what about the gilgamesh and other DLC did genesis fix it ? can i edit with no problem?
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what about the gilgamesh and other DLC did genesis fix it ? can i edit with no problem?
Super excited for if/when this editor will support the Gilgamesh and Pupu DLC. This editor is amazing and I'm pretty sure it's the only reason that i haven't sold this game back to Gamestop.
I added you on MSN. I sent you chat msg wile you were offline, but I'll send you the save file as soon as I get Gilgamesh. Still trying to get him, hes such a pain in the A$$ lol I got PuPu tho.
P.S If anyone is having trouble with Gilgamesh just increase the Attack Strength and Magic for each character using this editor. But don't over do it lol
900 strength should be enough. Got him under 20mins.
Could I get someone to PM me and explain this? I have never modded a 360 save before, and I'm not really sure how to go about doing it. I have my save on an 8GB flash drive with 4.5 GB worth of space allotted to it for the 360. However, it does not appear on my usb drive and I can't find it when I go to open a file with the save editor program. The first post says something about a readme, but there is no such file in the attached folder I got (about half an hour ago). I tried looking through easily 30-40 pages of this thread before deciding to post finally; I don't want any hate or rage, I'd just like a calm, simple explanation (sent to me by private message) on how to pull and open save files for modding via usb and if I need to do anything special to move them back again. if there are more things I have to download than this, great. Just point me in the right direction, tell me what I need to do.
I would love this to be resolved as quickly as possible so I can get back to playing, please and thank you. :)
Do you happen to know when this program will be updated to be compatible with the new dlc monsters such as Gilga and the others? Also, I tried this program and it deleted my inventory of all weapons and acces. I'm guessing it may be related to content I have that the program doesn't know about? If that's the case then that is fine with me. Oh, and great job on the program! Love is so far (Max Hp and Max Dmg).
Hi trying to get the save editor to work but it giving me errors and not sure what to do now? any help would be greatly appreciated :3
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n()
at WindowsFormsApplication1.Form1.openToolStripMenuIt em_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FFXIII-2 Save Editor
Assembly Version: 1.1.5.0
Win32 Version: 1.1.5.0
CodeBase: file:///C:/Users/Owner/Desktop/ffx13-2%20editor/FFXIII-2%20Save%20Editor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.261 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
CLKsFATXLib
Assembly Version: 1.0.0.6
Win32 Version: 1.0.0.6
CodeBase: file:///C:/Users/Owner/Desktop/ffx13-2%20editor/CLKsFATXLib.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
X360
Assembly Version: 1.0.0.41
Win32 Version: 1.0.0.41
CodeBase: file:///C:/Users/Owner/Desktop/ffx13-2%20editor/X360.DLL
----------------------------------------
System.Management
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
The editor will eventually get updated, but it really depends on the creators having the DLC themselves. Updating takes time, plus the new DLC had just came out. I stated this before, but when having new DLC monsters that the editor does not have can cause your monsters to disappear b/c you saved a monster list without their data. You have to make final preparations to monster editing before capturing DLC crystals before the next update.
P.S you should take off max hp and max damage b/c you'll get bored of the game really fast, no need for godlike stats the game is fairly easy. Just saying