i will just get the game on pc then, and mess with it lol
lol but i might be able to go online with it as well :lol:
Quote:
Originally Posted by Idlehands88
I opened your save without any issues....
Same here
05-13-2012
shadowxxx
Re: Minecraft XBLA Editor
There are only two items you can't obtain, and they aren't of much use. In no way did I say this tool was useless. I merely stated that in regards to time and ease, then the duplication is the way to go. And if someone can't figure out how to log in a guest, well that's their issue.
Quote:
Originally Posted by Idlehands88
The Editor can add items that you can't obtain in-game, lets see you dupe glitch do that... Plus for those that are on a jtag/RGH or can't get 2-players the dupe glitch isn't an option.
Start showing more respect or else I'm adding you to my Ignore list and you'll never be able to download anything from me or view any tutorials I post!!!!
The Editor was made by me and Buddah, we both DID NOT have the game, so we couldn't do proper testing... The Editor turned out better then I expected...
05-13-2012
infamousnight
Re: Minecraft XBLA Editor
Did you have to use the decrypter first? Because Everytime i am to save i get the string conversion error
05-13-2012
Idlehands88
Re: Minecraft XBLA Editor
Quote:
Originally Posted by shadowxxx
There are only two items you can't obtain, and they aren't of much use. In no way did I say this tool was useless. I merely stated that in regards to time and ease, then the duplication is the way to go. And if someone can't figure out how to log in a guest, well that's their issue.
Some people don't have 2 controllers... How do ou expect them to sign in a guest if they only have 1 controller...
Quote:
Originally Posted by infamousnight
Did you have to use the decrypter first? Because Everytime i am to save i get the string conversion error
No you open your WHOLE save file into the Editor.
05-13-2012
infamousnight
Re: Minecraft XBLA Editor
Quote:
Originally Posted by Idlehands88
Some people don't have 2 controllers... How do ou expect them to sign in a guest if they only have 1 controller...
No you open your WHOLE save file into the Editor.
I Did just so but get this
What Does it Mean?
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidCastException: Conversion from string "" to type 'Short' is not valid. ---> System.FormatException: Input string was not in a correct format.
at Microsoft.VisualBasic.CompilerServices.Conversions .ParseDouble(String Value, NumberFormatInfo NumberFormat)
at Microsoft.VisualBasic.CompilerServices.Conversions .ToShort(String Value)
--- End of inner exception stack trace ---
at Microsoft.VisualBasic.CompilerServices.Conversions .ToShort(String Value)
at Revolt.Minecraft.(String Files)
at Revolt.Minecraft.(Object , EventArgs )
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
edit: Seems to work after redownloading 360revolution odd
05-13-2012
Vincent Valentine
Re: Minecraft XBLA Editor
what are the things you can't obtain? Cause iv seen more than 3, portal, fire, water, air and lava
Oh idle, one quick thing that i saw was that for the Cooked Chicken its spelled Coioked Chicken in the item drop down thing not that big of a deal but its just a typo
overall works perfectly Idle thanks to you, Buddah and fairchild
05-13-2012
Idlehands88
Re: Minecraft XBLA Editor
Quote:
Originally Posted by infamousnight
I Did just so but get this
What Does it Mean?
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidCastException: Conversion from string "" to type 'Short' is not valid. ---> System.FormatException: Input string was not in a correct format.
at Microsoft.VisualBasic.CompilerServices.Conversions .ParseDouble(String Value, NumberFormatInfo NumberFormat)
at Microsoft.VisualBasic.CompilerServices.Conversions .ToShort(String Value)
--- End of inner exception stack trace ---
at Microsoft.VisualBasic.CompilerServices.Conversions .ToShort(String Value)
at Revolt.Minecraft.(String Files)
at Revolt.Minecraft.(Object , EventArgs )
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.