Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
Countryboy
Ok a guy asked how to get the tezcatlipoca monster crystal on gamefaqs and someone answered this "Don't use feral link to finish the battle; you see the percentage when you use it? That's an added percentage to the base amount of capture. Say it was a 3% capture rating and the feral link hit 300%, you've basically added an extra 9% chance. Don't use it once, use it several times. I suggest using Odin because he can land upwards of 900%. But if you really want any monster in the game with astonishing capture ratings, use a green chocobo and set your paradigm to MED/MED/MED and constantly cheer to raise the gauge. Then spam Feral Link to victory." just wondering will this work?
I tried this, I even poked the feral link constantly in memory so I could just keep using the feral link over and over. Used feral links like 20 times in 1 battle, and still no capture.
Re: [FINAL] Final Fantasy XIII-2 Save Editor
The only truly best way to catch him is to save the game before you encounter him and keep battling him till he eventually drops the crystal. It can take up to an hour doing this, but I do remember gaining his crystal including his other rare counter parts by having my monster landing the last attack on him for the kill. Feral Links help increase the drop rates, but they aren't always needed. When you look at it either way it just falls on pure luck. Of course Odin could raise your chances of obtaining him significantly higher and faster than without him
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Re: [FINAL] Final Fantasy XIII-2 Save Editor
I tamed Tezcatlipoca, I will edit this post and upload my save in a couple minutes. :D
Here we go, took about twenty tries and didn't even need to use a feral link in this battle.
Attachment 6048
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Ok, they are added to the tool. Many thanks mar789. :getsum:
Re: [FINAL] Final Fantasy XIII-2 Save Editor
damn you 2 kicked this editors ass
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Last thing I'm adding is a "Normalize Stats" button for the monster editor. So you can patch all monsters in as they were if you just caught them. There's also a max stats button for monsters too. For now max stats just maxes their stats, not their abilities, I may add another one to max their abilities too. For a future release, I will put in ability editors for all monsters as well. And one more thing. If you have more than 1 of any kind of chocobo, for now, this tool is only going to leave you with 1 of each kind. I may fix this in a future release and make the monster editor more like the weapon, accessory, and ability editors. This will allow you to possibly put in many duplicated of each kind of monster, as long as your monster total does not exceed 200.
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
Echelo
Last thing I'm adding is a "Normalize Stats" button for the monster editor. So you can patch all monsters in as they were if you just caught them. There's also a max stats button for monsters too. For now max stats just maxes their stats, not their abilities, I may add another one to max their abilities too. For a future release, I will put in ability editors for all monsters as well. And one more thing. If you have more than 1 of any kind of chocobo, for now, this tool is only going to leave you with 1 of each kind. I may fix this in a future release and make the monster editor more like the weapon, accessory, and ability editors. This will allow you to possibly put in many duplicated of each kind of monster, as long as your monster total does not exceed 200.
thanks for the information Echelo :)
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Really hoping this goes up soon, now :getsum: