Thanks, I hope you can add many editors as time go's on.
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Thanks, I hope you can add many editors as time go's on.
This will be excellent. Good job working on this.
Awesome job bro very impressive :D keep it up.
TY Man! Very Nice job!
This sounds good very different
New in version 0.1.1:
Editor:
- List items that don't allow multiple instances are no longer possible to add multiple times in certain cases.
- (Internal only) Support for new XML format tags: conditional items, relative-offset items, and value adjustments. This adds a huge amount of flexibility to the way XXSE works with save file formats.
Dark Souls:
- Attunement slot castings now represents the actual number of castings in-game, instead of the number times 3 (how the data is stored internally).
- Traveling Gloves & Traveling Boots +6 through +10 added (previously omitted).
- Items that don't have a durability stat no longer show it in the inventory list.
- Red Titanite Slab can now be used for upgrades when added via editor.
- Minimum inventory index enforced.
DOOM:
- Better save file detection, DOOM 2 saves are no longer considered valid.
- Episode number and map number added (read-only).
- Added stats/items: Time, Kill Count, Item Count, Secret Count, Weapons Acquired, Current Weapon, Ammo Capacity, Keys, and Power-Ups & Items.
- Added suggested values for health, armor, ammo, and ammo capacity.
DOOM 2:
- Better save file detection, DOOM 1 saves are no longer considered valid.
- Episode number and map number added (read-only).
- Added stats/items: Time; Kill Count; Item Count; Secret Count; Current Weapon; and the power-ups/items Computer Area Map, Light Amplification Visor, and Backpack.
- Added suggested values for health, armor, ammo, and ammo capacity.
- Fixed potentially incorrect offsets of most items, depending on save version.
Currently working on:
Magic 2013
GPD file support (so you won't have to extract/inject all the TitleSpecific files every time)
:grin:
New in version 0.1.2:
- Added Magic 2013.
- Magic 2012 and Gears of War (in addition to Magic 2013) now use GPD files, and you no longer need to extract or inject the separate TitleSpecific files manually.
Currently working on:
STFS file support
New in version 0.1.3:
- Added unlockable promo FNM cards in Magic 2013
- Better GPD file/game detection
- Preliminary support for STFS file reading/processing (works but not enabled for any games yet, still needs resigning and better rehashing support)