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1 Attachment(s)
Final Fantasy XIII-2 Complete Save Editor for X360 and PS3
Final Fantasy XIII-2 Complete Save Editor v5.2
To edit PS3 saves first use Jappi's encryption tool available here:
http://www.360haven.com/forums/threa...ncryptor-Final
Version 5.3: Removed file size check on XBOX container saves. Seems like it's possible that they get larger for some reason although I never noticed it.
Version 5.2: Fixed bug from 5.1 which was only half fixed related to accessory table not being contiguous.
Version 5.1: Fixed bug that appeared in 5.0 which could cause "Index out of bounds of the array" errors when the weapon or accessory table was not contiguous.
Version 5.0: Added support for XBOX raw saves and PS3 saves.
Updated UI and code base to match my FF13 editor.
This edtior has had to undergo extensive rewrites to make it compatible with PS3 saves. Please be aware that there may be new bugs
that didn't exist in the old version so please let me know if you encounter any.
http://i57.tinypic.com/2r5qmpz.png
The editor handles decryption, re-signing and re-encryption and automatically creates backups of any saves you open
so you don't lose your game if you change your mind later. Kudos to the authors of the existing editor for giving me the
ideas and pointing me in the right directions as well as the authors of ff13-2crypt.exe and X360.dll which I made use of
to make this editor work.
Editing Characters and Abilities
http://i62.tinypic.com/n3us1l.pnghttp://i57.tinypic.com/10px5p2.png
Once you open a save you will unlock the tabs allowing you to modify various aspects of your game. On the Serah and Noel tabs
you can modify the character's stats, equipment and abilities. When editing abilities, the character's current abilities are shown
categorised in the list on the right and any remaining abilities that can be added are shown in the list on the left. You can move
abilities around by selecting them and clicking the arrow buttons. You can only select equipment from the current inventory of items.
Gil Editing
http://i61.tinypic.com/24lr5ea.png
A simple way of setting how much gil you have.
Inventory Editing
http://i60.tinypic.com/ixcq2t.png
The Inventory tab shows your individual Items, Special Items, Components, Monster Materials
and Key Items including all DLC items. Each item's quantity can be set individually or on mass. The game's maximum is
99 per item but setting Monster Materials, for example, to 9999 can be useful for mass levelling your monsters.
Weapons
http://i58.tinypic.com/2gxfkoi.png
This list shows your current weapons. You can add or remove weapons using the buttons at the bottom.
Accessories
http://i62.tinypic.com/dq4uic.png
This list shows your current accessories and up to three extra passive abilities they may have. The main passive is not shown
because it is held in the game code not the save and I couldn't be bothered to make a list!
You can add, remove and edit accessories on this tab. To add an accessory, select it from the drop-down list and click add.
To remove an accessory, select it from the list and click Remove. To edit an accessory, select it from the list and click Edit.
Shift-clicking Remove will remove all accessories.
Editing Accessories
http://i58.tinypic.com/123wghx.png
This screen allows you to edit the bonus passive abilities applied to an accessory. A maximum of 3 passives per accessories is
allowed but please note that the game will only apply 12 or 13 passives at a time, including synthesis passives and your weapon
passive. The rest will fall off the bottom of the list and not be applied.
Monsters
http://i60.tinypic.com/x0zkf8.png
Before editing monsters, please heed the warning message about removing your monsters from your pack before editing.
http://i60.tinypic.com/flfqir.png
The Monsters tab will then show each of the monsters you have collected. From here you can add, edit and delete
monsters from your save. To add a new monster, selected the desired monster from the drop down list and click add,
to remove a monster, selected it and click Remove, or to edit an existing monster, select it and click Edit (or double-click).
Monsters added from here start with maximum stats from the range at which the are randomly chosen in the game itself,
and with accurate abilities.
Editing Monsters
http://i61.tinypic.com/59u4qp.png
This screen allows you to modify the stats and abilities of your monsters in the same way that you can edit Serah and Noel.
You can also manage locks from this screen, locking or unlocking abilities at will. Remember, a monster is limited to 32 normal
abilities and 10 passive abilities. Personally I recommend levelling up your monsters in game rather than changing a monster's
level using the editor, using the inventory editor to add materials as needed.
The editor is fully up to date with all current DLC monsters and items. There are a few mods that I didn't add to this editor
that the other editors can do because I didn't really think it was worth it, but if you'd like me to add them just ask.
So there you have it, I hope you enjoy it. If you have any problems please post and/or e-mail me including your save game.
PS The editor requires the .NET Framework 4.0.
Killermiles
Version 4.1: Fixed bug with editing monster passive abilities introduced in 4.0. Sorry guys.
Version 4.0: Now uses my safe NumericUpDown control to prevent errors when opening saves edited with other editors.
Added option to choose whether to save backups or not which persists through sessions.
Backups are now only created when saving instead of on opening a save.
Updated the UI to make it easier to use and added extra options when editing lists.
Added a couple of more missing ability codes (only missing Gilfinder now).
Corrected a couple of accessory default abilities.
Fixed a bug where saves where the weapon or accessory data was not contiguous (because stuff was sold
to the shops) would cause a save to not open or for incorrect weapons/accessories to be selected on the
character pages.
Version 3.1: Fixed the bug with save encryption/decryption which caused "'Value' should be between 'Minimum' and 'Maximum'." errors when
opening a save on computers where the path to the user's temporary directory contains one or more spaces.
Version 3.0 includes changes to improve game stability. The save editor will now allow you to assign a maximum of 2 passive abilities
to accessories that have them by default as adding a 3rd causes the game to crash when browsing the Accessories Inventory screen.
Accessories that do not have extra abilities by default can still be assigned 3. This version also no longer uses Package.IO for big-endian data.
I'm hoping this will fix the min max value error some people were getting with the old versions.
Version 2.0 beta includes several updates and additions to help with editing your save. For starters, I have added another load of passives
which will be now recognised and selectable in the editor, you can now manage the weapons and accessories equipped by Serah and Noel.
Not that useful on the surface but necessary for preventing modifying weapon inventory from screwing up what you have equipped.
Weapons and Accessories are now edited more like monsters than inventory items. This change was implemented to
prevent unnecessary changes to save and maintain the validity of selected equipment.
Accessories now come with ALL passive abilities, not just the 1st ability, as with previous versions and ANY accessory can be edited to include up to 3
additional passives which is quite a lot of fun.
BETA NOTICE: I have marked this release as beta because one or two of the most obscure accessories are still missing one of their secondary passives
because I cant seem to get one in game or find a save with one to find out the ability codes from the save. There are also a couple of missing
passives (like Gilfinder 1) which I still cant find the codes for.
Version 1.3 fixes a bug where changes to Noel's abilities were not saved. Sorry.
Version 1.2 adds two missing abilities (Uncapped Damage and Immovable MAX) from the lightning DLC, there may be a couple more
missing, ill update again when I complete the game and can test. It wont stop you editing your saves though, you just cant add these abilities to
monsters that don't have them.
Version 1.1 fixes a bug where the monster list didn't update its values when you edited a monster (the changes still saved correctly).
Old Versions:
FinalFantasyXIII-2CompleteSaveEditor10.zip (320.6 KB, 613 views)
FinalFantasyXIII-2CompleteSaveEditor11.zip (320.7 KB, 305 views)
FinalFantasyXIII-2CompleteSaveEditor12.zip (320.6 KB, 335 views)
FinalFantasyXIII-2CompleteSaveEditor13.zip (320.6 KB, 524 views)
FinalFantasyXIII-2CompleteSaveEditor20b.zip (473.3 KB, 571 views)
FinalFantasyXIII-2CompleteSaveEditor30.zip (436.6 KB, 282 views)
FinalFantasyXIII-2CompleteSaveEditor31.zip (436.7 KB, 1317 views)
FinalFantasyXIII-2CompleteSaveEditor40.zip (431.7 KB, 370 views)
FinalFantasyXIII-2CompleteSaveEditor41.zip (431.3 KB, 2507 views)
FinalFantasyXIII-2CompleteSaveEditor50.zip (2.00 MB, 45 views)
FinalFantasyXIII-2CompleteSaveEditor51.zip (2.00 MB, 227 views)
FinalFantasyXIII-2CompleteSaveEditor52.zip (2.00 MB, 336 views)
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This is awesome excellent work on the editor Killermiles great job buddy :D
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
nice work on this editor killermiles
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Thanks a lot man, and hope you are doing well.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Updated to version 1.1 to fix a bug where the values in the monster list didnt update when you edited a monster until saving and reopening the save file (the new values still saved correctly).
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
UPDATED: Version 1.2 adds two missing abilities (Uncapped Damage and Immovable MAX) from the lightning DLC, there may be a couple more
missing, ill update again when I complete the game and can test. It wont stop you editing your saves though, you just cant add these abilities to
monsters that don't have them.
Sorry for spam lol.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
thanx for that editor i hope it will be nice to be using it
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Sweet Editor Thanks for Sharing.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
nice editor killermiles.
does it work with ps3 version ?
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Quote:
Originally Posted by
Killermiles
UPDATED: Version 1.2 adds two missing abilities (Uncapped Damage and Immovable MAX) from the lightning DLC, there may be a couple more
missing, ill update again when I complete the game and can test. It wont stop you editing your saves though, you just cant add these abilities to
monsters that don't have them.
Sorry for spam lol.
Great update Killermiles :)
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Kagami87
nice editor killermiles.
does it work with ps3 version ?
no its only for the 360 version
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
nice job on this editor Killermiles
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
First off, thank you Killer for this fine SE =). Ive been playing around with it some and i cant seem to get Noel's skills to stick. Sarah's works just fine but Noel's resets to default when i load my save. Is there something im doing wrong or is this something that needs to be adressed? thanks again
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
bertusmaximuz
First off, thank you Killer for this fine SE =). Ive been playing around with it some and i cant seem to get Noel's skills to stick. Sarah's works just fine but Noel's resets to default when i load my save. Is there something im doing wrong or is this something that needs to be adressed? thanks again
Sigh, you are right, Noel's abilities are not sticking, will post a fix asap....
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
UPDATED: Version 1.3 fixes a bug where changes to Noel's abilities were not saved. Sorry.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
No worries, working like a charm now. had a crazy glitch where Serah had Noel's weapon equipped after editing his skills, i just re-equipped her weapon and everything is fine so no worries there. are you planning on adding in the rest of the monsters passive skills? just worried about the MAX ones mainly. Thanks again for this great editor and update Killer. keep up the good work =)
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
bertusmaximuz
No worries, working like a charm now. had a crazy glitch where Serah had Noel's weapon equipped after editing his skills, i just re-equipped her weapon and everything is fine so no worries there. are you planning on adding in the rest of the monsters passive skills? just worried about the MAX ones mainly. Thanks again for this great editor and update Killer. keep up the good work =)
Im not surprised actually, I've found more peculiarities with weapons and accessories... it seems that accessories at least, but I think weapons also, can have up to 3 essentially random passive abilities that are contained in the save rather than the game data. I was getting accessories with random extra abilities after editing my save and this is the cause, very annoying. I'm going to have to rewrite the weapon and accessory editors to work like the monster editor instead of the inventory editor.
As for your weapon problem specifically, I think it is caused by the exact problem I warned about with editing monsters while you have monsters in your pack... because the weapons are equipped when you edit the save and the weapon table is written back in a different order, the wrong weapon is selected. Switching weapons and accessories to use the monster editing code instead will help fix this because it deliberately preserves the order the monsters are stored in but this can still be broken by removing items from the list. I may have to disable removing all together if I cant find a better fix, you can after all, just sell stuff in game to get rid of it.
Will post a new version when I figure out what is best to do about it.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
i'll keep an eye out for it, thanks again Killer
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Am I the only one who can't unzip this? I keep getting "unknown method" errors with winrar.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
mrsweet
Am I the only one who can't unzip this? I keep getting "unknown method" errors with winrar.
Im getting the same error too, but i have seem to fix it dont use winrar, i used 7Zip and it seemed to work fine, crazy that winrar didnt work i have been using winrar for more that 10 years without a hiccup
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
TwztdKaos
Im getting the same error too, but i have seem to fix it dont use winrar, i used 7Zip and it seemed to work fine, crazy that winrar didnt work i have been using winrar for more that 10 years without a hiccup
I used 7zip to compress it so maybe I used a nonstandard method by mistake, will check next release.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Hi All!
I am new to XBOX and this community and have some questions regarding the save files.
#1. How do I extract the savegame files from USB?
#2. How do I put the edited savegame back to USB?
I am flooded with so many irrelevant threads about this and could not find the right answer unfortunately.
Thanks!
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Great stuff, thanks for this.
I always did it manually myself (See here for my original topic about this), so being able to quickly add it like this is way better.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
ragnakore
Hi All!
I am new to XBOX and this community and have some questions regarding the save files.
#1. How do I extract the savegame files from USB?
#2. How do I put the edited savegame back to USB?
Thanks!
You use a program like Horizon, Modio etc to move saves back and forth from the usb.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Thanks for this tool it gives me a reason to start playing this game again
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
UPDATED: Version 2.0 beta includes several updates and additions to help with editing your save. For starters, I have added another load of passives
which will be now recognised and selectable in the editor, you can now manage the weapons and accessories equipped by Serah and Noel.
Not that useful on the surface but necessary for preventing modifying weapon inventory from screwing up what you have equipped.
Weapons and Accessories are now edited more like monsters than inventory items. This change was implemented to
prevent unnecessary changes to save and maintain the validity of selected equipment.
Accessories now come with ALL passive abilities, not just the 1st ability, as with previous versions and ANY accessory can be edited to include up to 3
additional passives which is quite a lot of fun.
BETA NOTICE: I have marked this release as beta because one or two of the most obscure accessories are still missing one of their secondary passives
because I cant seem to get one in game or find a save with one to find out the ability codes from the save. There are also a couple of missing
passives (like Gilfinder 1) which I still cant find the codes for.
The zip file should now be a zip file, not a 7z file with zip extension.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Sweet thanks for this. It works like a charm.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Once again thanks for the update, keep up the good work.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Outstanding piece of work you got us there! Thank you!
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
great editor, thanks a lot ;D
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1 Attachment(s)
Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
killermiles, when i try to open the save data using the editor some error occurred to me.
Attachment 9429
can you tell me why is it happening ?
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Kagami87
killermiles, when i try to open the save data using the editor some error occurred to me.
Attachment 9429
can you tell me why is it happening ?
Please attach your save or mail it to me and I will find out what the problem is.
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1 Attachment(s)
Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
here is my save data.
FFXIII-2
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Kagami87
I believe the problem is caused by having edited the save already with one of the other editors and setting health to 999,999. Versions of my editor prior to 2.0b only supported health up to 99,999. It opens fine in the latest version, please can you download it.
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1 Attachment(s)
Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Killermiles
I believe the problem is caused by having edited the save already with one of the other editors and setting health to 999,999. Versions of my editor prior to 2.0b only supported health up to 99,999. It opens fine in the latest version, please can you download it.
okay. i'll try with a new save game.
tried with a new game save data and still giving me error.
can you please check it ?
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Kagami87
okay. i'll try with a new save game.
tried with a new game save data and still giving me error.
can you please check it ?
That save works fine for me as well.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
By far one of the best editors I have ever used. Thank you very much for the hard work.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
BETA NOTICE: I have marked this release as beta because one or two of the most obscure accessories are still missing one of their secondary passives
because I cant seem to get one in game or find a save with one to find out the ability codes from the save.
Which accessories are we talking about? I might have them. Let me know.