Re: WWE13 Universe Editor
Brienj looks great and as per my post above is this for retail? and the selection screen pictures work on retail? Rumours insist the screen pictures may not work on retail? And I hope it does include the caw injector element as even Arjuns program isn't work all the time for me. Lazy rainbows injector doesn't always work. At least yoir injector at last year worked wiithout failing. Not sure if you remember me but I contributed to XHP with caws sharing. Hope you reply soon
Re: WWE13 Universe Editor
I like the progress update. And your idea of making a WWE 12 to WWE 13 caw importer is great. I always thought this would be doable in the later titles considering the morphing stays the same and this year's game has the same parts as last with only a few additions. It would save caw makers a ton of time and allow them to complete their full roster projects faster. Good luck with figuring this one out. And glad to have some resources to work with already from last year for the impending selection screen tool!
Re: WWE13 Universe Editor
Quote:
Originally Posted by
bhangraman
Brienj looks great and as per my post above is this for retail? and the selection screen pictures work on retail? Rumours insist the screen pictures may not work on retail? And I hope it does include the caw injector element as even Arjuns program isn't work all the time for me. Lazy rainbows injector doesn't always work. At least yoir injector at last year worked wiithout failing. Not sure if you remember me but I contributed to XHP with caws sharing. Hope you reply soon
The program for importing the Selection Pictures only works on an Xbox with debug capabilities. I will be updating my CAW Editor to allow you to inject CAWs that you don't want to modify, however, once you modify anything on it, and I mean ANYTHING, you can no longer inject the CAW without having to resave each attire in the game again for it to work.
Quote:
Originally Posted by
kidsampson
I like the progress update. And your idea of making a WWE 12 to WWE 13 caw importer is great. I always thought this would be doable in the later titles considering the morphing stays the same and this year's game has the same parts as last with only a few additions. It would save caw makers a ton of time and allow them to complete their full roster projects faster. Good luck with figuring this one out. And glad to have some resources to work with already from last year for the impending selection screen tool!
I haven't tried it yet, but I really think it should be possible.
Re: WWE13 Universe Editor
this looks awesome, great work
Re: WWE13 Universe Editor
Ok let me get this straight say I dont modify anything using the editor and inject a caw from another save and make a modification in the game itself that be ok right?
Also say once I done injection and than extracted it again to use the editor to modify it ..to get round crotch blur ..I have to re-save everything in game after injection again? Is that correct?
and debug capabilities I am assuming you mean JTAGG but rest of the program works in retail right? How comes the selection screen stuff wont work in retail this year I guess is it too much work? No worries man whatever you do is great..
Sorry for the questions just want to be put straight on all this
Re: WWE13 Universe Editor
Re: WWE13 Universe Editor
Can't say I ever touch Universe, as I'm more of a Story Designer guy, so this isn't something that I personally would use, but it's awesome to see you make something like this for those who will. Thanks for another great contribution.
Re: WWE13 Universe Editor
cool editor mate.looking forward to it.