Re: [Quicky]Need For Speed Hot Pursuit[Trainer]
Quote:
Originally Posted by
optantic
Just wondering, is the trainer using breakpoints or something else? If it's not using breakpoints and the codes doesn't work then it should be dynamic
I know about static offsets, dynamic offsets, and breakpoints, I'm not new to memory modding. If the game was dynamic, I would have made the trainer like my Syndicate one which uses breakpoints as the offsets are dynamic, My MGS3 trainer uses static offsets, and this game uses static offsets. I have reset my console and loaded the trainer a million times, the offsets NEVER CHANGE, also l3andr09 is able to run my trainer with no problems and I'm sure he can confirm that they still work after resetting his console, so I doubt dynamic offsets is the problem here.
For those that the trainer is not working for, can you send me your default.xex from the game. Also what code does it crash on, both or only one?
Re: [Quicky]Need For Speed Hot Pursuit[Trainer]
Sweet trainer. Thanks for sharing.
Re: [Quicky]Need For Speed Hot Pursuit[Trainer]
Quote:
Originally Posted by
X360Quicky
For those that the trainer is not working for, can you send me your default.xex from the game. Also what code does it crash on, both or only one?
Thanks so much for taking your time to help us~ ^_^
Here is my default.xex (PAL) http://www.mediafire.com/?fsywct2s63clecu
both 1 and 2 codes crash the game , right after activation.
Re: [Quicky]Need For Speed Hot Pursuit[Trainer]
X360Quicky
can you please post nitro offset?
Re: [Quicky]Need For Speed Hot Pursuit[Trainer]
Just wanted to make sure :) cuz in some games, even if getting the same address 5 times in a row, there's still chance that it could be dynamic or in MvC3 TU3 dynamic becomes static after loading the game 7-8 times.
If a different default.xex fails... Then, it's best is to provide a memory dump of the code address range from those who are having problems.
Re: [Quicky]Need For Speed Hot Pursuit[Trainer]
Quote:
Originally Posted by
optantic
Just wanted to make sure :) cuz in some games, even if getting the same address 5 times in a row, there's still chance that it could be dynamic or in MvC3 TU3 dynamic becomes static after loading the game 7-8 times.
If a different default.xex fails... Then, it's best is to provide a memory dump of the code address range from those who are having problems.
The default.xex that eco95 uploaded matched mine exactly. I didn't know that about MvC3 so nice to know that. People having problems I added two more cheats to the trainer, see if any of them work for you. I will upload the offsets soon! CBA to upload them multiple times so just wait until I finished with this game (doing another game and thinking of coming back to this).
Re: [Quicky]Need For Speed Hot Pursuit V2[Trainer]
thanks for the update quicky
Re: [Quicky]Need For Speed Hot Pursuit[Trainer]
Quote:
Originally Posted by
X360Quicky
The default.xex that eco95 uploaded matched mine exactly. I didn't know that about MvC3 so nice to know that. People having problems I added two more cheats to the trainer, see if any of them work for you. I will upload the offsets soon! CBA to upload them multiple times so just wait until I finished with this game (doing another game and thinking of coming back to this).
Nice update ;) any chance of a cheat to stop time or at least no penalties?