Hey guys I'm making a new topic so that I can display all known modding knowledge for this game in 1 post and not have it on a random page in the other threads.
Do not post this on any other website without my permission!!!
Level, Vocation and Vocation Rank:
Code:<u8 name="mLevel" value="#"/> - Max value = 200
<u8 name="mJob" value="#"/> - Vocation Selected - Max value = 10
<array name="mJobLevel" type="u8" count="10">
<u8 value="#"/> - Vocation Rank Fighter - Max value = 9
<u8 value="#"/> - Vocation Rank Strider - Max value = 9
<u8 value="#"/> - Vocation Rank Mage - Max value = 9
<u8 value="#"/> - Vocation Rank Mystic Knight - Max value = 9
<u8 value="#"/> - Vocation Rank Assassin - Max value = 9
<u8 value="#"/> - Vocation Rank Magick Archer - Max value = 9
<u8 value="#"/> - Vocation Rank Warrior - Max value = 9
<u8 value="#"/> - Vocation Rank Ranger - Max value = 9
<u8 value="#"/> - Vocation Rank Sorcerer - Max value = 9
<u8 value="#"/> - Vocation Rank UNKNOWN - Max value = 9
</array>
Skill and Augments:
AUGMENT ID LIST:Code:<array name="mSkillLv1" type="u32" count="14"> - Skills for Primary Weapons
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
</array>
<array name="mSkillLv2" type="u32" count="14"> - Skills for Secondary Weapons
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
</array>
<array name="mAbility" type="s8" count="6"> - Augments
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
</array>
Code:0 - Fitness
1 - Sinew
2 - Egression
3 - Prescience
4 - Exhilaration
5 - Vehemence
6 - Vigilance
10 - Leg-Strength
11 - Arm-Strength
12 - Grit
13 - Damping
14 - Dexterity
15 - Eminence
16 - Endurance
20 - Infection
21 - Equanimity
22 - Beatitude
23 - Perpetuation
24 - Intervention
25 - Attunement
26 - Apotropaism
30 - Adamance
31 - Periphery
32 - Sanctuary
33 - Restoration
34 - Retribution
35 - Reinforcement
36 - Fortitude
40 - Watchfulness
41 - Preemption
42 - Autonomy
43 - Bloodlust
44 - Entrancement
45 - Sanguinity
46 - Toxicity
50 - Resilience
51 - Resistance
52 - Detection
53 - Regeneration
54 - Allure
55 - Potential
56 - Magnitude
60 - Temerity
61 - Audacity
62 - Proficiency
63 - Ferocity
64 - Impact
65 - Bastion
66 - Clout
70 - Trajectory
71 - Morbidity
72 - Precision
73 - Stability
74 - Efficacy
75 - Radiance
76 - Longevity
80 - Gravitas
81 - Articulacy
82 - Conservation
83 - Emphasis
84 - Suasion
85 - Acuity
86 - Awareness
91 - Suasion
92 - Thrift
93 - Weal
94 - Renown
Equipped Items:
TIER ID's:Code:<array name="mEquipItem" type="class" count="11">
<class type="sItemManager::cITEM_PARAM_DATA"> - Primary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Secondary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Shirt)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Pants)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Helmet
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Chestplate
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Gauntlets
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Greaves
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Cape
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Ring
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
</array>
<class name="mPresentItem" type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
Code:3 - No Stars, Tier 0
13 - 1 Star, Tier 1
19 - 2 Stars, Tier 2
35 - 3 Stars, Tier 3
67 - Wyrmfire, Tier 4 (MAX)
Stats: DO NOT MOD THESE ON YOUR PAWN
Code:<f32 name="mHp" value="#.000000"/> - Current Health
<f32 name="mHpMax" value="#.000000"/> - Max Health
<f32 name="mHpMaxWhite" value="#.000000"/> - Max Health you can heal with magick
<f32 name="mStamina" value="#.000000"/> - Current Stamina
<f32 name="mStaminaBase" value="#.000000"/> - UNKNOWN
<f32 name="mStaminaLv" value="#.000000"/> - UNKNOWN
<f32 name="mBasicAttack" value="#.000000"/> - Strength
<f32 name="mBasicDefend" value="#.000000"/> - Defense
<f32 name="mBasicMgcAttack" value="#.000000"/> - Magick Strength
<f32 name="mBasicMgcDefend" value="#.000000"/> - Magick Defense
Experience and Discipline Points:
Code:<u32 name="mExp" value="#"/> - Experience for character's level
<u32 name="mNextExp" value="#"/> - Experience needed til next level
<array name="mJobExp" type="u32" count="10">
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
</array>
<array name="mJobNextExp" type="u32" count="10">
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
</array>
<array name="mJobPoint" type="s32" count="10">
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
</array>
<s32 name="mGold" value="#"/> - Gold - Max = 99999999
<s32 name="OnlinePoint" value="99999999"/> - Rift Crystals - Max = 99999999
PAWN DATA INFO ONLY
Study Flag/Knowledge:
Code:<array name="mStudyFlag" type="u32" count="322"> - Bestiary, Quest and Travel Knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
</array>
<array name="mLocalStudyFlag" type="u32" count="322">
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
Pawn Rating:
Code:<u8 name="mTotalValApp" value="#"/> - Appearance Rating - Max= 5
<u8 name="mTotalValBtl" value="#"/> - Battle Rating - Max= 5
<u8 name="mTotalValCont" value="#"/> - Helpfulness Rating - Max= 5
Pawn Leaderboard Ranking: (NEW)
Code:<class name="mNetGameData" type="sSave::networkGameData"> - SEARCH FOR THIS
<s32 name="mTotalValApp" value="#"/> - Total Appearance Rating Stars Obtained
<s32 name="mTotalValBtl" value="#"/> - Total Battle Rating Stars Obtained
<s32 name="mTotalValCont" value="#"/> - Total Helpfulness Rating Stars Obtained
<s32 name="mTotalValNum" value="#"/> - Total number times your Pawn has been rated
<s32 name="mLentPawnTotalNum" value="#"/> - Total number of times your Pawn has been rented
INVENTORY INFO
Inventory (Item ID swapping/Item Adding):
Code:<array name="mItem" type="class" count="4">
<class type="cSAVE_DATA_ITEM">
<u32 name="mItemCount" value="#"/> - Number of Items in Inventory
<array name="mItem" type="class" count="256">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
...
More Item Area
...
Storage Items:
Code:<u32 name="mStorageItemCount" value="#"/> - Number of Items in Storage
<array name="mStorageItem" type="class" count="4278">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
CHARACTER AND PAWN APPEARANCE
Character Appearance:
Code:<class name="mEditPl" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
<array name="(u8*)mNameStr" type="u8" count="25"> - Character Name
<u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
<u8 value="100"/>
<u8 value="108"/>
<u8 value="101"/>
<u8 value="104"/>
<u8 value="97"/>
<u8 value="110"/>
<u8 value="100"/>
<u8 value="115"/>
<u8 value="56"/>
<u8 value="56"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
</array>
<u8 name="mGender" value="#"/> - Male=0, Female =1
<u32 name="mNickname" value="#"/>
<u8 name="mVoice" value="#"/>
<u8 name="mPersonality" value="#"/>
<u8 name="mFaceBase" value="#"/>
<u8 name="mFaceEye" value="#"/>
<u8 name="mFaceEyebrow" value="#"/>
<u8 name="mFaceNose" value="#"/>
<u8 name="mFaceMouth" value="#"/>
<u8 name="mFaceEar" value="#"/>
<u8 name="mOfsXFaceEye" value="#"/>
<u8 name="mOfsYFaceEye" value="#"/>
<u8 name="mOfsXFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceNose" value="#"/>
<u8 name="mOfsYFaceMouth" value="#"/>
<u8 name="mOfsYFaceEar" value="#"/>
<u8 name="mOfsZFaceEar" value="#"/>
<u8 name="mSclFaceEye" value="#"/>
<u8 name="mSclFaceNose" value="#"/>
<u8 name="mBodySlender" value="#"/>
<u8 name="mBodyMuscle" value="#"/>
<u8 name="mBustScale" value="#"/> - Booby Size
<u8 name="mHumanBodyAll" value="#"/>
<u8 name="mHumanHead" value="#"/>
<u8 name="mHumanBody" value="#"/>
<u8 name="mHumanArm" value="#"/>
<u8 name="mHumanLeg" value="#"/>
<u8 name="mMovement" value="#"/>
<u8 name="mPosture" value="#"/>
<u8 name="mWrinkleFace" value="#"/>
<u8 name="mMakeupFace" value="#"/>
<u8 name="mScarNo" value="#"/>
<u8 name="mColorHair" value="#"/>
<u8 name="mColorEyeR" value="#"/>
<u8 name="mColorEyeL" value="#"/>
<u8 name="mColorBody" value="#"/>
<u8 name="mColorBeard" value="#"/>
<u8 name="mColorEyebrow" value="#"/>
<u8 name="mColorMakeup" value="#"/>
<u8 name="mHairNo" value="#"/>
<u8 name="mBeardNo" value="#"/>
</class>
Pawn Appearance:
Code:<class name="mEditPawn" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
<array name="(u8*)mNameStr" type="u8" count="25">
<u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
<u8 value="100"/>
<u8 value="108"/>
<u8 value="101"/>
<u8 value="104"/>
<u8 value="97"/>
<u8 value="110"/>
<u8 value="100"/>
<u8 value="115"/>
<u8 value="56"/>
<u8 value="56"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
</array>
<u8 name="mGender" value="#"/> - Male=0, Female =1
<u32 name="mNickname" value="#"/>
<u8 name="mVoice" value="#"/>
<u8 name="mPersonality" value="#"/>
<u8 name="mFaceBase" value="#"/>
<u8 name="mFaceEye" value="#"/>
<u8 name="mFaceEyebrow" value="#"/>
<u8 name="mFaceNose" value="#"/>
<u8 name="mFaceMouth" value="#"/>
<u8 name="mFaceEar" value="#"/>
<u8 name="mOfsXFaceEye" value="#"/>
<u8 name="mOfsYFaceEye" value="#"/>
<u8 name="mOfsXFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceNose" value="#"/>
<u8 name="mOfsYFaceMouth" value="#"/>
<u8 name="mOfsYFaceEar" value="#"/>
<u8 name="mOfsZFaceEar" value="#"/>
<u8 name="mSclFaceEye" value="#"/>
<u8 name="mSclFaceNose" value="#"/>
<u8 name="mBodySlender" value="#"/>
<u8 name="mBodyMuscle" value="#"/>
<u8 name="mBustScale" value="#"/> - Booby Size
<u8 name="mHumanBodyAll" value="#"/>
<u8 name="mHumanHead" value="#"/>
<u8 name="mHumanBody" value="#"/>
<u8 name="mHumanArm" value="#"/>
<u8 name="mHumanLeg" value="#"/>
<u8 name="mMovement" value="#"/>
<u8 name="mPosture" value="#"/>
<u8 name="mWrinkleFace" value="#"/>
<u8 name="mMakeupFace" value="#"/>
<u8 name="mScarNo" value="#"/>
<u8 name="mColorHair" value="#"/>
<u8 name="mColorEyeR" value="#"/>
<u8 name="mColorEyeL" value="#"/>
<u8 name="mColorBody" value="#"/>
<u8 name="mColorBeard" value="#"/>
<u8 name="mColorEyebrow" value="#"/>
<u8 name="mColorMakeup" value="#"/>
<u8 name="mHairNo" value="#"/>
<u8 name="mBeardNo" value="#"/>
</class>
Extra Appearance Options:
Code:<s32 name="mSurgeryTicket" value="#"/> - Number of times you can access the "Edit Character" Screen from Main Menu
<array name="mHariColor" type="bool" count="7"> - Extra Hair Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mSkinColor" type="bool" count="7"> - Extra Skin Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mMakeupColor" type="bool" count="7"> - Extra Makeup Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
Do not post this on any other website without my permission!!!
