Sure, here it is. It was a save already modified with jappi's editor if that helps.
Attachment 10435
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Sure, here it is. It was a save already modified with jappi's editor if that helps.
Attachment 10435
It should be worth noting that my stats are way over what your editor allows, so I simply clicked max on all fields in your editor, making everything 99.
I thought this was what was stopping it from saving, but then I no longer got the 'Error: Value must be between 1-99999' and instead got the other one I mentioned, where it wouldn't save at all.
Thanks, I found what's wrong. Something set the number of items in the Key section of the inventory in that save to 4294967295 (0xFFFFFFFF). So it was trying to load about 4 billion items there, and I guess I missed some bounds checking when it saves the list of items, and that made it bug out. I fixed it by changing the 4-byte value at offset 0x0002CC to 0x00000030. Here's your fixed file, loads and saves perfectly: Attachment 10437
I'll have a new version available shortly that includes a fix to handle bad data like yours had. Also going to improve the filtering a bit.
Technically, the game works just fine with completely maxed stats like Jappi's editor allows, but I opted to limit them to more realistic values. You get pretty much the same effects, and don't have any little display issues in-game. But yeah, my editor's limits are kinda arbitrary. Sorry.
Why does nobody ever answer on this site? I never get a response from anyone err. But all i have is two simple questions i know one is possible because I have a set. So can you at least answer this question?
Is it possible for your editior to add in any of the ?protectorname? items? Which are just un-upgradeable items with the value set to 10.
Sorry, I was going to respond after I was done with the latest version since it was fairly trivial to add all the ?ProtectorName? items. And I'm afraid there's no way to prevent the game from resetting your attument castings at bonfires, the best you can do is give yourself 12 quantity of a sorcery and equip them all.
Anyway...
New in version 0.1.9:
- Dark Souls: Improved filtering, weapons and shields can now be filtered by ascended type (Fire, Lightning, etc.).
- Dark Souls: Added ?ProtectorName? armor items. These are armor pieces upgraded to +10 that aren't normally available or upgradable in-game, so they don't display the correct name, but they have significantly higher stats than their normal counterparts.
- Halo 4: Removed ability to edit Service Tag, since inserting invalid characters (intentionally or otherwise) will result in an immediate automatic ban upon going online.
- Fixed a bug where adding multiple items to a list would appear to work correctly, but only one item would actually be added to the save.
- Fixed a bug where an invalid list count could cause errors while saving.
- Added stylesheets for XML files, so viewing the XML file with the save file format for a game will now show you a human readable view with all the details, offsets, options, etc.
One last thing is this possible to upgrade say +5 abysal greatsword to a +15 which would be max or maybe to give it an enchantment? Maybe the same concept as armor? But with weapons.
It seems all the weapons end up with the stats of the base item if you do that. E.g., what would be the Abyss Greatsword + 15 would do 160 physical damage, same as the regular non-upgraded one. I guess however they calculate stats for items beyond the normal range is different for weapons than it is for armor. :(
Also seems that ascended weapons beyond their normal ranges don't have any stats at all - 0 for everything.
well that sucks