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10 Attachment(s)
RE6 Editor (by PUR3 RAF3X)
Support:
All Skills(Advanced)
slot 1-8 support
All Unlocks
All characters and costumes
Unlock Leon Collection only(not selected)
Unlock Chris Collection only(not selected)
Unlock Jake Collection only(not selected)
Unlock Ada Collection only(not selected)
Dog Tags
Unlock all Template only
Unlock all Emblem only
Unlock all Title only
All Stats(Advanced)
Profile
Weapons
Enemies
Medals
Extras
Campaigns rank mod(advanced)
All Skill points
Game options
German/English Language Support
This Tool need Netframework 4
Win32/64 bit Support
How it work:
Open your RE6 savedata.bin
Mod what you want and click Save
Close the Tool and your Savedata ready for use
Update: Version 1.1.0.0
Fix the Checksum Thanks to feudalnate
Update: Version 1.1.1.0
Add Backup function
Fix unlocks thanks Guillian for report the bug
Update: Version 1.2.0.0
Add Game options
Fix Medals names thanks Dmas for report the bug
Update: Version 1.2.1.0
Fix Enemies thanks Nastyweasel for report the bug
Version 1.2.1.0 updated
Fix 32bit support thanks to all reporter
Update: Version 1.2.2.0
Show your Serpent Emblems found
Unlock Leon Collection only(not selected)
Unlock Chris Collection only(not selected)
Unlock Jake Collection only(not selected)
Unlock Ada Collection only(not selected)
Dog Tags
Unlock all Template only
Unlock all Emblem only
Update: Version 1.3.0.0
Add Rehash & Resign
Update: Version 1.3.1.0
Add Unlock "Dog Tags" Title
Fix bug mercenary stats thanks mvpBLAZE for report the bug
Update: Version 1.3.2.0
Fix bug campaign time and rank thanks michmaster for report the bug
Thanks to feudalnate for PackageIO
Thanks to PureIso and Jappi88 for ISOlib
Thanks to Guillian for help
Attachment 10044Attachment 10051Attachment 10049Attachment 10052Attachment 10050Attachment 10048Attachment 10047Attachment 10046Attachment 10045
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Re: RE6 Editor (by PUR3 RAF3X)
great work on this editor PUR3 RAF3X :D
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Re: RE6 Editor (by PUR3 RAF3X)
Very nice work on the editor. Thanks.
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Re: RE6 Editor (by PUR3 RAF3X)
Great editor PUR3 RAF3X keep up the great work as always
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Re: RE6 Editor (by PUR3 RAF3X)
Another nice editor on RE6. Keep up the work \o/
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Re: RE6 Editor (by PUR3 RAF3X)
nice work as always :029:
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Re: RE6 Editor (by PUR3 RAF3X)
Is there a way to switch characters up? Example use Sherry and Helena as a team in Leon's story.
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Re: RE6 Editor (by PUR3 RAF3X)
can some1 PLEASE mod mine, really. I've tried like 20 times, 4 or 5 diff resigners and no good; either damaged or not found file
only max out the skill points and it should be good
THANKS!!
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nevermind, got it working, it was the checksum :(
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Re: RE6 Editor (by PUR3 RAF3X)
Here it is the ultimate re6 mod tool, great job PUR3. Thanks.
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Re: RE6 Editor (by PUR3 RAF3X)
Good work PUR3 RAF3X.
Will their be a way to make a skill tree have more then 3 supports working at the same time?
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Re: RE6 Editor (by PUR3 RAF3X)
Quote:
Originally Posted by
AzaiNagamasa
Good work PUR3 RAF3X.
Will their be a way to make a skill tree have more then 3 supports working at the same time?
No I found no way doing this or choose more then 1 slot.
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Re: RE6 Editor (by PUR3 RAF3X)
Here's the hash algo if that's all you needed. Also, I'm not certain which language you write in but either function will work with the extracted data just the same
**Read/write hash value as big endian uint32 (not int32, my mistake)
0x0 = Magic, 0x4 = Length, 0x8 = Hash
Code:
Function ComputeRE6Hash(ByRef Data As Byte()) As UInt32
If Data Is Nothing OrElse Data.Length = 0 Then Throw New NullReferenceException("Bad data")
Dim Magic As Byte() = New Byte() {&H12, 7, &H18, 0} '//Magic bytes @ 0x0
For i As Int32 = 0 To 4 - 1 '//Check magic
If Magic(i) <> Data(i) Then Throw New Exception("Invalid RE6 data")
Next
Dim Buffer(4 - 1) As Byte, Length As Int32, Hash As Int64 '//Declare Hash as int64 to prevent overflows/underflows
Array.Copy(Data, 4, Buffer, 0, 4) '//Data length int @ 0x4
Array.Reverse(Buffer)
Length = BitConverter.ToInt32(Buffer, 0)
For i As Int32 = &HC To Length - 1 '//Begin calculating from 0xC for specified length
Hash += ((Data(i) And &HFF) << (24 - ((i And 3) * 8)))
Next
Do While Hash > &H100000000L
Hash -= &H100000000L
Loop
Erase Buffer
Return CUInt(Hash) '//Cast to uint
End Function
Code:
uint ComputeRE6Hash(ref byte[] Data)
{
if(Data == null || Data.Length == 0) throw new NullReferenceException("Bad data");
byte[] Magic = new byte[] {0x12, 7, 0x18, 0}; //Magic bytes @ 0x0
for(int i = 0; i < 4; i++) //Check magic
{
if(Magic[i] != Data[i]) throw new Exception("Invalid RE6 data");
}
byte[] Buffer = new byte[4]; int Length = 0; long Hash = 0; //Declare Hash as int64 to prevent overflows/underflows
Array.Copy(Data, 4, Buffer, 0, 4); //Data length int @ 0x4
Array.Reverse(Buffer);
Length = BitConverter.ToInt32(Buffer, 0);
for(int i = 0xC; i < Length; i++) //Begin calculating from 0xC for specified length
{
Hash += ((Data[i] & 0xFF) << (24 - ((i & 3) * 8)));
}
while (Hash > 0x100000000)
{
Hash -= 0x100000000;
}
Array.Clear(Buffer, 0, 4);
return (uint)Hash; //Cast to uint
}
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Re: RE6 Editor (by PUR3 RAF3X)
Thanks I need the vb code. And I try this later but Im sure your code work allways ;)
EDIT: You are the best Mr.
Only one prob your code have but it's no prob fix this.
Return Cint(hash) make probs but without Cint work well ;)
Tool Updated!
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Re: RE6 Editor (by PUR3 RAF3X)
ive tried alot editors but none have worked for ammo hopefully this one will work for me thanks...
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Re: RE6 Editor (by PUR3 RAF3X)
Many thanks but rar CRC fails.
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Re: RE6 Editor (by PUR3 RAF3X)
Excellent editor. Thanks.
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Re: RE6 Editor (by PUR3 RAF3X)
nice job on this editor PUR3 RAF3X
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Re: RE6 Editor (by PUR3 RAF3X)
Perfect trainer. Very cool PUR3 RAF3X. Thanks
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Excellent work on the editor PUR3 :)
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Re: RE6 Editor (by PUR3 RAF3X)
Quote:
Originally Posted by
bx don
ive tried alot editors but none have worked for ammo hopefully this one will work for me thanks...
My editor can give you a lot of ammo. You can use it without reloading (fastfiring)
Unlock all characters and costumes doesn't seem to work in this editor. I get a corrupted file. Is it right?
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Re: RE6 Editor (by PUR3 RAF3X)
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Re: RE6 Editor (by PUR3 RAF3X)
Quote:
Originally Posted by
Guillian
My editor can give you a lot of ammo. You can use it without reloading (fastfiring)
Unlock all characters and costumes doesn't seem to work in this editor. I get a corrupted file. Is it right?
Yep your right my vault with the unlocks can you try again please if all Ch. and Cos. unlock right thanks.
You write 4 bytes more and when Im right the first 4 bytes you write are the last INT32 entry for merceneries skill slot. I write only 12 bytes for unlock.
Update: Version 1.1.1.0
Add Backup function
Fix unlocks thanks Guillian for report the bug
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Re: RE6 Editor (by PUR3 RAF3X)
Quote:
Originally Posted by
alexrighi
can some1 PLEASE mod mine, really. I've tried like 20 times, 4 or 5 diff resigners and no good; either damaged or not found file
only max out the skill points and it should be good
THANKS!!
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nevermind, got it working, it was the checksum :(
tank you for editor
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Re: RE6 Editor (by PUR3 RAF3X)
Hey PUR3 RAF3X, under the Medal Section in Mercs you have them all as Numbers, This guys list has all the names for them as they are in the game. It may help
Also thanks for this great App
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Re: RE6 Editor (by PUR3 RAF3X)
Update: Version 1.2.0.0
Add Game options
Fix Medals names thanks Dmas for report the bug
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Re: RE6 Editor (by PUR3 RAF3X)
excellent editor, thank you
i can not seem to get version 1.2.0.0 to work crashes when i try to run it, so i am currently still using v1.1.1.0. when trying to edit enemies there is only 2 of them that can be edited the j'avo and the neo-unbrella j'avo, is there any way to edit the kills of the different types rather than just those 2?
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Re: RE6 Editor (by PUR3 RAF3X)
wow this really good :086: everything u need great work thanks!
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Re: RE6 Editor (by PUR3 RAF3X)
Thank you PUR3 RAF3X love your tool
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Doesn't run on windows 7 for me
Doesn't work for me, though, I'm on Windows 7 with all .net frameworks and winrar. Looks like a good tool too. I'll have to wait for another version, or some fix I could do myself, but don't know how (tried compatability mode and run as admin).
Thank you for all your hard work and sharing with the community PUR3 RAF3X!
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Re: Doesn't run on windows 7 for me
this editor is not working for me at all, im using windows xp. so far ive been using the re6se and thats been working fine but i thought id give this one a shot. no matter what i seem to do, the file always appears corrupted when i start up the game. yes i resigned and rehashed (with modio) and yes i saved after changing every value. i dont know how you guys are getting it to work but it isnt working for me. its a shame because i really wanted to try the skill editor.
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Re: RE6 Editor (by PUR3 RAF3X)
not works crash on start win 7 :-(
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Re: Doesn't run on windows 7 for me
This Tool work for win all I have WIN7 64bit and no probs.
Click the button on the top menu before you close the Tool this fix the Checksum.
Please try the new Version.
All Events have a Error Message inside this version please report this or make a picture then I can better found whats wrong.
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Re: Doesn't run on windows 7 for me
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2 Attachment(s)
Re: RE6 Editor (by PUR3 RAF3X)
My problem is opening the program.
Attachment 10055
Attachment 10056
Sorry about the size I no know how to make the pictures, BIGGER!
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Re: RE6 Editor (by PUR3 RAF3X)
For some reason everytime i click on the icon the loading circle appears, but the program doesnt open. I'm running on win 7 pro with frameworks 4.5 and i'm running it as administrator. Can anyone tell me if they had the same problem and how to fix it. Thanks!
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Re: RE6 Editor (by PUR3 RAF3X)
Sounds like the program might have ended up being compiled as 64 bit only. If that's the case it should be an easy fix for Pur3.
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Re: RE6 Editor (by PUR3 RAF3X)
I have vista and the editor can“t open
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Re: RE6 Editor (by PUR3 RAF3X)
[QUOTE=Black Out;151575]My problem is opening the program.
Attachment 10055
Attachment 10056
same to you, can't open the editor.
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Re: RE6 Editor (by PUR3 RAF3X)
i finally got the editor to work. what i had to do was do whatever modifying i wanted to do and save the values from within the editor but not click save on the menu bar. id close the editor and open the very first re6 save editor that was ever made and open the file with that editor and save it with that editor. then i would proceed to rehash and resign with modio and i would be good to go. if anyone else is using xp and is having trouble with the editor then try this.
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Re: RE6 Editor (by PUR3 RAF3X)
Crazy my Tools work allways for Win All I need check this today .
Nothing big the Tool miss only a DLL for 32bit support. I have tested the Tool with my systems Win764 and Xp32 and the Tool run without probs I hope this make all happy.
Remove the Save option from top menu so when you close the Tool then the Checksum fix autom. Hope nobody can miss this step.