Re: {Release}XBLA Shoot Many Robots SE
Quote:
Originally Posted by
Mokuro
Care to share your findings buddy?
UPDATED:
Text Tutorial w/ Screenshots: http://phtfilms.blogspot.com/p/moddi...bots-xbla.html
Screencast Video Tutorial/Walkthrough: http://www.youtube.com/watch?v=5Qy6rSCWz4k
Re: {Release}XBLA Shoot Many Robots SE
Quote:
Originally Posted by
enjoythebuttterbake
There is a difference between CareerNumNuts and NumNuts. You don't have to modify CareerNumNuts, just the standard NumNuts which is your current amount of Nuts.
As for duplicate stats within the main con file, from what I could tell a lot of the duplicate information is irrelevant and even outdated from the current stats stored in the extractable "slot0" file. The ectracted file is where the current stats are located. Modifying everything is just 2x the work for 0x the benefit, espeicially if you are manually modifying stats such as loadouts and available inventory items.
It's fairly straight forward, add in items by overwriting existing items and/or using the empty space available in the save assuming you don't corrupt the gamesave. Non weapon items are particularly easy to add since they are 01, 02, 03 variations going from low to high levels. Weapons are a bit more difficult since they are listed under their individual names and you have to add/remove bytes without corrupting the gamesave or find a weapon with the same amount of characters and overwrite it's information. When you overwrite an existing item in your inventory you can still get it again in game as a random drop or for a level completion.
All the names of the available items are listed in the "Xbox360_Config.sar" file found in the main game, which can be extracted using "wxpirs".
Here's a short Video demonstrating renaming low level equipment to their level 50 equivalent's:
http://www.youtube.com/watch?v=bdeIs1Kpnq4
There is a bit more detail in the text description below the video on the video's main YT page.
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On a side note, I went through every weapon and every equipment item listed in the "Xbox360_Config.sar" file and didn't see any DEV/DEBUG/uber/etc items, just the items you would normally be able to get in game. However, there are cheats and dev/debug keyboard binding listed in the "Xbox360_Config.sar" file. I wouldn't even begin to know how to get that work on a retail copy of the game.
Very well explained. Really appreciate it man.
Re: {Release}XBLA Shoot Many Robots SE
I just manually put in the level 50 Fluffy and it's rightfully named and described:
http://i275.photobucket.com/albums/j...d/50fluffy.jpg
Re: {Release}XBLA Shoot Many Robots SE
does anyone know the xp needed per level? like what xp for level 30,40, etc ?
Re: {Release}XBLA Shoot Many Robots SE
thats a good question cause i dont know lol
Re: {Release}XBLA Shoot Many Robots SE
thanks works perfectly no way was i gona pay as much as the game for only 1.5mil
Re: {Release}XBLA Shoot Many Robots SE