Re: Family Guy [Save Editor]
thank you for this awesome editor, also im not sure if anyone is having this problem but i am able to mod everything and everything works except the money mod i add $99999 and it show's up in the game but once i go to the store it resets back to what i originally had.thanks again
*edit* i tried moding the money then load the game and go rite to continue game but as soon as i start the level it resets the money..i will try another save..
Re: Family Guy [Save Editor]
Quote:
Originally Posted by
drizzy
thank you for this awesome editor, also im not sure if anyone is having this problem but i am able to mod everything and everything works except the money mod i add $99999 and it show's up in the game but once i go to the store it resets back to what i originally had.thanks again
yea i had that problem also, what i did was mod the money load the game and go rite to continue game it should show then.
Re: Family Guy [Save Editor]
had same problem will try this
Re: Family Guy [Save Editor]
I get an unexception handling error. :(
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: fileName
at System.IO.FileInfo..ctor(String fileName)
at (String )
at A.c3641ae4f223e96ad0c7a16887cc7eb5b.ce15f5ea89b98a37743634b7341e97d96(String )
at Family_Guy_Back_To_The_Multiverse.Form1.BackupFile(String Filepath)
at (Object , String )
at A.cdc5209ca4c2582788936e561cbfae73b.cad2504f5fed34e3d15136366a842f608(Object , String )
at Family_Guy_Back_To_The_Multiverse.Form1.ccd376656303f79a624c7b7f57e10cea7(Object , EventArgs )
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.MenuStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3643 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Family Guy Back To The Multiverse
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xBASSxMONSTAx/My%20Documents/xBASSxMONSTA's%20folder/xbox%20360%20memery%20unit/Family%20Guy/Family%20Guy-%20Back%20To%20The%20Multiverse.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3643 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ResourceAssembly
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xBASSxMONSTAx/My%20Documents/xBASSxMONSTA's%20folder/xbox%20360%20memery%20unit/Family%20Guy/Family%20Guy-%20Back%20To%20The%20Multiverse.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3637 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3639 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
DevComponents.DotNetBar2
Assembly Version: 9.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xBASSxMONSTAx/My%20Documents/xBASSxMONSTA's%20folder/xbox%20360%20memery%20unit/Family%20Guy/Family%20Guy-%20Back%20To%20The%20Multiverse.exe
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
ISOLib
Assembly Version: 0.1.3.2
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xBASSxMONSTAx/My%20Documents/xBASSxMONSTA's%20folder/xbox%20360%20memery%20unit/Family%20Guy/Family%20Guy-%20Back%20To%20The%20Multiverse.exe
----------------------------------------
PackageIO
Assembly Version: 0.1.9.2
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xBASSxMONSTAx/My%20Documents/xBASSxMONSTA's%20folder/xbox%20360%20memery%20unit/Family%20Guy/Family%20Guy-%20Back%20To%20The%20Multiverse.exe
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Also here's my gamesave: http://www.mediafire.com/download.php?lgnim327l7vec77
I have modded money already on my save, all characters except "Death", I have all weapons,
I just want all the maps unlocked and that Death character. Thats it. :(
Re: Family Guy [Save Editor]
it is true the amount of money will reset on the start of the game
all other stuff works fine
thank you