re: Dragon's Dogma Modding - Full Save Editing
So I've searched a bit to find out what the mStaminaBase value does. It keeps reseting to 560 when I open the save up with the editor after playing for a bit. Will this alter the speed in which I regenerate stamina? It's been awhile since I last played, but stamina regen seems a bit slow.
re: Dragon's Dogma Modding - Full Save Editing
Quote:
Originally Posted by
cptcastration
So I've searched a bit to find out what the mStaminaBase value does. It keeps reseting to 560 when I open the save up with the editor after playing for a bit. Will this alter the speed in which I regenerate stamina? It's been awhile since I last played, but stamina regen seems a bit slow.
That is base stamina you start the game with at lv.1 and for whatever class you are, it is different for some classes iirc, don't change that. The line under that is what you change that is the total of what you earned as you leveled up and the line above it is the sum of the 2. I don't think you can change the regen rate so just give yourself like 50,000 or what ever you want.
re: Dragon's Dogma Modding - Full Save Editing
Quote:
Originally Posted by
aureliano17
As you know, I converted Idlehands88's item pictures into a .xls file with decimal numbers. This is the third iteration. All the leg armor pieces are working now and those coveted items are correctly identified. I also threw in some new consumables which you might find useful.
All credit goes to Idlehands88:
http://www.mediafire.com/?0kdqi3l1r43jpl6
Hi! I was wondering if anyone has an updated download link of this file, the above link doesn't contain this file anymore. Starting to mod my saves and I would love to have this list. Thanks in advance :)
edit - found a webpage that contained a list of items with the corresponding dec values. Not sure if it's the same list as above. Hope this helps:
http://www13.atwiki.jp/xbox360analys...7.html?guid=on
re: Dragon's Dogma Modding - Full Save Editing
Hi
I have a few questions regarding storage item mods. If i'm adding (not replacing) items in storage do I need to adjust the total item count and also, do i need to keep the ownership value to "4" (similar to other coded entries) or do iI need to adjust it to "0"? The last time I modded my save, I didn't add items but rather replaced the existing item value to a new one.
For example:
Question 1:
<u32 name="mStorageItemCount" value="223"/> <-- do i change this value if i added new items to the storage?
Question 2:
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="xx"/>
<u32 name="data.mFlag" value="1"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="1"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="4"/> <---- this was the orig. value in the code sets. Do I change this to "0" or leave as is?
<u32 name="data.mKey" value="0"/>
</class>
Thanks in advance for your help
re: Dragon's Dogma Modding - Full Save Editing
Nevermind, I found them, but here they are for those interested! Not verified. by Drakenfar in repost of idlehands tuts for save modding dragons dogma ignore comment XD
785 Bane Archistaff - S
702 Boltbringer - W
710 Chilling Focus - M/MA/MK
530 Cursed Bite - F/As/MK
531 Cursed Light - F/As/MK
794 Dragon's Glaze - R
792 Dragon's Ire - St/As
788 Dragon's Roost - F/As
796 Dragon's Tempest - MK
701 Gransys Flamberge - W
786 Hallowed Dragon - S
707 Helmbarte Daggers - St/As/MA/R
534 Magebreaker - MK
711 Melting Focus - M/MA/MK
790 Purged Buckler - MK
708 Sapfire Daggers - St/As/MA/R
533 Shooting Star - MK
704 Twinpaler - W
705 Twinterfang - W
703 Bitter End - W
797 Blackwing Bow - MA
793 Darkening Storm - St/As
706 Devil's Nail - W
532 Devilsbane - F/As/MK
791 Diabolic Shield - MK
712 Dominion Claw - M/MA/MK
789 Dread Aspis - F/As
709 Framea Blades - St/As/MA/R
795 Revenant Wail - R
787 Sanguine Stalk - S
535 Virge of Madness - MK
893 Adept's Robe - M/MA/S
1042 Apostate's Anklet - ALL
964 Bonds of the Dragon - ALL
891 Cursed King's Belt - ALL
871 Delta Guard - ALL female only
1137 Divine Embrace - ALL
1040 Dragonwing Boots - ALL
1048 Dragonwing Circlet - ALL
906 Dragonwing Gloves - ALL
904 Immortal's Bracers - F/MK/W
890 Immortal's Coat - F/MK/W
1037 Immortal's Sabatons - F/MK/W
1140 Sovereign's Mantle - ALL
1047 Tormenters Mask - F/MK/W
1038 Trophy Boots - St/As/MA/R
905 Trophy Bracers - St/As/MA/R
892 Trophy Jacket - St/As/MA/R
1043 Betrayer's Greaves - F/MK/W
1880 Blasphemer's Cloak - ALL
1052 Boots of Oblivion - St/As/MA/R
1051 Boots of Shadow - St/As/MA/R
968 Carrion Claws - M/MA/S
1046 Carrion Greaves - M/MA/S
901 Carrion Mantle - M/MA/S
886 Carrion Veil - M/MA/S
899 Coat of Oblivion - St/As/MA/R
898 Coat of Shadow - St/As/MA/R
1050 Gauntlets of Oblivion St/As/MA/R
1049 Gauntlets of Shadow - St/As/MA/R
967 Grave Claws - M/MA/S
1045 Grave Greaves - M/MA/S
900 Grave Mantle - M/MA/S
885 Grave Veil - M/MA/S
897 Hellfire Armor - F/MK/W
1146 Hellfire Cloak - ALL
966 Hellfire Gauntlets - F/MK/W
1044 Hellfire Greaves - F/MK/W
882 Hellfire Helm - F/MK/W
884 Hood of Oblivion - St/As/MA/R
883 Hood of Shadow - St/As/MA/R 8
881 Nether Helm - F/MK/W
965 Sinner's Gauntlets - F/MK/W
896 Traitor's Armor - F/MK/W
1710 BBI Armor Lv.1
1711 BBI Armor Lv.2
1712 BBI Armor Lv.3
1704 BBI Gear Lv.1
1705 BBI Gear Lv.2
1706 BBI Gear Lv.3
1701 BBI Novelty Lv.1
1702 BBI Novelty Lv.2
1703 BBI Novelty Lv.3
1707 BBI Weapon Lv.1
1708 BBI Weapon Lv.2
1709 BBI Weapon Lv.3
1841 Expediting Papers
1720 Moonbeam Gem
1837 Ring of Thrift
3 No Stars
13 1 Star
19 2 Stars
35 3 Stars
67 Dragonforged(DF)
515 Silver DF
1027 Gold DF
1835 Elite Lantern
1724 Eternal Ferrystone
1866 Liftstone
1855 Liquid Effluvium
1864 Auspicious Incense
1863 Godly Tonic 4
1735 Kingwarish
1862 Lordly Tonic 3
1865 Vivifying Incense
1721 Macabre Sculpture
re: Dragon's Dogma Modding - Full Save Editing
re: Dragon's Dogma Modding - Full Save Editing
found some other stuff to edit that i believe wasn't posted here before. it's from the game genie forums via ps3 users.
"Here is the way to change the stats on the history page.
Search: mAdventureLog
You will get lines like this:
<class name="mAdventureLog" type="sSave::saveAdventureLog">
<u32 name="mLogGamePlayTime" value="XXXXXX"/> ... Total play time (looks to be in
seconds)
<u32 name="mLogTotalMoney" value="XXXXXXXX"/> ... Total money collected in the game
<u32 name="mLogTotalRim" value="XXXXXXX"/> ... Total Rift crystals
<u32 name="mLogTotalInnRim" value="XXXXXXX"/> ... ?
<u32 name="mLogTotalInn" value="XXX"/> ... Time stayed at an inn
<u32 name="mLogHugebuleDeath" value="XX"/> ... Times taken by the Brine
<u32 name="mLogTotalClearNum" value="XX"/> ... Times completed the game
<u32 name="mLogPawnRentalMan" value="XX"/> ... Times rented male pawns
<u32 name="mLogPawnRentalWoman" value="XX"/> ... Times rented female pawns
<u32 name="mLogPawnRentalRom" value="0"/> ... ?
<u32 name="mLogMyPawnBeRented" value="XX"/> ... Times Main Pawn has been rented
<u32 name="mLogMyPawnChangeJob" value="XX"/> ... Times Main Pawn changed jobs
<u32 name="mLogMyPawnEducate" value="0"/> ... Times your pawn learned something while
hired
<u32 name="mLogPawnHelp" value="XXX"/> ... Times revived a pawn
<u32 name="mLogPawnStayMan" value="XXXXXXX"/> ... Total time with male pawns (seconds)
<u32 name="mLogPawnStayWoman" value="XXXXXXX"/> ... Total time with female pawns
(seconds)
<u32 name="mLogGivePresent" value="XX"/> ... Times given a present to npc
<u32 name="mLogSightSeeing" value="11"/> ... ?
<u32 name="mLogImpressionMAXMan" value="XX"/> ... Max affinity with males
<u32 name="mLogImpressionMAXWoman" value="XX"/> ... MAx affinity with females
<u32 name="mLogGiveLinkRing" value="X"/> ... Times given out Arisen's Bond
<f32 name="mLogMaxDamage" value="XXXXXX.XXXX"/> ... Max damage dealt
<f32 name="mLogTotalDamage" value="XXXXXXXXX.XXXX"/> ... Total Damage Done
<u32 name="mLogTotalExp" value="XXXXXXXX"/> ... Total exp gained
<u32 name="mLogChangeJob" value="XX"/> ... Total job changes
<u32 name="mLogDeath" value="XX"/> ... Total times died
<u32 name="mLogJailed" value="XX"/> ... Total times jailed
<u32 name="mLogNormalSkillNum" value="XX"/> ... Total core skills learned
<u32 name="mLogCustomSkillNum" value="XXX"/> ... Total weapons skills learned
<u32 name="mLogAbilityNum" value="XX"/> ... Total Augments learned
<u32 name="mLogGetWeaponNum" value="XXX"/> ... Number of weapons obtained
<u32 name="mLogGetArmorNum" value="XXX"/> ... Number of armor obtained
<u32 name="mLogWeaponUpgrade" value="XXX"/> ... Number of weapons upgraded
<u32 name="mLogArmorUpgrade" value="XXX"/> ... Number of armor upgraded
<u32 name="mLogAwakenWeaponNum" value="XXX"/> ... Number of weapons dragon forged
<u32 name="mLogAwakenArmorNum" value="XXX"/> ... Number of armor dragon forged
<u32 name="mLogUseReturnItem" value="XXX"/> ... Number of ferrystones used
<u32 name="mLogUseDragonHeart" value="XX"/> ... Number of wakestones used
<u32 name="mLogCompound" value="XX"/> ... Number of items combined
<u32 name="mLogLuckyFind" value="0"/> ... ?
<u32 name="mLogGather" value="XXXX"/> ... Number of times "gathered" items
<u32 name="mLogExcavation" value="XXX"/> ... Number of times mined itmes
<u32 name="mLogDip" value="XX"/> ... Total flasks filled
<u32 name="mLogStay" value="415"/> ... ?
<u32 name="mLogLandMarkNum" value="XXX"/> ... Land marks found
<u32 name="mLogGetTreasureBox" value="XXXX"/> ... Number of chests opened
<u32 name="mLogClearQuest" value="XX"/> ... Number of quests clear on current play through
<u32 name="mLogTotalClearQuest" value="XXX"/> ... Total quests cleared
<u32 name="mLogClearBoardQuest" value="XX"/> ... Number of board quests clear on current
play through
<u32 name="mLogTotalClearBoardQuest" value="XXX"/> ... Total board quests cleared
<u32 name="mLogRepulseUrDragon" value="XX"/> ... Repelled Ur-Dragon
<array name="mLogKillEnemy" type="u32" count="62"> ... After this there are 62 lines that are
for the 62 enemies.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
These are your 10 port crystal locations.
To find your present location search: mPlPos
You will get lines like this:
<vector3 name="mPlPos" x="6232.000000" y="550.000000" z="-2594.000000"/>
<array name="mCmcPos" type="vector3" count="3">
<vector3 x="6057.000000" y="550.000000" z="-2574.000000"/>
<vector3 x="6265.000000" y="550.000000" z="-3583.000000"/>
<vector3 x="5850.000000" y="550.000000" z="-3523.000000"/>
</array>
The first one is the Arisen. The 3 below are your pawns.
So to add a portcrystal location, go on the world map to a place where you want to set a
portcrystal. Save it. Then load up the Game Genie and put your location numbers into one of
the portcrystal lines."
re: Dragon's Dogma Modding - Full Save Editing
^ does changing the play time work? if someone checks out my pawn in the rift and looks at the creator's play time, will it reflect what i edit it to?
EDIT
it works, just tested it and checked using an different gamertag