Re: [release]Akai Katana Shin+3 Trainer,Mushihimesama +4 Trainer
Quote:
Originally Posted by
ioritree
when you through the game( Akai Katana Shin) can not see ending strory,please close the trainer that you can see it.
that's why I like to use, Equal Test Commands: 12 = 8 bit Equal, 13 = 16 bit Equal, 14 = 32 bit Equal on my Trainers, just in case something like this or worst would happen
by the way, is this a typo in the .txt?
#自機不減 (inf airframe)
1 C2CD8BD6 1900 12C0 <--- it has 2 values
Re: [release]Akai Katana Shin+3 Trainer,Mushihimesama +4 Trainer
Quote:
Originally Posted by
optantic
that's why I like to use, Equal Test Commands: 12 = 8 bit Equal, 13 = 16 bit Equal, 14 = 32 bit Equal on my Trainers, just in case something like this or worst would happen
by the way, is this a typo in the .txt?
#自機不減 (inf airframe)
1 C2CD8BD6 1900 12C0 <--- it has 2 values
@[email protected]" 12C0 value i forget remove,it's original value
Re: [release]Akai Katana Shin+3 Trainer,Mushihimesama +4 Trainer
my codes for the USA version, no need to disable cheats anywhere
you could port this to JP version if you like
I think bombs need to be 0 to see ending
Re: [release]Akai Katana Shin+3 Trainer,Mushihimesama +4 Trainer
awesome! optantic :)
i don't understand how to use XX = 12/13/14
------------------------------------
AAAAAAAA = address in memory
VVVVVVVV = value
NN = number of lines to skip/apply
If the value at memory location AAAAAAAA is equal to VVVVVVVV, XPP will
apply the NN lines of codes directly below this code. Else, NN lines of codes
directly below this code will be skipped.
------------------------------------
(is it mean can use on dynamic offset?)
Bombs and super has other offset address?
i search result only have the one offset...
Re: [release]Akai Katana Shin+3 Trainer,Mushihimesama +4 Trainer
Xpowerplay cannot handle dynamic...I explain how and why to use 12/13/14
Code:
================================================================================
Equal Test Commands
================================================================================
12 = 8 bit Equal
13 = 16 bit Equal
14 = 32 bit Equal
Format:
XX AAAAAAAA VVVVVVVV NN
XX = 12/13/14
AAAAAAAA = address in memory
VVVVVVVV = value
NN = number of lines to skip/apply
When using 0/1/2 codetype, the code address value is always locked after Cheats Enabled. In most games it's okay to do that, but in some games, the code address is also used to store other values at the Title Screen, Options Menu, in between Stages/Missions, etc...
If the value is locked in those situations, the game could crash or cannot go further until Cheats are Disabled. So either, Disable Cheats on where you know it'll crash/cause problems in the game every time or use 12/13/14 codetype to solve those problems.
For example, in Akai Katana Shin, the game will drop the Bomb address value to 0 in order to see the Ending, if the value is locked, then it cannot be drop to 0, then you cannot see the Ending.
So, I try to find a way to lock the value only during game play and not lock the value after beating the Last Boss
#Infinite Bombs Slash Mode
14 C2D11464 00000000 02 <--- this address is always 00000000 during game play and become 00000001 after beating Last Boss
so, when the code value is Equal 00000000 it will run the next 02 codes below and lock bomb value to 06... after beating Last Boss, the value becomes 00000001 which is Not Equal 00000000, then it'll not run the 2 codes below, not locking the value.....but this address is also Equal 00000000 at the Title Screen and Bombs,HP,Super addresses are also use to hold other values when the game loads. We want the code only to be locked during game play, so we need to find another during game play address
12 C2D10DC4 01 01 <--- this address Equal 01 only during game play, so when it is Equal 01, it'll run the 01 code below
00 C2D10DEC 06 <--- locking the Bomb value at 06 only IF when both C2D11464 = 00000000 and C2D10DC4 = 01
In Short:
#Infinite Bombs
14 C2D11464 00000000 02 <--IF 32bit value is Equal to 00000000 then run the 02 codes below, if Not Equal then skip the 02 codes below
12 C2D10DC4 01 01
00 C2D10DEC 06
Hope you understand my explanations.
Re: [release]Akai Katana Shin+3 Trainer,Mushihimesama +4 Trainer
Thank you optantic!! very nice tut!
Re: [release]Akai Katana Shin+3 Trainer,Mushihimesama +4 Trainer
good work ioritree as alway