thanks for this great tool....great for my second play through!
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thanks for this great tool....great for my second play through!
Ahh, I see. Thanks.
Cybersam how did you find where the values for the attributes were stored? Idlehands, how did you know that the attribute points were stored as float values. And what are float values? Are they essentially pointers? I've been learning c++ for a bit but I haven't gotten to float values, though I do know what pointers are.
well after i found the pointer to the mainstats (that's what i call the block where all the information and most of the pointers are saved)
i looked around and tried a few after some tests i saw a pattern in the whole mess... ^-^'''
i found the pointer to the main character there i then started looking for some clues on where the attributes could be saved after a bit i found the attributes and saw that they were saved as floats (float is a different word for decimal numbers... well at least when it comes to programming ^-^)
now after i found the attributes all i did was to look for the starting point as it looked as if they were saved in list
the starting point was easy to find
and since i already knew the main pointer it was then easy to calculate everything
well that's how i found all the stuff ^-^
(after i'm done with the update i'll try to make a tutorial about this)
ok guys...
it's finally time...
i don't know why but i'm getting tiered again... can't look the code for a long time without my eyes losing focus...
any way..
i finished the update to point where i can release it... i hope
i marked this release as a beta
so consider yourselves informed ^-^
in this release i added the equipment effect editor for the main char and for the party members...
in my tests it worked without problems... but one never knows
also i re coded the main chars attribute editor
it's now possible to change more attributes (only for the main character)
you can edit exp, levle, attribute-, ability- and specialization points if you have at least 1 of them some times they will show up even if you used them all up
any way... have fun with this release...
and as the code grows bigger and bigger there might be some bugs hidden somewhere
so report please report if you find any
===edit
oh... i forgot to test the effect ID field
so guys that field activates when you click on the check box beside it, it's a small security measure so no one accidentally edits the value as you might damage you save with that
so if you guys know some effect ID try them out in that box... and type them in only as HEX strings
===
first post updated
Outstanding work cyber! If u were next to me. I'd hug ya! Maybe I can donate some $ to you. U well deserve it. Got PayPal ?
edit: btw guys remember to backup your save. since it's a beta anything can happen.
i agree tekmo...
well i'm not doing this for the money ^-^
but i wont say no to donations ^-^'''