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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Ryudo
Which accessories are we talking about? I might have them. Let me know.
I still need:
ATB Rate Reduced from Fire/Ice/Lightning/Wind Aegis
Gilfinder from Delicate Collectors Catalogue
THanks.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Have we seen enough final fantasy editors lol.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Genesis
Have we seen enough final fantasy editors lol.
Find another editor that can do what this one can without completely screwing up your save and I'll give you an internet cookie.
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1 Attachment(s)
Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
I'm getting the same error kagami on the previous page got about 'value' needing to be between 'minimum' and 'maximum'
This save file hasn't been edited before. In-game I'm at the part where I just got to catch monsters; I have a full paradigm pack and one extra monster.
I'm using windows XP, .net framework 4.0 recently updated, and I'm using the latest version of the editor.
EDIT:
I tried again on another PC, using the same save file and it worked
This was with windows Vista (still .NET framework 4.0)
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
It's Fantastic works! Thanks a lot for your effort. I can now totally enjoy the game freely:)
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Very nice save editor...LIKE IT. Thanks
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
@Killermiles:
Thanks for making another editor, keep up the good work. Could you add party editing into your editor? As far as I know the other editor never included the possibility to put DLC Lightning into the party.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Adrenalinejunkie
@Killermiles:
Thanks for making another editor, keep up the good work. Could you add party editing into your editor? As far as I know the other editor never included the possibility to put DLC Lightning into the party.
The 2 DLC Lightnings are in the monster editor and can be used in your party once added to your monster list and pack.
I wont be adding hacks to change Noel or Serah to other chars because thats the sort of thing thats guaranteed to bork up your game and my editors are all about not doing that :p
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Bioname
I'm getting the same error kagami on the previous page got about 'value' needing to be between 'minimum' and 'maximum'
This save file hasn't been edited before. In-game I'm at the part where I just got to catch monsters; I have a full paradigm pack and one extra monster.
I'm using windows XP, .net framework 4.0 recently updated, and I'm using the latest version of the editor.
EDIT:
I tried again on another PC, using the same save file and it worked
This was with windows Vista (still .NET framework 4.0)
i'm still using windows 7.
so i need different OS for editing the save data ?
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Hmm reporting a bug.
I modified 2 accessories (Matyr's Emblem & Matyr's Badge) and removed the DEBUFFS on them, and replaced htem with 3 passive BUFFS instead.
While this works perfectly fine from the Equipment Window, the moment you try to browse over to the Accessory page, and scroll down to the bottom - it will freeze the entire console for no apparent reason. So I don't know what's causing that exactly..
The buffs do apply correctly when equipping them via equip window though, so they do seem to be fine.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Ryudo
Hmm reporting a bug.
I modified 2 accessories (Matyr's Emblem & Matyr's Badge) and removed the DEBUFFS on them, and replaced htem with 3 passive BUFFS instead.
While this works perfectly fine from the Equipment Window, the moment you try to browse over to the Accessory page, and scroll down to the bottom - it will freeze the entire console for no apparent reason. So I don't know what's causing that exactly..
The buffs do apply correctly when equipping them via equip window though, so they do seem to be fine.
Thanks, will look into this.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Bioname
I'm getting the same error kagami on the previous page got about 'value' needing to be between 'minimum' and 'maximum'
This save file hasn't been edited before. In-game I'm at the part where I just got to catch monsters; I have a full paradigm pack and one extra monster.
I'm using windows XP, .net framework 4.0 recently updated, and I'm using the latest version of the editor.
EDIT:
I tried again on another PC, using the same save file and it worked
This was with windows Vista (still .NET framework 4.0)
I can't imagine that .NET IL compiles different enough to completely bork out on some system configurations. I've not testing on Vista or 32-bit OS at all but i tend to assume the framework will work regardless. I wonder if its something funky with Package.IO, will investigate writing Package.IO out of the system to see if that fixes it. Cant be that hard to read a big endian int using .net... :)
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Killermiles
Thanks, will look into this.
Great. Hope you can figure it out. :)
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Did some more testing, it seems to happen with any Accessory that had its Passive abilities modified.
Not sure why it only happens inside the Accessory Page though, and not the actual Equipment Window.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
I'm not sure what any of that means, but it sounds like a good thing, so thank you.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
I wonder if he still looks at this topic... Haven't heard from him in a while now. :( Would be a shame if he stopped working on it, because this is hands down potentially one of the most useful ones out there thanks to the ability editor of Monsters/Characters.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Ah on the contrary, I check most days. Ive not posted a response for two reasons, the first being I've been busy with work and the second being I'm 99% sure I can't fix the accessory crash.
However, I will look at it this weekend. Please attach your save, if possible on before you edit when it doesnt crash and one after.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
i got the same problem of the minimum-maximum value when trying opening a file. I tried many files (edited and unedited), but nothing... I am using windows xp as OS. Any suggestion?
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
UPDATED: Version 3.0 includes changes to improve game stability. The save editor will now allow you to assign a maximum of 2 passive abilities
to accessories that have them by default as adding a 3rd causes the game to crash when browsing the Accessories Inventory screen.
Accessories that do not have extra abilities by default can still be assigned 3. This version also no longer uses Package.IO for big-endian data.
I'm hoping this will fix the min max value error some people were getting with the old versions.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Cool, nabbing the current version right now, and bookmarking for later in case a newer one comes out by the time I get the game.
Thanks.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
I still have the maximum value error (with version 3.0 and windows xp). Damn, this is supposed to be the best ff13-2 editor, i wish i could use it!
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
nicola37
I still have the maximum value error (with version 3.0 and windows xp). Damn, this is supposed to be the best ff13-2 editor, i wish i could use it!
Please post your save so I can look at it.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Here is it.
http://depositfiles.com/files/etrmhe5bc
Could you mod it for me? I would like to have:
- Gilgamesh with uncapped damage and inamovable max (and without his own red-locked skills)
- Omega with uncapped damage and without his own red locked-skills
- A protobehemoth with uncapped damage
- Odin with uncapped damage
and if it possible serah with faithga and bravega skills, and both serah and noel with challange skill.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
nicola37
Here is it.
http://depositfiles.com/files/etrmhe5bc
Could you mod it for me? I would like to have:
- Gilgamesh with uncapped damage and inamovable max (and without his own red-locked skills)
- Omega with uncapped damage and without his own red locked-skills
- A protobehemoth with uncapped damage
- Odin with uncapped damage
and if it possible serah with faithga and bravega skills, and both serah and noel with challange skill.
Your save opens fine for me.... just like the other persons...
I'm setting up a Windows XP virtual machine to test on, if I cant fix it I'll mod your save for you.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
I think I've found the problem, bear with me while I make sure and I'll post a new version this afternoon.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
UPDATED: Version 3.1: Fixed the bug with save encryption/decryption which caused
"'Value' should be between 'Minimum' and 'Maximum'." errors when opening a save on computers
where the path to the user's temporary directory contains one or more spaces.
Tested it on Windows XP, was able to reproduce the error with the old versions, since on Windows XP user folders are in "Documents and Settings" rather than "Users" on Windows 7, you always had a space in your temp path so it never would have worked on XP, and on Vista and 7 it wouldnt have worked if your username had a space in it.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
It works perfectly now, many many thanks for the support! This is really a great save editor! I used to spend hours to deveolp monsters, but now i can dot it in 5 minutes and in a better way.
The editor does not recognize some accessories ablities (golden armlet for example), but it is not a problem, i managed to edit the file smoothly. I also tested this editor together with Genesis's one, all was fine. The only thing is that with this editor you must remove your choboco from serendipity, else while opening the file, the editor gives an error and won't open it... In this way i was able to open every saved game, even modded ones.
Thanks again for this great editor Killermiles!
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
This is awesome excellent work on the editor Killermiles great job buddy :D - See more at: http://www.360haven.com/forums/showt....F9Cui0ar.dpuf
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Thanks for the update, keep up the great work, love this editor.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Great work killermiles! Wish I had the game lol :)
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
I tested it and works perfectly thx!! :086:
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Appreciate the time and efforts spent to bring us this wonderful save editor. Editor works wonderfully for me as well. Will you be making a similar editor for FFXIII as well?
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
cklalfred
Appreciate the time and efforts spent to bring us this wonderful save editor. Editor works wonderfully for me as well. Will you be making a similar editor for FFXIII as well?
I've been thinking about it, but I wondered whether or not there was anything not covered suitably by the existing editors.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
I remembered there is a separate inventory editor. It does not allows users to change passive skills of each accessories. Was hoping for a all in one editor similar to this.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
cklalfred
I remembered there is a separate inventory editor. It does not allows users to change passive skills of each accessories. Was hoping for a all in one editor similar to this.
Oh yeah, that inventory editor is a pita too, leave it with me mate, will have a crack at it.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
Quote:
Originally Posted by
Killermiles
Oh yeah, that inventory editor is a pita too, leave it with me mate, will have a crack at it.
Appreciate it.
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor
:076: thank you so much, u make me happy dude, greatings
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Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor