mind both have str +60 and are missing all the other passive abilities). Just wanted to point that out but other than that i have had no problems with the editor at all. Amazing Editor
Upload your save file please. :D
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Here is my modded (save that loads with zero stats) if it helps. I have all the current dlc with this one.
http://www.mediafire.com/?xls1vts1ef1eyyz
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
Echelo
Upload a save file with these Kaiser Knuckles that you speak of.
I don't have the Save. I only listed the bugs mentioned by people so far so it's a bit more organized in the topic.
But I know for a fact that Kaiser Knuckles has more than just a STR boost.
[Edit]
I think I might have a Save file with the Knuckles in my Inventory somewhere, but I'll have to doublecheck. (This is an unmodded one though, you'll most likely want a modded Save I guess?)
Still need to delete my DLC either way if I can even remotely supply Saves that are useful, I'll get around to this stuff later.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
Ryudo
I don't have the Save. I only listed the bugs mentioned by people so far so it's a bit more organized in the topic.
But I know for a fact that Kaiser Knuckles has more than just a STR boost.
[Edit]
I think I might have a Save file with the Knuckles in my Inventory somewhere, but I'll have to doublecheck. (This is an unmodded one though, you'll most likely want a modded Save I guess?)
Still need to delete my DLC either way if I can even remotely supply Saves that are useful, I'll get around to this stuff later.
I just need the save with the Knuckles that have the extra attributes.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Ok got it to work. Kinda long winded tho for this noob :p First things first. I was going to USB mode and trying to open my save. A small window poped up and was asking for profile id. Me being silly I was entering my gamer tag and not the 16 character id starting as E000************. Was getting errors by doing that. Did some messing about and got hold of a program called Modio which it was there I was able to see my id code. So off I went to ender that newly found profile id. Editor found my save game but everything was greyed out and could not select Sareh, Noel ect. Had to close editor down and restarted it again. This time it works and I see USB MODE Enabled in red looking at me.
So happy that this is now working for me. Nothing wrong with the program just me not knowing enough at the start. Cheers for the editor guys.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
wkndplaya
Are you guys selecting Durable Kaiser Knuckles, or Kaiser Knuckles when you mod your save file?
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
I went ahead and pulled the save I am messing with now and it;s the Kaiser knuckle not the durable and it has the correct stats.
Save is here for reference.
[save]
http://www.mediafire.com/?pjgccwwp1m8lchp
note: to get the modded save to work I made a fresh save from the historia crux after loading the modded one.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Ok, I checked, it seems there is more than 1 accessory code for the Durable Kaiser Knuckles. I'll still need a save file with the one in question.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Damn talk about gods among men...you guys rock lol
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
Echelo
Ok, I checked, it seems there is more than 1 accessory code for the Durable Kaiser Knuckles. I'll still need a save file with the one in question.
i send my save file ,please help me edit&fix thanks
-
1 Attachment(s)
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Ok, sorry i havent been near my computer since i first posted the thing about the kaiser knuckles and from more trial and error it looks like only the first passive ability is saved if an accessory is added through the editor. The same goes for the collector catalog it only have the item scavenger passive ability and is missing the gil increase ability. I did notice a plus to this glitch and that is that the aegis items don't have that reduced ATB rate ability anymore. On another note i did something on this file that made the goblin fragment in the archtype steppe step unobtainable (the guy says i have finished the quest the first time i talk to him). I think that it may have something to do with how i added all maps in the beginning and that quest may have been tied to the map for that area. Still an amazing editor though.
This is the save that has some of the glitched items in the inventory.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
s9340372
i send my save file ,please help me edit&fix thanks
It looks like you are using Weapon DLC. I'll have a fix for this soon.
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Big thanks to the guys who stayed up squinting their eyes, shaking their heads and then gaining light bulbs on the top of their heads making these save editors possible for us!
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
is it just me that cant see any download link anywhere?
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
Echelo
It looks like you are using Weapon DLC. I'll have a fix for this soon.
but my Problem is dlc monster,dlc monster is gone
-
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
sparda89
Ok, sorry i havent been near my computer since i first posted the thing about the kaiser knuckles and from more trial and error it looks like only the first passive ability is saved if an accessory is added through the editor. The same goes for the collector catalog it only have the item scavenger passive ability and is missing the gil increase ability. I did notice a plus to this glitch and that is that the aegis items don't have that reduced ATB rate ability anymore. On another note i did something on this file that made the goblin fragment in the archtype steppe step unobtainable (the guy says i have finished the quest the first time i talk to him). I think that it may have something to do with how i added all maps in the beginning and that quest may have been tied to the map for that area. Still an amazing editor though.
This is the save that has some of the glitched items in the inventory.
Did you put your DLC Weapon back somehow? Cause this save gives me an error on opening it. I see that you did click the Max Weapons button though, as it has all the weapons in order.