re: Dragon's Dogma Modding - Full Save Editing
How does one actually ADD the items?
I've made sure everything matches the first item quantity.. I check the item IDs and confirm the correctness.. I set the tier I want.. then I also edit the amount of items in storage to compensate..
And the game acts like I didn't do anything.
What the **** do I do?
EDIT1: I've found two big groups of code for Storage. There's one near the top of the scrollbar, and one on the bottom half. Which bit do I edit?
Can I edit any empty item slot in storage to put an item in?
For weapons/armor, all the mDays have to match the item quantity, right?
If I put new items into storage, do I need to update the storage item count in the first line of the array?
For the item's ownership, the value 4 is obviously for storage, right?
So many questions, and I'm really just lost. Editing stats and things is EASY, but this inventory shit is annoying..
re: Dragon's Dogma Modding - Full Save Editing
The tutorial is a little unspecific here. The number is the amount of total different items. The easiest way to add items is to just fill your main character's item slots with useless stuff and change ids and amounts. This way you don't have to fiddle around with total items and risk breaking your save.
re: Dragon's Dogma Modding - Full Save Editing
i use jizzabeez's editor. search for this <array name="mItem" type="class" count="4"> and the first result you come up with is the one you want to change. 2 lines down denote the number of items in your arisen's inventory ONLY. the lines of code below is where your item actually start:
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="1"/> -----------------change the quantity of the item to whatever you want. if you're changing it to an absurd number, make sure you're near your storage
<s16 name="data.mItemNo" value="1724"/> ----------------this is your item number, change to whatever you want
<u32 name="data.mFlag" value="1"/> ------------only applies to armor and weapons. if not armor and weapons, it should be at 3
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/> ---------------------- all these stays the same
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
that's about 4 lines down from your search result. change these to your liking. my personal experience is, don't add lines of code and change the item quantity, since that never worked for me. like another user said, just buy things you don't care about and change them....
when you get to the line of code below, DO NOT CHANGE IT. leave it alone. it's time to put your items in storage and get crap items to change again
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/> ---------------------do not change any of this
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
re: Dragon's Dogma Modding - Full Save Editing
Dark Arisen ID's
707 / Halmbarte Daggers
794 / Dragon's Glaze
1712 / Cursed Armor 3
1720 / Moonbeam gems
1709 / Cursed Weapon 3
1703 / Nov 3
1706 / Cursed Gear 3
1146 / Hellfire Cloak
1724 / Eternal Ferrystone
531 / Cursed Light
788 / Dragon's Roost (Shield)
890 / Immortal's Armor
904 / Immortal's Bracers
1037 / Immortal's Sabatons
1140 / Sovereign's Mantle
871 / Delta Guard
893 / Adept's Robe
968 / Carrion Claws
1046 / Carrion Greaves
1146 / Hellfire Cloak
531 / Cursed Light (1h Sword)
881 / Nether Helm
896 / Traitor's Armor
965 / Sinner's Gauntlets
1043 / Betrayer's Greaves
1880 / Blasphemer's Cloak
711 / Melting Focus (Mage Staff)
886 / Carrion Veil
901 / Carrion Mantle
530 / Cursed Bite (1h Sword)
882 / Hellfire Helm
897 / Hellfire Armor
966 / Hellfire Gauntlets
1044 / Hellfire Greaves
710 / Chilled Focus (Mage Staff)
885 / Grave Veil
900 / Grave Mantle
967 / Grave Claws
1045 / Grave Greaves
oblivion set Helm 884
chest 899
gaunt 1050
greaves 1052
copied from gamefaqs
re: Dragon's Dogma Modding - Full Save Editing
Quote:
Originally Posted by
swizzzy
Dark Arisen ID's
707 / Halmbarte Daggers
794 / Dragon's Glaze
1712 / Cursed Armor 3
1720 / Moonbeam gems
1709 / Cursed Weapon 3
1703 / Nov 3
1706 / Cursed Gear 3
1146 / Hellfire Cloak
1724 / Eternal Ferrystone
531 / Cursed Light
788 / Dragon's Roost (Shield)
890 / Immortal's Armor
904 / Immortal's Bracers
1037 / Immortal's Sabatons
1140 / Sovereign's Mantle
871 / Delta Guard
893 / Adept's Robe
968 / Carrion Claws
1046 / Carrion Greaves
1146 / Hellfire Cloak
531 / Cursed Light (1h Sword)
881 / Nether Helm
896 / Traitor's Armor
965 / Sinner's Gauntlets
1043 / Betrayer's Greaves
1880 / Blasphemer's Cloak
711 / Melting Focus (Mage Staff)
886 / Carrion Veil
901 / Carrion Mantle
530 / Cursed Bite (1h Sword)
882 / Hellfire Helm
897 / Hellfire Armor
966 / Hellfire Gauntlets
1044 / Hellfire Greaves
710 / Chilled Focus (Mage Staff)
885 / Grave Veil
900 / Grave Mantle
967 / Grave Claws
1045 / Grave Greaves
oblivion set Helm 884
chest 899
gaunt 1050
greaves 1052
copied from gamefaqs
That's funny I was reading this then i realized it was from my post on Gamefaqs
re: Dragon's Dogma Modding - Full Save Editing
^ well, thanks for the list, just thought i'd share with this community
re: Dragon's Dogma Modding - Full Save Editing
has anyone found the ID for liquid effluvium? (the item that lowers your affinity with an NPC so you don't get the wrong love interest and such.)
re: Dragon's Dogma Modding - Full Save Editing
anyone have the id for sapfire daggers?