Re: [TEST RTE] Castlevania HD XBLA TU2
Quote:
Originally Posted by
X360Quicky
Lol everybody seems to be using this ISOLib. If I'm wrong with anything then correct me as I have never used ISOLib before, I just do things myself as always.
So..."_rtm = new ISOLib.XBDMPackage.RealTimeMemory(ipAddressTextBox .Text, 0xC7470000, 0x80000);" I assume this is to get debug access to the 360 through XBDM.dll, and the memory address and length to dump to find the base memory location to use poking activity? or maybe it does it manually through tcp?
Because, ISOLib is the only one available to public???
I know nothing about coding, I just try to use what's available to the public and try to edit them to make it work on other game.
It sets the Start Address and Length to dump in order to find the pointer address when click on a poke button.
Quote:
Originally Posted by
X360Quicky
but...what is this? "_addresses = _rtm.FindUIntOffset("09536F6D61204372757A006F72726 9730017029400000000");" is it finding the first occurrence, or all occurrences of the string from the memory dump from (memory address: 0xC7470000, length: 0x80000) to get the memory address(es) and storing it in a char array? because if it is then it's different to how I do things.
After dumping the memory length, search and find the only occurrence in the memory range and use it as a reference to poke other address.
Quote:
Originally Posted by
X360Quicky
And then there is this: "_rtm.Poke(_addresses[0] + 0x68, "43C80000");//SOMA
what is that doing? poking the memory address of: (_addresses[0] + 0x68) to the value of: "43C80000"?
because if it is, wouldn't it make sense to do this: _rtm.Poke(_addresses[0] + 0x68, "43C8000048000000430000004800000048000000480000004 8000000"); ? so instead of poking 4 bytes of data 7 times wasting time, you could simply poke 28 bytes of data once! This would work as 0x68, 0x6C, 0x70, 0x74, 0x78, 0x7C, 0x80 are all 4 bytes apart and you was poking 4 bytes before so you was basically breaking up 28 bytes to do separately. Depending on how the dll is set up that code will work else you'd need to write it up yourself to poke 28 bytes instead of 4. You have a quite a lot that don't need poking so many times.
I thought it could only poke 4 bytes at a time :)
Just tried poking 28 bytes at once, but doesn't seem to make any difference in terms of Time.
Quote:
Originally Posted by
X360Quicky
I'll try your RTE tomorrow, I'm on RGLoader so we'll se if it makes a difference, if not...
I don't have the game right now but I will try and get the game tomorrow, and compile something up and see what times I get.
My apologies for the long message. (I don't know how to do spoilers or anything on here lol.) :053:
It would be nice if you could get poke time down to a few seconds. Just release it as your RTE :)
to use spoiler tag use with the *
[*spoiler] [*/spoiler]
Re: [TEST RTE] Castlevania HD XBLA TU2
Updated to v3, guess it's Final version.
Re: [TEST RTE] Castlevania HD XBLA TU2
need change country to unite state and language change to english
Re: [TEST RTE] Castlevania HD XBLA TU2
Re: [TEST RTE] Castlevania HD XBLA TU2
great work on this optantic you beast :026:
Re: [TEST RTE] Castlevania HD XBLA TU2
is there anyway you can make a save with all the new weapons that were added to dlc stage like the valmanway +1, etc...
Re: [TEST RTE] Castlevania HD XBLA TU2
Quote:
Originally Posted by
Irishzone
is there anyway you can make a save with all the new weapons that were added to dlc stage like the valmanway +1, etc...
try use the save editor