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2 Attachment(s)
Final Fantasy XIII Complete Save Editor for X360 and PS3
Final Fantasy XIII Complete Save Editor v4.5
To edit PS3 saves first use Jappi's encryption tool available here:
http://www.360haven.com/forums/threa...ncryptor-Final
Version 4.5: Now automatically handles encrypted xbox raw save files as well as unencrypted raw save files and
encrypted save container files for those people who have problems with saves extracted using Horizon etc.
Now also gives a more helpful error message when attempting to open PS3 saves that have not been decrypted.
http://i58.tinypic.com/f23dxu.png
I've finally gotten around to making an editor for FF13 to go with my one for 13-2 since there isn't anything out there
which provides the functionality I wanted. As usual the editor handles decryption, re-signing and re-encryption and
automatically creates backups of any saves you open so you don't lose your game if you change your mind later.
Editing Character Stats on Mass
http://i61.tinypic.com/1z51y0p.png
The Main tab offers some options for changing one or more stats for all main character at once. Simply choose the desired value
and press Set. The character tabs will the update.
Editing Characters and Abilities
http://i60.tinypic.com/k1xpok.png
Once you open a save you will unlock the tabs allowing you to modify various aspects of your game. On the first six tabs
you can modify the character's stats, equipment and abilities. When editing abilities, the character's current abilities are shown
categorised in the list on the right and any remaining abilities that can be added are shown in the list on the left. You can move
abilities around by selecting them and clicking the arrow buttons. You can only select equipment from the current inventory of items.
Gil Editing
http://i59.tinypic.com/sytlhz.png
A simple way of setting how much gil you have.
Inventory Editing
http://i61.tinypic.com/2afa5p5.png
The Inventory tab shows your individual Items, Components, and Key Items. Each item's quantity can be set
individually or on mass. The game's maximum is 99 per item but setting Components, for example, to 9999 can
be useful for mass upgrades. You can enable shops and summons using the Key Item editor.
Weapons
http://i57.tinypic.com/20sx5jb.png
You can add or remove weapons on this tab. To add a weapon, select it from the drop-down list and click add. To
remove a weapon select it from the list and click Remove. You can also use the buttons to add one of each weapon
with either base stats or max stats. To edit a weapon, select it from the list and click Edit or double-click.
New weapons will have the minimum level and stats for that item.
Editing Weapons
http://i61.tinypic.com/vdmpt4.png
This screen allows you to edit the level of a weapon. I'm not sure what the Power value does on weapons, I think nothing.
Accessories
http://i60.tinypic.com/1zz3p6x.png
You can add, remove and edit accessories on this tab. To add an accessory, select it from the drop-down list and click add.
To remove an accessory, select it from the list and click Remove. You can also use the buttons to add one of each
accessory with either base stats or max stats. To edit an accessory, select it from the list and click Edit.
Editing Accessories
http://i57.tinypic.com/bgbki8.png
This screen allows you to edit the level of an accessory. The Effect Power for accessories with passive bonuses like
+HP%, +STR% etc can be modified to increase/decrease the bonus.
Datalog
http://i59.tinypic.com/169lytj.png
This screen provides a single option to unlock all Enemy Intel saving you having to learn it before the AI will do optimal damage.
So there you have it, I hope you enjoy it. If you have any problems please post and/or e-mail me including your save game.
PS The editor requires the .NET Framework 4.0.
Killermiles
Version 4.4:
- Fixed huge bug in 4.3's updated datalog option which caused the crystalarium to be filled out preventing access to stats and abilities.
- Fixed bug where the Gil box was not displayed correctly.
Version 4.3:
- Added option to edit number of unlocked Accessory slots per character.
- Added option to edit TP.
- Weapons with the passive abilities Silk Tiger and Paper Tiger added by the editor now correctly reduce the characters HP by default. This can be edited by changing the value of "EffectPower". Positive values will increase health instead!
- Removed Lebreau and Gadot tabs... common, they were a bit pointless.
Version 4.2: Fixed bug in 4.0/4/1 which caused "Index was outside the bounds of the array." errors when opening saves where the equipment table was not contiguous (as a result of selling random equipment to a shop).
Version 4.1: Fixed bug in 4.0 which caused "Object not set to an instance of an object." errors when opening saves past the scene with Gadot and Lebreu.
Version 4.0: NOW SUPPORTS PS3 AND RAW XBOX SAVES IN ADDITION TO XBOX CONTAINER SAVES!
- Added options to set stats for main characters on mass.
- Added option to max role levels for main characters.
- Added missing duplicate option for weapons.
- Added option to close without saving so you don't have to quit the app.
Version 3.1:
- Fixed a bug where after editing a save only Lightning's Equipped items were marked as equipped.
- Fixed a bug where after editing a save no weapons or accessories could be sold to a shop (thanks to mrgrimm).
Version 3.0:
- Added tabs for Lebreau and Gadot because, well, I already had the offsets.
- Added option to choose whether to save backups or not which persists through sessions.
- Backups are now only created when saving instead of opening saves.
- Ditched the images because it made the file unnecessarily large and on the whole just annoyed me.
Version 2.1:
- Corrected max level and scaling for several accessories.
- Add Duplicate option to accessory editor to allow easy duplication of modified accessories.
- Enabled multi-select for weapon and accessory lists.
Version 2.0:
- Updated the UI to make it easier to use and added extra options when editing lists.
- Accessory Power values now scale correctly when added on mass.
- Now uses my safe NumericUpDown control to prevent errors when opening saves edited with other editors.
- Fixed tab orders.
Version 1.2: Added remaining missing Pre-L'Cie abilities so you can edit saves before the characters become L'Cie without errors.
Version 1.1:
- Fixed a bug with the Enemy Intel option, it now works as intended instead of clearing all intel. Doh.
- Also added a missing ability for Sazh before he becomes a L'Cie. More to come I expect.`
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Excellent work on your editor KillerMiles it looks great, great share bro :)
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Re: Final Fantasy XIII Complete Save Editor
Version 1.1: Fixed a bug with the Enemy Intel option, it now works as intended instead of clearing all intel. Doh.
Also added a missing ability for Sazh before he becomes a L'Cie. More to come I expect.
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Re: Final Fantasy XIII Complete Save Editor
great work on my frriend :053:
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Awesome save editor! Thank you! I'm a big FF fan :)
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Re: Final Fantasy XIII Complete Save Editor
Very nice job on the editor! Guess it's time for another playthrough of XIII and XII-2.
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Re: Final Fantasy XIII Complete Save Editor
awesome job on this editor Killermiles :)
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Re: Final Fantasy XIII Complete Save Editor
Version 1.2: Added remaining missing Pre-L'Cie abilities so you can edit saves before the characters become L'Cie
without errors.
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Re: Final Fantasy XIII Complete Save Editor
very nice work on this editor Killermiles
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Re: Final Fantasy XIII Complete Save Editor
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Re: Final Fantasy XIII Complete Save Editor
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Re: Final Fantasy XIII Complete Save Editor
great very useful editor. thank you so much
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Re: Final Fantasy XIII Complete Save Editor
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Re: Final Fantasy XIII Complete Save Editor
nice editing the weapon itself awesome man thanks buddy.
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Re: Final Fantasy XIII Complete Save Editor
Thanks! this has saved my butt twice now!
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Re: Final Fantasy XIII Complete Save Editor
Works great. Thanks for sharing this.
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Re: Final Fantasy XIII Complete Save Editor
Thanks, at least his one didn't messed up the equips after mods. :-)
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Re: Final Fantasy XIII Complete Save Editor
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Re: Final Fantasy XIII Complete Save Editor
Thanks for this, just what I needed.
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Re: Final Fantasy XIII Complete Save Editor
so this doesn't work on PS3 right? ;__; If not, do you know anywhere I can find a FF13 save editor for the PS3? I can't seem to find one anywhere.
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Re: Final Fantasy XIII Complete Save Editor
Quote:
Originally Posted by
shenkitten
so this doesn't work on PS3 right? ;__; If not, do you know anywhere I can find a FF13 save editor for the PS3? I can't seem to find one anywhere.
As far as I know you can't fully edit the PS3 saves due to sony's added encryption etc, which is why no editor exists.
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Re: Final Fantasy XIII Complete Save Editor
Hello. I am new but interested in using the Final Fantasy XIII save editor. Whenever I try to go through the process I get a message stating that "specified file is not a valid save." Thus, I cannot load my save into the editor. I am using modio which has worked for any other mod I have ever done for other games. The file reads ff13-01.dat Do i need to try another program? Also, i am not experienced in this area so I could easily be tied up on something easy. What does "the editor requires .NET Framework 4.0" mean? I'm not sure how I even make sure to know if you reply to me. I guess I will check this page routinely. Thank you if you are able to help.
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Re: Final Fantasy XIII Complete Save Editor
Quote:
Originally Posted by
stevotwentytwo
Hello. I am new but interested in using the Final Fantasy XIII save editor. Whenever I try to go through the process I get a message stating that "specified file is not a valid save." Thus, I cannot load my save into the editor. I am using modio which has worked for any other mod I have ever done for other games. The file reads ff13-01.dat Do i need to try another program? Also, i am not experienced in this area so I could easily be tied up on something easy. What does "the editor requires .NET Framework 4.0" mean? I'm not sure how I even make sure to know if you reply to me. I guess I will check this page routinely. Thank you if you are able to help.
I imagine it could be one of a few things, firstly I just need to check that you are trying to edit a save for Final Fantasy XIII as stated and not XIII-2 it's sequal (you need my other editor for that, see sig)? Secondly, its ok to use Modio, I use it myself to read/write saves from a memory stick, however, you should not be using it to extract the data files from your game save, nor should you be using it to rehash/resign your save as the editor takes care of all this.
You don't need to worry about the .NET Framework thing, since you must have it already to have gotten that far.
If you still can't figure out whats wrong, please post a copy of your save here so I can take a look.
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Re: Final Fantasy XIII Complete Save Editor
Thanks for the post. No more farming for me. :D
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Re: Final Fantasy XIII Complete Save Editor
Quote:
Originally Posted by
Killermiles
I imagine it could be one of a few things, firstly I just need to check that you are trying to edit a save for Final Fantasy XIII as stated and not XIII-2 it's sequal (you need my other editor for that, see sig)? Secondly, its ok to use Modio, I use it myself to read/write saves from a memory stick, however, you should not be using it to extract the data files from your game save, nor should you be using it to rehash/resign your save as the editor takes care of all this.
You don't need to worry about the .NET Framework thing, since you must have it already to have gotten that far.
If you still can't figure out whats wrong, please post a copy of your save here so I can take a look.
Thank you for responding. My issue deals with Final Fantasy XIII, not Final Fantasy XIII-2. Eventually, I was able to get my save to load in the editor but I was only able to do this by copy/pasting the information listed in the "show file" portion of the Modio window that opens after selecting a save. If I just went to open in the editor and selected the file that I extracted, it showed an error. When the save loaded, I edited the file and saved it. I then replaced it in Modio. This process did not work. My save is currently at the first save point in Chapter 1. Is that too early? Or, as you alluded to, am I going through the wrong process by using Modio in that manner? I did extract from modio and rehash/resign so I understand that I did things incorrectly. How then do I get the save to load in the editor without extracting from modio. Is there any guidance you can provide on what to edit or not edit at this point in the game in order for it to work? Since this is a bit different than I'm accustomed to, how to do I get the edited save back on the flash drive if not using modio in the manner I thought necessary? Again, I thank you for any time you spend on this. This is my second playthrough and I'm trying to cut some fluff out. Also, I apologize for my ignorance, but I'm not exactly sure how to post my save. Any guidance on the mentioned issues would be greatly appreciated. I will keep checking this thread periodically. Thanks.
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Re: Final Fantasy XIII Complete Save Editor
Version 2.0: Updated the UI to make it easier to use and added extra options when editing lists.
Accessory Power values now scale correctly when added on mass.
Now uses my safe NumericUpDown control to prevent errors when opening saves edited with other editors.
Fixed tab orders.
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Re: Final Fantasy XIII Complete Save Editor
Version 2.1: Corrected max level and scaling for several accessories.
Added Duplicate option to accessory editor to allow easy duplication of modified accessories.
Enabled multi-select for weapon and accessory lists.
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Re: Final Fantasy XIII Complete Save Editor
Does this work for ps3? and how can I get the .dat file you we're editting I could only find app.dat :(
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Re: Final Fantasy XIII Complete Save Editor
Quote:
Originally Posted by
jaren
Does this work for ps3? and how can I get the .dat file you we're editting I could only find app.dat :(
No it doesnt, you cant edit ps3 saves this way.
app.dat is inside the save, you shouldnt be messing that deep, you need to open the actual save file directly.
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Re: Final Fantasy XIII Complete Save Editor
PS3 savefile editing has been possible for half a year now. Players have been slow to get on the bandwagon, but the global signing and encryption was finally broken in late 2012. Check out PS3 Save Resigner.
So, if possible please update your FF13 Save Editor to work with PS3 savefiles. :) Actually, it may be possible already if you simply extract the Xbox 360 save out of the container, and likewise for the PS3. It may be the same file, I haven't checked.
Do Xbox 360 FF13 and FF13-2 save files have custom encryptions, hashes, or checksums, aside from the global Xbox 360 signing? I haven't tried to hex edit FF13 or FF13-2 before.
Also, please update your editor to include Lebreau and Gadot. :)
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Re: Final Fantasy XIII Complete Save Editor
Quote:
Originally Posted by
Porcupine
PS3 savefile editing has been possible for half a year now. Players have been slow to get on the bandwagon, but the global signing and encryption was finally broken in late 2012. Check out PS3 Save Resigner.
So, if possible please update your FF13 Save Editor to work with PS3 savefiles. :) Actually, it may be possible already if you simply extract the Xbox 360 save out of the container, and likewise for the PS3. It may be the same file, I haven't checked.
PS3 Save Resigner may well work, but its a manual process that cannot be built into the editor, would be like people having to make people use horizon/modio to resign their 360 saves. Also, PS3 Save Resigner wont help me extract the actual save data.
Until there are proper developer libraries for working with PS3 files, I can't see this happening.
Quote:
Originally Posted by
Porcupine
Do Xbox 360 FF13 and FF13-2 save files have custom encryptions, hashes, or checksums, aside from the global Xbox 360 signing? I haven't tried to hex edit FF13 or FF13-2 before.
Yes they have known additional encryption on XBOX, but my understanding is they have different encryption on the PS3 which is why they cant be edited.
Quote:
Originally Posted by
Porcupine
Also, please update your editor to include Lebreau and Gadot. :)
What on earth for? They're playable for 10 minutes at the start of the game where Snow can do the facerolling once edited.
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Re: Final Fantasy XIII Complete Save Editor
Well I tested the PS3 Save Resginer on a PS3 FF13 save and even after decryption the save data is still encrypted with different encryption vs the XBOX saves.
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Re: Final Fantasy XIII Complete Save Editor
This one works fantastic. Was looking for something like this. Thanks for your hard work.
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Re: Final Fantasy XIII Complete Save Editor
Version 3.0: Added tabs for Lebreau and Gadot because, well, I already had the offsets.
Added option to choose whether to save backups or not which persists through sessions.
Backups are now only created when saving instead of opening saves.
Ditched the images because it made the file unnecessarily large and on the whole just annoyed me.
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Re: Final Fantasy XIII Complete Save Editor
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Re: Final Fantasy XIII Complete Save Editor
Thanks for the great save editor .
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Re: Final Fantasy XIII Complete Save Editor
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Re: Final Fantasy XIII Complete Save Editor
Hurray. Now Snow can keep his Hand Grenade ability, even after the first 2 chapters. Awesome!
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Re: Final Fantasy XIII Complete Save Editor
This looks like an awesome save editor, when I first replaced my saved file it did not load and when I did it a second time this time just editing HP slightly and ATB amounts slightly I recieved an error message when injecting with horizon saying "Value was either too large or small for a Ulnt32".. I have edited saves for other games in the past and have never run into this problem, I even put my profile on my usb (first time didn't). Any ideas what I may be doing wrong??
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Re: Final Fantasy XIII Complete Save Editor
Quote:
Originally Posted by
Kerosa
This looks like an awesome save editor, when I first replaced my saved file it did not load and when I did it a second time this time just editing HP slightly and ATB amounts slightly I recieved an error message when injecting with horizon saying "Value was either too large or small for a Ulnt32".. I have edited saves for other games in the past and have never run into this problem, I even put my profile on my usb (first time didn't). Any ideas what I may be doing wrong??
Solution was just to update Horizon. Never had an issue in the past but that seemed to fix it.