1 Attachment(s)
Re: [Help]Darksiders 2 Hex Editing and Modding
Ok, i will post a Picture with a Talisman with a such $Desc, you will see its not quite different.
Also it is possible to change the Description too to another if you want, but the Stringlength must remain the exact same.
This Descriptions are only a sort of VisibleStringCode, the actual Buff within can be changed like all others, but to change the
Description itself the Stringlength must remain the same. As i know now, this $Descriptions are only used if you have only one
Item with this Buff on it, all others with the same will have only a Code and no $Description.
Here a little Picture with Infos to mod a Talisman with a $Description buff:
Attachment 9398
Here is a good Case where you can change "Damage" into "Chance" and the Stringlength will remain the same, however its only
the String visible in Game that will change, you will still need to change the actual Buff "49" into "48" else you have Chance displayed
but Damage is the buff...
Also i still don't know what the actual Value of the buffs are, i suppose those Values are retrieved from a Table and no real Values,
so its still the best to copy this Values from other Items. The highest Value i actually know is [BB 01 FC 01 BB 01] i also suppose
that the middle Part of the Values are some sort of Multiplicator, but i don't know for sure. So you can try to either copy the Value(s)
only or all including the middle Part to see what happens. [BB 01 FC 01 BB 01] should be over 760 so that's a quite big Value for most
Things.
One additional Thing, the Values are connected to the Level of the Item somehow, so if you raise the level the Values will raise too.
Edit: As i reached Level 30 i mod a new Talisman and got one with blowing 700 of Defense, Krit, Arcane and Resistence, so it works, you can transfer Stats from one Weapon to Talismans or Weapons, you need to copy the full Potion, the 6 Bytes to copy it 100%, but it still has some other Factor i need to analyze, but i think i know where it is. But it does not matter if you only want to transfer the Values. Important is to take the values from your Save, as i seen that the Values get reassigned too like the VisibleStringCodes, so taking over High Values from another Save does not mean you have the same Number then.
Edit2: Found out that Scythes have a max Damage, if you set it higher it get reset to zero or even subzero, max Damage is 291 for Scythes.
Also don't add to much Elementar Damage, if you set it too high it does not apply anymore, so the best is to let it where it is and add huge
amount of Arcane with an Talisman to boost Elementar Damage, this works.
For all secondary Weapons you can set Damage very high, i have now Armblades with the Damage of Aftermath, makes 18'000 Damage per Seconds and
blows the Limits if doing Critical, i got 2 Millions once, don't know if the Game can handle this if i do a Combo with 20 Enemy around..... rofl!
Re: [Help]Darksiders 2 Hex Editing and Modding
Exactly what I needed to know! Thanks again for all your hard work!
Re: [Help]Darksiders 2 Hex Editing and Modding
Great job everyone for posting the helpful responses. Keep up all the great work.
Re: [Help]Darksiders 2 Hex Editing and Modding
Thanks for all your help I'm still new at this but I'm sure with practice I will get it, quick question does this provide a way to increase reaper energy per hit ??
Re: [Help]Darksiders 2 Hex Editing and Modding
and also Vulnavia what do you mean by status and level ? im guessing that by level u mean the level of the item
Re: [Help]Darksiders 2 Hex Editing and Modding
Quote:
Originally Posted by
xZAnGeTsUx
and also Vulnavia what do you mean by status and level ? im guessing that by level u mean the level of the item
- Level is the Level of the Item(max is 30 = $1E)
- Status is the Status of the Item (normal[1], magic[2], rare[3], legendary[4], possessed[5] - last only for Weapons)
Re: [Help]Darksiders 2 Hex Editing and Modding
Re: [Help]Darksiders 2 Hex Editing and Modding
one more question in order to change a regular scythe into a possessed weapon would i simply change the status or is there more to do ?