Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7
Quote:
Originally Posted by
cybersam
you need to open the file you get from the xbox... don't extract the file inside it...
ive not extracted anything, i have the hard drive connceted to the xbox...save to the hard drive then hook it up to my pc to edit...and i get the stfs error...im a total n00b to all this modding and really need help :( plus i was so excited and now i just want to throw my laptop @ the xbox, on a side note...i am very happy that your a genius cyber...this editor will make me happy someday...soon i hope :)
Re: Fate's Veil - Kingdom of Amalur Save Editor v1.1
works amazingly! keep up the fantastic work!
Re: Fate's Veil - Kingdom of Amalur Save Editor v1.1
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Re: Fate's Veil - Kingdom of Amalur Save Editor v1.1
hey cyber could you make these into xbox 360 version code? i wasn't sure if the item effects text document was the source of the item effect code (if they are i can do it myself but if they are not you can do it).
the middle byte is always the same and the first and last bytes were swaped for the xbox 360 version compared to the pc version (for example <attribute id="1CCB81"> 50 Physical Damage </attribute> for the pc version would end up as <attribute id="81CB1C"> 50 Physical Damage </attribute> for the xbox 360 version).
and then add it to your next update hopefully along with the primal effects for the teeth of naros dlc (not sure if you did any research into that yet) if so it would be easier to navigate and find what you want as they are marked for each section (damage, protective, health/magic ect).
you also might want to add a save status bar and make it so it saves slower as a few people myself included have been having to load the save and the mod the save multiple times to get it to save properly yesterday it took me about 5-6 tries to get it to save, it might be that the cache isn't clearing or something upon saving so it thinks there have been no changes i'm not sure.
Re: Fate's Veil - Kingdom of Amalur Save Editor v1.1
well i haven't toughed the game since the last update...
and i can't do any research atm... its a bit hard to do without a console ^_^'
as for the effects...
well if you converted those hex values to big endian (for xbox) you should be fine if you follow the pattern of the current effects text file ^_^
about the other stuff... well i'll see what can be done... but atm i can't do much as i have lots of other things going on
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Re: Fate's Veil - Kingdom of Amalur Save Editor v1.1
so basicly switch the first and last bytes and add 00 at the front to make it big endian?
so it would end up as
0081CB1C= 50 Physical Damage
so unlike the xml pc version i wouldn't have to add the attribute start and attribute finish part am i right?
if so as soon as i finish changing it i'll upload a copy for you.
Edit: either way it will have to wait for tommorow when i have some time to spare.
Edit 2: the xml version has about 2x more item effects but when it was saved as a regular .txt file and changed to the same style as the itemeffects.txt file file it wouldn't even recognise the item effects as being thier (probably because of the extra line of text to devide the types) i did however reorder cybersams version so it's easier to find what you need.