Re: [FINAL] Final Fantasy XIII-2 Save Editor
is there any update for the new characters ?
i modded my save
now..lightening and OMEGA not in my monster list
and some monster return to level 1
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
aos10
is there any update for the new characters ?
i modded my save
now..lightening and OMEGA not in my monster list
and some monster return to level 1
make sure you using the updated version of the editor Echelo posted here: http://www.360haven.com/forums/showt...-Editor/page60
you will see the post Echelo made releasing the updated version that supports all dlc characters currently released
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
docwookiechris
I am having some issues with this. I was able to modify ff13 with no issues, but with this editor I am getting corrupt messages and unable to save messages (am playing on the 360)
I am saving to a 1GB flashdrive, using USBXTAFGUI to extract file to desktop, opening the editor, and the only things I edit are CP and gil. Then i injected the new file back using USBXTAFGUI and then loading via xbox. No issue opening, but it will not let me save over the same file or save a new file (in historia crux.)
I do have Modio installed and could use that, but since I used USBXTAFGUI for the ff13 editor with no issues (and since Modio gave me issues with Mass effect 2) I didn't think that was the problem. Any help?
Your problem is using a 1GB Flash drive. You need to use a 4GB or higher to have everything working properly. On the main page you will see this type of error being solved by what I just stated. Also you don't need Modio for this editor and extracting your save file to the desktop just to edit it is an unnecessary step [Unless your making a backup] b/c you can just open your save file with the Editor while its still in the USB stick.
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Quote:
Originally Posted by
cyan
found small bug, it doesn't support multiple chocobos. probably because only chocobos that allow more than 1 crystal
Until a major re-work of how I handled the monsters is done (Not anytime soon) , there will only be support for 1 of each kind of chocobo. Basically, the monster slots could be handled the same way as the accessory slots.
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Really nice Save Editor.
Thanks for sharing this.
It will be fun to use it.
Re: [FINAL] Final Fantasy XIII-2 Save Editor
thanks a lot for the editor! be able to fly thru the game now ^^
Re: [FINAL] Final Fantasy XIII-2 Save Editor
Re: [FINAL] Final Fantasy XIII-2 Save Editor
will there be more dlc monster support? i got gilgamesh and pupu and when i edit any other monster they are erased from my monster list. also will there also be a new monster editor update to support the new dlc snow valfador and lightning monsters?