Thankfully we have good people like you working hard to get an editor up for Borderlands 2
Printable View
Thankfully we have good people like you working hard to get an editor up for Borderlands 2
Have you checked that it's not huffman encoded like the savegames? If you have the lzo decompressed data of the gpd's savedata i can check real quick if it's huffman encoded.
If not i guess i can have a look at it when i'm done creating the compression process of this tool :-)
Edit:
Updated first post with the latest build, this has compression support (may not work as expected).
Thanks for the update fairchild, but the Compression isn't working for me :( The Compression doesn't give me a .rebuilt file (it writes the Compression to the original .sav file). I even just Decompressed my save and then Compressed it and it didn't work. Even after trying to re-Decompress the save I just re-Compressed the borderlands2.exe stops working :'(
http://imageshack.us/a/img805/8346/b...ntoolerror.png
Updated build, hopefully corrected all incorrect values when recompressing.
The profile data is as follows:
SHA1[20 Bytes]
decompressedSize[4 Bytes]
compressedBuffer[LZO_1X_1]
I have successfully decompressed/modded/compressed the data, and was able to use it on the pc. The problem I have is injecting back into the gpd without ruining the gpds structure.
This compression/ decompression tool works wonders i can finally see some excellent progress in the save with the hex editor. Quick question though, i've been looking through the save for a bit has anyone found the location for skill points yet, i see someone has found the eridium already and i was wondering if it might be close by? either that or back pack space which i cant seem to find either.
Works for me too!