Originally Posted by
FlyingPoo
If its like any other game with a SHA1 hash check, the string is located in TitleSpecific3 toward the end of the file. Hell even IdleHands admitted he uses XOR's tool to do the 'unlock everything' service. It just makes things easier. Most kids are noobs and dont know how to hex mod. Even the xex can be decompiled to Assembly language to determine the Hash check and if you understand Assembly language, BAM! a windows tool can be built. I however just POKE the values into RAM and let the game fix the hash for me. I may not have many posts, but Ive been around game modification for a while.