Awesome. I was because I had a bow equipped on my rogue.
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Anyone know the effect for Health Regen and Mana Regen?
well looks like someone is a bit active at se7ensins
got this message from a friend
[SPOILEROPTION="credits to watashiwaotaku (from se7ensins)"][/SPOILEROPTION]Quote:
0463- ATTACK SPEED
07D2- FIRE DAMAGE
0BB8- REQUIREMENT: 2 HANDED
0456- HEALTH REGENERATION
0457- MANA REGENERATION
04BB- FORTITUDE
044F- DEFENSE
04B3- NATURE RESISTANCE
045A- % FIRE DAMAGE
044E- ATTACK
045C- % ELECTRICITY DAMAGE
044D- MANA/STAMINA
0C8C- REQUIREMENT: MAGIC
1F40- RUNE SLOTS
157C- ARMOR (NATURAL, THE BASIC STAT OF THE ARMOR)
0453- ARMOR (GREEN EFFECT LIKE ALL THE REST)
04B0- FIRE RESISTANCE
2397- ENEMIES DROP BETTER EQUIPMENT
04B4- SPIRIT RESISTANCE
044C- HEALTH
239A- ENEMIES DROP MORE COIN
04B5- % DAMAGE RESISTANCE
0E75- REQUIRES: LEVEL
03EB- INCREASES CUNNING ATTRIBUTE
More:
238F- INCREASES THREAT GENERATION
OC80- REQUIREMENT: STRENGTH
0BBB- REQUIREMENT: WEAPON & SHIELD
0452- % CRITICAL CHANCE
0451- % CRITICAL DAMAGE
186A0- BONUS FOR COMPLETE ITEM SET (THIS WAS FOR THE FALLEN SET, I AM UNSURE IF THIS WORKS ON OTHER ITEMS AS I HAVE NOT TRIED)
AND HERE'S SOME OTHER ADDITIONS THAT I'VE FOUND:
238E- XP GAIN
1388- DAMAGE VS. DARKSPAWN & UNDEAD
0462- BLOOD MAGIC: EACH POINT OF HEALTH PROVIDES "X" AMOUNT OF ADDITIONAL MANA
045F- % HEALING INCREASE BY THIS CHARACTER
0460- % HEALING INCREASE TO THIS CHARACTER
OTHER FUN FACTS THAT MAY HELP YOU DRAGON AGE II MODDERS:
MAX HEALTH AND MANA STAMINA YOU CAN GAIN IS 100,000 ANY HIGHER AND YOU RISK YOUR SAVE GOING INTO ERROR WHEN YOU TRY TO UPLOAD IT BACK ONTO THE TOOL
EQUIPPING AN ATTRIBUTE ITEM MAY CAUSE ALL YOUR ATTRIBUTE POINTS TO GO TO 0 IF YOU HAVE MODDED THEM, I AM UNSURE WHETHER YOU CAN EQUIP REGULAR +ALL ATTRIBUTE ITEMS BUT WHEN EQUIPPING A MODDED ONE YOU RUN THE RISK OF RUINING YOUR GAMESAVE AS ONCE YOU UN-EQUIP THE +ATTRIBUTE ITEM ALL STATS GO TO ZERO AND YOU CANNOT EQUIP ANYTHING *NOTE* THIS ALSO CANNOT BE CHANGED IN THE EDITOR ONCE THIS HAPPENS SO YOU MAY HAVE TO START A NEW SAVE OR LOAD AN OLD ONE IF YOU HAVE ONE
MAKING AN ITEM STAT TOO HIGH WILL CAUSE THE EDITOR TO GO INTO AN ERROR, IF THIS HAPPENS YOU CAN EITHER LOAD AN OLD SAVE OR UN-EQUIP THE ITEM THAT IS CAUSING THE ERROR (USUALLY THE ONE WITH THE HIGHEST NUMBERS FOR EXAMPLE AN ARMOR THAT INCREASES ARMOR BY 96,498,081,792) <THIS IS POSSIBLE AS I HAVE AN ARMOR THAT DOES EXACTLY THAT AND WHENEVER I MOD I HAVE TO UN-EQUIP IT FIRST
[SPOILEROPTION="credits to RamenxNoodles (from se7ensins)"][/SPOILEROPTION]Quote:
03E9 - dexterity
03EE - add to all attributes
0459 - % physical damage
04BA - magic resistance
You can't seem to edit the % amount on these, it must have a second modifier
0836 - 25% chance to reduce attack and movement speed
0899 - 2.5% chance to enslave normal enemies
232B - immune to knockback
this no matter what number I put I don't do any deathblows, unless this is something different...only once in this game have I seen Hawke do a deathblow and this doesnt include the first time you fight that ogre. In the deep roads I saw Hawke rip an Ogre apart with magic spirit claws, but sadly I wasn't controlling him at the time so all I did was watch it from Varric's view :/
238C - % chance of deathblows
2393 - Bonus to disarm traps
2394 - Bonus to lockpicking
239A - enemies drop more coin
This one was taken from Bianca, I'm not sure if it works on anything else.
239B - improves with level up
Found another code.... 2390 is "-% Threat Generation" (where a value of 1 is by default 4%).
Very helpful for Rogues & Mages.
I have some problems with the 1.08b version. the other worked fine for me but if i try to open the same savegame with the 1.08b version it gives me an error. It says that there are problems with JIT and there was an arithmetical operation overflow... What this means? How can I solve this problem?
I've just seen that this problem is well known by the community, sorry for the post but i was in a hurry and din't read the other posts...