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[RELEASE] Syndicate AIO Editor
Hey guys, here is an Editor I put together that will open both the Singleplayer (checkpoint) and Multiplayer (_profile) save files.
"_profile" file Requirements:
Code:
1. You must have acquired at least ONE Blueprint and ONE Application token before using this Editor
2. You must make changes to all THREE loadouts (change a weapon or name)
How to Use:
Code:
1. Load your USB into Horizon
2. Extract "_profile" or "checkpoint" from Save
3. Load up the Extracted file(s) into the Editor
4. Mod File
5. Save
6. Replace "_profile" or "checkpoint" back into Save
7. R&R
SPLASH:
CHECKPOINT EDITOR:
_PROFILE EDITOR:
NOTE: IF YOU GET AN ERROR SAYING THE INDEX WAS OUT OF RANGE AFTER TRYING TO OPEN THE "CHECKPOINT" FILE INTO THE EDITOR IT MEANS THAT YOU SAVE IS USING UPPERCASE LETTERS FOR THE BLUEPRINT TOKENS. I am trying to figure out how to code in something that will read it no matter the Case of the Tokens, but so far no luck...
Thanks to feudalnate for PackageIO
Re: [RELEASE] Syndicate AIO Editor
another great job Idle, you completely destroyed this game lol
Re: [RELEASE] Syndicate AIO Editor
Quote:
Originally Posted by
CloudStrife7x
another great job Idle, you completely destroyed this game lol
Yes, yes I did :)
Re: [RELEASE] Syndicate AIO Editor
Nice man, hope Cybersam can help you with that damn error lol
Re: [RELEASE] Syndicate AIO Editor
when i move the checkpoint file into the editor and change everything to my needs i save and they all reset to the original values. i replace the file anyway and R&R but nothing has happened to my save. anu advice/help?
Re: [RELEASE] Syndicate AIO Editor
Send me your source , i'l fix it when i get home.
Re: [RELEASE] Syndicate AIO Editor
im new to this so your gonna have to explain to me how =/
Re: [RELEASE] Syndicate AIO Editor
Would any one have a save with the MP and SP mods done that they would be so kind as to share?